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Workshop1 astri
1. Design Report
A Device Help Early Stage Dementia Elderly
to Maintain Social Connection
Tutors: Michael Lai & Peter Chan
Team: Marina TAM / XIE Binhuan / HE Ye / CHI Xingde
School of Design / The Hong Kong Polytechnic University / MDes in Interaction Design / Graduate Studio Workshop I
2011.09-2011.12
REPORT DESIGNED
BY BINDY
2. Part 0 Introduction Part 0
Part 1 Research Part 3 Concept Development
1.1 Secondary Research 3.1 Desired Experience Map
1.2 Interview, Observations and Surveys 3.2 Interaction Model
1.2.1 Observations and Interview at Elderly Center
3.3 Selection of Platform
1.2.2 At-home Observation and Interview
3.3.1 Considerations
1.2.3 Observation and Interview at Resource Center
3.3.2 Trends
1.2.4 Survey
3.3.3 Interviews
1.3 Research Result Discussion on Form and Size
3.4
1.3.1 Scenarios Form Research
3.4.1 Physical Features
1.3.2 Business Opportunity 3.4.2 Interaction Features
3.4.3 Information Architecture
3.4.1 Paper Prototypes
Introduction
Part 2 Discussion and Insights 3.4.2 User Test
2.1 3.5 Interface Design
Focus On Scenario 3
2.1.1 3.5.1 User Interface development
Persona
2.1.2 3.5.2 Further Development
Experience Map
2.1.3 3.5.3 Other Interfaces
Needs and Wants Analysis
Part 4 Reflection
Content
3. 0 Part 1
Introduction
“ In this program, we cooperated with ASTRI to apply technology that would enhance the life quality of dementia elderly.
”
About ASTRI: About Dementia Elderly: About Our Project:
The Hong Kong Applied Science Dementia is one of the top ten lead- SMC support dementia elderly maintain social life through
Research
and Technology Research Institute ing cause of Death in Hong Kong. planning activity, managing information and reminding
(ASTRI) was founded by the Gov- Past studies showed that elderly who activity.
ernment of Hong Kong SAR in 2000 live with little contacts to others e.g. With SMC, elderly can manage mahjong event by simply
with a mission of enhancing Hong have a 60% higher risk of developing choosing friends, contacting friends, seeing who is com-
Kong’s competitiveness in technolo- dementia. ing and could be reminded later. Which gives no reason for
gy-based industries through applied elderly to forget friends she invited, and no chance to create
research. Our design aims to create and main- embarrassing moment.
tain social life for early stage demen-
As a publicly-funded applied re- tia, and hopefully to prevent them The three main features of SMC are supporting self-man-
search institution, ASTRI operates from getting worst dementia. agement, connecting to social and maintain recognition in
Secondary Research
under the firm conviction that it terms of “calendar”, “game” and “connect”. Interview, Observations and Surveys
exists for maximizing “public good”, Observations and Interview at Elderly Center
At-home Observation and Interview
and this public good is measured by The interface design follows the principle of simple, stimu- Observation and Interview at Resource Center
economic impact and other benefits lating, respect and recognizable that align with elderly value. Survey
it brings to the industry and the
community at large.
Result Of the Research
Scenarios Form Research
Business Opportunity
4. 1.1 population of Hong Kong is rapidly aging. Hong What is Dementia
1.1
Secondary The
Secondary
Kong has a total population of 6.7 million, and those aged 65 and over constituted Dementia is a collective name of progressive degen-
Research Research
To find out: 11% in 2002 (Census and Statistical Department, HKSAR, 2002). erative brain syndromes which affect :
--Generally information about dementia --Memory
--Information about their lives and difficulties Dementia increases from 1.2% for people aged 60 – 64 --Thinking behavior
to 32.1% for those aged 85 and above (Department of Health, HKSAR,
“Papers, Internet, Books” 2006). --Emotion
Dementia is a collection of symptoms including memory loss, personality change, and impaired
Based on the latest figures obtained from the ‘Hong Kong Population Projection’ intellectual functions resulting from disease or trauma to the brain. These changes are not part of
normal aging and are severe enough to impact daily living, independence, and relationships.
