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Running head: SNAPCHAT STORIES 
Now Showing on a Smartphone Near You: Snapchat Goes Narrative with Stories 
Alanna Mager 
PC8005 
Ryerson University 
December 9, 2013 
1
Running head: SNAPCHAT STORIES 
Now Showing on a Smartphone Near You: Snapchat Goes Narrative with Stories 
Introduction 
Throughout 2013, Snapchat was at the centre of discussions about social media. 
2 
The smartphone application (app), which allows people to send photos and videos that 
appear and disappear within seconds, has exploded in popularity. However, Snapchat 
Stories, a new feature that allows content to last for 24-hours, was added to the app in 
October 2013. This change left many people wondering why a company that experienced 
rapid success with its existing model would add a function that goes against the 
instantaneousness it originally stood for. The following paper begins by relaying 
Techcrunch.com writer Darrell Etherington’s argument that Stories makes Snapchat a 
viable business. Then, the literature review looks at social networking sites (SNSs) 
through a narrative lens, exploring the struggle to define narrative; the narrative 
capabilities of social networking sites; the “connective turn” of SNSs in recent years; and 
the reasons why some scholars believe this connectivity might be the key to SNS 
profitability. The final critique of Etherington’s article argues that an SNS platform 
merely allowing for narrativity does not guarantee sufficient connectivity for users, or 
profitability for site owners. 
Context 
In “Snapchat Gets Its Own Timeline,” Etherington discusses the October 2013 
update to Snapchat. The app previously had but one capability: sending photos and 
videos that could be viewed once, for a maximum of ten seconds. The new feature, 
Stories, allows users to share photos and videos with all of their friends at once, and also 
allows users to add new pieces of content to their story at any time, each of which can be
Running head: SNAPCHAT STORIES 
viewed for 24-hours after being posted. Etherington claims that this feature is Snapchat’s 
version of a “timeline,” a feature that is now the norm on websites such as Facebook. A 
timeline, he says, “is a core component of any app that wants to turn social activity into 
marketing revenue opportunities, or at least it has been thus far.” With a timeline-like 
structure, Snapchat Stories “manage to build a more lasting narrative,” Etherington 
explains, “which provides much better opportunities for brand use in terms of doing 
things like advertisements, offers, and marketing campaigns.” This feature, he says, was 
added in order to make Snapchat a more viable longterm business, because the narrative 
capabilities of Stories add a space for advertisers. 
Literature Review 
This review investigates narrative trends in social media, by identifying common 
features of narrative and storytelling; narrative qualities of social networking sites; the 
ways people and brands use storytelling; and the profitability of digital storytelling using 
SNSs. It is important to note that there are two main discussions in the literature on social 
media and its relationship to narrative and storytelling: the first is a discussion about how 
people and organizations develop narratives online, and the second is a discussion about 
how SNSs have shifted their platforms to have stronger narrative capabilities. These two 
discussions are intimately intertwined, which creates a “chicken-and-egg” scenario within 
the literature: Has the human inclination to tell stories forced SNSs to create narrative-capable 
architecture; or does narrative-capable architecture force users to shape their 
content into stories? As a result of the mutually constitutive nature of storytelling and 
SNS architecture, the literature review will simultaneously use these two discussions to 
work through narrative issues that surround social media. 
3
Running head: SNAPCHAT STORIES 
In order to understand how narrative affects the growth, connective abilities, and 
success of SNSs, the term narrative, and common qualities of narratives, must be 
understood. However, as scholars like Scolari (2009) have noted, there is a “conceptual 
chaos” surrounding digital narrative topics like transmedia storytelling, for example. He 
explains that “this semantic chaos is not new to digital communication conversations” (p. 
