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The Next Big Thing




Saturday, May 19, 12
My Profile

                       • Making games professionally since 1989
                       • Worked in hardcore, casual, social, mobile
                       • Shipped hundreds of games
                       • Passion for Eastern European devs
                       • Co-Founder “Gemini Hive Inc.”

Saturday, May 19, 12
Thank You Nekki!




                            Video, images and logos (c) Nekki, 2012




Saturday, May 19, 12
Bullet Points
    •      Games are no longer the most used apps!

    •      1,000,000 New Smartphone installs daily, Android is CRUSHING

    •      “Gold rush” to mobile

    •      Free 2 Play might be winning the monetization race

    •      Platform agnosticism is becoming a religion

    •      Big companies spending Big $ to solve the “Discovery Problem”

    •      New ideas, use cases, tech keeps coming


Saturday, May 19, 12
Battle for “time spent”
                 Another category of apps gives us a run for our money




Saturday, May 19, 12
Mobile Social Networking!




Saturday, May 19, 12
Tough Competition
                       • 5 Major players - 2,000,000,000 people
                       • FB/Instagram - $1,000,000,000 is alot of green
                       • FB IPO - $16,000,000,000 is a TON of green
                       • GREE, Mixi, DeNA, Tencent blanket Asia with
                         nearly 600,000,000 users and all these co’s are
                         tight with the carriers


Saturday, May 19, 12
The “Silver Lining”

                       • Total minutes are up (77 vs 68)
                       • SN’s are strong enablers for game features
                       • SN introduce and habituate device features
                       • Natural partnerships / overlap
                       • Money to burn

Saturday, May 19, 12
The Smartphone
                       Revolution is upon us
                  Unless you’ve been asleep for 2 years, this shouldn’t be
                                    a surprise to you




Saturday, May 19, 12
“Smart Device”
                               Growth
                       • 100,000,000+ US smartphone gamers
                       • 10 BILLION by 2020




Saturday, May 19, 12
It’s global
                                • Growth in every
                                     major market
                                • Half of predicted
                                     consumption growth
                                     is in Asia
                                • Freemium helps
                                     confront piracy
                                     problems


Saturday, May 19, 12
IoS vs. Android
         •       2x growth in 2012
         •       Ipad still dominates
                 tablets market


                                        •   Pro - 5x growth in 2012
                                        •   Con - Fragmentation
                                        •   Is Galaxy Note a phone
                                            or a tablet?




Saturday, May 19, 12
Rise of Android




                       850,000!!
                          (device activations per day)
Saturday, May 19, 12
Android Fragmentation 1




                       Source: http://mashable.com/2012/05/16/android-fragmentation-graphic/




Saturday, May 19, 12
Android Fragmentation 2




                       Source: http://mashable.com/2012/05/16/android-fragmentation-graphic/




Saturday, May 19, 12
?
Saturday, May 19, 12
HTC Titan -- $0.01




                       Never count MS out.
                       They do s*** like this.

Saturday, May 19, 12
Devs rush to mobile
                           Like crazed lemmings...
                                                     (but maybe
                                                     you’re this guy?)




Saturday, May 19, 12
Big social companies
                        moving to Mobile




        Zynga, wooga, 6waves, King.com, Crowdstar, Disney...
Saturday, May 19, 12
[Browser] Social Maturity

            • Maturity = harder to
                   succeed from standing
                   start
            • Fighting over scraps
            • Park research suggests
                   “exit or sell” in Social



Saturday, May 19, 12
We   ‘Midcore’




Saturday, May 19, 12
Bottom line...

               If you are considering a switch to mobile, you
               are not alone, and you game better be...




Saturday, May 19, 12
Free-2-Play...yay or nay?
                         Some wise-ass subtitle




Saturday, May 19, 12
Free 2 Play Economics
                       • % of Mau paying - 3.5%-10% conversion
                       • ARPDAU = $.04 - $.05
                       • $8 - $15/mo ARPPU
                       • In game purchases are ~55% of total game
                         revenue
                       • 90% of games spending is F2P today
Saturday, May 19, 12
Free 2 Play Lifecycle 1




Saturday, May 19, 12
Free 2 Play Lifecycle 2




Saturday, May 19, 12
F2P Realities
                       • F2P is expensive, time consuming, and hard
                       • It requires constant and ongoing attention
                       • There is a steep learning curve
                       • Experience with service-based F2P games
                         (such as online-social) is a major advantage
                       • When it works, it works really, really well
Saturday, May 19, 12
Platform Schmatform
                           Who cares, just let me play!




