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Memory Management in iOS
COMPILED BY: ASIM RAIS SIDDIQUI
Table of Contents
 Overview
 Reference counting in Objective C
 Taking ownership of an object
 The Four Basic Rules
 ARC
Overview
 You manage memory in iOS4 and below
 iOS5 and above –Automaticc Reference Counting (ARC) available
Reference Counting in Objective‐C
 When an object is created, it has a reference count of 1. The
creator is the owner.
 Every time, a new owner is added, the reference count increases by
1
 Every time, a owner relinquishes control , the reference count
decreases by 1
 When reference count is 0, runtime destroys the object by calling
dealloc() on it.
– You never call dealloc() directly. release does it automatically
Taking ownership of an object
 Create an object
– alloc, new, copy!
 Using “retain”
– Retain the object to ensure it is not deallocated elsewhere
 Strong References
– Object not freed as long as there is a strong reference to it. Use
“retain”
@property (retain) id myProperty; // iOS <= 4.3
@property (strong) id myProperty; // iOS 5+
Relinquishing ownership of an
Object
 Explicitly using release
– Object deallocated as soon as reference count is 0 • Put it in an
autorelease pool.
 System takes care of deallocating unreferenced objects
periodically from autorelease pool at some later time
The Four Basic Rules
 There are only 4 basic rules when it comes to memory management
in Objective-C:
1. If you own it, release it.
2. If you don’t own it, don’t release it.
3. Override dealloc in your classes to release the fields that you own.
4. Never call dealloc directly.
 That’s it. The first two are the most important and we’ll get into the
basics of object ownership next.
How easy is that? I can’t even think
of anything more to write about
this, it’s that simple. But to reiterate:
You own it if you alloc it.
You own it if you copy it.
You own it if you new it. (New is
simply a shortcut for alloc/init).
In the above example, our SomeObject has two fields: things and someOtherThings. You can see in our init method
that we create the objects and assign them to our properties. For things, because we are using [NSMutableArray
arrayWithObjects:], we have to call retain. Remember, we didn’t alloc, copy or new, instead we called a
convenience method that returns an autoreleased object that we must explicitly retain. What is autorelease you
might be asking? I’ll explain in the next part, but for now all you have to remember is the basics of object ownership
described above.
In the [dealloc] method you’ll see that we are releasing the objects we created. Nothing more, nothing less.
Properties
 There is really only two rules:
 If you retain or copy your property, you need to set it to nil in your
dealloc.
 If you initialize the property during init, autorelease it.
The title property we are calling a convenience method on NSString that returns an autoreleased object, so we don’t have to do a
thing. For subtitle, we are allocating a new NSString ourselves, therefore we need to autorelease it. The reason being is that when the
value is assigned to the property, the retain count is incremented by 1, so without the autorelease, that object will maintain a retain
count of 2 (one for the alloc/init and another for the assignment to the property). With a retain count of 2, the object will never be
released and you’ll leak memory.
Autorelease?
 Ok, I totally lied as there is one more complicated aspect to this
whole thing, and that complexity comes in the form of Autorelease
Pools. The heck is that? Autorelease pools maintain a list of objects
that will be sent release messages when those pools are destroyed.
You really needn’t worry about when all of that happens, but rest
assured that your autorelease objects are, if everything is done
correctly, being released without your explicit telling it to do so.
 Following our rules of object ownership, one has to wonder what
happens to objects that are returned from methods. Who owns
those? This is where autorelease and autorelease pools come in to
play. For example:
 Notice the autorelease message
at the end. What happens
when autorelease is called, the
object in question is added to
an autorelease pool so that it
will receive a release message
when the pool is destroyed. The
caller needn’t have to worry
about it, nor does the callee.
 Autorelease pools can be
nested, too. This is great for
situations where you are
creating thousands upon
thousands of temporary objects
and want to keep your
maximum memory footprint slim
and tight. Also, if you are doing
threaded work, anytime you
create a new thread, you’ll
have to create an autorelease
pool for that thread.
Automatic Reference Counting
 Introduced in iOS5
 You don’t need to specify retain/release
 Compiler inserts the retain/release code for you
 ARC frees objects as soon as all strong references to it go away
 It’s not Garbage CollecBon
Automatic Reference Counting
 If you are working with existing code, you can convert it to use ARC
by going to the Edit menu, and under the Refactor sub-menu you
will see “Convert to Objective-C ARC” as a choice. There is also a
compiler flag (-fobjc-arc) to enable ARC. You can also go into the
build options for a project (select the project, go to advanced build
options, and it is near the bottom)
 Within your code, you can now use the “strong” and “weak”
keywords in your object instantiation. With these, the compiler
understands how to handle the memory for the object. What’s the
difference? From the book Learning iPad Programming by Kirby
Turner and Tom Harrington (the book I have been using to learn iOS
development):
 A strong property is claiming “ownership,” and its object is
automatically released when the object is no longer referenced. A
weak property does not extend the lifetime of the object. In other
words, it does not assume ownership, so it is possible that the object
is released while the property has a reference to it. However, weak
properties are automatically set to nil when the object is released.