586). Similarly, Singh and Sonnenburg (2012) draw attention to issues surrounding the 
current conceptualization of storytelling and narrative in a branding context; the 
relationship between the terms story and narrative, they explain, is not clearly established 
as it relates to social media branding, and as a result story and narrative are used 
synonymously, and sometimes incorrectly (p. 195). Narrative scholar Ruth Page (2010) 
explains that researching the narrative potential of SNS content like status updates 
“requires the analyst to confront the well-documented dilemma of trying to define 
narrative in the first place” (p. 426). Keeping this conceptual chaos in mind, it is 
advisable in reading this paper to note that the terms narrative and story (and their 
variants) will be used interchangeably, as they commonly are in the literature. 
As the difficulty to define terms suggests, some scholars – like Bryan Alexander 
(2011) in his book The New Digital Storytelling – see narrative as a broad, fluid 
construct, and spend little time defining storytelling or narrative before jumping into 
discussion of it. Stories, Alexander believes, can be created using any device or 
technology – and our “toolbox,” he says, is growing each day (p. 3). “If digital 
storytelling is so extensive in our culture… What isn’t digital storytelling?” he asks (p. 
15). Everyone does it, and yet it is difficult to define – so perhaps humans just know 
narrative when they experience it. Page (2010) says that a view of narrative has been 
4
Running head: SNAPCHAT STORIES 
5 
favored that sees it as a “fuzzy” set of qualities that allow people to recognize texts to be 
narrative-like. Some of these qualities include the following: narrative is ordered within a 
temporal framework; it is filtered by an entity (person or organization) reporting events 
(p. 427); and it has qualities that enable it to be interpreted as more or less story-like 
(Page, 2013, p. 33). In digital culture writer Jason Farman’s new book, The Mobile Story: 
Narrative Practices with Locative Technologies (2013), he argues that location deeply 
affects narrative, and says there is a long history of attaching narratives to specific places. 
“The desire to attach a story to space,” he says, “is found in the connection between the 
historical context of a community and the need to determine the character of that space” 
(p. 3). Coming at the discussion from a branding perspective, Sigh and Sonnenburg 
(2012) explain that stories contain “indices” like locations, actions, attitudes, problems, 
and characters that incite empathy in the listener, to help the story be recalled later on. 
The more indices a story has, the more places the story can reside in memory and the 
better it can be recalled (Singh and Sonnenbeurg, p. 189). 
Now that an understanding of narrative features has been established, it is 
important to look at the shifting structural SNS trend that many scholars have identified, 
in order to analyze the recent change Snapchat has made to its service. Alexander (2011) 
emphasizes the importance of thinking historically about digital storytelling, instead of 
thinking of it as something new, because “a feel for the past helps explain some of the 
present’s technological structures and practices” (p. 17). Ever since the first computer 
networks existed, human have been telling digital stories (p. 17), but digital storytelling 
advanced rapidly in the 21st century (p. 29). Web 2.0, he explains, offered the ease to 
upload content without having to think about form, and in fact worked to mitigate the
Running head: SNAPCHAT STORIES 
digital divide (p. 29). “The ability to create content for zero software cost is historically 
significant,” Alexander explains, because it allowed virtually anyone with a smartphone 
or access to computer to become a storyteller (p. 31). 
In José van Dijck’s (2013) article, “’You have one identity’: performing the self 
on Facebook and LinkedIn,” she similarly explores the shift from community-oriented 
platforms that were databases of information, to tools that were capable of narrative and 
storytelling. She calls this the “connective turn” in social media, in which platforms 
changed their architecture (p. 203) and users (including companies) were forced to 
rethink their presentation strategies to be more narrative-oriented, so that stories about 
products or events could be shared with “friends” (p. 206). This connective turn was a 
deliberate shift; platform owners worked to “make everything social – from ads to apps 
and from people to companies – [which] means making everything narrative as well as 
connective,” van Dijck explains (p. 206). Platform owners have a vested interest in 
uniform narratives, controlled by specific architecture that maximizes connectivity, she 
says. The main architectural element that Facebook, for example, has used to make its 
site more narrative and connective is the timeline. 
