1. Mobile is all about
getting a job done
in the fastest and
sexiest possible way
Sanjay Raval
Sr. Mobile UX Designer, Yodlee
19 Apr, 2014
2. WHY IT MATTERS?
§ - Small Screen
• - Difficult to type
• - On the Go
• - Out side Interruption
• - Battery Life
• - Processing Power
• - Data transfer and Pricing
• - Hard to Multi-task
• - Attention is partial
3. HOW TO DEAL?
§ 1) Less is More
§ 2) Designing for Thumb
§ 3) Be really awesome at One Thing
§ 4) Clear Communication
§ 5) Smart use of Gestures
§ 6) Think Beyond Style Guide
7. 2 DESIGNING FOR THUMB
§ In a study, it has found that about 75% of people's
interactions with a smartphone were managed with a
thumb.
§ So when it comes to designing for mobile, it makes
sense to follow the thumb.
§ Thumb is better than finger
9. 3 BE REALLY AWESOME AT
ONE THING
§ Instead of trying be to perfect at everything.
§ Focus on one core feature of the product and
§ Make It Awesome
13. 5 SMART USE OF
GESTURES
- Gestures are quicker,
§ - Provides comfortable experience for hand since a
large area of the screen is used for a function.
15. 6 THINK BEYOND
STYLE GUIDE
Following style guide is good to bring consistency and
taking care of the user conventions.
But following them blindingly is not something good.
If we have a better way, we must try and do.
Good is an envy of the best
27. CAM ME
Selfies App
1
What is so good:
CamMe helps users take
selfies from up to 16 feet
away - without having to
touch their device.
To take a selfie, users
simply raise their hand
and make a fist, which
triggers a three-second
shutter timer.