This document discusses how learning analytics can help simplify the deployment of serious games in the classroom. Serious games have been shown to be effective for learning, but are difficult to incorporate into curriculums due to challenges in assessing student learning and understanding student experiences in the games. The GLEANER framework allows capturing game traces to provide real-time analytics on student performance, difficulties, and learning achievements to teachers. An example game called "Lost in XML Space" aimed to teach XML was used, and learning analytics helped instructors understand what students were doing and identify behavioral changes when students knew their actions were being tracked. While learning analytics show potential, open issues remain around distinguishing exploration from errors and assessing long-term learning across games.