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The MediaBrix Social and Mobile Gaming Report
Social and Mobile Gaming Advertising Benchmarks for Brands




Social and mobile gaming advertising data from the second half of 2012
The MediaBrix Social and Mobile Gaming Report
Introduction                           This report provides a detailed overview and
It’s no secret that social and         measurement of the social and mobile gaming
mobile gaming advertising has
gained traction over the past few      advertising market for brands, including:
years, becoming popular at a time
when the digital ad industry needs     1. Overview
reinvention. Today, marketers are
faced with the challenges of           2. Benefits for Brands
increased scrutiny over viewability,   3. The MediaBrix Advertising Benchmarks
calculating performance and a          4. Best Practices for Brands
fragmented landscape through
which they must reach their            5. Lexus Case Study
audiences. To address issues of        6. Methodology
viewability, audience engagement       7. About MediaBrix
and brand building, marketers are
turning to cross-platform social
gaming advertising, wherein media
is purchased to help marketers
achieve a variety of objectives
and campaigns are measured with
upper-funnel metrics. As a result,
social and mobile gaming
campaigns are able to provide
engagement levels and benefits
that far exceed what standard
online advertising can
offer brands. Thus, social and
mobile gaming ads continue to
gain traction amongst marketers.




The MediaBrix Social and Mobile Gaming Report
February 2013
www.mediabrix.com                                  2
Social and Mobile Gaming Overview
Social gaming is one of the most
engaging and popular activities          According to eMarketer, the U.S. mobile gaming
across all screens—the desktop,          audience will increase by double digits through 2015,
mobile devices and tablets.
Currently, Facebook users spend          when 158.9 million people will actively play games on
more than half of their time using       mobile devices.
apps and playing social games;
250 million users play social games
on Facebook; and half of the U.S.
population between the ages of
18 to 44 plays social games daily,
not to mention older adults are
embracing casual gaming.

Mobile and tablet users are also
rapidly taking up mobile gaming.
According to eMarketer, the U.S.
mobile gaming audience has been
increasing by double digits since
2011 and will continue to do so
through 2015, when 158.9 million
people will actively play games on
mobile devices. Users spend
more time with games than
with any other type of app on
mobile devices.

Mobile gamers are also affluent.
Shullman Research Center reports
that 59% of social gamers earn
$75,000+ each year, making them
an attractive audience for brands
to reach. In cross-platform social
gaming campaigns,
marketers reach and engage
consumers where they are most
receptive to marketing messages.
As a result, marketers from major
industry segments have adopted
                                       Mobile Applications Owned by US Mobile Device Owners, by Income, Nov. 2012
social and mobile gaming. This         (% of respondents in each group.) Note: ages 18+; *nationally representative sample
includes brands such as Lexus,         Source: Shullman Research Center “Through the Looking Glass: The Luxury and Affluent
T-Mobile, Coca-Cola, Lysol, Old        Markets in 2013,” Nov. 26, 2012
Navy, Fiat, Wendy’s and
hundreds of others.
The MediaBrix Social and Mobile Gaming Report
February 2013
www.mediabrix.com                                         3
The Benefits of Social and Mobile Gaming for Brands
Before getting a full understanding
of social and mobile gaming               As on television, a brand’s ad is always viewable in
benchmarks and how they                   social and mobile games because there aren’t any
compare to the digital advertising        below-the-fold placements.
industry norms, it’s important for
marketers to understand the true
benefits of in-game ads as part of
their marketing. Below is a list of
benefits for marketers:

