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BASKETBALL 1st ESO




IES SOTOMAYOR
Amelia Díaz de Lope-Díaz
BASKETBALL: Basic Vocabulary
•   Campo de juego o cancha: COURT     Línea de triple: 3 POINT LINE
•   Canasta: GEAR                      Fuera de banda: OUT OF BOUND
•   Aro: HOOP, RIM                     Tiros libres: FREE-THROWS
•   Tablero: BACKBOARD                 Línea de medio campo: MID-COURT LINE
                                       Línea de fondo: END LINE
•   Pasos: TRAVELLING
                                       Línea de banda: SIDE LINE
•   Dobles: DOUBLE DRIBBLE             Bote: DRIBBLING, DRIBBLE
•   Zona: KEY                          Mate: DUNK
•   Campo atrás:
•   Falta personal: FOUL, VIOLATION
•   Pie: FOOT
•   Marcador: SCOREBOARD
•   Salto inicial: OPENING JUMP BALL
•   Botar: TO DRIBBLE
•   Pase: PASS
•   Lanzamiento: SHOT
•   Entrada: LAY UP
•   Rebote: REBOUND
•   Lucha: JUMP BALL
•   Compañeros de equipos: TEAMMATES
•   Árbitro: REFEREES, OFICIALS.
Invented in 1891 by a Canadian , James A.. Naismith, at what is now Springfield
College in Massachusetts, the game was exported to Europe in 1893 where it has
been played ever since.
In 1936, one year after the First European championship was organized by the
International Basketball Federation (FIBA), the sport made its Olympic debut at the
Belin Games. However, basketball became truly popular in Europe only after the
Second World War, due to the presence of American troops.
Women´s basketball became an Olympic sport in 1976.
At Barcelona Games, the overwhelming dominance of the American men´s team
–nicknamed “The Dream Team”- made NBA basketball popular around the world.
THE COURT
  Measures
Free-Throw line
Mid-court line
Sideline
Endline
3-point line (FIBA & NBA)
The evolution of basketball gear
Scoreboard




•Time remaining
•Team´s score
•24-second clock
•Fouls. Total number of fouls committed by each team
24 second clock




Placed above each basket, it allows players to see how
much time they have left before attempting to score.
HOW A GAME IS PLAYED
Two teams of 5 players each try to score points by tossing the ball into the opposing
team´s basket. They may use only their hands to control the ball, and are not allowed
to run while holding it.
A field goal counts for 2 points, or 3 points if it is thrown from outside the 3-point line.
A free throw is worth 1 point.
The team with possession of the ball must launch an attack within the following time
limits:
•After taking possession of the ball, they have 8 seconds to move the ball forwardl
across the mid-court line, and 24 seconds to take a shot at the basket;
•A player who is hemmed in by an opponent must move the ball by dribbling,
throwing, or passing it within 5 seconds.
Equipment




The ball is made from 8 pieces of leather stitched together and filled with air.
Uniform: Each team wears a light-colred uniform for home games.
Player number: NBA players pick their own numbers; in FIBA games, they must be
between 4 an 15.
Shoes: They must provide solid ankle support, as sprained ankles are the most
common injury.
Opening Jump Ball
A basketball game begins with the referee tossing the ball
straight up into the air between the opposing centers, who try to
tap it toward a teammate. They are allowed to push or hit the
ball, but not to grasp it.
PASSES:            To catch opponents off guard, ant to reduce the chances of an interception, most
     passes are short and direct, and almost always made without looking at the receiver.




 Chest pass: this pass is used when there is nothing between the thrower
 and receiver.
 The ball is gripped in front of the chest with both hands and thrust forward
 by the arms and a flick of the wrists.
Bounce pass:                              Used to get an opposing player who creates a screen between the
thrower and the receiver, since the area over which he has the least control is the area close to the floor.
Baseball pass:                   This often gives a hard-pressed player a better angle for a pass.
      The player’s free hand follows and protects the ball during the windup.
MOVING ON THE COURT
Players are allowed to run anywhere on the court, but are not allowed to run while holding the ball.
Pivoting and dribbling are two techniques used to move around without passing.

MOVIMIENTO EN LA CANCHA
Los jugadores pueden recorrer cualquier parte de la cancha pero no pueden avanzar corriendo cuando están
en posesión del balón. Pivotar y botar son las dos técnicas utilizadas para moverse con balón sin ejecutar un
pase.

        DRIBBLING
        The player with the ball can move freely while bouncing the ball on
        the floor. The hand doesn’t strike the ball, but taps it with flicks of
        the wrist. A dribbling player doesn´t watch the ball, but signals his
        teammates and keeps an eye on opponents. Stopping and
        restarting a dribble is against the rules.