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iOS Memory Management

  • 1. Memory Management in iOS COMPILED BY: ASIM RAIS SIDDIQUI
  • 2. Table of Contents  Overview  Reference counting in Objective C  Taking ownership of an object  The Four Basic Rules  ARC
  • 3. Overview  You manage memory in iOS4 and below  iOS5 and above –Automaticc Reference Counting (ARC) available
  • 4. Reference Counting in Objective‐C  When an object is created, it has a reference count of 1. The creator is the owner.  Every time, a new owner is added, the reference count increases by 1  Every time, a owner relinquishes control , the reference count decreases by 1  When reference count is 0, runtime destroys the object by calling dealloc() on it. – You never call dealloc() directly. release does it automatically
  • 5.
  • 6. Taking ownership of an object  Create an object – alloc, new, copy!  Using “retain” – Retain the object to ensure it is not deallocated elsewhere  Strong References – Object not freed as long as there is a strong reference to it. Use “retain” @property (retain) id myProperty; // iOS <= 4.3 @property (strong) id myProperty; // iOS 5+
  • 7. Relinquishing ownership of an Object  Explicitly using release – Object deallocated as soon as reference count is 0 • Put it in an autorelease pool.  System takes care of deallocating unreferenced objects periodically from autorelease pool at some later time
  • 8. The Four Basic Rules  There are only 4 basic rules when it comes to memory management in Objective-C: 1. If you own it, release it. 2. If you don’t own it, don’t release it. 3. Override dealloc in your classes to release the fields that you own. 4. Never call dealloc directly.  That’s it. The first two are the most important and we’ll get into the basics of object ownership next.
  • 9. How easy is that? I can’t even think of anything more to write about this, it’s that simple. But to reiterate: You own it if you alloc it. You own it if you copy it. You own it if you new it. (New is simply a shortcut for alloc/init).
  • 10.
  • 11. In the above example, our SomeObject has two fields: things and someOtherThings. You can see in our init method that we create the objects and assign them to our properties. For things, because we are using [NSMutableArray arrayWithObjects:], we have to call retain. Remember, we didn’t alloc, copy or new, instead we called a convenience method that returns an autoreleased object that we must explicitly retain. What is autorelease you might be asking? I’ll explain in the next part, but for now all you have to remember is the basics of object ownership described above. In the [dealloc] method you’ll see that we are releasing the objects we created. Nothing more, nothing less.
  • 12. Properties  There is really only two rules:  If you retain or copy your property, you need to set it to nil in your dealloc.  If you initialize the property during init, autorelease it.
  • 13. The title property we are calling a convenience method on NSString that returns an autoreleased object, so we don’t have to do a thing. For subtitle, we are allocating a new NSString ourselves, therefore we need to autorelease it. The reason being is that when the value is assigned to the property, the retain count is incremented by 1, so without the autorelease, that object will maintain a retain count of 2 (one for the alloc/init and another for the assignment to the property). With a retain count of 2, the object will never be released and you’ll leak memory.
  • 14. Autorelease?  Ok, I totally lied as there is one more complicated aspect to this whole thing, and that complexity comes in the form of Autorelease Pools. The heck is that? Autorelease pools maintain a list of objects that will be sent release messages when those pools are destroyed. You really needn’t worry about when all of that happens, but rest assured that your autorelease objects are, if everything is done correctly, being released without your explicit telling it to do so.  Following our rules of object ownership, one has to wonder what happens to objects that are returned from methods. Who owns those? This is where autorelease and autorelease pools come in to play. For example:
  • 15.  Notice the autorelease message at the end. What happens when autorelease is called, the object in question is added to an autorelease pool so that it will receive a release message when the pool is destroyed. The caller needn’t have to worry about it, nor does the callee.  Autorelease pools can be nested, too. This is great for situations where you are creating thousands upon thousands of temporary objects and want to keep your maximum memory footprint slim and tight. Also, if you are doing threaded work, anytime you create a new thread, you’ll have to create an autorelease pool for that thread.
  • 16. Automatic Reference Counting  Introduced in iOS5  You don’t need to specify retain/release  Compiler inserts the retain/release code for you  ARC frees objects as soon as all strong references to it go away  It’s not Garbage CollecBon
  • 17. Automatic Reference Counting  If you are working with existing code, you can convert it to use ARC by going to the Edit menu, and under the Refactor sub-menu you will see “Convert to Objective-C ARC” as a choice. There is also a compiler flag (-fobjc-arc) to enable ARC. You can also go into the build options for a project (select the project, go to advanced build options, and it is near the bottom)
  • 18.
  • 19.  Within your code, you can now use the “strong” and “weak” keywords in your object instantiation. With these, the compiler understands how to handle the memory for the object. What’s the difference? From the book Learning iPad Programming by Kirby Turner and Tom Harrington (the book I have been using to learn iOS development):  A strong property is claiming “ownership,” and its object is automatically released when the object is no longer referenced. A weak property does not extend the lifetime of the object. In other words, it does not assume ownership, so it is possible that the object is released while the property has a reference to it. However, weak properties are automatically set to nil when the object is released.