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Class 7:
Understanding is
  always good

Instructor: Abby Covert
Last Class we...




                   2
Last Class we...

• Developed elevator pitches to further refine our ideas




                                                          2
Last Class we...

• Developed elevator pitches to further refine our ideas
• Learned how hard consensus can be to reach




                                                          2
Last Class we...

• Developed elevator pitches to further refine our ideas
• Learned how hard consensus can be to reach
• Got homework, due today!




                                                          2
Last Class we...

• Developed elevator pitches to further refine our ideas
• Learned how hard consensus can be to reach
• Got homework, due today!
  – Elevator pitches




                                                          2
Last Class we...

• Developed elevator pitches to further refine our ideas
• Learned how hard consensus can be to reach
• Got homework, due today!
  – Elevator pitches
  – Finished goals (continuums and measurable goals)




                                                          2
Last Class we...

• Developed elevator pitches to further refine our ideas
• Learned how hard consensus can be to reach
• Got homework, due today!
  – Elevator pitches
  – Finished goals (continuums and measurable goals)
  – A refined requirements and feature list




                                                          2
Last Class we...

• Developed elevator pitches to further refine our ideas
• Learned how hard consensus can be to reach
• Got homework, due today!
  – Elevator pitches
  – Finished goals (continuums and measurable goals)
  – A refined requirements and feature list
  – A research plan




                                                          2
I am an




information
architect
I intend to                  because I believe
make the unclear clear       everything is complex

put the what                 architecture frames
before the how               problems, design solves
                             them
facilitate understanding     understanding is
organize meaning,            always good but it is
create clarity and           equally important to
establish truth              not understand

 support goals, makers       clarity is a
 and users                   prerequisite of truth


by: Abby Covert & Dan Klyn
                                                       3
I am an




information
architect
I intend to                  because I believe
make the unclear clear       everything is complex

put the what                 architecture frames
before the how               problems, design solves
                             them
facilitate understanding     understanding is
organize meaning,            always good but it is
create clarity and           equally important to
establish truth              not understand

 support goals, makers       clarity is a
 and users                   prerequisite of truth


by: Abby Covert & Dan Klyn
                                                       3
What do we want in critique?
What do we want in critique?




<Type> Designers: You want to
spark new insights when reviewing
your work alone or with others.

You are trying to avoid:
Blank stares, not knowing where
to start, taking coffee breaks to
avoid critiquing
What do we want in critique?




<Type> Designers: You want to       Non Designers: You want a
spark new insights when reviewing   healthy and non opinion-driven
your work alone or with others.     conversation with designers.

You are trying to avoid:            You are trying to avoid:
Blank stares, not knowing where     Your opinions being seen as
to start, taking coffee breaks to   rulings, having a lack of direction
avoid critiquing                    on what feedback to give on the
                                    work in process
But when critiquing work:
What we ALL really want to know is


  “Does it have legs?”
But when critiquing work:
        What we ALL really want to know is


           “Does it have legs?”
• Is it stable enough to support the weight of use?
But when critiquing work:
         What we ALL really want to know is


           “Does it have legs?”
• Is it stable enough to support the weight of use?
• Will it be effective in execution?
But when critiquing work:
         What we ALL really want to know is


           “Does it have legs?”
• Is it stable enough to support the weight of use?
• Will it be effective in execution?
• Will it stand on it’s own?
But when critiquing work:
         What we ALL really want to know is


           “Does it have legs?”
• Is it stable enough to support the weight of use?
• Will it be effective in execution?
• Will it stand on it’s own?
But when critiquing work:
         What we ALL really want to know is


           “Does it have legs?”
• Is it stable enough to support the weight of use?
• Will it be effective in execution?
• Will it stand on it’s own?


A good place to start when answering these questions is
       Evaluating it against heuristic principles.
“rules of thumb”

                                         “best practices”




                      What is a heuristic?




“intuitive judgments”                   “common sense”
Case Studies                      Patterns &
                                 Anti-Patterns




           What is NOT a heuristic?



