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Multiplatform Module
    58213 Research and Practice
About me

Background

Crime Plays

anna@dogmoneyworld.com
About you
Intros

- Name

- Why you are doing communications

- What you want to achieve

- Are you working on anything or have any ideas
you plan to work on
Outline
- Wk 1 Overview

- Wk 2 UX and Design

- Wk 3 Project Management and Documentation

- Wk 4 Pitch Practice

- Wk 5 Assessment Presentation
A quick note
The assessment will be getting in groups of 2-3

- a proposal document

- a proof of concept

- a live pitch of the project
What is multiplatform?
- Transmedia - a buzzed out word

- Telling stories across multiple platforms

- Consider how can I tell my story most effectively,
then employ those platforms
What is multiplatform?

Storytelling across multiple forms of media with each element making distinctive contributions to a viewer/user/player's understanding of the story world.
—Henry Jenkins, 2006
Bring it back to the story

- Storytelling is how we understand our world

- It is a very exciting and privileged position

- Tell a story in everything you do
Bring it back to the story

We are lonesome animals. We spend all of our life
trying to be less lonesome. One of our ancient
methods is to tell a story begging the listener to
say-and to feel- ‘Yes, that is the way it is, or at least
that is the way I feel it.’ You’re not as alone as you
thought.

—John Steinbeck
Why?

- Stories can get lost

- Lost in the real world. Project management,
practicalities, budgets, client demands

- Transmedia is NOT Marketing

- Storytelling is one of the best ways to put ideas
out into the world.
Transmedia is NOT
    marketing
   Sterling’s Gold - boring quotes from the TV
   series, not new memoirs.

   You don’t want to risk disappointing the
   community of fans.

   “If Roger Sterling’s book sucks”, this
   damages the whole property.

   Book not consistent with Mad Men series
Although...
Marketing may be used as transmedia, to enrich
the story world.

Transmedia techniques are used for brands, with
varying degrees of success.

The key to this success is authenticity of the story
to the brand.

Sterlings quotes = not authentic to Mad Men
iPhone App to test your drink stirring skills.
Personalisation
User is co-creator of
        narrative
Transmedia is not just how we consume content -
it’s how we create the story of our lives.
User is co-creator of
         narrative

Increasingly, I realized that I could not merely tell
his story. Rather, I would have to tell my story
about him.

—Ronald Steel
Non-linear and
multidimensional
Everyone is a storyteller

Because storytelling, and visual storytelling, was
put in the hands of everybody, and we have all now
become storytellers.

—Levar Burton
Everyone is a storyteller

- Many digital platforms means democratisation of
storytelling

- Anyone can tell a story, on any different platform

- Storytelling is not restricted to the privileged few
Everyone is a storyteller

The Internet is allowing us to get back to what's
really more natural, which is that storytelling is a
shared thing. It's our natural way to be communal.

—Joseph Gordon-Levitt
Player generated
accounts. Characters
living and breathing.

No cost to AMC. BUT -
how true to character
are they?
The platforms
         Twitter            Song    Comments
 Youtube     Spotify Podcast               CD      Film

           Tablets         Radio    Album        DVD
 Facebook            iPad
            Website Forums         News           Books
Tumblr                                 eBook
          Blog      AR        Zine               Flyer
               Virtual Worlds         Merchandise
Facebook Games                         Magazine
                   Console Games
   Mobile Game                                      TV
                   PC Games                Article
Why use different
         platforms?
- Can offer an individualised experience -
information about the audience to tailor the story to
them

- Personal devices

- Interactivity

- 2 way conversation
But don’t go crazy


- Consider the story first - and then choose the
platforms which are most useful to tell it across

- Don’t feel like you need to include every platform
Know your tools
    Web             Mobile               Tablets    Games        Social        Virtual “Legacy”
- Podcast         - Mobile          - Games        - PC Games   - Twitter     - 2nd Life   - Film
- Website         Apps              - Apps         - Console    - Facebook    - Comments   - Story
- Blog            - Mobile          - Media for    - Facebook   - Facebook    - Forums     - Article
- Tumblr          Games             consuming      Games        Games         - AR         - Song
- News            - AR              on Tablets                  - Comments                 - Zine
- Spotify         - Mobisodes       - 2nd Screen                - Forums                   - Album
                                                                -                          - Magazine
                                                                Educational                - TV
                                                                platforms                  - Radio
                                                                - Tumblr                   - Books
                                                                - News                     - DVD
                                                                                           - CD
                                                                                           - Merch