Scalability                            New Creative Ad Units                  Cross-platform
Social and mobile gaming is            Social and mobile gaming offers a      People are now consuming media
growing at a rapid pace. Currently,    new creative palette. According to     cross-platform. This means they
250 million users play social games    a 2012 Harris Interactive study, the   are gaming cross-platform and
on Facebook and over 100 million       majority of Facebook gamers and        across devices too. According to
play games on mobile devices and       smartphone owners prefer               eMarketer, mobile is offering more
tablets. What’s more, eMarketer        immersive, interactive ads to          growth in social gaming than the
predicts that by 2014, social          standard banner ads. Similarly, the    web and online, making mobile
gamers will reach 50% of social        majority of Facebook gamers and        crucial to reaching the gaming
network users, 34% of Internet         smartphone owners prefer user-         audience. Since users are
users and 141.2 million mobile         initiated video ads or those shown     consuming media and playing
gamers. These figures show that        during natural breaks in games to      games cross-platform, marketers
social and mobile game users           pre-roll video ads. In order to keep   must reach their target audience
provide a scalable audience for        with consumer preferences,             this way too.
every brand.                           marketers must reach and engage
                                       them with new creative ad units,       Upper Funnel Metrics
100% Viewable Ads                      including user-initiated video ads,    Social and mobile gaming ads
In-game ads are gaining traction in    value exchange, social sharing and     create an experience similar to
the market at a time when              other interactive features.            television commercials. Since the
marketers are concerned about                                                 entire advertising experience
viewability. According to                                                     happens within games,
comScore, three out of every ten                                              marketers have the option to
ads are never even seen, meaning                                              rethink how they’re measuring
on average only 69% of ads are                                                ads. They should consider
in-view for the end user. However,                                            offering top-of-the funnel metrics.
viewability is not an issue in                                                For example, video views, video
gaming. As on television, a brand’s                                           completion rates, engagement
ad is always viewable in games                                                rates, social views, social shares
because there aren’t any below-                                               and time spent offer new and
the-fold placements. Additionally,                                            exciting ways for brands to
brand marketers will always know                                              measure impact.
where their ads are running and
will get 100% share of voice.

The MediaBrix Social and Mobile Gaming Report
February 2013
www.mediabrix.com                                       4
The MediaBrix Social and Mobile Gaming Ad Benchmarks
MediaBrix is the leader in social         Performance
and mobile gaming advertising for         According to MediaMind, standard banners ads generate a click-through
brand marketers. Over the past six        rate (CTR) of .10%, rich media banner ads generate a CTR of .12% and
months, MediaBrix has compiled            rich media expandable banner ads generate a CTR of .19%. Additionally,
benchmark data on social and              according to AdParlor, Facebook ads see CTRs ranging from .03% to .11%,
mobile gaming campaigns. This             respectively. On average, social and mobile gaming ads see an average
report provides information about         CTR of 3% and social and mobile gaming value exchange ads—where the
the benchmarks and compares               users receive a reward for viewing the full ad—see an average CTR of
them to leading digital advertising       11%, outperforming all other types of ads. Thus, it outperforms standard
formats, comparing performance            banner, rich media, expandable video and Facebook ads.
(CTRs); engagement rates;
completion rates; and brand
lift metrics.
                                          Engagement Rates
                                          According to Vitrue, Facebook brand pages have an average
                                          engagement rate of .50% and according to VideoHub, pre-roll ads have
  Average social & mobile                 engagement rates ranging from .7% to 3.64%. Average social and mobile
                                          gaming engagement rates are around 20%, the highest of the reported
  gaming engagement
                                          ad formats.
  rates are around 20%,
  the highest of other
  reported ad formats.


                                                  Average Ad CTRs

Average Engagement Rates                          12%
                                                                                                                11%
25%
                                                  10%
                               20%
20%
                                                  8%


15%
                                                  6%


10%
                                                  4%
                                                                                                       3%
                  3.64%
 5%                                               2%                                         0.86%
       0.50%                                             0.10%    0.11%     0.12%    0.19%

 0%                                               0%
      Facebook    Pre-Roll   Social and                 Standard Facebook    Rich     Rich   Mobile   Social     Social
        Brand    Video Ads    Mobile                     Banner     Ads     Media     Media  Banner    and        and
        Pages                 Gaming                       Ads              Banner Expandable Ads     Mobile    Mobile
                                Ads                                          Ads     Banner           Gaming    Gaming
                                                                                       Ads             Ads       Value
                                                                                                               Exchange
Source: MediaBrix, VideoHub and Vitrue, 2012       Source: MediaBrix, AdParlor and MediaMind, 2012                Ads
The MediaBrix Social and Mobile Gaming Report
February 2013
www.mediabrix.com                                             5
73%              74%
                                                70% 68%
                                                  100%
                                                                                                                                       91%             93%
                                                60%
                                                   90%
                                                                                                       83%             84%
                                                50%80%
                                                                        73%             74%
Video Completion Rates                          40%70% 68%
                                                    Average       Video Ad Completion Rates
Video ad completion rates for social                100%
                                                30%60%                                                                                                  93%
                                                                                                                                          91%
and mobile gaming range higher than
                                                20% 90%                                   83%        84%
ad networks, lifestyle outlets, portals,           50%
news outlets and video portals,                      80%
                                                   40%Ad    Lifestyle73% Portal 74% News      Video     Social and    Full
according to VINDICO data. Social and               Network
                                                     70% 68% Site                    site     Portal      Mobile    Episode
                                                                                                       Gaming Value Player
                                                   30%
mobile gaming value exchange ads see                                                                   Exchange Ads
                                                     60%
completion rates of 91% on                         20%
average, exceeding most other video                  50%
ad completion rates in the industry,                       Ad         Lifestyle        Portal          News           Video        Social and    Full
                                                     40%
                                                       Network           Site                           site          Portal         Mobile    Episode
except for ads seen in full episodes                                                                                              Gaming Value Player
                                                                                                                                  Exchange Ads
such as those found on Hulu.                         30%