    Stencils
                               Templates
We use heuristics to…

• Evaluate the strength and quality of what is
  currently offered to users
• Facilitate critique during planning, design and
  development
• Predict the effectiveness of a potential solution
Existing Sources for Heuristics
Existing Sources for Heuristics
Existing Sources for Heuristics
Existing Sources for Heuristics
Existing Sources for Heuristics
•   Five sources
•   Over Fifty principles
•   Lots of overlap
•   Five sources
•   Over Fifty principles
•   Lots of overlap
•   Five sources            •   Easy to learn
•   Over Fifty principles   •   Easy to Teach
•   Lots of overlap         •   Easy to Implement
                                across contexts,
                                teams and Channels
Result: My Proposed 9 Principles from 50




                                             ?
                                           1 wildcard
#1 Findable


Able to be
located.
#1 Is it Findable?

q   Can users easily locate that which they
     are seeking?
q   How is findability affected across
     channels and devices?
q   Are there multiple ways available to
     access things?
q   How do external and internal search
     engines “see” what is provided?
q   Is information formatted with results in
     mind?
q   What is provided to make the delivered
     results more useful?
#2 Accessible


Easily
approached
and/or entered
#2 Is it Accessible?

q Can it be used via all expected      Be aware that upwards
                                        of 20% or more of the
   channels and devices?                world’s population has
q How resilient and consistent is it   a disability.

   when used via “other” channels?      The internet is a public
q Does it meet the levels of           place. It’s like building a
                                        ramp to your building, or
   accessibility compliance to be       refusing to.
   considerate of those users with
                                        </soapbox>
   disabilities*
#3 Clear


Easily
perceptible
#3 Is it Clear?

q Is it easy to understand?
q Is the target demographics’ grade
   and reading level being considered?
q Is the path to task completion
   obvious and free of distraction?
q Would a user find it easy to describe?
TOP 3 Clarity Offenses
TOP 3 Clarity Offenses

•   Corporate underpants: When you are obviously
    making a navigational decision based on your
    organizational structure, not user decision paths.
TOP 3 Clarity Offenses

•   Corporate underpants: When you are obviously
    making a navigational decision based on your
    organizational structure, not user decision paths.

•   Inside Baseball: When you are calling something
    a term that is unclear to anyone that doesn’t work
    for your company.
TOP 3 Clarity Offenses

•   Corporate underpants: When you are obviously
    making a navigational decision based on your
    organizational structure, not user decision paths.

•   Inside Baseball: When you are calling something
    a term that is unclear to anyone that doesn’t work
    for your company.

•   Weasel Words: When you are being purposefully
    unclear in language to avoid making a promise or
    decision about process or commitment to a user.
#4 communicative


Talkative,
informing,
timely
#4 Is it communicative?

q   Is the status, location and
     permissions of the user obvious?
q   How is messaging used throughout?
     Is messaging effective for the tasks
     and contexts being supported?
q   Does the navigation and messaging
     help establish a sense of place that
     is consistent and orienting across
     channels, contexts and tasks?
#5 Useful


Capable of
producing the
desired or
intended result
#5 Is it Useful?

q   Is it usable? Are users able to
     complete the tasks that they set out
     to without massive frustration or
     abandon?
q   Does it serve new users as well as
     loyal users in ways that satisfy their
     needs uniquely?
q   Are there a few navigation options
     that lead where users may want to
     go next? Are they clearly labeled?
#6 Credible


Worthy of
confidence,
reliable
#6 Is it Credible?

q Is the design appropriate to the
   context of use and audience?
q Is your content updated in a timely
   manner?
q Do you use restraint with promotional
   content?
q Is it easy to contact a real person?
q Is it easy to verify your credentials?
q Do you have help/support content
   where it is needed? Especially
   important when asking for sensitive
   personal data.
#7 Controllable


Able to adjust to
a requirement
#7 Is it Controllable?

q   Are tasks and information a user
     would reasonably want to
     accomplish available?
q   How well are errors anticipated and
     eliminated?
q   When errors do occur, how easily
     can a user recover?
q   Are features offered to allow the user
     to tailor information or functionality to
     their context?
q   Are exits and other important
     controls clearly marked?
#8 Valuable


Of great use,
service and
importance
#8 Is it Valuable?

q   Is it desirable to the target user?
q   Does it maintain conformity with
     expectations throughout the interaction
     across channels?
q   Can a user easily describe the value?
q   How is success being measured? Does
     it contribute to the bottom line?
q   Does it improve customer satisfaction?
#9 Learnable


To fix in the
mind, in the
memory
#9 Is it Learnable?

q   Can it be grasped quickly?
q   What is offered to ease the more
     complicated processes?
q   Is it memorable?
q   Is it easy to recount?
q   Does it behave consistently enough to be
     predictable?
#10 Delightful


Greatly
pleasing
#10 Is it Delightful?

q   What are your differentiators from
     other similar experiences or
     competitors?
q   What cross channel ties can be
     explored that delight?
q   How are user expectations not just
     met but exceeded?
q   What are you providing that is
     unexpected?
q   What can you take that is now
     ordinary and make extraordinary?
10 Heuristic IA Principles
What time is it?