        EL BOTE
        El jugador que tiene la posesión puede moverse libremente por la
        cancha siempre que lleve el balón botando, un movimiento que se
        ejecuta con suaves golpes de muñeca. El jugador no mira el balón
        mientras bota porque debe realizar indicaciones a sus
        compañeros y vigila a sus adversarios. Una vez que se para y
        coge el balón, el reglamento prohíbe que se vuelva a botarlo.
LOW DRIBBLE:
The low dribble is used against a looming opponent, or when trying to penetrate the opposing team´s defense.
               The ball is bounced knee-high, and shielded by the player´s free hand and body.
HIGH DRIBBLE:    A high dribble is usually used during a counter-offesive. A playerin the clear can
          move faster while bouncing the ball at waist or shoulder height.
SHOTS:                 The ultimate purpose of every move in the game is to get a player into a good scoring
position. The accuracy of a shot at the basket depends on balance and speed of execution. Jumping and
throwing are two separate movements that must be properly coordinated.



LANZAMIENTOS:                                         El último propósito de cada movimiento en el juego es
conseguir que un jugador obtenga una buena posición para ensayar el lanzamiento. La precisión del tiro a
canasta depende de factores como equilibrio y la velocidad de ejecución. El salto y el lanzamiento son dos
movimientos que requieren una adecuada coordinación.
JUMP SHOT:                                This is the most common shot, because of the tremendous
opportunities it provides –particulally for 3-point shots. One hand is used to hold the ball in place, and the
              other to shoot it toward the basket. The ball is release at the top of the jump.
LAY-UP:         After charging past opponents, the player jumps close to the basket and lays the ball
   in. The player´s wrist remains stiff while the hand pushes the ball in from underneath.
DUNK:       The player dunks ro jams the ball into the basket with one or both hands, thus
  preventing any opponent from stopping it. This is the most spectacular shot.
REBOTES OFENSIVOS Y DEFENSIVOS
OUT OF BOUNDS: A ball that touches or goes outside the court boundaries is considered out
 of bounds. It is put back into play by the team that did not have possession of the ball when it went out of
    bounds. Once the referee blows the whistle, the player with the ball has 5 sec to put it back into play.
PLAYER POSITIONS




1. point guard: usually the fastest player on the team, organizes the team's offense by controlling the ball and
making sure that it gets to the right player at the right time
2. shooting guard: creates a high volume of shots on offense; guards the opponent's best perimeter player on
defense
3. small forward: often primarily responsible for scoring points via cuts to the basket and dribble penetration; on
defense seeks rebounds and steals, but sometimes plays more actively
4. power forward: plays offensively often with his back to the basket; on defense, plays under the basket (in a
zone defense) or against the opposing power forward (in man-to-man defense)
5. center: uses size to score (on offense), to protect the basket closely (on defense), or to rebound.
REFEREES:




Foul   Timeout      Charging   Traveling   Double dribble
The referees call violations when the rules of motion (pivot, foot, dribbling, travelin) or the time limits (3
seconds, 5 seconds, 8 seconds, or 24 seconds) are broken. The opposing team is then given possession of the
ball.
FREE THROWS:
•   BASKETBALL:
•   How many quarters are in a basketball game?
•   Four
•
•   How long is a period in FIBA basketball?
•   20 minutes
•
•   How long is a period in NBA basketball?
•   24 minutes
•
•   Which are the names of the basketball players?
•   Playmaker or point guard, small forward, shooting guard, Power forward, center.
•
•   1. An illegal dribble in basketball (the player uses both hands to dribble or the player starts to dribble a second time after
    coming to a stop)
    A. Alley oop B. Double dribble C. Goal tending D. Free throw
•   2. A shot that missed the rim, net and backboard
    A. Dribble B. Travelling C. Alley oop D. Airball
•   3. A violation by a player with the ball who moves both feet without dribbling
    A. Free throw B. Travelling C. Jump ball D. Alley oop
•   4. Controlling the basketball by bouncing it with either hand
    A. Rebound B. Lay-up C. Dribble D. Airball
•   5. An official tosses the ball up between two players who jump in an effort to tap it to a teammate
    A. Jump ball B. Travelling C. Free throw D. Double dribble
•   6. Touching the ball when a shot is descending towards the basket or is directly above the basket
    A. Travelling B. Lay-up C. Rebound D. Goal tending
•   7. The act of securing possession of the rebounding basketball after a missed shot
    A. Rebound B. Alley oop C. Jump ball D. Travelling
•   8. An unhindered basketball shot from the foul line; given to penalize the other team for committing a foul
    A. Free throw B. Double dribble C. Airball D. Alley oop
•   9. A basketball shot made with one hand from a position under or beside the basket (and usually banked off the backboard)
    A. Airball B. Lay-up C. Dribble D. Alley oop
•   10. A play in which one player throws the ball into the vicinity of the rim and a jumping team-mate catches it and scores a
    basket in one motion
    A. Travelling B. Double dribble C. Alley oop D. Lay-up
Basket 1ºEso