(2002 –2025) (Census and Statistical Department, HKSAR, 2002), by 2025 those
With dementia, there will likely be noticeable decline in communication, learning, remember-
over 65 will constitute 20.3% of the local population. Assuming that the preva- ing, and problem solving. These changes may occur quickly or very slowly over time.
over
lence of dementia remains unchanged at 4%, it can be estimated that The progression and outcome of dementia vary, but are largely determined by the type of
68,000 of those over 65 will suffer from dementia by 2025. dementia and which area of the brain is affected. Diagnosis is possible through advanced brain
imaging, clinical examinations, and diagnostic testing.
Types of Dementia
“ ”
There are many other conditions which can also cause dementia, which makes it vital for the
patient to obtain accurate diagnosing of dementia early on in order to get proper treatment. Fol-
Dementia is one of the top ten leading cause of Death in HK ! lowing are some of the most common types of dementia and their causes:
--Alzheimer’s Disease
--Vascular Dementia
--Mixed Dementia
--Others
Others Including Dementia with Lewy Bodies (DLB), Parkinson’s Disease Dementia (PDD),
Frontotemporal Dementia, Creutzfeldt-Jacob Dementia (CJD), Normal Pressure Hydrocepha-
lus (NPH), Huntington’s Disease, Wernicke-Korsakoff Syndrome, Mild Cognitive Impairment
(MCI),
5. 1.1 1.1
Secondary Secondary
Research Dementia Elderly Will: Research
repeatedly asks the same questions
becomes lost or disoriented in familiar places
is unable to follow directions
is disoriented as to the date or time of day
does not recognize and is confused about familiar people
has difficulty with routine tasks such as paying the bills
neglects personal safety, hygiene, and nutrition
After secondary research, we defined our topic which is:
Identify design opportunities for incorporating technology
to help caregivers and Dementia Elderly
Symptoms of Early Stage Dementia:
Memory loss
Impaired judgment
Difficulties with abstract thinking
Faulty reasoning
Inappropriate behavior
Loss of communication skills
Disorientation to time and place
Gait, motor, and balance problems
Neglect of personal care and safety
Hallucinations, paranois, agitation
6. 1.2 1.2.1 1.2
Interview, Observations Interview,
Observations To find out: Observations
and Surveys --Difficulties dementia meet in daily life and Interview at and Surveys
--Difficulties caregivers meet in daily life
--Relationship between caregiver and dementia elderly Elderly Center
“Elderly Center, At-home, Resource Center”
Target Group: Why caregiver is involved?
appreciate and value informal car-
--Early Stage Dementia Elderly
--Research believe that we should
egivers as a great asset.
traditional value of caregiving by ex-
--Informal Caregiver
--Hong Kong is a society where the
tended families is still predominant.
--43 % Son/daughter --It seems that caregivers of elderly parents usually lack training in car- Findings from Elderly Center:
--29% Spouse
--1% Parent egiving.
--27% Other relative --Elderly don’t want to be sent to nursey home they --request formore help, not enough help and facilities, feels families doesn’t have the knowledge and information to deal with
want to stay at a place where they are more comfortable. Dementia elderly.
--Relationships between caregiver and dementia elderly is not always good.
arranged by others.
--Life of dementia elderly is always
--Dementia there is hard to connect to friends or family.
--Dementia sometimes have conflict with caregivers there.
7. 1.2 1.2.2 1.2.2 1.2
Interview, Observation Interview,
Observation
Observations and Interview Observations
and Surveys and Interview and Surveys
At-home
At-home
Daily Activity
Elderly
Son
Maid
3:00am- Wake up
Sleep
Sleep
4:00am
4:00am- Listen to Sleep
Sleep
7:00am
opera
Findings:
7:00am- Take Ask for Housework and
medicine elderly and with elderly
3:00-7:00am
Findings At-Home: 10:00am
and walk
work
Elderly is not with son and Maid
10:00am-5:30pm
Latest information on clinical treatments and training workshops related to
10:00a- Lunch and Work and Lunch and
--Son wants to know TV
check for housework with Elderly is not with son
dementia care. 12:00am
elderly
elderly
eager to prove herself.