The increasingly social framework of SNSs allows for an increase in connectivity, 
because every digital story can become a part of social media. Alexander (2011) explains 
that the very makeup of Web 2.0 allows all narratives to engage with social media, 
because platforms support actions like linking, editing, sharing, and other audience co-creative 
activities (p. 41). This connectivity is what many theorists think is the key to 
making these websites monetizable. “Connectivity and narrative are two important 
principles by which platforms and companies galvanize their economic and symbolic 
6
Running head: SNAPCHAT STORIES 
currency,” van Dijck (2013, p. 207) explains. 
7 
The word currency brings to mind the measurable data that can be collected from 
the huge numbers of people that use SNSs. Van Dijck (2013) says that platform owners 
are interested in creating systems that allow for data to be inserted and presented 
uniformly so that advertisers can “mass customize and personalize their marketing 
strategies,” and use real-time statistics to help them measure success and alter strategies 
accordingly (p. 206). Jill Walker Rettberg (2009) also points to the ways that users feed 
into the data systems of SNSs, and the ways that companies use this data. “Companies 
harvest our data because they can use it to sell better ads,” she explains (p. 461). And, in 
a surprisingly uncritical manner, she says that our fascination with creating digital 
“narratives of our lives” (p. 451) is mutually beneficial for users and SNS owners. 
“Documenting these events [like a child’s first haircut or loose tooth] helps us structure 
our lives and our memories,” she says. “They also help ground us in our cultures. The 
relationship between these cultural templates and commercial forces is symbiotic, not 
one-way” (p. 460). 
From a semiotic perspective, Scolari (2009) sees brands as devices that can 
produce discussion and narrative for their audiences. Institutional communications and 
advertising, he says, have progressively adopted narrative properties in their strategies (p. 
599). There are multiple ways that organizations can create narratives using SNSs, by 
calling for user-generated content, or by developing multiplatform campaigns. In 
“Managing Brands in the Social Media Environment,” Gensler, Völckner, Li-Thompkins, 
and Wiertz (2013) draw attention to the rich opportunities for brand storytelling provided 
by the real-time interaction that social media enables (p. 242). But, they explain, brand
Running head: SNAPCHAT STORIES 
managers, who traditionally used one-to-many marketing communications to pass their 
brand stories onto consumers (p. 242), have “lost their pivotal role as authors of their 
brands’ stories” (p. 243). As a result, Gensler et. al. stress that brand managers must learn 
how to harness the power of consumer-generated content and brand storytelling by 
monitoring the stories being told by consumers, and by actively influencing consumer-generated 
brand stories and their impact on brand performance (p. 244). The rise of social 
media, “dramatically challenges the way firms manage their brands”; with a high level of 
interactivity and a multitude of channels, brand stories are both difficult to coordinate and 
yet crucial to control (p. 253). 
Critique 
After learning of the recent change made to Snapchat it was hard to understand 
why a company that has grown rapidly over a two-year period, and which has been 
known and appreciated for one thing (ephemeral messaging), suddenly changed its 
product to have non-ephemeral capabilities. Darrell Etherington has cleverly speculated 
that by adding an equivalent to Facebook’s timeline, the app can turn social activity into 
revenue. It is fair to assume that for an SNS to be successful and monetizable, it must be 
capable of hosting advertiser content. If Facebook, Twitter, and LinkedIn did not have 
sponsored ads or content, it is hard to imagine how they could generate revenue. 
However, despite changes to the platform that will allow advertisers to create more 
developed campaigns and brand narratives, Snapchat’s platform is still not connective 
enough to start generating revenue. 
The features of narrative that were identified in the literature review – such as 
temporal frameworks, characters, and locations – can all be developed using Snapchat 
8
Running head: SNAPCHAT STORIES 
Stories. Arguably, Snapchat provides a strong platform for narrative development, 
because photo and video are so well integrated (they are the main medium). The 
Snapchat platform shows the time that content is posted; videos and photos reveal 
locations; users can lay text and drawings over their content; and there is always a clear 
author producing content. The struggle, in understanding the revenue model – and recent 
$2 billion valuation (Bilton, 2013) – of Snapchat, is twofold: (a) connectivity between 
users is limited (there is no capability for liking, sharing, or reposting) and therefore data 
is limited; and (b) like most SNSs, Snapchat is free to join, and accounts are free to 
create. Users pay for nothing, and neither do companies – anyone can join, use the 
service, and create brand stories for free. 