                                                     20%
Additionally, AdoTube reports that
pre-roll video ads have an average                           Ad         Lifestyle           Portal        News           Video        Social and    Full
                                                           Network         Site                            site          Portal         Mobile    Episode
abandonment rate of 39% and a 59%                                                                                                    Gaming Value Player
view-through rate of a full video ad.                      Source: MediaBrix and VINDICO, 2012                                       Exchange Ads




Brand Lift Metrics                                                             Click-
                                                                              Through
                                                                                               View-
                                                                                              Through
                                                                                                                 View-    Close
                                                                                                               Through Rate
                                                                                                                                       Abandonment
                                                                                                                                           Rate
                                                                                Rate         Rate (25%)       Rate (100%)
Brand marketers use panel-based ad
effectiveness study metrics to evaluate
the success of their online ad
campaigns. According to Digiday,                                                      Click-       View-             View-    Close           Abandonment
                                                                                     Through      Through          Through Rate                   Rate
brand lift is the metric most often used                                               Rate      Rate (25%)       Rate (100%)
by brand marketers in North American
to measure campaign success.                          Performance Metrics for Pre-Roll Online Video Ads Served* to a US-based
                                                      Audience, Q3 2011. Note: *over the AdoTube network; **gives the viewer
                                                      the ability to view the ad anytime during the video or to opt out completely
According to InsightExpress, social and               Source: AdoTube “Q3 2011 Format Index,” Dec 19, 2011
                                                                               Click-    View-      View-   Close   Abandonment
mobile gaming ads can see brand lift                                                  Through         Through         Through Rate                   Rate
                                                                                        Rate         Rate (25%)      Rate (100%)
metrics as high as 9x the online indus-
try normative average, brand favorabil-
                                                            100%
ity metrics 10x the normative average
                                                                     80%
and purchase intent 10x the normative                        80%
average. This shows the ads perform                                                 57%
                                                             60%
for brand marketers.
                                                             40%
                                                               100%                              31%           29%          29%
 Social and mobile gaming ads                                              80%
                                                                                                                                         20%
                                                             20%
 can see brand lift metrics as high                             80%
                                                                                        57%
                                                                0%
 as 9x the normative average,                                     60%
                                                                     Brand          Sales     Interaction Click- Shares or Dwell
 brand favorability metrics 10x                                  40%
                                                                      Lift                       Rates    through Reposts Time
                                                                                                      31% Rates29%     29%
                                                                                                                                              20%
 the normative average and                                        100%
                                                                 20%
                                                     Metrics Used by Brand Marketers in North America to Determine
                                                                       80%
 purchase intent 10x the                                         80%
                                                     Effectiveness of Online Brand Ads, Dec. 2011 (% of respondents) Source:
                                                                0%
                                                                                57%
 normative average.                                  Digiday, “Online Brand Advertising” commissioned by Vizu Jan 6, 2012.
                                                                    Brand
                                                                     60% Lift Sales Interaction Click- Shares or Dwell
                                                                                                      Rates       through      Reposts        Time
                                                                                                                   Rates
                                                                     40%
                                                                                                        31%           29%           29%
The MediaBrix Social and Mobile Gaming Report                                                                                                   20%
                                                                     20%
February 2013
www.mediabrix.com                                           6         0%
                                                                             Brand          Sales    Interaction      Click-      Shares or    Dwell
Social and Mobile Gaming Best Practices for Brands
Social and mobile gaming is low-       the online ad industry. Marketers
hanging fruit that performs for        can truly capitalize on its higher     Social and mobile
brands looking to get greater          than average engagement rates          gaming video ads see
visibility and engagement from         and completion rates by running        completion rates at
their digital advertising campaigns.   video ads in games.
Below are some best practices
                                                                              91%, higher than most
marketers should consider when                                                video ads in the online
                                       Social Sharing
running gaming ad campaigns:           Advertisers should facilitate social   ad industry.
                                       sharing in their in-game ads, which
Interactivity                          can give them earned media
In “Messaging, In-App and Mobile       exposure for their ad dollars.
Internet Strategies 2012-2017,”        According to a Harris Interactive
Juniper analyst Charlotte Miller       survey, 8% of Facebook users say
stated, “Mobile advertising gives      they have shared a video ad on
marketers the chance to reach          Facebook, and 16% of
consumers on a more personal           Facebook app users and social
level than any other type of           gamers say they have shared a
advertising. Creating immersive        video ad inside a social app or
and entertaining experiences to        game. Considering Facebook has
attract the attention of the           roughly one billion users, this
consumer is essential for              means there is enormous potential
marketers wanting to take              to facilitate social sharing and to
advantage of the massive increase      generate earned media.
in app usage.” The same is true for
social and mobile gaming, which        Responsive Design
allows brands to break the mold of     HTML5 and CSS3 with responsive
standard display advertising and       design technology will allow
offer truly interactive, immersive     brands to run cross-platform social
brand experiences in games. This       gaming campaigns by offering
includes value exchange, video, full   automatic bespoke formatting
screen takeovers, integrations and     without requiring marketers to
much more.                             provide separate creative for each
                                       platform. This technology offers
Video Length                           multiple full-screen messages and
According to industry research,        orientation support within one
video ads engagement rates are         creative execution with minimal
highest when the video ad is           assets, along with support for all
between 30 to 60 seconds long.         browsers. Because only one basic
Social and mobile gaming ads are       set of creative assets is needed for
on average 35 seconds in length.       each platform, these technology
It’s no surprise that social gaming    enhancements have cut creative
video ads see completion rates at      approval processes and costs by as
91%, higher than most video ads in     much as 50% respectively.