Saturday, May 19, 12
Platform Agnosticism
                       • 50%+ consumers play mobile games to
                         extend/continue their gameplay experience
                         from other platforms (newzoo)
                       • Players & Designers thinking less about
                         platform and more about unified UEX
                       • Middleware providing roads to both
                         technical and marketing access to many
                         platforms


Saturday, May 19, 12
Dude, where’s my app?
                            Distribution & Discover




Saturday, May 19, 12
Appstore Evolution
                       • Google Android Marketplace and
                         renames it “Google Play”
                       • Facebook Launches Appstore
                       • Zynga appstore?



Saturday, May 19, 12
Customer Acquisition
                             (It’s complicated)




Saturday, May 19, 12
Download Motivations           Reasons to download mobile game
                                                      Russians rely on friends, Americans go for price (2011)



                       • Americans go by price
                       • Russians rely on friends
                         and download new
                         releases
                       • Know what motivates
                                                                                                                                      Game
                                                                                                                                       Ag




                         your audience when
                         picking your strategy &                       Source: 2011 Newzoo Consumer Research | Newzoo Data Explorer




                         partners                   Newzoo Trend Report | Mobile Games | March 2012




Saturday, May 19, 12
The Bleeding Edge
                          New Tech Game-Changers




Saturday, May 19, 12
mmm....Ice Cream Sandwich

          • Android 4.0 is finally rolling out
          • Impacts phones more than tablets
          • It’s a much better user experience
          • Fixes some annoying technical issues
          • Double-edged fragmentation grenade

Saturday, May 19, 12
• Feature limited
       • Browser performance concerns
       • Not useful on Android < 4.0
       • But - wow - when it works...it’s really cool
       • Possible game-changer for certain types of games


Saturday, May 19, 12
Connected Screens




Saturday, May 19, 12
Thank You
         David Nixon, david@geminihive.com


                                             Don’t forget to play
                                             Vector for Online &
                                             Mobile!




Saturday, May 19, 12
Payor Demographic Notes
                       Mobile game payors could be women or men
                       (slightly more likely to be men) and 10 - 35 y/o




                        Asian players are 2x more likely to pay!

Saturday, May 19, 12
Design Challenges
                       Today’s mobile devices are feature-rich




Saturday, May 19, 12
Anatomy of a
                       Smartphone




Saturday, May 19, 12
Design

                       • Multitouch
                       • Spotty internet connection
                       • Location services
                       • To tilt or not to tilt
                       • Cameras

Saturday, May 19, 12

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Mobile games: The Next Big Thing (by David Nixon).

