Sask Mining Association Presentation, April 10, 2014
1. The Future of Organizational Learning
Brett Elmgren, April 10th, 2014
Read my blog at: www.brettelmgren.com
Add me on LinkedIn @ Brett Elmgren
Slides Available at: http://www.slideshare.net/BrettElmgren
3. Start with Why…
1. Summarize the evolution of corporate learning
2. Forecast the future of learning and development
3. Provide resources to evolve your learning experiences
5. Training & Learning
Training Learning
• Event driven
• Develops a skill
• Imparts new information
• Typically based on formal
curriculum
• A journey
• Develops a behavior
• Changes attitudes
• Customized to individual
needs
8. What is one thing you learned in the
past 24 hours?
9. How did you learn it?
A. Reading online
B. Reading in print
C. Through Conversation
D. Watching a video
E. On the job practice
F. Listening to audio
G. In a classroom
H. Other
Readingonline
Readingin
print
Through
Conversation
W
atchingavideo
On
the
job
practice
Listeningto
audio
In
a
classroom
Other
50% 50%
0% 0%0%0%0%0%
10. Pre-2000
Classroom
Instructor-led training
(ILT)
2000-2008
Classroom (ILT)
E-learning
Blended (E + ILT)
2008-2013
Classroom (ILT)
E-learning
Blended learning
Collaborative
Formal learning
Individual focus
Social learning
Group focus
Sources: Bersin, From E-Learning to We-Learning, The Conference Board of Canada.
1. Shifting demographics
2. The explosive rise of social media
3. The breakdown of industrial work models
Drivers:
11. 1. Shifting Demographics
• Traditionalists (born 1925 – 1945)
• Baby Boom Generation (born 1946 – 1964)
• Generation X (born 1965 – 1976)
• Millennial Generation (born 1977 – 1997)
Generational breakdown
Generations
Traditionalists
Baby Boomers
Generation X
Millennials36%
45%
17%
The rise of the millennials
• 50% of the workforce by 2020
Traditionalists
Baby boomers
Generation X
Millennials
Generation 2020
51%
20%
22%
6%
Sources: Bureau of Labor Statistics Employment Projections.
17. Imagine it is 1996, and you are presented
with two business plans…
- Current leader
- Large and
profitable
- Team of highly
paid professionals
- A strategic
marketing plan to
sell to the masses
- Start-up
- No money or
resources
- All contributions
are made
voluntarily
- Revenue is
generated
through donation
- Source: Daniel Pink. Drive, 2009
19. Learning 1.0 to Learning 2.0
A shift from viewing learning as a product created for
learners to a collaborative and connected process involving
learners.
Sources: Learning and Development: 2011, The Conference Board of Canada.
20. Flat Army
Pervasive Learning
“The switch from a “training is an
event” fixed mindset to “learning is
a
collaborative, continuous, connecte
d and community-based” growth
mindset. - Dan Pontefract
- Source: Dennis Callahan
21. The TELUS Story
Problem:
• Flat engagement, 53% in 2007
• Command and control culture
• Poor career development metrics
Results (2013):
• 83% engagement, Highest in Canada
• Decrease in attrition to 4%, Best in industry
• Customer satisfaction up 26%, competitors down 24%
• Share price up from $29 – $71, and split
23. Formal Learning
“A self-contained learning event, occasionally scheduled, typically
tracked, providing a comprehensive approach to a topic.”
Source: Dan Pontefract, Flat Army 2013
25. Whose mission statement is:
“Represent and support a safe, responsible and growing
Saskatchewan mining industry.”
A. Cameco
B. Government of SK
C. SMA
D. SAHRP
Cam
ecoGovernm
entofSK
SM
A
SAHRP
0% 0%
100%
0%
28. Informal Learning
“Learning that occurs primarily
spontaneously and outside of
formal, designed activities.”
Source: Dan Pontefract, Flat Army 2013
“Learning on demand!”
“Learning at the speed of need!”
31. Social Learning
Source: Dan Pontefract, Flat Army 2013
“Social learning can either be
formal or informal, and involves
learning through interactions
with others.”
32. Social learning is NOT social
media. Social media provides
a tool through which social
learning can thrive.
37. What will learning look like in 2020?
1. The rise of gamification
2. The “flipped” classroom
3. The ARC
38. Gamification
“A business strategy which applies game design techniques to non-
game experiences to drive user behavior.”
Source: Gamification.org
Source: @DanPontefract
39. “Flipping the classroom”
“Assign the lessons as homework, and take what
used to be homework and have students practice
in the classroom.”
- Sal Khan
40. How to “Flip” your training
• Have your experts record their processes
• Host the video’s online
• Direct learners to the video’s
• Allow learners to learn on their own time
• Assess for mastery without grades
• Complete practical application
• Assess practical application for mastery
• Enlist a social community of support
44. What does the Future of
Organizational Learning look like?
45. “The only way to know the future, is
to create it.”
Slides Available at: http://www.slideshare.net/BrettElmgren
Read my blog at: www.brettelmgren.com
Contact me at: brett_elmgren@cameco.com