                   35
What time is it?




                   35
Workshop




           36
Conduct a heuristic review

• Think about the existing systems that you
  have to interact with to get your project
  done
• Run this heuristic process on that system
  and document your finding




                                      37
Activity Instructions

 Step	
  1:	
  iden6fy	
  Tasks	
  and	
  Channels	
  for	
  evalua6on

 Task                                                                                    Channel	
  (Context)
 List 3 core tasks you expect your audience to value over                                List the channels that their path will put them into contact
 others                                                                                  with and in what context.




 Step	
  2:	
  Split	
  up	
  the	
  principles	
  amongst	
  the	
  team	
  to	
  gather	
  findings
<Principle>

Finding                                                          Severity                                       Impact if Fixed

List each major finding in as much                                Cri6cal:	
  Affecting the ability to           Describe what would be improved if
detail as you feel you need to tell the                          complete a task                                this was fixed. Think not just about
story and capture the severity.                                                                                 users, but also about organizational
                                                                                                                efficiency
                                                                 Medium:	
  Affecting brand reputation or
Note:	
  there	
  will	
  be	
  overlap,	
  so	
  condense	
     perception of experience
a5er	
  your	
  analysis	
  where	
  needed.

                                                                 Low:	
  Non-impacting issues that would
                                                                 be nice to fix
Example:

Task                                                         Channel	
  (Context)

Buying a pair of shoes and feeling comfortable about her     •     Website (browsing)
purchase.
                                                             •     eCommerce (purchase)
                                                             •     Email (confirmation)
                                                             •     Mobile (checking email)
                                                             •     Social (bragging)




Accessibility

Finding                                 Severity                                    Impact if Fixed

Email template is not mobile friendly   Medium:	
  Affecting brand reputation or    Users are not using email to its full
and had several instances of broken     perception of experience                    advantage today because of the lack
links when interacted on mobile                                                     of mobile friendly style sheet. We
devices                                                                             expect a uptick in email click through
                                                                                    rate if mobile optimized.
Homework

• Come together as a team to document your
  heuristic review. Submit via email by 6 PM
  Monday 10/29
• Each of you should additionally tackle an
  interview based research activity from your plan.
  We will be talking about user research in the
  next class and I want you each to have some
  trial and error before then. Send me an email
  before 6 PM Monday 10/29 about your
  experience.
                                            40
Questions?

CovertA@newschool.edu
    @ Abby_The_IA

  www.Abbytheia.com

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Understanding is always good

