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VBS2 2.0 Update March 2012
- 1. VBS2 v2.0 Update, March 2012
Copyright © 2012 Bohemia Interactive Simulations s.r.o. All other trademarks or copyrights are the property of their respective owners. All Rights Reserved.
- 2. Scope
Bohemia Interactive Simulations Update
VBS2Fires
Acceptance testing June 2012
VBS2 v2.0
Acceptance testing June 2012
Motivation
Capabilities
Contracted development
Middleware
Next Steps
Copyright © 2012 Bohemia Interactive Simulations s.r.o. All other trademarks or copyrights are the property of their respective owners. All Rights Reserved.
- 3. BISim Update
Support improvements
Dedicated US-based support team
• Steve McCarty is new Support Manager
Dedicated Documentation Manager position established
BISim US development team matures
Significant SE Core development
FalconView integration for USSOCOM
US Army release
management transitioning
to our US office
Copyright © 2012 Bohemia Interactive Simulations s.r.o. All other trademarks or copyrights are the property of their respective owners. All Rights Reserved.
- 4. BISimulations.com
Training
Imparting knowledge
For example, using VBS2 to instruct soldiers on tactics
Simulation
Modeling the real world
For example, using VBS2 within a crew procedural trainer
Development
Building content or
plug-ins to support
training or simulation
Copyright © 2012 Bohemia Interactive Simulations s.r.o. All other trademarks or copyrights are the property of their respective owners. All Rights Reserved.
- 5. VBS2Fires
New version to be released to US Army with VBS2 v2.0
Fire planning
Timeline allowing you to view and edit which guns fire at which targets
Battlespace management
Visualize No, Restricted and Free Fire Zones in 3D
Records violations
Target worksheets
Add, edit, save and load lists of targets and view targets on VBS2 map
Deconfliction
Including reports in AAR
Visual effects improvements
Smoke, illum and WP rounds improved
AI reactions
Hotkey support
Copyright © 2012 Bohemia Interactive Simulations s.r.o. All other trademarks or copyrights are the property of their respective owners. All Rights Reserved.
- 6. VBS2Fires
Copyright © 2012 Bohemia Interactive Simulations s.r.o. All other trademarks or copyrights are the property of their respective owners. All Rights Reserved.
- 7. VBS2 v2.0
Copyright © 2012 Bohemia Interactive Simulations s.r.o. All other trademarks or copyrights are the property of their respective owners. All Rights Reserved.
- 8. Motivations
Copyright © 2012 Bohemia Interactive Simulations s.r.o. All other trademarks or copyrights are the property of their respective owners. All Rights Reserved.
- 9. Graphics
Copyright © 2012 Bohemia Interactive Simulations s.r.o. All other trademarks or copyrights are the property of their respective owners. All Rights Reserved.
- 10. High detail content
Copyright © 2012 Bohemia Interactive Simulations s.r.o. All other trademarks or copyrights are the property of their respective owners. All Rights Reserved.
- 11. Soft shadows
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- 12. Soft shadows
Copyright © 2012 Bohemia Interactive Simulations s.r.o. All other trademarks or copyrights are the property of their respective owners. All Rights Reserved.
- 13. Ambient occlusion
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- 14. Ambient occlusion
Copyright © 2012 Bohemia Interactive Simulations s.r.o. All other trademarks or copyrights are the property of their respective owners. All Rights Reserved.
- 15. Parallax mapping
Copyright © 2012 Bohemia Interactive Simulations s.r.o. All other trademarks or copyrights are the property of their respective owners. All Rights Reserved.
- 16. Per-pixel lighting
Copyright © 2012 Bohemia Interactive Simulations s.r.o. All other trademarks or copyrights are the property of their respective owners. All Rights Reserved.
- 17. Per-pixel lighting
Copyright © 2012 Bohemia Interactive Simulations s.r.o. All other trademarks or copyrights are the property of their respective owners. All Rights Reserved.
- 18. Super shaders
Copyright © 2012 Bohemia Interactive Simulations s.r.o. All other trademarks or copyrights are the property of their respective owners. All Rights Reserved.