12:00p- Mahjong and Work and Housework and
--Observed elderly was ignored by family members and walk
check all with elderly
5:30pm the
--Elderly enjoys ipad multimedia games, but game is a bit too fast for her.
information
--Conflict may happen between caregiver and dementia elderly because of memory. 5:30pm- Dinner
Dinner
Dinner
7:00pm
--They are happy to play with friends. 8:00pm
sleep
TV
Housework
8. 1.2 1.2.3 1.2.3 1.2
Interview, Observation Interview,
Observations Observation Observations
and Surveys and Interview and Interview and Surveys
at Resource Center at Resource Center
9. 1.2 1.2.3 1.2.4 1.2
Interview, Survey Interview,
Observations Observation Observations
and Surveys and Interview and Surveys
at Resource Center
“When we did research in the center, we found that there are some specially “There are lots of products designed to help dementia elderly. They have some
designed games for dementia elderly to recover from the difficulty. They seem special features which may fit target user. For example, they use pictures of
like to play such kind of games. But now the games are mainly can be found in friends or family members on the buttons of their phones so that they can avoid
the center for people coming here for treatment. If we could bring such kind of the possibility of forgetting the number and connect to their friends or family Findings from Survey:
games to dementia elderly, it would turn out to be great help for them.” members more easily.
When design for dementia elderly, we could get some ideas or concern from
this kind of products and improve the quality of our design.” female, Age: 35-64, Education: secondary education
--Most caregivers are
--Most knew about Dementia but they were not informed about dementia services
--Information pamphlets distributed by hospital and community organizations were the most popular channel for the
Findings at Resource Center: respondents to learn more about dementia
have problems taking care of elderly after training.
--Still almost 90% owns a computer at home. Most
--Information from the internet is not popular, but
--Caregivers hard to understand what dementia feels like respondents used the Internet to search for information and send elec-
--Pressure of caregiver caused health problems and conflict with dementia elderly. tronic mail.
--High training fee at Resource Centers ($1600+ per hour). --Information on management strategies of problematic behaviors
--Information about how to manage stressors, emotional issues
--Some interesting activity could help to recovery from dementia.
--There are some products existing in the market.
10. 1.3 1.3.1 Scenario 1
--Conversation with nurse at Jockey Club Center for Positive Ageing, Sept 27,2011
Barriers:
Physical and Psychological barrier
1.3.2 1.3
Research Research
Scenarios
lack of education about dementia and ways of dealing with
Business
Result Scenario 2
situations.
Result
from --Conversation with caregiver at Suen Fu Elderly Center , Oct 3,2011
Information about how to manage stressors, emotional issues
limited abilities to deliver adequate care Opportunity
Economic barrier
Research Scenario 3 financial constraints / Money
Technical barrier
--Conversation with Mr. Wong during our at-house interview. Sept 27,2011 Caregivers do not always know how to deal with them
family caregivers may not be adept at exploring information
without help on the internet
Market needs:
Increase in Dementia sufferers-It is projected that the numbers of demented persons will sig- technology actually connect users of most age group to technology.
nificantly increase to 0.33 million by the year of 2050. Among those who are aged 75 or above, Research suggested that better psychological preparation and communication for Dementia
about 22% are suffering from cognitive difficulties. sufferers and their caregiver have tremendous effects in maintaining health, both physically
Services for Dementia focus more in recreation centers and community centers only and mentally.
