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The role of new media in the everyday contructing of personal identity
1. The Role of New Media in the
Everyday Constructing of
Personal Identity
Роль ОВЫХ ИА в
пов ед ев о ко т у ова
л ч о де т ч о т
Ш ок о лек д о
Anna Shirokanova, PhD
shirokanova@bsu.by
XVI April Conference, April 8, 2015
Q: Media and Communications
2. The Problem
• New Media are
pervasive;
• Relying on them, we
have made them part of
the mechanism of
identity formation;
• We produce and
consume the mobile,
nomadic self with new
media
• о е ед
по е е т ;
• ол ,
п е т л т
е
о о
де т о т ;
• п о од
пот е л е
о л ое,
о д е кое «Я»
3. Research Question
• Which new media and
in which ways do inform
personal identity in
everyday life?
• К к е о е ед
к к по о
о де т у т
л у де т о т
по ед е о т ?
4. Personal Identity
• Our self-image used for
self-description;
• Result of exchange with
significant Others;
• Our image of the Self is
re-active to the Other’s
actions.
• Л. . – о е ,
пол уе дл
ооп ;
• Это е ул т т о е о
о
Д у ;
• о е
е кт е по
от о е к
де т Д у о о.
5. New Media in Everyday Life
• fro a y to a y ;
• The space of flows
(Castells);
• The simultaneous time
(Urry);
• o -demand media
consumption culture;
• Digital migrants and
aboriginals alike.
• «От о – о »
• о т т о потоко
(К тел );
• Од о е е ое
е У );
• Кул ту пот е ле
«по т е о »;
• т о ут о о
о е , т
6. Types of New* (social) Media
• Collaboration
• Blogs
• Content communities
• Social networking sites
• Virtual game worlds
• Virtual social worlds
• от уд е т о
• ло
• оо е т ко те т
• т о ете
• ту л е о е
• ту л е
о л е
Kaplan & Haenlein 2012
PRESENCE
7. Blogs vs. Virtual Game Worlds
• Blogs:
• Drawing an imagined
portrait of oneself;
• Recurring symptom of
self-neurotization (no
Other is necessarily
present)
• ло :
• оо е
по т ет е ке;
• пто
е от ет
Д у о о .
Mikheeva 2002
* , , ,…
8. Blogs vs. Virtual Game Worlds
• Virtual game worlds:
• Spontaneous
communication with the
Other;
• Role distance (Goffman)
• Discovering the Self :)
• ту л е о е
:
• по т
ко у к
Д у ;
• оле д т
о ;
• И ледо е «Я»
9. Prospectives
• Post-social cyborgs (no
thriller: cf. the
photographic
e ory ;
• Growing role of digital
objects in identity
construction (Crosbie
paradox);
• More individuals
seeking control over
their identities
• о т о л е к о
е п л е : п .,
« ото е к
п т »;
• ту ол о
о екто
ко т у о
де т о т *К о ;
• о к ко т ол д
о т е о
де т о т
Knorr-Cetina 1999; Crosbie 1998
10. Prospectives
• Self as an image for
consumption;
• Growing life expectancy->
longer youth -> constant
self-re-construction;
• Audiences more active
and creative in using and
adapting media to their
needs;
• Neurotized search for the
Other.
• «Я» к к о дл
пот е ле ;
• тет п одол тел о т
-> дл о т ->
по то «пе е о к
л о о»;
• уд то олее кт о
к е т о пол у т
п по л т ед
под о ел ;
• е от е к по к
Д у о о.
11. 10 sec for self-promotion:
a collaborative reference book on
New Media research (in press, 2015)