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@agatestudio
Masters of Doom:
How two guys created an empire and transformed pop
culture
Aditia Dwiperdana
Clerics
Agate Studio
@agatestudio
Rise of the gaming world
• 1972: Pong
• 1976: Breakout
• 1980: Pac-man
@agatestudio
Indie Game Publishers
Send you new games each month
@agatestudio
Dangerous Dave in Copyright Infringement
• Making the PC do things only console does
• Tile-based game, parallax
@agatestudio
Shareware Model
• Before internet was a thing, there was shareware
• Games on disks, shipped by zip-lock bags
• Platforms
– Apple ][
– PC (DOS)
@agatestudio
Wolfenstein 3D
• Using texture mapping
• Become an underground sensation
@agatestudio
Doom
• Fast pace shooter
• First game ever to use BSP (Binary
Search Partitioning) for 3D
rendering
• Multiplayer using dial-up modem!
Gaming Culture, Deathmatch, Mod, Rockstar
@agatestudio
Quake
• Using 3D Character
• Focused on Deathmatch
• Rocket Launcher!
@agatestudio
John Romero: Ion Storm, Daikatana
• Design is Law
• 4 worlds, 24 level
• Companions, dialogues
@agatestudio
John Carmack: Quake 3
• Technology rules
– Long development time
• There are competitors:
– Unreal Tournament by Epic
– Half-life (story based fps) by Valve
Challenges
• How to evolve as a company
• How to be professional
• How to deal with expectation & success
• How to keep your drive and passion
To be continued...

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