Aged population in near future are more accustom to digital device, and the advancement of
Scenario 1 Scenario 2 Scenario 3
Bath Problem Conflict Embarrassment Opportunities:
in Nurse Center on Medicine on Mahjong --Need help to recruit helpers --Easily Accessible to health services information, trainings etc
in Family between Friends
What if… we can provide a platform database to help them recruit the right helpers that fits What if… Technological could help provide health services in a way that easily connect. . Car-
Elderly comes out from bathroom but caregivers have their needs egiver can get information and support easily and immediately.
whether elderly had
difficulty to know she al-
Son always quarrels with mother because --Need for a shopping guide for products required in care --Reduce societal costs
Elderly like to play Mahjong with her friends, but she always What if … there is an online shopping guide with the latest products and easy to browse for the What if … Technology could reduce the cost for fees (single assessment to training can me
bathed or not. Elderly cannot tell them what ways refuses to take medicine. get embarrassed when she called extra people. specific needs for each elderly $1200-$3600).
happened in the bathroom for they forgot easily. Caregiv- She said she has already taken it but her son knows she Friends felt unhappy when they can’t join to play Mahjong and --Need help to recruit helpers --The suffering that people experience because of a delayed diagno-
didn’t. All this is because
ers are so concerned but they don’t know how mother forgot she didn’t take it and believes she had the elderlyfelt so sorry for mistakenly called
What if… we can provide a platform database to help them recruit the right helpers that fits
their needs
sis of dementia.
What if… Immediate information and test to find out whether the older has Dementia.
to help them because they don’t know what’s the medicine. So the son can’t persuade her. This makes the them. So every time she had to ask maid to write down how
many people she has called. --Need for a shopping guide for products required in care
problem with the elderly. son feel helpless. What if … there is an online shopping guide with the latest products and easy to browse for the
specific needs for each elderly
11. Part 2 “We choose to focus on scenario 3”
Why? 2.1
Focus on
We discussed what elderly need and what caregiv- Scenario 3
er. Dementia elderly need many support, like basic
human needs, memory help and need to have
a social life.
We discussed what we, as interaction designer, can
do and what ASTRI can provide (technology and
digital device) .We want to focus on the relation-
ship between dementia elderly and caregiver and
Discussion her social life wellbeing.
Scenario 3 is the richest one! it is about social life,
and Insights
about dementia elderly and caregiver, it about
maintain dementia elderly besic wellbeing.
Advantage to maintain social connection in Dementia elderly:
Focus On Scenario 3
Persona
Isolated elderly people living alone, who have few friends and little social contact with others, have a 60 per cent higher
Experience Map
Needs and Wants Analysis
risk of developing Dementia says a study published in The Lancet.
Connectivity - Create and maintain social life after retirement. Keep them connected
Extendibility/Collaborative - Keep using the brain and prevent from getting worst Dementia
Expandability - Maintain social value of the Aged throguh sharing of interest / experience with peer group
12. 2.1 2.1.1 Mrs. Wang
Age:76
2.1.2 2.1
Focus on Focus on
Persona Experience
Scenario 3 Scenario 3
Early Stage Dementia
Living situation: Live with her husband Map
Habits: Mahjong, listening to opera, doing exercise
About:
Mrs Wang doesn’t like her life being arranged. She want to prove she is
still well being. But sometimes, she suffered memory problems caused by
dementia which makes her feel frustrated.
“ I want to prove myself. Besides, she always want to keep connected with friends.
I want to play with friends.”
When: Mrs Wong calling and go find friends and neighbors at 11:00 am-11:45am
to play Mahjong. Playing Mahjong 3:00-5:00 pm
What is Persona? “In marketing and user-centered
Where: Mr & Mrs Wong’s Home
design, personas are fictional characters
Why use Persona? created to represent the different user Mr. Wang
types within a targeted demographic, Age:80 Mrs. Wang call her friends to play mahjong at her home, she may call extra
attitude and/or behavior set that might
use a site, brand or product in a similar
What: friends due to cognitive problems caused by dementia. When her friends
way. come they will found there is one extra person in the room. One of them
Early Stage Dementia has to go back.