*Only a few of the platforms available
Platform map

- Consider what platforms you can tell your story
from

- Map out which are going to be most relevant

- Consider how you tell the story differently on each
device
Interactivity and control

- Remote control               Passive influences on
Our most passive interactivity content:                         - Selection of next step
                               Device; Day and Time; Location
Fast forward, pause and                                         (anonymous)
rewind (linear control)                                         - Chose your own adventure
                                                                - Selection of Point of View
                                                                (POV)
                                                                - Ability to influence story
                                                                line/create characters
                                                                - Inclusion of ‘self’ and our
                                                                world as part of the storyline
                                                                - Full participation of ourselves
                                                                as ‘stars’ of the show
Interactivity and control

- Selection of next step (anonymous)
- Chose your own adventure
- Selection of Point of View (POV)
- Ability to influence story line/create characters
- Inclusion of ‘self’ and our world as part of the storyline
- Full participation of ourselves as ‘stars’ of the show
Crime Plays

- Crime Plays is a locative social mobile game,
which puts a crime-based story world in the palm of
your hand

- Achieved early stage funding of $180,000 through
NSW Government’s Interactive Media Fund

- In production since April 2012
PROTOTYPE ARTWORK ONLY
PROTOTYPE ARTWORK ONLY
PROTOTYPE ARTWORK ONLY
PROTOTYPE ARTWORK ONLY
PROTOTYPE ARTWORK ONLY
PROTOTYPE ARTWORK ONLY
Fictional/
                           story
                         websites
           Live /
                                      Twitter crime
        experiential
                                          feed
         elements




Online and             CRIME PLAYS
 in-game               SMART-PHONE                Facebook
webisodes                  APP



                                           Brand
           User
                                       relationships
         generated
                                       and location
           play
                                         leverage
                        Online hub
Market Opportunity AU
•     8.8 million smartphone users in Australia, projections
     to reach 12.2 million by end of 2013.
•     1.65 million within the target market of 18-29.
•     65% of that audience are active gamers.
•     That’s 1.2 million within our target market
     domestically




1. http://blog.marginmedia.com.au/Our-Blog/bid/81865/Smartphone-Use-in-Australia-The-Advantage-for-
Marketers
2. http://www.slideshare.net/dynamicclarity/global-australian-smartphone-and-apple-ios-statistics-in-june-2011
3. http://www.screenaustralia.gov.au/documents/SA_publications/Rpt_AudiencePack.pdf
Customers and Revenue
•      The Crime Plays target audience is males, 18-34.

•      Crime Plays will be freemium1. In-app purchases will
      make up the bulk of the revenue, with players able to
      buy weapons, armour and items to help them progress
      through the game.
•     The story arc is delivered over a 12 episodes per
      season, which will take approx. 8-12 weeks to
      complete

•      Sponsorship


1. 50% of 25 top-grossing games are free, with 50% of revenue from the top grossing apps coming from in-app
purchases. http://networkedblogs.com/l723B
Team



Anna Bay   James Boyce         Claire Evans
CEO        Creative Director   CMO
Team



   Chris Lawson   Melody Wang
   Technical      iOS Developer
   Director
Where we are going
•   In December 2012 soft-launch a beta Chapter 1
•   In January 2013 we’ll raise Series A funding
•    In April 2013 we’ll launch the remaining Season 1
    content and market the game heavily worldwide
Crime Plays
•    Crime Plays is a disruptive mobile solution which
    creates an immersive, game world.

•    Uses your location to fully customise your
    experience and create truly immersive game play.

