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Computer Gesture Recognition in
        Aphasia Therapy:
findings from The GReAT Project
       Abi Roper and Naomi Cocks
     Division of Language and Communication Science
                   City University London
Today
•Gesture Therapy
•Existing Computer Therapies
•The GReAT Project
•Designing and Refining a Computer Gesture
Therapy - Gest
•Gest Demonstration
•Delivering a Computer Therapy
•Gest Pilot Study
•Outcomes and Implications
Previous Studies of Gesture Therapy
To compensate for speech (e.g. Daumuller &
  Goldenberg, 2010)
To facilitate speech (e.g. Boo & Rose, 2011; Marangolo
  et al, 2010; Rose & Douglas, 2008)
Findings
• Even people with severe aphasia can improve
   gesture production
• Treatments with a gesture component can
  enhance naming
But …

Gains are often very modest

Gains may relate to the intensity of therapy
 (Caute, 2012)
Computer Therapy for Aphasia
• Sentence Shaper – Speech production
  Exercises sentence level
• “The program is most likely to be effective for people
  who are able to produce some speech, and whose
  executive function and/or memory allows them to
  utilize a software program that requires executing
  certain actions in order (for example, turning a sound
  recorder on, speaking then turning the recorder off)
  and self-monitoring (playing back their utterances in
  order to correct and expand them).”
SWORD Spoken Word Production Exercises.
      Developed for Apraxia of Speech.
Software Design and Useability Strengths
• Mouse only control: All participants reported that they were
  able to use the mouse / touchpad (following instruction) to
  navigate the programme.
• AP1’s wife: “It’s about making it simple. Easy to read.”
• All participants responded that the programme never once
  crashed.
• AOS 29’s Husband: “I could do me back garden!” Reports
  being happy that his wife was doing something
  independently.
• AP2’s wife: [whilst her husband was using the therapy] “I got a
  lot of gardening done!”
Computer Therapy for Aphasia
Software Design and Usability Limitations
Mouse Access: AOS 29 reported that it took some time
  to learn to use the mouse but she got used to using
  it. Reported that a touch screen would have made
  the laptop a lot easier to use.
SLT Comments: “Some patients needed prompting to
  remind them that they need to click. Some patients
  timed out before providing a response and were
  awarded a fail. Is it possible to give even longer than
  25 seconds?”
The GReAT Project
What’s different and novel about the GReAT
project?

• Use of Gesture Recognition Technology
  (Gesture Recognition in Aphasia Therapy)

• Software Design and Useability Focus

• Participatory Design Process
Project Aims
• To develop an affordable, computer-
  based technology that can be used in
  therapy at home to help people with
  severe aphasia to gesture.

• To evaluate the efficacy of the
  technology within a pilot therapy study
Project Structure
• Phase 1: Designing a prototype gesture
  therapy using participatory design
  methods.

• Phase 2: Testing and piloting the
  prototype
Project Team
Human Computer Interaction Design & Language and Communication Science




       Stephanie Wilson Sam Muscroft   Julia Galliers   Jane Marshall




                Naomi Cocks      Tim Pring         Abi Roper
Phase 1


• Designing a prototype gesture
  therapy using participatory
  design methods.
Consultants



Justine Everson     Gerald Hartup    Carol Watson




        Philip Pepper        Emma Buswell
Consultants
•Role: to test and feedback about relevant technology.

•Person Specifications:
   –Expressive aphasia language difficulties.
   –Able to attend university once or twice a month for
   participatory design sessions.

•Recruited through in house clinic and through links with
the Stroke Association Communication Support
Co-ordinators.

•Employed by City University London as Casual Staff
members.
Methods: Participatory Design
               Sessions
•Participatory design – engaging end users in design
process
•Sessions explored offline gesture therapy, computer
gesture recognition, interaction within 3D worlds and
computer interfaces.

•Consultants took part in 9 sessions each
•Project team involved in each session
   - 1 HCID Researcher
   - 1 HCID Developer
   - 1 Speech and Language Therapist Researcher
   - 2 or 3 Consultants
Session Structure
1. Introduction to scheduled
   activities
2. Round table gesture activity
3. Demonstration of Technology
4. Trial use of technology by one
   consultant - followed by
   interview at computer
5. Tea break
6. Trial use of technology by
   remaining consultant(s)
Participatory Design
What did we learn from the
         Sessions?
1. Consistency
2. Simplicity
3. Pace
4. Reliability
5. Rewards
6. Individual Differences
7. Potential of ‘gaming’.
Key Features of GeST
 Separate keyboard       Gesture recognition
      ←   →
 OK
Gestures presented in
isolation & in context       3D worlds
The Prototype



                OK
                ←    →
Tool Design




  3 Levels
Tool Design
•User sees gesture demonstrated twice

•Is invited to copy the gesture

•User monitors their
production attempt
on screen

•Receives reward and feedback for each
correctly recognised gesture
Demonstration Video
Using the Therapy at home
•Pilot study (Coming up next)
•How does this work at home?
Key differences between lab and
home –
User practising independently,
User intending to practise daily.
User practising in non-lab
conditions.
Things to consider when setting
               up
•Lighting conditions

•Safety and permanence
(negotiate!)