Some other flaws in the connective and narrative capabilities of Snapchat include 
the following: (a) the very purpose of Snapchat, instant and ephemeral messaging means 
that it is, and likely will remain mobile-only, limiting its users; (b) there is no main page 
or news feed for sponsored content to exist and consequently be shared; and (c) there is 
no hashtag or similar function to allow for content to be automatically aggregated into a 
co-created narrative. This final point is possibly the most important for advertisers 
thinking of using Snapchat – because users cannot contribute to a company’s content, 
advertisers that create campaigns using the app would be greatly missing out on this 
hugely important engagement method. Unless Snapchat solves these problems so that 
connectivity can be fostered, the app’s only narrative capability for a brand is to create 
one-way stories that communicate to the user, rather than allowing the user to participate. 
Conclusion 
9
Running head: SNAPCHAT STORIES 
10 
By reviewing the discourse surrounding narrative and SNSs, this paper has shown 
that site owners and users are increasingly recognizing the impact of, and relationship 
between narrative and connectivity. Websites like Facebook and LinkedIn include a 
variety of features that help users develop, share, and co-create narratives. The possibility 
for narrative development is arguably larger and more complex on a site that offers more 
connective features. While Snapchat has expanded its services to include Stories, which 
allows for more narrative development than it did previously, it is hard to imagine how 
the app will effectively monetize. As this paper has demonstrated, structures that help 
users produce narrative content can make SNSs more connective and more profitable, 
however giving a platform one narrative feature does not necessarily make an SNS more 
connective or more profitable. Increasing both narrativity and connectivity is complex, 
and Snapchat will have to improve both in order to begin building revenue.
Running head: SNAPCHAT STORIES 
References 
Alexander, B. (2011). The new digital storytelling: Creating narratives with new media. 
Santa Barbara, CA: Praeger. 
Bilton, R. (2013, Dec 5). Who needs Facebook? Snapchat is raising another $55M, with a 
$2B valuation. VentureBeat. Retrieved from: 
http://venturebeat.com/2013/12/05/who-needs-facebook-snapchat-is-raising-another- 
55m-with-a-2b-valuation/ 
Etherington, D. (2013, Oct 3). Snapchat gets its own timeline with Snapchat Stories, 24- 
hour photo & video tales. TechCrunch. Retrieved from: 
http://techcrunch.com/2013/10/03/snapchat-gets-its-own-timeline-with-snapchat-stories- 
24-hour-photo-video-tales/ 
Farman, J. (2013). Mobile story: Narrative practices with locative technologies. 
Florence, KY: Routledge. 
Gensler, S., Völckner, F., Liu-Thompkins, Y., & Wiertz, C. (2013). Managing brands in 
the social media environment. Journal of Interactive Marketing, 27, 242-256. doi: 
http://dx.doi.org/10.1016/j.intmar.2013.09.004 
Page, R. (2010). Re-examining narrativity: Small stories in status updates. Text & Talk, 
30(4), 423-444. doi: 10.15l5/TEXT.2010.021 
Page, R. (2013). Seriality and storytelling in social media. Storyworlds: A Journal of 
Narrative Studies, 5, 31-54. doi: 0.1353/stw.2013.0007 
Scolari, C.A., (2009). Transmedia storytelling: Implicit consumers, narrative worlds, and 
branding in contemporary media production. International Journal of 
Communication, 3, 586-606. Retrieved from: 
11
Running head: SNAPCHAT STORIES 
http://ijoc.org/index.php/ijoc/article/view/477/336 
Singh, S. & Sonnenburg, S. (2012). Brand performances in social media. Journal of 
Interactive Marketing, 26, 189-197. doi: 10.1016/j.intmar.2012.04.001 
van Dijck, J. (2013). ‘You have one identity’: performing the self on Facebook and 
LinkedIn. Media, Culture & Society, 35(2), 199-215. doi: 
10.1177/0163443712468605 
12 
Walker Rettberg, J. (2009). ‘Freshly generated for you, and Barack Obama’: How social 
media represent your life. European Journal of Communication, 24(4), 451-466. 