The MediaBrix Social and Mobile Gaming Report
February 2013
www.mediabrix.com                                       7
How Lexus Launched the 2013 ES Through Social Mobile
Gaming Advertising
Since its debut in 1989, Lexus has     page where users had a chance to
earned a reputation for high-          be featured as the “Lexus
quality products and exemplary         Stunning Doodle of the Day.”
customer service from its 231
dealers. Lexus is the luxury hybrid    Social mobile gaming advertising
leader, offering five hybrids that     performed for Lexus. According to
provide the best in innovative         proprietary data, nearly 58MM
technology and first-class luxury.     impressions were delivered and
When it began, Lexus offered two       the campaign’s high-impact ads
models of vehicles. Now, more          garnered a 13.6% CTR, 150x
than 20 years later, Lexus offers      higher than the industry average.
variations of 10 vehicles, from the
sporty CT 200h hybrid to the V10
supercar, the LFA.

Last year, Lexus launched the
2013 Lexus ES and first-ever ES
hybrid. Lexus partnered with
MediaBrix to run an industry-first
immersive social mobile campaign
as a way to appeal to the Lexus ES
core demographic: drivers with a
younger mindset aged 45
and under.

Lexus was the first automotive
company to partner with
MediaBrix to fully integrate
and run immersive, interactive
advertising within Draw
Something, a popular mobile
social game by Zynga. Lexus was
also the first automotive company
to feature brand-specific color
schemes and elements in Draw
Something. As part of the
cross-platform campaign, many
of the drawings created on the
mobile app were uploaded onto
the Draw Something Facebook