  • 1. The Next Big Thing Saturday, May 19, 12
  • 2. My Profile • Making games professionally since 1989 • Worked in hardcore, casual, social, mobile • Shipped hundreds of games • Passion for Eastern European devs • Co-Founder “Gemini Hive Inc.” Saturday, May 19, 12
  • 3. Thank You Nekki! Video, images and logos (c) Nekki, 2012 Saturday, May 19, 12
  • 4. Bullet Points • Games are no longer the most used apps! • 1,000,000 New Smartphone installs daily, Android is CRUSHING • “Gold rush” to mobile • Free 2 Play might be winning the monetization race • Platform agnosticism is becoming a religion • Big companies spending Big $ to solve the “Discovery Problem” • New ideas, use cases, tech keeps coming Saturday, May 19, 12
  • 5. Battle for “time spent” Another category of apps gives us a run for our money Saturday, May 19, 12
  • 7. Tough Competition • 5 Major players - 2,000,000,000 people • FB/Instagram - $1,000,000,000 is alot of green • FB IPO - $16,000,000,000 is a TON of green • GREE, Mixi, DeNA, Tencent blanket Asia with nearly 600,000,000 users and all these co’s are tight with the carriers Saturday, May 19, 12
  • 8. The “Silver Lining” • Total minutes are up (77 vs 68) • SN’s are strong enablers for game features • SN introduce and habituate device features • Natural partnerships / overlap • Money to burn Saturday, May 19, 12
  • 9. The Smartphone Revolution is upon us Unless you’ve been asleep for 2 years, this shouldn’t be a surprise to you Saturday, May 19, 12
  • 10. “Smart Device” Growth • 100,000,000+ US smartphone gamers • 10 BILLION by 2020 Saturday, May 19, 12
  • 11. It’s global • Growth in every major market • Half of predicted consumption growth is in Asia • Freemium helps confront piracy problems Saturday, May 19, 12
  • 12. IoS vs. Android • 2x growth in 2012 • Ipad still dominates tablets market • Pro - 5x growth in 2012 • Con - Fragmentation • Is Galaxy Note a phone or a tablet? Saturday, May 19, 12
  • 13. Rise of Android 850,000!! (device activations per day) Saturday, May 19, 12
  • 14. Android Fragmentation 1 Source: http://mashable.com/2012/05/16/android-fragmentation-graphic/ Saturday, May 19, 12
  • 15. Android Fragmentation 2 Source: http://mashable.com/2012/05/16/android-fragmentation-graphic/ Saturday, May 19, 12
  • 17. HTC Titan -- $0.01 Never count MS out. They do s*** like this. Saturday, May 19, 12
  • 18. Devs rush to mobile Like crazed lemmings... (but maybe you’re this guy?) Saturday, May 19, 12
  • 19. Big social companies moving to Mobile Zynga, wooga, 6waves, King.com, Crowdstar, Disney... Saturday, May 19, 12
  • 20. [Browser] Social Maturity • Maturity = harder to succeed from standing start • Fighting over scraps • Park research suggests “exit or sell” in Social Saturday, May 19, 12
  • 21. We ‘Midcore’ Saturday, May 19, 12
  • 22. Bottom line... If you are considering a switch to mobile, you are not alone, and you game better be... Saturday, May 19, 12
  • 23. Free-2-Play...yay or nay? Some wise-ass subtitle Saturday, May 19, 12
  • 24. Free 2 Play Economics • % of Mau paying - 3.5%-10% conversion • ARPDAU = $.04 - $.05 • $8 - $15/mo ARPPU • In game purchases are ~55% of total game revenue • 90% of games spending is F2P today Saturday, May 19, 12
  • 25. Free 2 Play Lifecycle 1 Saturday, May 19, 12
  • 26. Free 2 Play Lifecycle 2 Saturday, May 19, 12
  • 27. F2P Realities • F2P is expensive, time consuming, and hard • It requires constant and ongoing attention • There is a steep learning curve • Experience with service-based F2P games (such as online-social) is a major advantage • When it works, it works really, really well Saturday, May 19, 12
  • 28. Platform Schmatform Who cares, just let me play! Saturday, May 19, 12
  • 29. Platform Agnosticism • 50%+ consumers play mobile games to extend/continue their gameplay experience from other platforms (newzoo) • Players & Designers thinking less about platform and more about unified UEX • Middleware providing roads to both technical and marketing access to many platforms Saturday, May 19, 12
  • 30. Dude, where’s my app? Distribution & Discover Saturday, May 19, 12
  • 31. Appstore Evolution • Google Android Marketplace and renames it “Google Play” • Facebook Launches Appstore • Zynga appstore? Saturday, May 19, 12
  • 32. Customer Acquisition (It’s complicated) Saturday, May 19, 12
  • 33. Download Motivations Reasons to download mobile game Russians rely on friends, Americans go for price (2011) • Americans go by price • Russians rely on friends and download new releases • Know what motivates Game Ag your audience when picking your strategy & Source: 2011 Newzoo Consumer Research | Newzoo Data Explorer partners Newzoo Trend Report | Mobile Games | March 2012 Saturday, May 19, 12
  • 34. The Bleeding Edge New Tech Game-Changers Saturday, May 19, 12
  • 35. mmm....Ice Cream Sandwich • Android 4.0 is finally rolling out • Impacts phones more than tablets • It’s a much better user experience • Fixes some annoying technical issues • Double-edged fragmentation grenade Saturday, May 19, 12
  • 36. • Feature limited • Browser performance concerns • Not useful on Android < 4.0 • But - wow - when it works...it’s really cool • Possible game-changer for certain types of games Saturday, May 19, 12
  • 38. Thank You David Nixon, david@geminihive.com Don’t forget to play Vector for Online & Mobile! Saturday, May 19, 12
  • 39. Payor Demographic Notes Mobile game payors could be women or men (slightly more likely to be men) and 10 - 35 y/o Asian players are 2x more likely to pay! Saturday, May 19, 12
  • 40. Design Challenges Today’s mobile devices are feature-rich Saturday, May 19, 12
  • 41. Anatomy of a Smartphone Saturday, May 19, 12
  • 42. Design • Multitouch • Spotty internet connection • Location services • To tilt or not to tilt • Cameras Saturday, May 19, 12