doi: 10.1177/0267323109345715

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Now Showing on a Smartphone Near You: Snapchat Goes Narrative with Stories

  • 1. Running head: SNAPCHAT STORIES Now Showing on a Smartphone Near You: Snapchat Goes Narrative with Stories Alanna Mager PC8005 Ryerson University December 9, 2013 1
  • 2. Running head: SNAPCHAT STORIES Now Showing on a Smartphone Near You: Snapchat Goes Narrative with Stories Introduction Throughout 2013, Snapchat was at the centre of discussions about social media. 2 The smartphone application (app), which allows people to send photos and videos that appear and disappear within seconds, has exploded in popularity. However, Snapchat Stories, a new feature that allows content to last for 24-hours, was added to the app in October 2013. This change left many people wondering why a company that experienced rapid success with its existing model would add a function that goes against the instantaneousness it originally stood for. The following paper begins by relaying Techcrunch.com writer Darrell Etherington’s argument that Stories makes Snapchat a viable business. Then, the literature review looks at social networking sites (SNSs) through a narrative lens, exploring the struggle to define narrative; the narrative capabilities of social networking sites; the “connective turn” of SNSs in recent years; and the reasons why some scholars believe this connectivity might be the key to SNS profitability. The final critique of Etherington’s article argues that an SNS platform merely allowing for narrativity does not guarantee sufficient connectivity for users, or profitability for site owners. Context In “Snapchat Gets Its Own Timeline,” Etherington discusses the October 2013 update to Snapchat. The app previously had but one capability: sending photos and videos that could be viewed once, for a maximum of ten seconds. The new feature, Stories, allows users to share photos and videos with all of their friends at once, and also allows users to add new pieces of content to their story at any time, each of which can be
  • 3. Running head: SNAPCHAT STORIES viewed for 24-hours after being posted. Etherington claims that this feature is Snapchat’s version of a “timeline,” a feature that is now the norm on websites such as Facebook. A timeline, he says, “is a core component of any app that wants to turn social activity into marketing revenue opportunities, or at least it has been thus far.” With a timeline-like structure, Snapchat Stories “manage to build a more lasting narrative,” Etherington explains, “which provides much better opportunities for brand use in terms of doing things like advertisements, offers, and marketing campaigns.” This feature, he says, was added in order to make Snapchat a more viable longterm business, because the narrative capabilities of Stories add a space for advertisers. Literature Review This review investigates narrative trends in social media, by identifying common features of narrative and storytelling; narrative qualities of social networking sites; the ways people and brands use storytelling; and the profitability of digital storytelling using SNSs. It is important to note that there are two main discussions in the literature on social media and its relationship to narrative and storytelling: the first is a discussion about how people and organizations develop narratives online, and the second is a discussion about how SNSs have shifted their platforms to have stronger narrative capabilities. These two discussions are intimately intertwined, which creates a “chicken-and-egg” scenario within the literature: Has the human inclination to tell stories forced SNSs to create narrative-capable architecture; or does narrative-capable architecture force users to shape their content into stories? As a result of the mutually constitutive nature of storytelling and SNS architecture, the literature review will simultaneously use these two discussions to work through narrative issues that surround social media. 3