The MediaBrix Social and Mobile Gaming Report
February 2013
www.mediabrix.com                                      8
Methodology                             About MediaBrix
The MediaBrix Social and Mobile         MediaBrix (www.mediabrix.com)
Gaming Report data was compiled         is the leading social and mobile
for the time period July 1, 2012 to     gaming advertising solution for
December 31, 2012 across social         brands. The company unlocks
and mobile games. The MediaBrix         scarce impressions at passionate
benchmarks were calculated by           moments within social and mobile
averaging proprietary data              games, such as celebration, rescue
collected from 100 social and           and rewards. This immersive
mobile gaming advertising               approach to brand advertising
campaigns and over one billion          delivers great results because
impressions. The ad data was then       the user understands the origin
compared to industry benchmarks         and intent of the message – and
supplied by eMarketer. Please note      ultimately appreciates the brand’s
that social and mobile gaming           participation. As a result,
performance rates and metrics           MediaBrix’s advertising campaigns
may be higher or lower than the         routinely see average video
data included in the report             completion rates 84x the
depending on varying factors            industry average, a 500% lift in
including intent, creative, media       brand awareness compared to
and other unknown factors.              online normative averages and
                                        engagement rates as much as
                                        2000% higher than other forms
                                        of digital advertising. Hundreds of
                                        top brands, including Coca-Cola,
                                        MTV and T-Mobile, and the world’s
                                        largest game developers, such as
                                        King.com and Zynga, leverage the
                                        MediaBrix platform to provide
                                        user-friendly brand advertising
                                        experiences to more than 200
                                        million people each month.
                                        MediaBrix is based in New York
                                        with offices in Los Angeles, San
                                        Francisco and Chicago.




The MediaBrix Social and Mobile Gaming Report
February 2013
www.mediabrix.com                                       9