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Basket 1ºEso

  • 1. BASKETBALL 1st ESO IES SOTOMAYOR Amelia Díaz de Lope-Díaz
  • 2. BASKETBALL: Basic Vocabulary • Campo de juego o cancha: COURT Línea de triple: 3 POINT LINE • Canasta: GEAR Fuera de banda: OUT OF BOUND • Aro: HOOP, RIM Tiros libres: FREE-THROWS • Tablero: BACKBOARD Línea de medio campo: MID-COURT LINE Línea de fondo: END LINE • Pasos: TRAVELLING Línea de banda: SIDE LINE • Dobles: DOUBLE DRIBBLE Bote: DRIBBLING, DRIBBLE • Zona: KEY Mate: DUNK • Campo atrás: • Falta personal: FOUL, VIOLATION • Pie: FOOT • Marcador: SCOREBOARD • Salto inicial: OPENING JUMP BALL • Botar: TO DRIBBLE • Pase: PASS • Lanzamiento: SHOT • Entrada: LAY UP • Rebote: REBOUND • Lucha: JUMP BALL • Compañeros de equipos: TEAMMATES • Árbitro: REFEREES, OFICIALS.
  • 3. Invented in 1891 by a Canadian , James A.. Naismith, at what is now Springfield College in Massachusetts, the game was exported to Europe in 1893 where it has been played ever since. In 1936, one year after the First European championship was organized by the International Basketball Federation (FIBA), the sport made its Olympic debut at the Belin Games. However, basketball became truly popular in Europe only after the Second World War, due to the presence of American troops. Women´s basketball became an Olympic sport in 1976. At Barcelona Games, the overwhelming dominance of the American men´s team –nicknamed “The Dream Team”- made NBA basketball popular around the world.
  • 4. THE COURT Measures
  • 10. The evolution of basketball gear
  • 11. Scoreboard •Time remaining •Team´s score •24-second clock •Fouls. Total number of fouls committed by each team
  • 12. 24 second clock Placed above each basket, it allows players to see how much time they have left before attempting to score.
  • 13.
  • 14.
  • 15. HOW A GAME IS PLAYED Two teams of 5 players each try to score points by tossing the ball into the opposing team´s basket. They may use only their hands to control the ball, and are not allowed to run while holding it. A field goal counts for 2 points, or 3 points if it is thrown from outside the 3-point line. A free throw is worth 1 point. The team with possession of the ball must launch an attack within the following time limits: •After taking possession of the ball, they have 8 seconds to move the ball forwardl across the mid-court line, and 24 seconds to take a shot at the basket; •A player who is hemmed in by an opponent must move the ball by dribbling, throwing, or passing it within 5 seconds.
  • 16. Equipment The ball is made from 8 pieces of leather stitched together and filled with air. Uniform: Each team wears a light-colred uniform for home games. Player number: NBA players pick their own numbers; in FIBA games, they must be between 4 an 15. Shoes: They must provide solid ankle support, as sprained ankles are the most common injury.
  • 17. Opening Jump Ball A basketball game begins with the referee tossing the ball straight up into the air between the opposing centers, who try to tap it toward a teammate. They are allowed to push or hit the ball, but not to grasp it.
  • 18. PASSES: To catch opponents off guard, ant to reduce the chances of an interception, most passes are short and direct, and almost always made without looking at the receiver. Chest pass: this pass is used when there is nothing between the thrower and receiver. The ball is gripped in front of the chest with both hands and thrust forward by the arms and a flick of the wrists.
  • 19. Bounce pass: Used to get an opposing player who creates a screen between the thrower and the receiver, since the area over which he has the least control is the area close to the floor.
  • 20. Baseball pass: This often gives a hard-pressed player a better angle for a pass. The player’s free hand follows and protects the ball during the windup.
  • 21. MOVING ON THE COURT Players are allowed to run anywhere on the court, but are not allowed to run while holding the ball. Pivoting and dribbling are two techniques used to move around without passing. MOVIMIENTO EN LA CANCHA Los jugadores pueden recorrer cualquier parte de la cancha pero no pueden avanzar corriendo cuando están en posesión del balón. Pivotar y botar son las dos técnicas utilizadas para moverse con balón sin ejecutar un pase. DRIBBLING The player with the ball can move freely while bouncing the ball on the floor. The hand doesn’t strike the ball, but taps it with flicks of the wrist. A dribbling player doesn´t watch the ball, but signals his teammates and keeps an eye on opponents. Stopping and restarting a dribble is against the rules. EL BOTE El jugador que tiene la posesión puede moverse libremente por la cancha siempre que lleve el balón botando, un movimiento que se ejecuta con suaves golpes de muñeca. El jugador no mira el balón mientras bota porque debe realizar indicaciones a sus compañeros y vigila a sus adversarios. Una vez que se para y coge el balón, el reglamento prohíbe que se vuelva a botarlo.