  • 4. Running head: SNAPCHAT STORIES In order to understand how narrative affects the growth, connective abilities, and success of SNSs, the term narrative, and common qualities of narratives, must be understood. However, as scholars like Scolari (2009) have noted, there is a “conceptual chaos” surrounding digital narrative topics like transmedia storytelling, for example. He explains that “this semantic chaos is not new to digital communication conversations” (p. 586). Similarly, Singh and Sonnenburg (2012) draw attention to issues surrounding the current conceptualization of storytelling and narrative in a branding context; the relationship between the terms story and narrative, they explain, is not clearly established as it relates to social media branding, and as a result story and narrative are used synonymously, and sometimes incorrectly (p. 195). Narrative scholar Ruth Page (2010) explains that researching the narrative potential of SNS content like status updates “requires the analyst to confront the well-documented dilemma of trying to define narrative in the first place” (p. 426). Keeping this conceptual chaos in mind, it is advisable in reading this paper to note that the terms narrative and story (and their variants) will be used interchangeably, as they commonly are in the literature. As the difficulty to define terms suggests, some scholars – like Bryan Alexander (2011) in his book The New Digital Storytelling – see narrative as a broad, fluid construct, and spend little time defining storytelling or narrative before jumping into discussion of it. Stories, Alexander believes, can be created using any device or technology – and our “toolbox,” he says, is growing each day (p. 3). “If digital storytelling is so extensive in our culture… What isn’t digital storytelling?” he asks (p. 15). Everyone does it, and yet it is difficult to define – so perhaps humans just know narrative when they experience it. Page (2010) says that a view of narrative has been 4
  • 5. Running head: SNAPCHAT STORIES 5 favored that sees it as a “fuzzy” set of qualities that allow people to recognize texts to be narrative-like. Some of these qualities include the following: narrative is ordered within a temporal framework; it is filtered by an entity (person or organization) reporting events (p. 427); and it has qualities that enable it to be interpreted as more or less story-like (Page, 2013, p. 33). In digital culture writer Jason Farman’s new book, The Mobile Story: Narrative Practices with Locative Technologies (2013), he argues that location deeply affects narrative, and says there is a long history of attaching narratives to specific places. “The desire to attach a story to space,” he says, “is found in the connection between the historical context of a community and the need to determine the character of that space” (p. 3). Coming at the discussion from a branding perspective, Sigh and Sonnenburg (2012) explain that stories contain “indices” like locations, actions, attitudes, problems, and characters that incite empathy in the listener, to help the story be recalled later on. The more indices a story has, the more places the story can reside in memory and the better it can be recalled (Singh and Sonnenbeurg, p. 189). Now that an understanding of narrative features has been established, it is important to look at the shifting structural SNS trend that many scholars have identified, in order to analyze the recent change Snapchat has made to its service. Alexander (2011) emphasizes the importance of thinking historically about digital storytelling, instead of thinking of it as something new, because “a feel for the past helps explain some of the present’s technological structures and practices” (p. 17). Ever since the first computer networks existed, human have been telling digital stories (p. 17), but digital storytelling advanced rapidly in the 21st century (p. 29). Web 2.0, he explains, offered the ease to upload content without having to think about form, and in fact worked to mitigate the
  • 6. Running head: SNAPCHAT STORIES digital divide (p. 29). “The ability to create content for zero software cost is historically significant,” Alexander explains, because it allowed virtually anyone with a smartphone or access to computer to become a storyteller (p. 31). In José van Dijck’s (2013) article, “’You have one identity’: performing the self on Facebook and LinkedIn,” she similarly explores the shift from community-oriented platforms that were databases of information, to tools that were capable of narrative and storytelling. She calls this the “connective turn” in social media, in which platforms changed their architecture (p. 203) and users (including companies) were forced to rethink their presentation strategies to be more narrative-oriented, so that stories about products or events could be shared with “friends” (p. 206). This connective turn was a deliberate shift; platform owners worked to “make everything social – from ads to apps and from people to companies – [which] means making everything narrative as well as connective,” van Dijck explains (p. 206). Platform owners have a vested interest in uniform narratives, controlled by specific architecture that maximizes connectivity, she says. The main architectural element that Facebook, for example, has used to make its site more narrative and connective is the timeline. The increasingly social framework of SNSs allows for an increase in connectivity, because every digital story can become a part of social media. Alexander (2011) explains that the very makeup of Web 2.0 allows all narratives to engage with social media, because platforms support actions like linking, editing, sharing, and other audience co-creative activities (p. 41). This connectivity is what many theorists think is the key to making these websites monetizable. “Connectivity and narrative are two important principles by which platforms and companies galvanize their economic and symbolic 6