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Media brix report_20122

  • 1. The MediaBrix Social and Mobile Gaming Report Social and Mobile Gaming Advertising Benchmarks for Brands Social and mobile gaming advertising data from the second half of 2012
  • 2. The MediaBrix Social and Mobile Gaming Report Introduction This report provides a detailed overview and It’s no secret that social and measurement of the social and mobile gaming mobile gaming advertising has gained traction over the past few advertising market for brands, including: years, becoming popular at a time when the digital ad industry needs 1. Overview reinvention. Today, marketers are faced with the challenges of 2. Benefits for Brands increased scrutiny over viewability, 3. The MediaBrix Advertising Benchmarks calculating performance and a 4. Best Practices for Brands fragmented landscape through which they must reach their 5. Lexus Case Study audiences. To address issues of 6. Methodology viewability, audience engagement 7. About MediaBrix and brand building, marketers are turning to cross-platform social gaming advertising, wherein media is purchased to help marketers achieve a variety of objectives and campaigns are measured with upper-funnel metrics. As a result, social and mobile gaming campaigns are able to provide engagement levels and benefits that far exceed what standard online advertising can offer brands. Thus, social and mobile gaming ads continue to gain traction amongst marketers. The MediaBrix Social and Mobile Gaming Report February 2013 www.mediabrix.com 2
  • 3. Social and Mobile Gaming Overview Social gaming is one of the most engaging and popular activities According to eMarketer, the U.S. mobile gaming across all screens—the desktop, audience will increase by double digits through 2015, mobile devices and tablets. Currently, Facebook users spend when 158.9 million people will actively play games on more than half of their time using mobile devices. apps and playing social games; 250 million users play social games on Facebook; and half of the U.S. population between the ages of 18 to 44 plays social games daily, not to mention older adults are embracing casual gaming. Mobile and tablet users are also rapidly taking up mobile gaming. According to eMarketer, the U.S. mobile gaming audience has been increasing by double digits since 2011 and will continue to do so through 2015, when 158.9 million people will actively play games on mobile devices. Users spend more time with games than with any other type of app on mobile devices. Mobile gamers are also affluent. Shullman Research Center reports that 59% of social gamers earn $75,000+ each year, making them an attractive audience for brands to reach. In cross-platform social gaming campaigns, marketers reach and engage consumers where they are most receptive to marketing messages. As a result, marketers from major industry segments have adopted Mobile Applications Owned by US Mobile Device Owners, by Income, Nov. 2012 social and mobile gaming. This (% of respondents in each group.) Note: ages 18+; *nationally representative sample includes brands such as Lexus, Source: Shullman Research Center “Through the Looking Glass: The Luxury and Affluent T-Mobile, Coca-Cola, Lysol, Old Markets in 2013,” Nov. 26, 2012 Navy, Fiat, Wendy’s and hundreds of others. The MediaBrix Social and Mobile Gaming Report February 2013 www.mediabrix.com 3
  • 4. The Benefits of Social and Mobile Gaming for Brands Before getting a full understanding of social and mobile gaming As on television, a brand’s ad is always viewable in benchmarks and how they social and mobile games because there aren’t any compare to the digital advertising below-the-fold placements. industry norms, it’s important for marketers to understand the true benefits of in-game ads as part of their marketing. Below is a list of benefits for marketers: Scalability New Creative Ad Units Cross-platform Social and mobile gaming is Social and mobile gaming offers a People are now consuming media growing at a rapid pace. Currently, new creative palette. According to cross-platform. This means they 250 million users play social games a 2012 Harris Interactive study, the are gaming cross-platform and on Facebook and over 100 million majority of Facebook gamers and across devices too. According to play games on mobile devices and smartphone owners prefer eMarketer, mobile is offering more tablets. What’s more, eMarketer immersive, interactive ads to growth in social gaming than the predicts that by 2014, social standard banner ads. Similarly, the web and online, making mobile gamers will reach 50% of social majority of Facebook gamers and crucial to reaching the gaming network users, 34% of Internet smartphone owners prefer user- audience. Since users are users and 141.2 million mobile initiated video ads or those shown consuming media and playing gamers. These figures show that during natural breaks in games to games cross-platform, marketers social and mobile game users pre-roll video ads. In order to keep must reach their target audience provide a scalable audience for with consumer preferences, this way too. every brand. marketers must reach and engage them with new creative ad units, Upper Funnel Metrics 100% Viewable Ads including user-initiated video ads, Social and mobile gaming ads In-game ads are gaining traction in value exchange, social sharing and create an experience similar to the market at a time when other interactive features. television commercials. Since the marketers are concerned about entire advertising experience viewability. According to happens within games, comScore, three out of every ten marketers have the option to ads are never even seen, meaning rethink how they’re measuring on average only 69% of ads are ads. They should consider in-view for the end user. However, offering top-of-the funnel metrics. viewability is not an issue in For example, video views, video gaming. As on television, a brand’s completion rates, engagement ad is always viewable in games rates, social views, social shares because there aren’t any below- and time spent offer new and the-fold placements. Additionally, exciting ways for brands to brand marketers will always know measure impact. where their ads are running and will get 100% share of voice. The MediaBrix Social and Mobile Gaming Report February 2013 www.mediabrix.com 4