•    Crime Plays will introduce mobile players to story-
    driven gameplay in an immersive way, engaging the
    players emotions, senses and morals.
Storyworlds
My Place
http://www.abc.net.au/abc3/myplace/credits.htm


                                 TV Series




Book

                          Online World
Mischief and adventure abound in My
Place, the story of 13 children, all with a
talent for some kind of trouble. They live
in the one place, over 120 years, 1888 to
2008. Each hiding up the very same fig
tree, each with a story to tell.
Pottermore
http://www.youtube.com/watch?v=hnwLUGJlH5Q




                   Text
Keep it easy


Barriers to entry

Don’t spoil the magic
Reality
Jamie Oliver
Consider your goals

What are you trying to achieve

How can you tell that story in the best way?

Can you get the audience involved?
Thanks!

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Wk1 Overview

  • 1. Multiplatform Module 58213 Research and Practice
  • 3. About you Intros - Name - Why you are doing communications - What you want to achieve - Are you working on anything or have any ideas you plan to work on
  • 4. Outline - Wk 1 Overview - Wk 2 UX and Design - Wk 3 Project Management and Documentation - Wk 4 Pitch Practice - Wk 5 Assessment Presentation
  • 5. A quick note The assessment will be getting in groups of 2-3 - a proposal document - a proof of concept - a live pitch of the project
  • 6. What is multiplatform? - Transmedia - a buzzed out word - Telling stories across multiple platforms - Consider how can I tell my story most effectively, then employ those platforms
  • 7. What is multiplatform? Storytelling across multiple forms of media with each element making distinctive contributions to a viewer/user/player's understanding of the story world. —Henry Jenkins, 2006
  • 8. Bring it back to the story - Storytelling is how we understand our world - It is a very exciting and privileged position - Tell a story in everything you do
  • 9. Bring it back to the story We are lonesome animals. We spend all of our life trying to be less lonesome. One of our ancient methods is to tell a story begging the listener to say-and to feel- ‘Yes, that is the way it is, or at least that is the way I feel it.’ You’re not as alone as you thought. —John Steinbeck
  • 10. Why? - Stories can get lost - Lost in the real world. Project management, practicalities, budgets, client demands - Transmedia is NOT Marketing - Storytelling is one of the best ways to put ideas out into the world.
  • 11. Transmedia is NOT marketing Sterling’s Gold - boring quotes from the TV series, not new memoirs. You don’t want to risk disappointing the community of fans. “If Roger Sterling’s book sucks”, this damages the whole property. Book not consistent with Mad Men series
  • 12. Although... Marketing may be used as transmedia, to enrich the story world. Transmedia techniques are used for brands, with varying degrees of success. The key to this success is authenticity of the story to the brand. Sterlings quotes = not authentic to Mad Men
  • 13. iPhone App to test your drink stirring skills.
  • 15.
  • 16.
  • 17.
  • 18.
  • 19. User is co-creator of narrative Transmedia is not just how we consume content - it’s how we create the story of our lives.
  • 20. User is co-creator of narrative Increasingly, I realized that I could not merely tell his story. Rather, I would have to tell my story about him. —Ronald Steel
  • 22.
  • 23.
  • 24. Everyone is a storyteller Because storytelling, and visual storytelling, was put in the hands of everybody, and we have all now become storytellers. —Levar Burton
  • 25. Everyone is a storyteller - Many digital platforms means democratisation of storytelling - Anyone can tell a story, on any different platform - Storytelling is not restricted to the privileged few
  • 26. Everyone is a storyteller The Internet is allowing us to get back to what's really more natural, which is that storytelling is a shared thing. It's our natural way to be communal. —Joseph Gordon-Levitt
  • 27. Player generated accounts. Characters living and breathing. No cost to AMC. BUT - how true to character are they?
  • 28. The platforms Twitter Song Comments Youtube Spotify Podcast CD Film Tablets Radio Album DVD Facebook iPad Website Forums News Books Tumblr eBook Blog AR Zine Flyer Virtual Worlds Merchandise Facebook Games Magazine Console Games Mobile Game TV PC Games Article
  • 29. Why use different platforms? - Can offer an individualised experience - information about the audience to tailor the story to them - Personal devices - Interactivity - 2 way conversation