Personas are useful in considering the
goals, desires, and limitations of brand Living situation: Live with wife
buyers and users in order to help to Habits: listening to opera, doing exercise
guide decisions about a service, product Education background: Collage.
or interaction space such as features,
interactions, and visual design of a About: Analysis:
website. Personas are also used as part Mr. Wang take care of her wife who suffers early When this kind of situation may make her friends feel embarrassed at that time. At last, her -----Connectivity - Create and maintain social life after retirement. Keep them connected
of a user-centered design process for stage of dementia. It causes conflicts and change between he and his wife. husband has to apologize to one friend let him/her go back and feel unhappy. -----Extendibility / Collaborative - Keep using the brain and prevent from getting worst De-
designing software and are also consid-
ered a part of interaction design (IxD), “ My wife suffers dementia He knows he has to tolerant and help her. But it sometimes really makes Once this situation happy, there maybe several impacts: mentia
him feel angry and helpless. 1.She may feel less confident about herself. -----Expandability - Maintain social value of the Aged through sharing of interest / experience
have been used in industrial design
and more recently for online marketing
which causes changes in To avoid the conflicts, he try to arrange all the things and do things for 2. Her friends will feel unhappy which may result in that less people will come for mahjong with peer group
purposes.” our life.” his wife. next time. And her relationship with friends will be loose. However, according to our research, 3.Her husband will feel unhappy, too. Because this situation let him feel embarrassed. From
--From Wiki socail relationship with friends is very important for dementia elderly, then on, he may help Mrs. Wang arrange her activity or life, which increase the workload of
-----Isolated elderly people living alone, who have few friends and little social contact with Mr. Wang.
others, have a 60 per cent higher risk of developing Dementia says a study published in The 4.When losing the chance to manage her own life, decreasing of self value and social purpose
Lancet. of the elderly happens. She lost her personal value to some extent.
13. 2.1
Focus on
2.1.3
Part 3
Scenario 3 Needs and
Wants
Analysis
Missing Links:
Increase work and time for caregiver
Decrease self confidence and value of the elderly
Decrease socialpurpose
Decrease quality of life in elderly Concept
Development
Decrease social connection Disappointment from friends
Needs and Wants for Mrs. Wong: Needs and Wants for Mr. Wong:
Want to socialize and connect with her friends To take care of his wife
Love - Feel inclusive in community Maintain her living standard
Desired Experience Map Interaction Features
Attachment – something she has played/learn for long time Live with her in home, don’t want to send her away to nursery home Information Architecture
Interaction Model
Comfortable with her neighbors and hang out group Need more help. But no money to hire helper Selection of Platform Paper Prototypes
User Test
Identity - Recognized in her group Know more about her disease Considerations
Interface Design
Trends
Enjoy managing Mahjong activities –feel special Interviews User Interface development
Further Development
Occupation – to have something to do, help others, has meaning and Discussion on Form and Size
Other Interfaces
purpose. Physical Features
14. 3.1 3.2
Desired Interaction
Experience Model
Map
Friends
Invite &Call
Manage Activity Reply
Plan Activity
Check & Join
visual & voice
Needs analysis: Objectives: Update & Reply Community
01: Planning Family Helper Reply
02:Enhance daily life activities Remind Activity
Check
Update
03: Managing information Change Settings
04: Reminder Doctor
05: Communication & Connect Son
15. 3.3 3.3.1 Sensory – Perceptual
3.4.1&2 3.4
Selection of Motor abilities Discussion
Consideration Response Speed
Digital Photo Frame
Friendly to elderly Physical
Platform Cognitive Processes on Form
Trends
Screensaver as a photo
album to help dementia Features and Size
In their advertisement of the
Interview game xbox Kinect and Wii by,
patient memory
&Interaction
elder game players are their
target customers. Features
Physical Features:
1. Matte surface and display
2. Anti-slip design
3. Use warm color
4. Special shortcuts
There are some tools like different kinds of reminders,
alarms, specially designed phones and so on. Most of
them are focused more on ‘things’. These tools, to some
extent, do solve some single problems like bad memory.