•User comfort and access
Things to consider when training
•Develop the user’s confidence in the system.
(Be confident yourself)
Demonstrate:
1. Allow user to observe entirely
2. Allow user to observe and operate
   interaction buttons
3. Allow user to operate alone but with
   support as needed (confidence)
Things to consider when training
•Reinforce how to switch the computer
on and off several times.
•Make an appointment to come back in
one week to review.
•At review appointment, observe and re-
train difficult procedures.
Testing GeST
•Pilot study
•Participants received GeST for a total of 6
weeks.
•First three weeks supported by a
therapist with hour long session each
week.
•Second three weeks no support from
therapist.
Phase 2


• The Pilot Study
Questions
• Will practice with Gest improve participants’ production of
  gestures &/or spoken words?
• Will improvements be specific to items that feature in the
  programme?
• Will gains occur when Gest is used without ongoing
  therapist support?
• Will gains be maintained after Gest is withdrawn?
• What are participants’ views about Gest?
• What are carers’ views about Gest?
  (where relevant)
• Is Gest easy and enjoyable to use?
Participants
• 9 people with severe aphasia
  – Consent to take part
  – Fluent pre-stroke users of English
  – Naming score <20%
  – Able to recognise pictures
  – No known dementia or other cognitive impairment
Consent


          Screening

                                                    Phase 1 with weekly
                      Tests (1)
                                                    visits from therapist
                                  3 Weeks
                                  Practice
                                                                           Phase 2 with no weekly
                                             Tests (2)
                                                                           visits from therapist
                                                         3 Weeks
                                                         Practice

                                                                    Tests (3)

                                                                                3 weeks
                                                                                no tool

 Total time commitment: about 14 weeks                                                    Tests (4)
Practice Phases
•   Each last 3 weeks
•   Each practise 15 gestures with the tool
•   Phase 1: Weekly visits from therapist
•   Phase 2: Initial but no weekly visits
Tests
• 60 items
   – Gesture from picture
   – Name from picture                  What is the
                                        name of this?

                          How would
                          you gesture
 Items:                   this?
 30 practised with Gest
 15 familiarised only
 15 controls
Scoring Gestures
• Gesture tests are filmed
• 4 Scoring videos created
• Each video contains 60 gestures in random
  order:
  – 15 from test 1
  – 15 from test 2
  – 15 from test 3
  – 15 from test 4
Scoring Gestures
• Scores
  – Recognition Score
  – Rating Score


• Scorers are ‘blind’ to the time of assessment
Results

Gesture Recognition
Statistical Analysis
• Time x Group interaction
• Planned comparisons:
  – Items that were treated with Supported Gest
    changed over time, other groups did not
  – Supported Gest items improved significantly
    following practice (between time 1 and time 2),
    but not in the other phases
  – Recognition of Supported Gest items was
    significantly improved against baseline even at
    time 4
Interim Conclusions
• Repeated testing without intervention (Control
  items) did not improve gesture production
• Independent practice with Gest and familiarisation
  did not improve gesture production.
• Using Gest with therapist support improved gesture
  production. However:
   – Gains were modest
   – Differences between the groups were very small.
Usage Logs
• Record
  – Number of sessions
  – Length of sessions
  – Levels of programme accessed
  – Number of gestures recognised
More Interim Conclusions
• Benefits from Supported Gest may reflect
  – Therapist input (‘The Abi Factor’)
  – Usage
More Results

   Naming
More Conclusions
• Using Gest did not facilitate naming of the
  gesture targets
• This was despite the repeated inclusion of
  spoken names in the programme
Qualitative Observations:
Some ‘Carer’ Comments
Independence of Use
• ‘She uses it all on her own, I don’t know how to
  operate it’

• The first session I stayed with L, after that I’ve
  helped only if she’s found something
  particularly frustrating’

• All comment that the participant initiated use
  of Gest
Enjoyment
• All say that the participant enjoyed Gest

• ‘he likes it when they clapped’