  • 7. Running head: SNAPCHAT STORIES currency,” van Dijck (2013, p. 207) explains. 7 The word currency brings to mind the measurable data that can be collected from the huge numbers of people that use SNSs. Van Dijck (2013) says that platform owners are interested in creating systems that allow for data to be inserted and presented uniformly so that advertisers can “mass customize and personalize their marketing strategies,” and use real-time statistics to help them measure success and alter strategies accordingly (p. 206). Jill Walker Rettberg (2009) also points to the ways that users feed into the data systems of SNSs, and the ways that companies use this data. “Companies harvest our data because they can use it to sell better ads,” she explains (p. 461). And, in a surprisingly uncritical manner, she says that our fascination with creating digital “narratives of our lives” (p. 451) is mutually beneficial for users and SNS owners. “Documenting these events [like a child’s first haircut or loose tooth] helps us structure our lives and our memories,” she says. “They also help ground us in our cultures. The relationship between these cultural templates and commercial forces is symbiotic, not one-way” (p. 460). From a semiotic perspective, Scolari (2009) sees brands as devices that can produce discussion and narrative for their audiences. Institutional communications and advertising, he says, have progressively adopted narrative properties in their strategies (p. 599). There are multiple ways that organizations can create narratives using SNSs, by calling for user-generated content, or by developing multiplatform campaigns. In “Managing Brands in the Social Media Environment,” Gensler, Völckner, Li-Thompkins, and Wiertz (2013) draw attention to the rich opportunities for brand storytelling provided by the real-time interaction that social media enables (p. 242). But, they explain, brand
  • 8. Running head: SNAPCHAT STORIES managers, who traditionally used one-to-many marketing communications to pass their brand stories onto consumers (p. 242), have “lost their pivotal role as authors of their brands’ stories” (p. 243). As a result, Gensler et. al. stress that brand managers must learn how to harness the power of consumer-generated content and brand storytelling by monitoring the stories being told by consumers, and by actively influencing consumer-generated brand stories and their impact on brand performance (p. 244). The rise of social media, “dramatically challenges the way firms manage their brands”; with a high level of interactivity and a multitude of channels, brand stories are both difficult to coordinate and yet crucial to control (p. 253). Critique After learning of the recent change made to Snapchat it was hard to understand why a company that has grown rapidly over a two-year period, and which has been known and appreciated for one thing (ephemeral messaging), suddenly changed its product to have non-ephemeral capabilities. Darrell Etherington has cleverly speculated that by adding an equivalent to Facebook’s timeline, the app can turn social activity into revenue. It is fair to assume that for an SNS to be successful and monetizable, it must be capable of hosting advertiser content. If Facebook, Twitter, and LinkedIn did not have sponsored ads or content, it is hard to imagine how they could generate revenue. However, despite changes to the platform that will allow advertisers to create more developed campaigns and brand narratives, Snapchat’s platform is still not connective enough to start generating revenue. The features of narrative that were identified in the literature review – such as temporal frameworks, characters, and locations – can all be developed using Snapchat 8