  • 5. The MediaBrix Social and Mobile Gaming Ad Benchmarks MediaBrix is the leader in social Performance and mobile gaming advertising for According to MediaMind, standard banners ads generate a click-through brand marketers. Over the past six rate (CTR) of .10%, rich media banner ads generate a CTR of .12% and months, MediaBrix has compiled rich media expandable banner ads generate a CTR of .19%. Additionally, benchmark data on social and according to AdParlor, Facebook ads see CTRs ranging from .03% to .11%, mobile gaming campaigns. This respectively. On average, social and mobile gaming ads see an average report provides information about CTR of 3% and social and mobile gaming value exchange ads—where the the benchmarks and compares users receive a reward for viewing the full ad—see an average CTR of them to leading digital advertising 11%, outperforming all other types of ads. Thus, it outperforms standard formats, comparing performance banner, rich media, expandable video and Facebook ads. (CTRs); engagement rates; completion rates; and brand lift metrics. Engagement Rates According to Vitrue, Facebook brand pages have an average engagement rate of .50% and according to VideoHub, pre-roll ads have Average social & mobile engagement rates ranging from .7% to 3.64%. Average social and mobile gaming engagement rates are around 20%, the highest of the reported gaming engagement ad formats. rates are around 20%, the highest of other reported ad formats. Average Ad CTRs Average Engagement Rates 12% 11% 25% 10% 20% 20% 8% 15% 6% 10% 4% 3% 3.64% 5% 2% 0.86% 0.50% 0.10% 0.11% 0.12% 0.19% 0% 0% Facebook Pre-Roll Social and Standard Facebook Rich Rich Mobile Social Social Brand Video Ads Mobile Banner Ads Media Media Banner and and Pages Gaming Ads Banner Expandable Ads Mobile Mobile Ads Ads Banner Gaming Gaming Ads Ads Value Exchange Source: MediaBrix, VideoHub and Vitrue, 2012 Source: MediaBrix, AdParlor and MediaMind, 2012 Ads The MediaBrix Social and Mobile Gaming Report February 2013 www.mediabrix.com 5
  • 6. 73% 74% 70% 68% 100% 91% 93% 60% 90% 83% 84% 50%80% 73% 74% Video Completion Rates 40%70% 68% Average Video Ad Completion Rates Video ad completion rates for social 100% 30%60% 93% 91% and mobile gaming range higher than 20% 90% 83% 84% ad networks, lifestyle outlets, portals, 50% news outlets and video portals, 80% 40%Ad Lifestyle73% Portal 74% News Video Social and Full according to VINDICO data. Social and Network 70% 68% Site site Portal Mobile Episode Gaming Value Player 30% mobile gaming value exchange ads see Exchange Ads 60% completion rates of 91% on 20% average, exceeding most other video 50% ad completion rates in the industry, Ad Lifestyle Portal News Video Social and Full 40% Network Site site Portal Mobile Episode except for ads seen in full episodes Gaming Value Player Exchange Ads such as those found on Hulu. 30% 20% Additionally, AdoTube reports that pre-roll video ads have an average Ad Lifestyle Portal News Video Social and Full Network Site site Portal Mobile Episode abandonment rate of 39% and a 59% Gaming Value Player view-through rate of a full video ad. Source: MediaBrix and VINDICO, 2012 Exchange Ads Brand Lift Metrics Click- Through View- Through View- Close Through Rate Abandonment Rate Rate Rate (25%) Rate (100%) Brand marketers use panel-based ad effectiveness study metrics to evaluate the success of their online ad campaigns. According to Digiday, Click- View- View- Close Abandonment Through Through Through Rate Rate brand lift is the metric most often used Rate Rate (25%) Rate (100%) by brand marketers in North American to measure campaign success. Performance Metrics for Pre-Roll Online Video Ads Served* to a US-based Audience, Q3 2011. Note: *over the AdoTube network; **gives the viewer the ability to view the ad anytime during the video or to opt out completely According to InsightExpress, social and Source: AdoTube “Q3 2011 Format Index,” Dec 19, 2011 Click- View- View- Close Abandonment mobile gaming ads can see brand lift Through Through Through Rate Rate Rate Rate (25%) Rate (100%) metrics as high as 9x the online indus- try normative average, brand favorabil- 100% ity metrics 10x the normative average 80% and purchase intent 10x the normative 80% average. This shows the ads perform 57% 60% for brand marketers. 40% 100% 31% 29% 29% Social and mobile gaming ads 80% 20% 20% can see brand lift metrics as high 80% 57% 0% as 9x the normative average, 60% Brand Sales Interaction Click- Shares or Dwell brand favorability metrics 10x 40% Lift Rates through Reposts Time 31% Rates29% 29% 20% the normative average and 100% 20% Metrics Used by Brand Marketers in North America to Determine 80% purchase intent 10x the 80% Effectiveness of Online Brand Ads, Dec. 2011 (% of respondents) Source: 0% 57% normative average. Digiday, “Online Brand Advertising” commissioned by Vizu Jan 6, 2012. Brand 60% Lift Sales Interaction Click- Shares or Dwell Rates through Reposts Time Rates 40% 31% 29% 29% The MediaBrix Social and Mobile Gaming Report 20% 20% February 2013 www.mediabrix.com 6 0% Brand Sales Interaction Click- Shares or Dwell