  • 22. LOW DRIBBLE: The low dribble is used against a looming opponent, or when trying to penetrate the opposing team´s defense. The ball is bounced knee-high, and shielded by the player´s free hand and body.
  • 23. HIGH DRIBBLE: A high dribble is usually used during a counter-offesive. A playerin the clear can move faster while bouncing the ball at waist or shoulder height.
  • 24. SHOTS: The ultimate purpose of every move in the game is to get a player into a good scoring position. The accuracy of a shot at the basket depends on balance and speed of execution. Jumping and throwing are two separate movements that must be properly coordinated. LANZAMIENTOS: El último propósito de cada movimiento en el juego es conseguir que un jugador obtenga una buena posición para ensayar el lanzamiento. La precisión del tiro a canasta depende de factores como equilibrio y la velocidad de ejecución. El salto y el lanzamiento son dos movimientos que requieren una adecuada coordinación.
  • 25. JUMP SHOT: This is the most common shot, because of the tremendous opportunities it provides –particulally for 3-point shots. One hand is used to hold the ball in place, and the other to shoot it toward the basket. The ball is release at the top of the jump.
  • 26. LAY-UP: After charging past opponents, the player jumps close to the basket and lays the ball in. The player´s wrist remains stiff while the hand pushes the ball in from underneath.
  • 27. DUNK: The player dunks ro jams the ball into the basket with one or both hands, thus preventing any opponent from stopping it. This is the most spectacular shot.
  • 28. REBOTES OFENSIVOS Y DEFENSIVOS
  • 29. OUT OF BOUNDS: A ball that touches or goes outside the court boundaries is considered out of bounds. It is put back into play by the team that did not have possession of the ball when it went out of bounds. Once the referee blows the whistle, the player with the ball has 5 sec to put it back into play.
  • 30. PLAYER POSITIONS 1. point guard: usually the fastest player on the team, organizes the team's offense by controlling the ball and making sure that it gets to the right player at the right time 2. shooting guard: creates a high volume of shots on offense; guards the opponent's best perimeter player on defense 3. small forward: often primarily responsible for scoring points via cuts to the basket and dribble penetration; on defense seeks rebounds and steals, but sometimes plays more actively 4. power forward: plays offensively often with his back to the basket; on defense, plays under the basket (in a zone defense) or against the opposing power forward (in man-to-man defense) 5. center: uses size to score (on offense), to protect the basket closely (on defense), or to rebound.
  • 31. REFEREES: Foul Timeout Charging Traveling Double dribble
  • 32. The referees call violations when the rules of motion (pivot, foot, dribbling, travelin) or the time limits (3 seconds, 5 seconds, 8 seconds, or 24 seconds) are broken. The opposing team is then given possession of the ball.
  • 34.
  • 35. BASKETBALL: • How many quarters are in a basketball game? • Four • • How long is a period in FIBA basketball? • 20 minutes • • How long is a period in NBA basketball? • 24 minutes • • Which are the names of the basketball players? • Playmaker or point guard, small forward, shooting guard, Power forward, center. •
  • 36. 1. An illegal dribble in basketball (the player uses both hands to dribble or the player starts to dribble a second time after coming to a stop) A. Alley oop B. Double dribble C. Goal tending D. Free throw • 2. A shot that missed the rim, net and backboard A. Dribble B. Travelling C. Alley oop D. Airball • 3. A violation by a player with the ball who moves both feet without dribbling A. Free throw B. Travelling C. Jump ball D. Alley oop • 4. Controlling the basketball by bouncing it with either hand A. Rebound B. Lay-up C. Dribble D. Airball • 5. An official tosses the ball up between two players who jump in an effort to tap it to a teammate A. Jump ball B. Travelling C. Free throw D. Double dribble • 6. Touching the ball when a shot is descending towards the basket or is directly above the basket A. Travelling B. Lay-up C. Rebound D. Goal tending • 7. The act of securing possession of the rebounding basketball after a missed shot A. Rebound B. Alley oop C. Jump ball D. Travelling • 8. An unhindered basketball shot from the foul line; given to penalize the other team for committing a foul A. Free throw B. Double dribble C. Airball D. Alley oop • 9. A basketball shot made with one hand from a position under or beside the basket (and usually banked off the backboard) A. Airball B. Lay-up C. Dribble D. Alley oop • 10. A play in which one player throws the ball into the vicinity of the rim and a jumping team-mate catches it and scores a basket in one motion A. Travelling B. Double dribble C. Alley oop D. Lay-up