  • 30. But don’t go crazy - Consider the story first - and then choose the platforms which are most useful to tell it across - Don’t feel like you need to include every platform
  • 31. Know your tools Web Mobile Tablets Games Social Virtual “Legacy” - Podcast - Mobile - Games - PC Games - Twitter - 2nd Life - Film - Website Apps - Apps - Console - Facebook - Comments - Story - Blog - Mobile - Media for - Facebook - Facebook - Forums - Article - Tumblr Games consuming Games Games - AR - Song - News - AR on Tablets - Comments - Zine - Spotify - Mobisodes - 2nd Screen - Forums - Album - - Magazine Educational - TV platforms - Radio - Tumblr - Books - News - DVD - CD - Merch *Only a few of the platforms available
  • 32. Platform map - Consider what platforms you can tell your story from - Map out which are going to be most relevant - Consider how you tell the story differently on each device
  • 33. Interactivity and control - Remote control Passive influences on Our most passive interactivity content: - Selection of next step Device; Day and Time; Location Fast forward, pause and (anonymous) rewind (linear control) - Chose your own adventure - Selection of Point of View (POV) - Ability to influence story line/create characters - Inclusion of ‘self’ and our world as part of the storyline - Full participation of ourselves as ‘stars’ of the show
  • 34. Interactivity and control - Selection of next step (anonymous) - Chose your own adventure - Selection of Point of View (POV) - Ability to influence story line/create characters - Inclusion of ‘self’ and our world as part of the storyline - Full participation of ourselves as ‘stars’ of the show
  • 35. Crime Plays - Crime Plays is a locative social mobile game, which puts a crime-based story world in the palm of your hand - Achieved early stage funding of $180,000 through NSW Government’s Interactive Media Fund - In production since April 2012
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  • 45. Fictional/ story websites Live / Twitter crime experiential feed elements Online and CRIME PLAYS in-game SMART-PHONE Facebook webisodes APP Brand User relationships generated and location play leverage Online hub
  • 46. Market Opportunity AU • 8.8 million smartphone users in Australia, projections to reach 12.2 million by end of 2013. • 1.65 million within the target market of 18-29. • 65% of that audience are active gamers. • That’s 1.2 million within our target market domestically 1. http://blog.marginmedia.com.au/Our-Blog/bid/81865/Smartphone-Use-in-Australia-The-Advantage-for- Marketers 2. http://www.slideshare.net/dynamicclarity/global-australian-smartphone-and-apple-ios-statistics-in-june-2011 3. http://www.screenaustralia.gov.au/documents/SA_publications/Rpt_AudiencePack.pdf
  • 47. Customers and Revenue • The Crime Plays target audience is males, 18-34. • Crime Plays will be freemium1. In-app purchases will make up the bulk of the revenue, with players able to buy weapons, armour and items to help them progress through the game. • The story arc is delivered over a 12 episodes per season, which will take approx. 8-12 weeks to complete • Sponsorship 1. 50% of 25 top-grossing games are free, with 50% of revenue from the top grossing apps coming from in-app purchases. http://networkedblogs.com/l723B
  • 48. Team Anna Bay James Boyce Claire Evans CEO Creative Director CMO
  • 49. Team Chris Lawson Melody Wang Technical iOS Developer Director
  • 50. Where we are going • In December 2012 soft-launch a beta Chapter 1 • In January 2013 we’ll raise Series A funding • In April 2013 we’ll launch the remaining Season 1 content and market the game heavily worldwide
  • 51. Crime Plays • Crime Plays is a disruptive mobile solution which creates an immersive, game world. • Uses your location to fully customise your experience and create truly immersive game play. • Crime Plays will introduce mobile players to story- driven gameplay in an immersive way, engaging the players emotions, senses and morals.
  • 54. Mischief and adventure abound in My Place, the story of 13 children, all with a talent for some kind of trouble. They live in the one place, over 120 years, 1888 to 2008. Each hiding up the very same fig tree, each with a story to tell.
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  • 67. Keep it easy Barriers to entry Don’t spoil the magic
  • 70. Consider your goals What are you trying to achieve How can you tell that story in the best way? Can you get the audience involved?