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Erik Adigard / Design Follows Location
Design Follows Location
Design Follows Location
Design Follows Location
#2. SCREEN = WHAT IS SOFTWARE?



    responsive

    universal

    omnipotent

    >>
Design Follows Location
Design Follows Location
Design Follows Location
Design Follows Location
DESIGN AS ART =   INTROVERTED
                  POETIC
                  EXPRESSIVE
                  TIMELESS




                                >
DESIGN AS TECHNIQUE =   ADAPTIVE
                            COLLABORATIVE
                            STRATEGIC
                            PERFORMATIVE
                            TRANSFORMATIVE




<
1662: times of   IDEALISM   (upper hand over nature)
Design Follows Location
Design Follows Location
Design Follows Location
Design Follows Location
gold
the long gold rush.
gold = IDEALISM
gold = IDEALISM
1968
E»
    O M
H
next?
      MOBILE MEDIA
                     2011


                        1961   SOCIAL IDEALISM

SOCIAL MEDIA




                       i             COUNTER CULTURE


    INTERNET


                                SUSTAINABLE LIVING
 PERSONAL COMPUTER

                     DESIGN
Design Follows Location
CULTURE




          IDEALISM
SCIENCE       D       PHILOSOPHY




          COMMERCE
DIGITAL



                6                                                      9

                                                        IDEAL ATTRACTOR




                                                                                ASPIRATIONAL
PRACTICAL




                                 4                      7




                                                    5
                                     3


                JUNK ATTRACTOR
                                                                   8




            1          2
                                         PHYSICAL
                                                                           10
2007
2007
R K»
             WO
          ET
       =N
     ME
HO
R K»
             WO
          ET
       =N
     ME
HO
SELF TRACKING

      MOBILE MEDIA
                        2011


                           1961      SOCIAL IDEALISM

SOCIAL MEDIA




                          i                COUNTER CULTURE


    INTERNET


                                      SUSTAINABLE LIVING
 PERSONAL COMPUTER

                        DESIGN
SOCIAL MEDIA touch points                            SELF TRACKING touch points




                            the self is informed                                  the self is informed
                            and “objectified”                                     and “expended” by
                            by external feedback                                  internal feedback

                            the self is mapped                                    self is mapped through
                            according to the world                                awareness

                            it reflects emotional                                 it reflects quantifiable
                            perceptions:                                          activities
                            it can be subjective
adigard.com

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Design Follows Location

  • 1. Erik Adigard / Design Follows Location
  • 5. #2. SCREEN = WHAT IS SOFTWARE? responsive universal omnipotent >>
  • 10. DESIGN AS ART = INTROVERTED POETIC EXPRESSIVE TIMELESS >
  • 11. DESIGN AS TECHNIQUE = ADAPTIVE COLLABORATIVE STRATEGIC PERFORMATIVE TRANSFORMATIVE <
  • 12. 1662: times of IDEALISM (upper hand over nature)
  • 17. gold
  • 18. the long gold rush.
  • 21. 1968
  • 22. O M H
  • 23. next? MOBILE MEDIA 2011 1961 SOCIAL IDEALISM SOCIAL MEDIA i COUNTER CULTURE INTERNET SUSTAINABLE LIVING PERSONAL COMPUTER DESIGN
  • 25. CULTURE IDEALISM SCIENCE D PHILOSOPHY COMMERCE
  • 26. DIGITAL 6 9 IDEAL ATTRACTOR ASPIRATIONAL PRACTICAL 4 7 5 3 JUNK ATTRACTOR 8 1 2 PHYSICAL 10
  • 27. 2007
  • 28. 2007
  • 29. R K» WO ET =N ME HO
  • 30. R K» WO ET =N ME HO
  • 31. SELF TRACKING MOBILE MEDIA 2011 1961 SOCIAL IDEALISM SOCIAL MEDIA i COUNTER CULTURE INTERNET SUSTAINABLE LIVING PERSONAL COMPUTER DESIGN
  • 32. SOCIAL MEDIA touch points SELF TRACKING touch points the self is informed the self is informed and “objectified” and “expended” by by external feedback internal feedback the self is mapped self is mapped through according to the world awareness it reflects emotional it reflects quantifiable perceptions: activities it can be subjective