  • 1. Class 7: Understanding is always good Instructor: Abby Covert
  • 3. Last Class we... • Developed elevator pitches to further refine our ideas 2
  • 4. Last Class we... • Developed elevator pitches to further refine our ideas • Learned how hard consensus can be to reach 2
  • 5. Last Class we... • Developed elevator pitches to further refine our ideas • Learned how hard consensus can be to reach • Got homework, due today! 2
  • 6. Last Class we... • Developed elevator pitches to further refine our ideas • Learned how hard consensus can be to reach • Got homework, due today! – Elevator pitches 2
  • 7. Last Class we... • Developed elevator pitches to further refine our ideas • Learned how hard consensus can be to reach • Got homework, due today! – Elevator pitches – Finished goals (continuums and measurable goals) 2
  • 8. Last Class we... • Developed elevator pitches to further refine our ideas • Learned how hard consensus can be to reach • Got homework, due today! – Elevator pitches – Finished goals (continuums and measurable goals) – A refined requirements and feature list 2
  • 9. Last Class we... • Developed elevator pitches to further refine our ideas • Learned how hard consensus can be to reach • Got homework, due today! – Elevator pitches – Finished goals (continuums and measurable goals) – A refined requirements and feature list – A research plan 2
  • 10. I am an information architect I intend to because I believe make the unclear clear everything is complex put the what architecture frames before the how problems, design solves them facilitate understanding understanding is organize meaning, always good but it is create clarity and equally important to establish truth not understand support goals, makers clarity is a and users prerequisite of truth by: Abby Covert & Dan Klyn 3
  • 11. I am an information architect I intend to because I believe make the unclear clear everything is complex put the what architecture frames before the how problems, design solves them facilitate understanding understanding is organize meaning, always good but it is create clarity and equally important to establish truth not understand support goals, makers clarity is a and users prerequisite of truth by: Abby Covert & Dan Klyn 3
  • 12. What do we want in critique?
  • 13. What do we want in critique? <Type> Designers: You want to spark new insights when reviewing your work alone or with others. You are trying to avoid: Blank stares, not knowing where to start, taking coffee breaks to avoid critiquing
  • 14. What do we want in critique? <Type> Designers: You want to Non Designers: You want a spark new insights when reviewing healthy and non opinion-driven your work alone or with others. conversation with designers. You are trying to avoid: You are trying to avoid: Blank stares, not knowing where Your opinions being seen as to start, taking coffee breaks to rulings, having a lack of direction avoid critiquing on what feedback to give on the work in process
  • 15. But when critiquing work: What we ALL really want to know is “Does it have legs?”
  • 16. But when critiquing work: What we ALL really want to know is “Does it have legs?” • Is it stable enough to support the weight of use?
  • 17. But when critiquing work: What we ALL really want to know is “Does it have legs?” • Is it stable enough to support the weight of use? • Will it be effective in execution?
  • 18. But when critiquing work: What we ALL really want to know is “Does it have legs?” • Is it stable enough to support the weight of use? • Will it be effective in execution? • Will it stand on it’s own?
  • 19. But when critiquing work: What we ALL really want to know is “Does it have legs?” • Is it stable enough to support the weight of use? • Will it be effective in execution? • Will it stand on it’s own?
  • 20. But when critiquing work: What we ALL really want to know is “Does it have legs?” • Is it stable enough to support the weight of use? • Will it be effective in execution? • Will it stand on it’s own? A good place to start when answering these questions is Evaluating it against heuristic principles.
  • 21. “rules of thumb” “best practices” What is a heuristic? “intuitive judgments” “common sense”
  • 22. Case Studies Patterns & Anti-Patterns What is NOT a heuristic? Stencils Templates
  • 23. We use heuristics to… • Evaluate the strength and quality of what is currently offered to users • Facilitate critique during planning, design and development • Predict the effectiveness of a potential solution
  • 24. Existing Sources for Heuristics
  • 25. Existing Sources for Heuristics
  • 26. Existing Sources for Heuristics
  • 27. Existing Sources for Heuristics
  • 28. Existing Sources for Heuristics
  • 29.
  • 30. Five sources • Over Fifty principles • Lots of overlap
  • 31. Five sources • Over Fifty principles • Lots of overlap
  • 32. Five sources • Easy to learn • Over Fifty principles • Easy to Teach • Lots of overlap • Easy to Implement across contexts, teams and Channels
  • 33.
  • 34. Result: My Proposed 9 Principles from 50 ? 1 wildcard
  • 35. #1 Findable Able to be located.
  • 36. #1 Is it Findable? q Can users easily locate that which they are seeking? q How is findability affected across channels and devices? q Are there multiple ways available to access things? q How do external and internal search engines “see” what is provided? q Is information formatted with results in mind? q What is provided to make the delivered results more useful?
  • 38. #2 Is it Accessible? q Can it be used via all expected Be aware that upwards of 20% or more of the channels and devices? world’s population has q How resilient and consistent is it a disability. when used via “other” channels? The internet is a public q Does it meet the levels of place. It’s like building a ramp to your building, or accessibility compliance to be refusing to. considerate of those users with </soapbox> disabilities*