• ‘some of the gestures are particularly fitting
  and she enjoyed rainbow’
Views about Technology
• ‘I was a technophobe and when they said
  ‘computer’ I thought it was going to cause
  problems. I thought I wouldn’t understand
  and he wouldn’t understand it. But it’s so
  ‘easy’
Reservations
• Carry over to real life (1 carer):

• ‘while she works on it here (points to
  computer) it doesn’t necessarily translate’

• She wanted a hankie last night and didn’t
  make a gesture’
Conclusions
• Will practice with Gest improve participants’ production of
  gestures?
   Yes
• Will improvements be specific to items that feature in the
  programme?
   Yes
• Will gains occur when Gest is used without ongoing therapist
  support?
   No
• Will gains be maintained after Gest is withdrawn?
  Yes
• Will practice with Gest improve naming of target items
       No
Conclusions
• What are participants’ views about Gest?
  Very Positive

• What are carers’ views about Gest?
  Very Positive

• Is Gest easy and enjoyable to use?
   Yes
Acknowledgements
          The Research Councils UK Digital
                Economy Programme
               The Stroke Association
           Consultants and their families
           Participants and their families
All our wonderful students who helped to score data

                 Thank You
               GReAT@city.ac.uk
             www.soi.city.ac.uk/great
Find Out More

    Website: www.soi.city.ac.uk/great

Facebook: www.facebook.com/aphasiatech

  Vimeo: www.vimeo.com/aphasiatech

        Email: GReAT@city.ac.uk

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Computer Gesture Recognition in Aphasia Therapy: Findings from the GReAT project