But arranging activity is a series of action and getting
help from different kinds of tools doesn’t necessarily
mean dementia patients can perform well in manage
everyday activity. In fact, according to our research,
The new cohort of seniors is more adapted Test with direct manipulation devices Elderly expressed their anxiety towards computer little successful products can be found that could really
to technologies and digital devices. In recent Elderly expressed their anxiety towards computer and electronic devices, but when they are exposed to solve the problem we defined.
research by Pavel Alpeyev and Yoshinori and electronic devices. And this is a common per- iPhone/iPad , they can use them with little problem.
Eki, it shows that “the iPad Leads Apple to the ception for most of us too. They need the tangible feeling with texture and
Elderly”. Seniors love the ease of use the tablet sound (eg. In mahjong) resembling normal usage of
offers, and they have the money for it. Objective of the test: objects/devices.
To get a brief understanding about their reception of
direct manipulation device
16. 3.4 3.4.1&2 3.4.1&2 3.4
Discussion Discussion
Physical Physical
on Form on Form
and Size Features Providing information Features and Size
&Interaction
Needed for decision making
&Interaction
Features Special designed games for stimu- Features
lating mamory
Remind when necessary
Daily life plan
Photos recall their memory
Support elderly managing their own life with
Maintain & recover from dementia
--self confident
--cognitive
--self identity
--decrease anxiety
--personal value
Dementia elderly sometimes suffer from bad relationship with car- pital. Our device will help the doctor get the information needed to It is important for elderly to maintain and recovery from When dementia elderly don’t use the device, the device will
egivers, family members, friends, etc. We hope our device will help take care of dementia elderly. And they can also do some suggestion dementia. Though it’s hard for them to fully recovery from work like a digital frame. The will be photos on the screen and
them connect with other people well and keep a better relationship. to patients. dementia, there are still some tools could provide some help. change every 1minutes or son. The photo will remind some
Independent life but better relationship with caregiver. When 3. Elderly could join activities hold by others friends easily with the The game could stimulate their brain and keep the memory in a memory of the dementia elderly and help them.
dementia elderly has to fully rely on caregiver, they are not equal in help of our device. They can just check the device, search and join in Integrated function better status. 2. Some specially designed games were designed for them. The
some way. Caregiver may ignore the opinion of dementia elderly and if he/she like. according to task In our device, we provide some kind of memory stimulating in device will help them when they are palying and having fun.
dementia elderly feels unhappy. For dementia elderly, they behave We also designed a new way to categorize contact list. They may two ways.
strange because they are upset with themselves. Our device will help forget who they usually play with or the information about their
dementia elderly live a more independent life. They could find them- partners. So we also provide information about their friends to help
selves and don’t have to fully rely on caregivers. them before choosing who he/she want to contact or play with.
2. It is hard for doctor to get information needed about dementia We hope to help dementia elderly getting a better relationship with
elderly. They may forget what they have done when they get to hos- their friends.
17. 3.4 3.4.1&2 3.4.3 3.4
Discussion Discussion
Physical Information
on Form Independent life but better on Form
and Size Features
relationship with caregiver
Enhance social relationship
Architecture and Size
&Interaction
Features
Doctor help to check and
give suggest
Connect with the outside world and people who she need help from
A website wireframe, also known as a
--caregiver page schematic or screen blueprint, is
--doctor a visual guide that represents the skeletal
framework of a website.The wireframe
--friends depicts the page layout or arrangement of
the website’s content, including interface
elements and navigational systems, and
how they work together.
We hope to help dementia elderly live a high quality of life with self confident, arranging activities. For example, when the dementia patients enter the arrang- Before we made prototype we discussed
self identity and personal value. ing activity interface, they may just forget information like the goal of entering and designed the task flow. We decided
According to how people arrange and perform activity, we defined 4 main the interface, the time and so on. So in our design, we try to provide enough the steps and the functions.
features to support: information to remind.