  • 9. Running head: SNAPCHAT STORIES Stories. Arguably, Snapchat provides a strong platform for narrative development, because photo and video are so well integrated (they are the main medium). The Snapchat platform shows the time that content is posted; videos and photos reveal locations; users can lay text and drawings over their content; and there is always a clear author producing content. The struggle, in understanding the revenue model – and recent $2 billion valuation (Bilton, 2013) – of Snapchat, is twofold: (a) connectivity between users is limited (there is no capability for liking, sharing, or reposting) and therefore data is limited; and (b) like most SNSs, Snapchat is free to join, and accounts are free to create. Users pay for nothing, and neither do companies – anyone can join, use the service, and create brand stories for free. Some other flaws in the connective and narrative capabilities of Snapchat include the following: (a) the very purpose of Snapchat, instant and ephemeral messaging means that it is, and likely will remain mobile-only, limiting its users; (b) there is no main page or news feed for sponsored content to exist and consequently be shared; and (c) there is no hashtag or similar function to allow for content to be automatically aggregated into a co-created narrative. This final point is possibly the most important for advertisers thinking of using Snapchat – because users cannot contribute to a company’s content, advertisers that create campaigns using the app would be greatly missing out on this hugely important engagement method. Unless Snapchat solves these problems so that connectivity can be fostered, the app’s only narrative capability for a brand is to create one-way stories that communicate to the user, rather than allowing the user to participate. Conclusion 9
  • 10. Running head: SNAPCHAT STORIES 10 By reviewing the discourse surrounding narrative and SNSs, this paper has shown that site owners and users are increasingly recognizing the impact of, and relationship between narrative and connectivity. Websites like Facebook and LinkedIn include a variety of features that help users develop, share, and co-create narratives. The possibility for narrative development is arguably larger and more complex on a site that offers more connective features. While Snapchat has expanded its services to include Stories, which allows for more narrative development than it did previously, it is hard to imagine how the app will effectively monetize. As this paper has demonstrated, structures that help users produce narrative content can make SNSs more connective and more profitable, however giving a platform one narrative feature does not necessarily make an SNS more connective or more profitable. Increasing both narrativity and connectivity is complex, and Snapchat will have to improve both in order to begin building revenue.
  • 11. Running head: SNAPCHAT STORIES References Alexander, B. (2011). The new digital storytelling: Creating narratives with new media. Santa Barbara, CA: Praeger. Bilton, R. (2013, Dec 5). Who needs Facebook? Snapchat is raising another $55M, with a $2B valuation. VentureBeat. Retrieved from: http://venturebeat.com/2013/12/05/who-needs-facebook-snapchat-is-raising-another- 55m-with-a-2b-valuation/ Etherington, D. (2013, Oct 3). Snapchat gets its own timeline with Snapchat Stories, 24- hour photo & video tales. TechCrunch. Retrieved from: http://techcrunch.com/2013/10/03/snapchat-gets-its-own-timeline-with-snapchat-stories- 24-hour-photo-video-tales/ Farman, J. (2013). Mobile story: Narrative practices with locative technologies. Florence, KY: Routledge. Gensler, S., Völckner, F., Liu-Thompkins, Y., & Wiertz, C. (2013). Managing brands in the social media environment. Journal of Interactive Marketing, 27, 242-256. doi: http://dx.doi.org/10.1016/j.intmar.2013.09.004 Page, R. (2010). Re-examining narrativity: Small stories in status updates. Text & Talk, 30(4), 423-444. doi: 10.15l5/TEXT.2010.021 Page, R. (2013). Seriality and storytelling in social media. Storyworlds: A Journal of Narrative Studies, 5, 31-54. doi: 0.1353/stw.2013.0007 Scolari, C.A., (2009). Transmedia storytelling: Implicit consumers, narrative worlds, and branding in contemporary media production. International Journal of Communication, 3, 586-606. Retrieved from: 11
  • 12. Running head: SNAPCHAT STORIES http://ijoc.org/index.php/ijoc/article/view/477/336 Singh, S. & Sonnenburg, S. (2012). Brand performances in social media. Journal of Interactive Marketing, 26, 189-197. doi: 10.1016/j.intmar.2012.04.001 van Dijck, J. (2013). ‘You have one identity’: performing the self on Facebook and LinkedIn. Media, Culture & Society, 35(2), 199-215. doi: 10.1177/0163443712468605 12 Walker Rettberg, J. (2009). ‘Freshly generated for you, and Barack Obama’: How social media represent your life. European Journal of Communication, 24(4), 451-466. doi: 10.1177/0267323109345715