  • 1. Computer Gesture Recognition in Aphasia Therapy: findings from The GReAT Project Abi Roper and Naomi Cocks Division of Language and Communication Science City University London
  • 2. Today •Gesture Therapy •Existing Computer Therapies •The GReAT Project •Designing and Refining a Computer Gesture Therapy - Gest •Gest Demonstration •Delivering a Computer Therapy •Gest Pilot Study •Outcomes and Implications
  • 3. Previous Studies of Gesture Therapy To compensate for speech (e.g. Daumuller & Goldenberg, 2010) To facilitate speech (e.g. Boo & Rose, 2011; Marangolo et al, 2010; Rose & Douglas, 2008) Findings • Even people with severe aphasia can improve gesture production • Treatments with a gesture component can enhance naming
  • 4. But … Gains are often very modest Gains may relate to the intensity of therapy (Caute, 2012)
  • 5. Computer Therapy for Aphasia • Sentence Shaper – Speech production Exercises sentence level • “The program is most likely to be effective for people who are able to produce some speech, and whose executive function and/or memory allows them to utilize a software program that requires executing certain actions in order (for example, turning a sound recorder on, speaking then turning the recorder off) and self-monitoring (playing back their utterances in order to correct and expand them).”
  • 6. SWORD Spoken Word Production Exercises. Developed for Apraxia of Speech. Software Design and Useability Strengths • Mouse only control: All participants reported that they were able to use the mouse / touchpad (following instruction) to navigate the programme. • AP1’s wife: “It’s about making it simple. Easy to read.” • All participants responded that the programme never once crashed. • AOS 29’s Husband: “I could do me back garden!” Reports being happy that his wife was doing something independently. • AP2’s wife: [whilst her husband was using the therapy] “I got a lot of gardening done!”
  • 7. Computer Therapy for Aphasia Software Design and Usability Limitations Mouse Access: AOS 29 reported that it took some time to learn to use the mouse but she got used to using it. Reported that a touch screen would have made the laptop a lot easier to use. SLT Comments: “Some patients needed prompting to remind them that they need to click. Some patients timed out before providing a response and were awarded a fail. Is it possible to give even longer than 25 seconds?”
  • 8. The GReAT Project What’s different and novel about the GReAT project? • Use of Gesture Recognition Technology (Gesture Recognition in Aphasia Therapy) • Software Design and Useability Focus • Participatory Design Process
  • 9. Project Aims • To develop an affordable, computer- based technology that can be used in therapy at home to help people with severe aphasia to gesture. • To evaluate the efficacy of the technology within a pilot therapy study
  • 10. Project Structure • Phase 1: Designing a prototype gesture therapy using participatory design methods. • Phase 2: Testing and piloting the prototype
  • 11. Project Team Human Computer Interaction Design & Language and Communication Science Stephanie Wilson Sam Muscroft Julia Galliers Jane Marshall Naomi Cocks Tim Pring Abi Roper
  • 12. Phase 1 • Designing a prototype gesture therapy using participatory design methods.
  • 13. Consultants Justine Everson Gerald Hartup Carol Watson Philip Pepper Emma Buswell
  • 14. Consultants •Role: to test and feedback about relevant technology. •Person Specifications: –Expressive aphasia language difficulties. –Able to attend university once or twice a month for participatory design sessions. •Recruited through in house clinic and through links with the Stroke Association Communication Support Co-ordinators. •Employed by City University London as Casual Staff members.
  • 15. Methods: Participatory Design Sessions •Participatory design – engaging end users in design process •Sessions explored offline gesture therapy, computer gesture recognition, interaction within 3D worlds and computer interfaces. •Consultants took part in 9 sessions each •Project team involved in each session - 1 HCID Researcher - 1 HCID Developer - 1 Speech and Language Therapist Researcher - 2 or 3 Consultants
  • 16. Session Structure 1. Introduction to scheduled activities 2. Round table gesture activity 3. Demonstration of Technology 4. Trial use of technology by one consultant - followed by interview at computer 5. Tea break 6. Trial use of technology by remaining consultant(s)
  • 18. What did we learn from the Sessions? 1. Consistency 2. Simplicity 3. Pace 4. Reliability 5. Rewards 6. Individual Differences 7. Potential of ‘gaming’.
  • 19. Key Features of GeST Separate keyboard Gesture recognition ← → OK Gestures presented in isolation & in context 3D worlds
  • 20. The Prototype OK ← →
  • 21. Tool Design 3 Levels
  • 22. Tool Design •User sees gesture demonstrated twice •Is invited to copy the gesture •User monitors their production attempt on screen •Receives reward and feedback for each correctly recognised gesture
  • 24. Using the Therapy at home •Pilot study (Coming up next) •How does this work at home? Key differences between lab and home – User practising independently, User intending to practise daily. User practising in non-lab conditions.
  • 25. Things to consider when setting up •Lighting conditions •Safety and permanence (negotiate!) •User comfort and access
  • 26. Things to consider when training •Develop the user’s confidence in the system. (Be confident yourself) Demonstrate: 1. Allow user to observe entirely 2. Allow user to observe and operate interaction buttons 3. Allow user to operate alone but with support as needed (confidence)
  • 27. Things to consider when training •Reinforce how to switch the computer on and off several times. •Make an appointment to come back in one week to review. •At review appointment, observe and re- train difficult procedures.
  • 28. Testing GeST •Pilot study •Participants received GeST for a total of 6 weeks. •First three weeks supported by a therapist with hour long session each week. •Second three weeks no support from therapist.
  • 29. Phase 2 • The Pilot Study
  • 30. Questions • Will practice with Gest improve participants’ production of gestures &/or spoken words? • Will improvements be specific to items that feature in the programme? • Will gains occur when Gest is used without ongoing therapist support? • Will gains be maintained after Gest is withdrawn? • What are participants’ views about Gest? • What are carers’ views about Gest? (where relevant) • Is Gest easy and enjoyable to use?
  • 31. Participants • 9 people with severe aphasia – Consent to take part – Fluent pre-stroke users of English – Naming score <20% – Able to recognise pictures – No known dementia or other cognitive impairment
  • 32. Consent Screening Phase 1 with weekly Tests (1) visits from therapist 3 Weeks Practice Phase 2 with no weekly Tests (2) visits from therapist 3 Weeks Practice Tests (3) 3 weeks no tool Total time commitment: about 14 weeks Tests (4)
  • 33. Practice Phases • Each last 3 weeks • Each practise 15 gestures with the tool • Phase 1: Weekly visits from therapist • Phase 2: Initial but no weekly visits
  • 34. Tests • 60 items – Gesture from picture – Name from picture What is the name of this? How would you gesture Items: this? 30 practised with Gest 15 familiarised only 15 controls
  • 35. Scoring Gestures • Gesture tests are filmed • 4 Scoring videos created • Each video contains 60 gestures in random order: – 15 from test 1 – 15 from test 2 – 15 from test 3 – 15 from test 4
  • 36. Scoring Gestures • Scores – Recognition Score – Rating Score • Scorers are ‘blind’ to the time of assessment
  • 38. Statistical Analysis • Time x Group interaction • Planned comparisons: – Items that were treated with Supported Gest changed over time, other groups did not – Supported Gest items improved significantly following practice (between time 1 and time 2), but not in the other phases – Recognition of Supported Gest items was significantly improved against baseline even at time 4
  • 39. Interim Conclusions • Repeated testing without intervention (Control items) did not improve gesture production • Independent practice with Gest and familiarisation did not improve gesture production. • Using Gest with therapist support improved gesture production. However: – Gains were modest – Differences between the groups were very small.
  • 40. Usage Logs • Record – Number of sessions – Length of sessions – Levels of programme accessed – Number of gestures recognised
  • 41. More Interim Conclusions • Benefits from Supported Gest may reflect – Therapist input (‘The Abi Factor’) – Usage
  • 42. More Results Naming
  • 43. More Conclusions • Using Gest did not facilitate naming of the gesture targets • This was despite the repeated inclusion of spoken names in the programme
  • 45. Independence of Use • ‘She uses it all on her own, I don’t know how to operate it’ • The first session I stayed with L, after that I’ve helped only if she’s found something particularly frustrating’ • All comment that the participant initiated use of Gest
  • 46. Enjoyment • All say that the participant enjoyed Gest • ‘he likes it when they clapped’ • ‘some of the gestures are particularly fitting and she enjoyed rainbow’
  • 47. Views about Technology • ‘I was a technophobe and when they said ‘computer’ I thought it was going to cause problems. I thought I wouldn’t understand and he wouldn’t understand it. But it’s so ‘easy’
  • 48. Reservations • Carry over to real life (1 carer): • ‘while she works on it here (points to computer) it doesn’t necessarily translate’ • She wanted a hankie last night and didn’t make a gesture’
  • 49. Conclusions • Will practice with Gest improve participants’ production of gestures? Yes • Will improvements be specific to items that feature in the programme? Yes • Will gains occur when Gest is used without ongoing therapist support? No • Will gains be maintained after Gest is withdrawn? Yes • Will practice with Gest improve naming of target items No
  • 50. Conclusions • What are participants’ views about Gest? Very Positive • What are carers’ views about Gest? Very Positive • Is Gest easy and enjoyable to use? Yes
  • 51. Acknowledgements The Research Councils UK Digital Economy Programme The Stroke Association Consultants and their families Participants and their families All our wonderful students who helped to score data Thank You GReAT@city.ac.uk www.soi.city.ac.uk/great
  • 52. Find Out More Website: www.soi.city.ac.uk/great Facebook: www.facebook.com/aphasiatech Vimeo: www.vimeo.com/aphasiatech Email: GReAT@city.ac.uk