Daily life plan. The device will help dementia elderly plan their activity easily When its time to do something, the device will remind the user in a mind way.
and avoid the possibility of making mistake. We integrated activity needed for the task. When inviting friends, the calling
People with dementia have worse memory, they may forget things they do long function is integrated in the arranging process. Users don’t have to get out of the
before or even things they done just a moment ago. So in order to help them, procedure, make a call and go back.
we should give them enough information needed to do a better decision when
18. 3.4 3.4.3 3.4.4&5 3.4
Discussion Discussion
Information What is Information Architecture? Paper
on Form on Form
and Size Architecture
Information architecture (IA) is the art of expressing a
model or concept of information used in activities that
Prototype and Size
& User Test
require explicit details of complex systems.
Among these activities are library systems, Content Man-
agement Systems, web development, user interactions,
database development, programming, technical writing,
enterprise architecture, and critical system software
design.
--From Wiki
Check Delete Edit Alert DanceT Opera Mahjong aichi More
ScheduleM eetups Join After the procedure of wireframe, we defined
the information architecture. We kept the
Puzzle Opera
Calendar core features of our design and make it simple
and straightforward. Less cognitive problems
would happen because of the simple architec-
Mahjong ture. The final interface design will follow the
architecture.
Speed Game Connect Taichi
Flexible Shopping
More Setting Sync
Attention New
Record Help Basic Motion
VoiceB right ReminderR epeat Sensitivity Touch
19. 3.4 3.4.4&5 3.4.4&5 3.4
Discussion Discussion
Paper Paper
on Form on Form
and Size Prototype Prototype and Size
& User Test & User Test
20. 3.4 3.4.4&5 3.4.4&5 3.4
Discussion Discussion
Paper Paper
on Form on Form
and Size Prototype Prototype and Size
& User Test & User Test
Usability testing is a technique used in user-centered interaction design to From our secondary research, game can help elderlies maintain and recovery
After one round user test, we summarized 4 main characters we should think about when doing interface design. And we then evaluate a product by testing it on users. This can be seen as an irreplaceable us- the situation, so game is important for them.
designed the first version interface based on it: ability practice, since it gives direct input on how real users use the system. We designed game into 5 parts: memory, problem solving, attention, speed and
Simple Due to time limitation, only one round usability test was done during the
flexibility. These games should specially for elderlies, for instants, the memory
part, we can use the elderlies’ photos, the device can ask “who is this person”,
Stimulating developing process. In this test, we mainly focused on what kind of gesture
dementia elderly would prefer to use, how to categorize information and task
elderly can choose the answer to this question. These games can stimulate their
memories after they played games.
Respect flow redefine.
Recognizable
21. 3.5 3.5.1 Further Development on
3.5.2 3.5
Interface Interface
User Calendar Interface Design Further
Design Design
Interface Development
Development
“ Nope.”
This is the version One, but there are some problems:
Colors can help elderlies to distinguish different parts, for
this version, too many colors here and not clear for the elder-
lies.
This is the version Two, this is the Calendar Interface Design, elderlies
can distinguish activities from different colors and words, also we put the
calendar near the activity, elderlies can see and manage their activities for
other days.
From the user test we found that elderlies were hard to drag the buttons,
so we designed more buttons to click.
Also we designed for more details, such as the Mahjong game, we put
how many times of win and lose into it.
22. 3.5 3.5.2
Further Development on Further Development on
3.5.2 3.5
Interface Interface
Further Calendar Interface Design Calendar Interface Design Further
Design Design
Development Development
23. 3.5 3.5.2 Further Development on Further Development on
3.5.2 3.5
Interface Contact Interface Design Interface
Further Calendar Interface Design Further
Design Design
Development Development
Different contact groups have their different colors, elderlies can distinguish them
more easily.
24. 3.5 3.5.2 Further Development on Further Development on 3.5.2 3.5
Interface Games Interface Design Settings Interface Design Further Interface
Design Further Design
Development Development
25. 3.5 3.5.2 3.5.3 3.5
Interface Interface
Further Other
Design Design
Development Interface
Design
It can help the elderlies contact
with the doctors more easily,
doctor can check their daily lives
from the PC or Mobil phone.
For most original settings are
set on the PC by the caregivers,
caregivers help elderlies to put
the Calendar, Contact, Game
into the device.