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Production

How RDR is made, and by who.




                               
Parent        Take Two                            =Horizontal Integration
Company



                                                  =Vertical Integration

Publisher     Rockstar




Developer
               Rockstar     Euphoria               RAGE              Game Engine
               San Diego

                           Take Two interactive is the boss of all the other
                           companies. Essentially, they put the most money into the
                           game, they ask Rockstar to make a game, who in turn
                           assign it to a certain division of Rockstar. In this case it was
Distributor   Ditan        Rockstar San Diego that made Red Dead Redemption.
                           Rockstar San Diego’s job is to make the game, and then
                           make sure it gets distributed. So, in order to make the
                           game they use a game engine, Euphoria (By Natural
                           Motion). This is horizontal integration. Then to distribute
                           the game, they used a distribution company named Ditan.
                           Ditan distributes the game to warehouses so the game
                           can be sold in actual shops or over the internet.            
What is natural motion?

                                                           As part of the horizontal integration that Rockstar San
                                                           Diego utilizes, it uses Euphoria, a Game Engine. The
                                                           game engine is essentially a blank canvas for the
                                                           game developers to use (Rockstar San Diego) As you
                                                           can see from the video, the Euphoria engine is
                                                           different from a ragdoll engine, it’s more realistic. The
                                                           reason Rockstar San Diego would want to use this
                                                           engine is because of this fact, therefore the game can
                                                           be linked more with the medium of films, as films
                                                           feature real people, thus being far more realistic
                                                           game. They remedied this slightly by using [probably]
                                                           the most realistic game engine money can buy.
                                                           Red Dead Redemption uses cross-media synergy very
                                                           often in the game, linking itself to Western movies.
                                                           That’s why it was important for Rockstar to use an
                                                           engine that can also be linked to Western movies.
The euphoria game engine is propriety
software, therefore it’s held under license by Rockstar.

                                                                                                                 
Who is Rockstar San Diego?
       Rockstar San Diego, formerly called Angel Studios.




        Rockstar San Diego produced
        the (lesser known) prequel to
        Red Dead Redemption. This
        was Red Dead Revolver. This is
        probably why they were
        chosen to produce the game,
        as they had already worked
        with the prequel.




                                                            
Who is Take Two Interactive?
                           Take Two completely owns Rockstar, they ask
                           Rockstar to make a game, who in turn delegate the
                           game making process to one of it’s many divisions.
                           [Recently though, it was found that Rockstar’s contract with T2 is about to end]



They employ over 2000 people in their international                                       They are a global
headquarters located in places such as Windsor. Their main                                company, this company’s an
headquarters is located in New York.                                                      example of globalisation




                                                                          Own Rockstar: Tell them to make game


                                                                They tell one of their divisions to make the game

                                                  Actually make the game, using other companies (Euphoria)

                                                                                                                  
Rockstar
                The subsidiary of Take Two Interactive
From their website




                                                Grand Theft Auto 1 is
                                                released at this date




                                        How a game is produced/
                                        the production hierarchy




                           Etc...
                                                                        
What is Red Dead Redemption available on?




Xbox 360 :D                                              Playstation 3

              The Xbox and PS3 are aimed towards
              teenagers and adult audiences.
              Usually, hardcore gamer fans, not casual
              gamers. The reason therefore why RDR
              was produced on these consoles is the
              fact that Rockstar marketed towards
              hardcore gamers, people who knew all
              the games coming out at the time and
              were eagerly anticipating this game.
Technological Convergence
Another reason why Rockstar chose Xbox and PS3 as their
chief gaming platforms is because of what else they have to
offer. They both have internet access (And on the latest
Xbox, access via Wi-Fi) This is extremely good for Rockstar, as
it means that they can produce DLCs for the game
(Downloadable Content), with the growing use of buying
games over the internet, a DLC is a good stepping stone to
selling games over the internet.
                   Undead Nightmare is perhaps the most interesting
                   DLC for RDR. It completely changes the
                   game, adding zombies, the sasquatch, a unicorn
                   and the 4 horse-men of the apocalypse.
                   Firstly, being interesting as it takes RDR, which is a
                   rather serious game, and then gives it a less serious
                   tone.
                   More interestingly though, this DLC is available on
                   its own as a disk, sold as a game itself and available
                   to buy in game shops (If any are still operating)
                   , this is an interesting way to market a DLC, as a
                   game itself, as it can potentially attract two types of
                   gamers, those who were already fans of RDR and
                   those who didn’t buy RDR but are interested in this