  • 40. #3 Is it Clear? q Is it easy to understand? q Is the target demographics’ grade and reading level being considered? q Is the path to task completion obvious and free of distraction? q Would a user find it easy to describe?
  • 41. TOP 3 Clarity Offenses
  • 42. TOP 3 Clarity Offenses • Corporate underpants: When you are obviously making a navigational decision based on your organizational structure, not user decision paths.
  • 43. TOP 3 Clarity Offenses • Corporate underpants: When you are obviously making a navigational decision based on your organizational structure, not user decision paths. • Inside Baseball: When you are calling something a term that is unclear to anyone that doesn’t work for your company.
  • 44. TOP 3 Clarity Offenses • Corporate underpants: When you are obviously making a navigational decision based on your organizational structure, not user decision paths. • Inside Baseball: When you are calling something a term that is unclear to anyone that doesn’t work for your company. • Weasel Words: When you are being purposefully unclear in language to avoid making a promise or decision about process or commitment to a user.
  • 46. #4 Is it communicative? q Is the status, location and permissions of the user obvious? q How is messaging used throughout? Is messaging effective for the tasks and contexts being supported? q Does the navigation and messaging help establish a sense of place that is consistent and orienting across channels, contexts and tasks?
  • 47. #5 Useful Capable of producing the desired or intended result
  • 48. #5 Is it Useful? q Is it usable? Are users able to complete the tasks that they set out to without massive frustration or abandon? q Does it serve new users as well as loyal users in ways that satisfy their needs uniquely? q Are there a few navigation options that lead where users may want to go next? Are they clearly labeled?
  • 50. #6 Is it Credible? q Is the design appropriate to the context of use and audience? q Is your content updated in a timely manner? q Do you use restraint with promotional content? q Is it easy to contact a real person? q Is it easy to verify your credentials? q Do you have help/support content where it is needed? Especially important when asking for sensitive personal data.
  • 51. #7 Controllable Able to adjust to a requirement
  • 52. #7 Is it Controllable? q Are tasks and information a user would reasonably want to accomplish available? q How well are errors anticipated and eliminated? q When errors do occur, how easily can a user recover? q Are features offered to allow the user to tailor information or functionality to their context? q Are exits and other important controls clearly marked?
  • 53. #8 Valuable Of great use, service and importance
  • 54. #8 Is it Valuable? q Is it desirable to the target user? q Does it maintain conformity with expectations throughout the interaction across channels? q Can a user easily describe the value? q How is success being measured? Does it contribute to the bottom line? q Does it improve customer satisfaction?
  • 55. #9 Learnable To fix in the mind, in the memory
  • 56. #9 Is it Learnable? q Can it be grasped quickly? q What is offered to ease the more complicated processes? q Is it memorable? q Is it easy to recount? q Does it behave consistently enough to be predictable?
  • 58. #10 Is it Delightful? q What are your differentiators from other similar experiences or competitors? q What cross channel ties can be explored that delight? q How are user expectations not just met but exceeded? q What are you providing that is unexpected? q What can you take that is now ordinary and make extraordinary?
  • 59. 10 Heuristic IA Principles
  • 60. What time is it? 35
  • 61. What time is it? 35
  • 62. Workshop 36
  • 63. Conduct a heuristic review • Think about the existing systems that you have to interact with to get your project done • Run this heuristic process on that system and document your finding 37
  • 64. Activity Instructions Step  1:  iden6fy  Tasks  and  Channels  for  evalua6on Task Channel  (Context) List 3 core tasks you expect your audience to value over List the channels that their path will put them into contact others with and in what context. Step  2:  Split  up  the  principles  amongst  the  team  to  gather  findings <Principle> Finding Severity Impact if Fixed List each major finding in as much Cri6cal:  Affecting the ability to Describe what would be improved if detail as you feel you need to tell the complete a task this was fixed. Think not just about story and capture the severity. users, but also about organizational efficiency Medium:  Affecting brand reputation or Note:  there  will  be  overlap,  so  condense   perception of experience a5er  your  analysis  where  needed. Low:  Non-impacting issues that would be nice to fix
  • 65. Example: Task Channel  (Context) Buying a pair of shoes and feeling comfortable about her • Website (browsing) purchase. • eCommerce (purchase) • Email (confirmation) • Mobile (checking email) • Social (bragging) Accessibility Finding Severity Impact if Fixed Email template is not mobile friendly Medium:  Affecting brand reputation or Users are not using email to its full and had several instances of broken perception of experience advantage today because of the lack links when interacted on mobile of mobile friendly style sheet. We devices expect a uptick in email click through rate if mobile optimized.
  • 66. Homework • Come together as a team to document your heuristic review. Submit via email by 6 PM Monday 10/29 • Each of you should additionally tackle an interview based research activity from your plan. We will be talking about user research in the next class and I want you each to have some trial and error before then. Send me an email before 6 PM Monday 10/29 about your experience. 40
  • 67. Questions? CovertA@newschool.edu @ Abby_The_IA www.Abbytheia.com