  • 7. Social and Mobile Gaming Best Practices for Brands Social and mobile gaming is low- the online ad industry. Marketers hanging fruit that performs for can truly capitalize on its higher Social and mobile brands looking to get greater than average engagement rates gaming video ads see visibility and engagement from and completion rates by running completion rates at their digital advertising campaigns. video ads in games. Below are some best practices 91%, higher than most marketers should consider when video ads in the online Social Sharing running gaming ad campaigns: Advertisers should facilitate social ad industry. sharing in their in-game ads, which Interactivity can give them earned media In “Messaging, In-App and Mobile exposure for their ad dollars. Internet Strategies 2012-2017,” According to a Harris Interactive Juniper analyst Charlotte Miller survey, 8% of Facebook users say stated, “Mobile advertising gives they have shared a video ad on marketers the chance to reach Facebook, and 16% of consumers on a more personal Facebook app users and social level than any other type of gamers say they have shared a advertising. Creating immersive video ad inside a social app or and entertaining experiences to game. Considering Facebook has attract the attention of the roughly one billion users, this consumer is essential for means there is enormous potential marketers wanting to take to facilitate social sharing and to advantage of the massive increase generate earned media. in app usage.” The same is true for social and mobile gaming, which Responsive Design allows brands to break the mold of HTML5 and CSS3 with responsive standard display advertising and design technology will allow offer truly interactive, immersive brands to run cross-platform social brand experiences in games. This gaming campaigns by offering includes value exchange, video, full automatic bespoke formatting screen takeovers, integrations and without requiring marketers to much more. provide separate creative for each platform. This technology offers Video Length multiple full-screen messages and According to industry research, orientation support within one video ads engagement rates are creative execution with minimal highest when the video ad is assets, along with support for all between 30 to 60 seconds long. browsers. Because only one basic Social and mobile gaming ads are set of creative assets is needed for on average 35 seconds in length. each platform, these technology It’s no surprise that social gaming enhancements have cut creative video ads see completion rates at approval processes and costs by as 91%, higher than most video ads in much as 50% respectively. The MediaBrix Social and Mobile Gaming Report February 2013 www.mediabrix.com 7
  • 8. How Lexus Launched the 2013 ES Through Social Mobile Gaming Advertising Since its debut in 1989, Lexus has page where users had a chance to earned a reputation for high- be featured as the “Lexus quality products and exemplary Stunning Doodle of the Day.” customer service from its 231 dealers. Lexus is the luxury hybrid Social mobile gaming advertising leader, offering five hybrids that performed for Lexus. According to provide the best in innovative proprietary data, nearly 58MM technology and first-class luxury. impressions were delivered and When it began, Lexus offered two the campaign’s high-impact ads models of vehicles. Now, more garnered a 13.6% CTR, 150x than 20 years later, Lexus offers higher than the industry average. variations of 10 vehicles, from the sporty CT 200h hybrid to the V10 supercar, the LFA. Last year, Lexus launched the 2013 Lexus ES and first-ever ES hybrid. Lexus partnered with MediaBrix to run an industry-first immersive social mobile campaign as a way to appeal to the Lexus ES core demographic: drivers with a younger mindset aged 45 and under. Lexus was the first automotive company to partner with MediaBrix to fully integrate and run immersive, interactive advertising within Draw Something, a popular mobile social game by Zynga. Lexus was also the first automotive company to feature brand-specific color schemes and elements in Draw Something. As part of the cross-platform campaign, many of the drawings created on the mobile app were uploaded onto the Draw Something Facebook The MediaBrix Social and Mobile Gaming Report February 2013 www.mediabrix.com 8
  • 9. Methodology About MediaBrix The MediaBrix Social and Mobile MediaBrix (www.mediabrix.com) Gaming Report data was compiled is the leading social and mobile for the time period July 1, 2012 to gaming advertising solution for December 31, 2012 across social brands. The company unlocks and mobile games. The MediaBrix scarce impressions at passionate benchmarks were calculated by moments within social and mobile averaging proprietary data games, such as celebration, rescue collected from 100 social and and rewards. This immersive mobile gaming advertising approach to brand advertising campaigns and over one billion delivers great results because impressions. The ad data was then the user understands the origin compared to industry benchmarks and intent of the message – and supplied by eMarketer. Please note ultimately appreciates the brand’s that social and mobile gaming participation. As a result, performance rates and metrics MediaBrix’s advertising campaigns may be higher or lower than the routinely see average video data included in the report completion rates 84x the depending on varying factors industry average, a 500% lift in including intent, creative, media brand awareness compared to and other unknown factors. online normative averages and engagement rates as much as 2000% higher than other forms of digital advertising. Hundreds of top brands, including Coca-Cola, MTV and T-Mobile, and the world’s largest game developers, such as King.com and Zynga, leverage the MediaBrix platform to provide user-friendly brand advertising experiences to more than 200 million people each month. MediaBrix is based in New York with offices in Los Angeles, San Francisco and Chicago. The MediaBrix Social and Mobile Gaming Report February 2013 www.mediabrix.com 9