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Red Dead Redemption production

  • 1. Production How RDR is made, and by who. 
  • 2. Parent Take Two =Horizontal Integration Company =Vertical Integration Publisher Rockstar Developer Rockstar Euphoria RAGE Game Engine San Diego Take Two interactive is the boss of all the other companies. Essentially, they put the most money into the game, they ask Rockstar to make a game, who in turn assign it to a certain division of Rockstar. In this case it was Distributor Ditan Rockstar San Diego that made Red Dead Redemption. Rockstar San Diego’s job is to make the game, and then make sure it gets distributed. So, in order to make the game they use a game engine, Euphoria (By Natural Motion). This is horizontal integration. Then to distribute the game, they used a distribution company named Ditan. Ditan distributes the game to warehouses so the game can be sold in actual shops or over the internet. 
  • 3. What is natural motion? As part of the horizontal integration that Rockstar San Diego utilizes, it uses Euphoria, a Game Engine. The game engine is essentially a blank canvas for the game developers to use (Rockstar San Diego) As you can see from the video, the Euphoria engine is different from a ragdoll engine, it’s more realistic. The reason Rockstar San Diego would want to use this engine is because of this fact, therefore the game can be linked more with the medium of films, as films feature real people, thus being far more realistic game. They remedied this slightly by using [probably] the most realistic game engine money can buy. Red Dead Redemption uses cross-media synergy very often in the game, linking itself to Western movies. That’s why it was important for Rockstar to use an engine that can also be linked to Western movies. The euphoria game engine is propriety software, therefore it’s held under license by Rockstar. 
  • 4. Who is Rockstar San Diego? Rockstar San Diego, formerly called Angel Studios. Rockstar San Diego produced the (lesser known) prequel to Red Dead Redemption. This was Red Dead Revolver. This is probably why they were chosen to produce the game, as they had already worked with the prequel. 
  • 5. Who is Take Two Interactive? Take Two completely owns Rockstar, they ask Rockstar to make a game, who in turn delegate the game making process to one of it’s many divisions. [Recently though, it was found that Rockstar’s contract with T2 is about to end] They employ over 2000 people in their international They are a global headquarters located in places such as Windsor. Their main company, this company’s an headquarters is located in New York. example of globalisation Own Rockstar: Tell them to make game They tell one of their divisions to make the game Actually make the game, using other companies (Euphoria) 
  • 6. Rockstar The subsidiary of Take Two Interactive From their website Grand Theft Auto 1 is released at this date How a game is produced/ the production hierarchy Etc... 
  • 7. What is Red Dead Redemption available on? Xbox 360 :D Playstation 3 The Xbox and PS3 are aimed towards teenagers and adult audiences. Usually, hardcore gamer fans, not casual gamers. The reason therefore why RDR was produced on these consoles is the fact that Rockstar marketed towards hardcore gamers, people who knew all the games coming out at the time and were eagerly anticipating this game.
  • 8. Technological Convergence Another reason why Rockstar chose Xbox and PS3 as their chief gaming platforms is because of what else they have to offer. They both have internet access (And on the latest Xbox, access via Wi-Fi) This is extremely good for Rockstar, as it means that they can produce DLCs for the game (Downloadable Content), with the growing use of buying games over the internet, a DLC is a good stepping stone to selling games over the internet. Undead Nightmare is perhaps the most interesting DLC for RDR. It completely changes the game, adding zombies, the sasquatch, a unicorn and the 4 horse-men of the apocalypse. Firstly, being interesting as it takes RDR, which is a rather serious game, and then gives it a less serious tone. More interestingly though, this DLC is available on its own as a disk, sold as a game itself and available to buy in game shops (If any are still operating) , this is an interesting way to market a DLC, as a game itself, as it can potentially attract two types of gamers, those who were already fans of RDR and those who didn’t buy RDR but are interested in this