Editor's Notes

  1. To develop any sort of skill requires repeated, regular practice. In one to one therapy we can offer short, intensive bursts of practice but not always enough to effect the desired changes. Computer supported therapy, offers an opportunity to supplement this approach by providing regular and structured exercises that a person with aphasia can carry out as often as they wish and at their own convenience.
  2. Reminding, mapping and consistency – Language impairments present in aphasia can affect a users ability to retain sequences and instructions about how to navigate through tasks. The simpler and more transparent the relationship between the interface and the action being carried out – the better. Similarly the more consistent this action is throughout the entire navigation – the more successful a user can be.Simplicity: The presence of too much visual and or textual information posed a real challenge for our consultants so in our final prototype we have worked hard to keep such things to a minimum. Text instructions consist of single words and spoken instructions are usually accompanied with a video of the person delivering the instruction.Controlling pace – One might assume that the pace of activities should be slow to enable users with aphasia time to process information and details. Within design sessions, we found that some activities needed to be extended to give Consultants time to recognise the results of their interactions. However, as users became more familiar with the demands of the task they sought to skip forward to continue with activities at a faster pace.Reliability – in early comparisons of gesture recognition technology, we found users became less motivated when a technology was less reliable at recognizing gestures (as was the case in the use of the wiimote for this task). Achieving some level of success was key to remaining motivated.Rewards - In early tasks, a correct gesture was acknowledged by the computer moving on to the next activity. As we developed the tasks we found that consultants responded positively to receiving more explicit acknowledgement of their success. So, we added a round of applause in response to an accurate gesture production.As with any group of computer users, the GReAT consultants displayed many individual differences and a diversity of responses to the technologies. IT became apparent that the ability to tailor aspects such as pace and content can help to engage and motivate individual users depending on their level of expertise.Gaming - The positive effects of playing games and achieving a result became very evident in our sessions. In typical computer therapy, exercises are presented in a format very alike that which might be carried out in person. With the introduction of the 3d environment and a point scoring mechanism, we are beginning to explore the additional opportunities that technology-based therapy can offer.
  3. Trains a total of 30 naturalistic gestures chosen for their ability to be used with one hand, their distinctiveness and their functionality bed, food, car with some exceptions (rainbow, spider) (Limitations)
  4. As I said at the start, to develop skills we need to train regularly so users need the opportunity to practise as often as possible.