- 19. Beacon lights
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- 20. Light source object
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- 21. Laser white-out
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- 22. Water rendering
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- 23. Particle effects
Copyright © 2012 Bohemia Interactive Simulations s.r.o. All other trademarks or copyrights are the property of their respective owners. All Rights Reserved.
- 24. Weapon muzzle blast
Copyright © 2012 Bohemia Interactive Simulations s.r.o. All other trademarks or copyrights are the property of their respective owners. All Rights Reserved.
- 25. AT weapon back-blast
Copyright © 2012 Bohemia Interactive Simulations s.r.o. All other trademarks or copyrights are the property of their respective owners. All Rights Reserved.
- 26. Units and weapons
Copyright © 2012 Bohemia Interactive Simulations s.r.o. All other trademarks or copyrights are the property of their respective owners. All Rights Reserved.
- 27. High detail faces
Copyright © 2012 Bohemia Interactive Simulations s.r.o. All other trademarks or copyrights are the property of their respective owners. All Rights Reserved.
- 28. Body armor
Copyright © 2012 Bohemia Interactive Simulations s.r.o. All other trademarks or copyrights are the property of their respective owners. All Rights Reserved.
- 29. Set BMI and height
Copyright © 2012 Bohemia Interactive Simulations s.r.o. All other trademarks or copyrights are the property of their respective owners. All Rights Reserved.
- 30. Wounding model
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- 31. Wounding model
Video
Shows amputation and medivac by helicopter
YouTube video
Copyright © 2012 Bohemia Interactive Simulations s.r.o. All other trademarks or copyrights are the property of their respective owners. All Rights Reserved.
- 32. Fleeing / surrendering
Copyright © 2012 Bohemia Interactive Simulations s.r.o. All other trademarks or copyrights are the property of their respective owners. All Rights Reserved.
- 33. Low velocity grenades
Copyright © 2012 Bohemia Interactive Simulations s.r.o. All other trademarks or copyrights are the property of their respective owners. All Rights Reserved.
- 34. Javelin
Copyright © 2012 Bohemia Interactive Simulations s.r.o. All other trademarks or copyrights are the property of their respective owners. All Rights Reserved.
- 35. Visible unit ranks
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- 36. Scuba diving
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- 37. Parachuting
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- 38. Artificial intelligence
Copyright © 2012 Bohemia Interactive Simulations s.r.o. All other trademarks or copyrights are the property of their respective owners. All Rights Reserved.
- 39. AI path-planning
Copyright © 2012 Bohemia Interactive Simulations s.r.o. All other trademarks or copyrights are the property of their respective owners. All Rights Reserved.
- 40. AI path-planning
Video
Shows path-planning improvements in VBS2 v2.0 compared to v1.60
Made possible due to multi-core
YouTube video
Copyright © 2012 Bohemia Interactive Simulations s.r.o. All other trademarks or copyrights are the property of their respective owners. All Rights Reserved.
- 41. Multi-core
FPS improvement due to multi-core
Number of units refers to number units rendered in the scene
80
70
60
50
40
VBS2 v1.60
30 VBS2 v2.0
20
10
0
100 Static 100 Moving 300 Static
Units Units Units
Copyright © 2012 Bohemia Interactive Simulations s.r.o. All other trademarks or copyrights are the property of their respective owners. All Rights Reserved.
- 42. Micro AI
Copyright © 2012 Bohemia Interactive Simulations s.r.o. All other trademarks or copyrights are the property of their respective owners. All Rights Reserved.
- 43. Micro AI
Video
Shows improvements to AI behaviours
Note that nothing is scripted, the squad is given one waypoint with
combat mode “COMBAT”
YouTube video
Copyright © 2012 Bohemia Interactive Simulations s.r.o. All other trademarks or copyrights are the property of their respective owners. All Rights Reserved.
- 44. Waypoint improvements
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- 45. Vehicles
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- 46. Improved damage
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- 47. Improved towing
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- 48. Boomerang
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- 49. Logistics units
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- 50. LCM8
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- 51. Wet docks
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- 52. Physics improvements
setmass 20000
setmass 10000
Copyright © 2012 Bohemia Interactive Simulations s.r.o. All other trademarks or copyrights are the property of their respective owners. All Rights Reserved.
