3. INTRODUCTION
Tele immersion is a technology that will be allow users in
different geographic locations to come together and interact
with each other in a simulated holographic environment as if
they are in the same physical room.
Users will feel as if they are actually looking, talking and
meeting with each other face to face in the same place, even
though they may be miles apart physically.
It is an integration of 3D audio and video conferencing.
Each user is surrounded by cameras and audio devices to capture
his or her body movements.
4. Overview of Tele-Immersion
It has three levels:-
1. Capturing Level:- It consists of
a set 3D cameras.
2. Transmission Level:- This receives
the compressed 3D video streams.
Tele-Immersion Architecture
3. Displaying Level:- It displays the 3D video
streams.
5. Requirement of Tele Immersion
3D environment scanning
Audio technologies
Tele-cubicle or CAVE
Powerful networking
CAVE
CAVE:- The CAVE cubed multi-person, room-sized, high-
resolution, 3D video and audio environment.
6. Main FUNCTIONAL Parts of
Tele - Immersion:-
1. Tele-immersion client (TIC):-
It consists of CAVE to allow the participants
to Communicate with one another.
2. Tele-immersion server (TIS):-
The data generated by Tele-immersion
client managed by Tele-immersion
server.
3. Remote data and computational services.:-
It compute the intensive task running on supercomputers .
If data is too much large to visualize, it will compress the data & performs
specific tasks to visualize the data for another participants.
7. How Tele-Immersion Works
Main user
Tele-Immersive
user
There is a sea of cameras & displaying level which provide view
of users and their surroundings.
8. Challenges of 3D Tele-Immersion Data
Transport challenges:- If resolution of camera is high then it required
more bandwidth in Mbps.
Generally minimum the bandwidth required up to
30-50 Mbps.
Rendering challenges:- Rendering is the transformation of geometric
information into images for Display.
Rendering Needs:-
High-Performance Rendering system must generate image frames
Architecture:- at a minimum 20-30 Hz rate.
9. The realization of Tele-Immersion is
Critical today due to:-
Large network bandwidth requirements.
The non-availability of high speed networks.
The streaming or reconstruction of audio & video are critical
to achieving the feel of Telepresence.
10. Application
Interacting with peoples miles away in a simulated environment.
Use in Engineering.
Tele-immersion also finds its application in the field of
education for distance learning.
11. Tele-immersion can be of immense use in medical industry
like surgery-cal training and diagnosis.
Use in offices for Teleconferencing.
12. Conclusion
It is conclude that Tele-Immersion is a fast developing
technology and it is going to benefit the common people. It helps in
many fields, it reduces the travelling time in business other fields .It
is the way for humans, interact with each other . Although it is as
good as "being there", it might be good enough for business
meetings, professional consultations, training sessions, etc.
Tele-Immersion is a technology that is certainly going to bring a
new revolution in the world.