13. convergence “Convergence is a cultural, rather than technological, process. We now live in a world where every story, image, sound, idea, brand and relationship will play itself out across all possible media platforms.” Henry Jenkins, MIT
16. Is everything becoming interactive? OPEN KOOL KIDS GADGETIERS GENERATION CHASM? CONTENT ACCESS MASSIVE PASSIVES 2012 2006 LIMITED PASSIVE INVOLVED CONSUMER MEDIA CONTROL SOURCE:
46. BBC OBJECTIVES Distinctive -make the best of the BBC's strengths Innovative - push our creative boundaries & exploit the full potential of new media Focused - deliver the multiplatform strategy Excellent - inspire audiences, the wider industry and ourselves Value for money - reach audience levels that will justify the spend Public service - fit with the BBC's public purposes that will justify the spend
50. C4 OBJECTIVES Award-winning, technologically innovative and impactful cross-platform projectsIncrease in engagement online for key audiences and genres particularly News, Comedy, Arts and Health.
51. C4 GUIDELINES Be an integrated content experience; TV elements are significantly enhanced due to interactive elements and vice versa Be a genuine first for the channel (e.g. the first time a particular game format has been commissioned), ideally for UK media Grow the reach and/or impact of a core Channel 4 TV programme and/or genre onto a new platform Be targeted at clearly identified needs of a core Channel 4 audience If unrelated directly to a television programme or series, be audio-visual (in this context, audio-visual content means video, animation and/or game footage), and directly related to existing or potential talent and/or formats.
54. brief A multiplatform idea that appeals to young people’s sense of a mission to change the world and deal with the issues of the environment – but it needs to be cool not worthy, personal not global. IE it is something that drives real action. It must include TV as one of the platforms
60. Project Roles Senior designer Copywriter Account Executive Editor (copy) Silverlight developer Project Coordinator CEO Creative Director Senior Writer Assistant Producer IT Director IT Support Front end developer Designer Flash developer Editor (video) Information Architect Account Manager CTO Producer Head of Client Services Animator Cameraman MD Director (video) Editorial Director Project Manager User Experience SEO Artworker Back end developer Analytics Translator
61. Project teams Editorial Director Content Producer Editor (copy) Senior Writer CEO Assistant Producer MD Copywriter Editor (video) Project Coordinator Head of Client Services Account Manager Cameraman User Experience SEO Information Architect Analytics Director (video) Project Manager Artworker Account Executive Back end developer Senior designer Silverlight developer Front end developer Designer CTO Flash developer Animator IT Support Technical Design IT Director Creative Director
62. Project Manager Prepare and track BUDGET, TIMELINE and SCOPE Ensure everyone in the team know WHAT their tasks are, WHY they need to be done and WHEN they need to be done by Keep the team and client REGULARLY UPDATED on progress, changes and issues BE AVAILABLE to answer questions, problem solve and make informed decisions quickly Ensure invoices send out and CLIENT PAYS on time
78. User Testing Why? Takes time Can be costly Have already considered everything Cheaper than building the wrong site When? Wireframes Initial designs Design development Functional prototype How? 6 users per session, 1 hour per user Have a script to follow with specific questions and tasks for users to try out Avoid leading questions Start and end with same overview questions
79. Training Start with core group of client admins Documents Running the session
80. Delivery What? What assets are you contractually obliged to deliver? Compiled code, raw code, raw design files, documentation? How? Organise content in clearly labelled and structured folders Size of data Email / USB stick / DVD / FTP / Webpage Know which member(s) of the client team the different assets have to go to Ensure they acknowledge receipt of the files When? Never go live on a Friday Get the site on to the hosting environment as soon as its ready for testing Have documents ready to deliver with the site
81. deliverables Rough Cuts Offline Edit Final tape (TX) Designs Beta site (staging) Live site Documentation
82. On going work De-bugging New features New design assets Posting to social media Monitoring social media Monitoring analytics Monitoring SEO