- 53. Walk below the waterline
Copyright © 2012 Bohemia Interactive Simulations s.r.o. All other trademarks or copyrights are the property of their respective owners. All Rights Reserved.
- 54. New content
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- 55. Editor
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- 56. GPS coordinates
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- 57. New status bar
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- 58. New status bar
Copyright © 2012 Bohemia Interactive Simulations s.r.o. All other trademarks or copyrights are the property of their respective owners. All Rights Reserved.
- 59. Sandstorms
Copyright © 2012 Bohemia Interactive Simulations s.r.o. All other trademarks or copyrights are the property of their respective owners. All Rights Reserved.
- 60. Sound sources
Copyright © 2012 Bohemia Interactive Simulations s.r.o. All other trademarks or copyrights are the property of their respective owners. All Rights Reserved.
- 61. User interface scaling
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- 62. Script debugger
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- 63. VBS2 Launcher
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- 64. Contracted development
Copyright © 2012 Bohemia Interactive Simulations s.r.o. All other trademarks or copyrights are the property of their respective owners. All Rights Reserved.
- 65. Contracted development
Tank Gunnery Enhancements
Parallax error correction
Hunter-Killer (commander override)
Simulation of Challenger II optics
FCS simulation, including lase / lead
Gun and optics stabilization, clamp gun
Physics improvements
Internal model of
Challenger II
Convoy and beacon lights
Improved sounds
Vehicle gearing and braking
Boggy ground
All capability is available in
VBS2 v2.0!
Copyright © 2012 Bohemia Interactive Simulations s.r.o. All other trademarks or copyrights are the property of their respective owners. All Rights Reserved.
- 66. Contracted development
Video
Shows a small subset of the tank gunnery enhancements funded by the
UK MOD
All enhancements could be easily applied to other VBS2 armoured
vehicles without significant cost
YouTube video
Copyright © 2012 Bohemia Interactive Simulations s.r.o. All other trademarks or copyrights are the property of their respective owners. All Rights Reserved.
- 67. Contracted development
Multi-channel and fixed frame rate in VBS2
Copyright © 2012 Bohemia Interactive Simulations s.r.o. All other trademarks or copyrights are the property of their respective owners. All Rights Reserved.
- 68. Contracted development
SE Core integration via VBS2 Content API
Copyright © 2012 Bohemia Interactive Simulations s.r.o. All other trademarks or copyrights are the property of their respective owners. All Rights Reserved.
- 69. Middleware
The US Army should focus on integration of new
middleware, not development of new games
Facilitates re-use
Leverage game industry standards
VBS2 v2.0 leverages middleware:
PhysX by Nvidia for realistic vehicle and ship physics
Rotorlib for theoretically correct rotary flight models
xaitMap and very soon xaitControl for new AI behaviors
VBS2Fires, VBS2Strike by SimCentric
LVC Game by Calytrix
Alelo Virtual Role Players
Discovery Machine AI Console
BISim stands ready to integrate
Havok middleware!
Copyright © 2012 Bohemia Interactive Simulations s.r.o. All other trademarks or copyrights are the property of their respective owners. All Rights Reserved.
- 70. Future
ArmA3 is our next “game for entertainment” release
Further graphical enhancements
3D clouds
Rag-doll animation
Inverse kinematics
Full support for industry standard scripting
Beyond VBS2 v2.0:
Ease of use
Multi-server architecture
• Server redundancy
… and a number of other important
yet-to-be-announced features
Copyright © 2012 Bohemia Interactive Simulations s.r.o. All other trademarks or copyrights are the property of their respective owners. All Rights Reserved.
- 71. Questions?
Presented by:
Peter Morrison
Chief Executive Officer
Bohemia Interactive Simulations
Copyright © 2012 Bohemia Interactive Simulations s.r.o. All other trademarks or copyrights are the property of their respective owners. All Rights Reserved.