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What the Future Will Look Like:
Technology Landscape of 2023
By: Brian Moody
Where We Came From
The Past:
Communication
technology was
hindered and stopped
due to boundary lines
and relied solely on the
whims of man and
animal.
Oh How Things Have Changed
With today’s
advances, the spread of
information and
technology knows no
limits or bounds.
Alvin Toffler
Rational behavior ... depends upon a ceaseless
flow of data from the environment. It depends
upon the power of the individual to
predict, with at least a fair success, the
outcome of his own actions. To do this, he
must be able to predict how the environment
will respond to his acts. Sanity, itself, thus
hinges on man's ability to predict his
immediate, personal future on the basis of
information fed him by the environment.
Uses and Gratifications
- Users actively seek out
different mediums to
fulfill their different
needs.
- Media then takes that
information and adapts
it so that they produce
one product that can fit
any sort of needs:
The
Smartphone
Laying in the palm of our
hand is a product that can
allow us to:
• Check the news
• Check our Bank account
• Call mom
• Text your friend
• Upload your vacation
photos
• Much more
Social Learning Theory
- Social Learning focuses on how a person learns, by using
others as models.
- Monkey See, Monkey Do
Keeping up with the Jones
Keeping in mind with the “Monkey
See Monkey Do” aspect of Social
Learning, we see people consuming
similar products to that of their peers
to “keep up appearances” and also
so they don’t get behind with the
technology as well.
Wanting to “Keep up with the Jones”
created a technological boom since
users are looking and receiving
the reinforcement that keeping up
with technology is the norm and
accepted, and to stay behind is
something of ridicule and scorn.
Video Games
You can do more than just play….
Today’s consoles can:
• Share videos
• Put you on a team with
someone from another
country
• Allow you to talk to
your friends
Future Technology:
• Virtual Reality
• Movement Sensors; will
no longer need a
controller
• More portable
system, easier to travel
• Face to Face interaction
with other players
Video Games Vs Social Learning
• 56% of households contain a
modern gaming system
(Melanson), making it of the
norm
• Some formats have failed and
become tossed aside, others
have used that information
and taken it further to make it
popular, i.e.
Nintendo Wii
compared to
Playstation Move &
Microsoft Kinect
Oh the Things You Will Learn….
Learning goes through an evolution
as new technologies progress
• TVs saw the use of multimedia in
learning
• Computers unlock information at
our fingertips
• Still using books, paper, and
chalkboards
Learning as it adapts
• Education paths will far deviate
from the norm, as schools and
educators start to tweak
curriculum to fit students
learning ability, but also their
strengths
• See more emphasis on real world
learning solutions, instead of
being buried in a text
• Classrooms losing the traditional
sense as students can “log in” to
a class through the
internet, making it easier for
parents to enroll students into
programs that may not be at their
regular school.
Classrooms
• Traditional classrooms hinder
the user and gratification
theory, since most are cookie
cutter, with little focus
outside of the basics.
• Have to wait to get to a
college setting to get into a
career orientated curriculum
• Future classrooms will have the
technology on hand to gain
attention of all learning types
• Curriculums will be tailor made to
fit each student for their learning
potential as well as allowing them
to follow a career orientated path
Social Learning’s take on Learning
Social Learning theory can
cause a rollercoaster
effect on education
What is acceptable and/or
what is deemed as “need
to know” can be at the
whim of society by what
they reinforce versus
what they punish, i.e. the
Darwinism debate
Future Learning
• Education will look far different in the future
• Most children have their own personal cell phones and with
the growing acceptance/usage of tablets, classroom tablets
will replace books and papers
• Schools will have to better their materials and resources to
keep up with the personal technology, prompting new
learning styles and environments
Sources
Matei, Sorin Adam. “What Can Uses and Gratifications Theory
Tell Us About Social Media?”. I Think. 29-July-2010. Web.
29-April-2013.
Melanson, Donald. “Nielsen Report Finds 56 Percent of US
Households Have a Modern Game Console, Total Gaming
Time Up 7 Percent”. engadget. 9-May-2012. Web. 29-April-
2013.
Toffler, Alvin. Future Shock. Random House. New York. 1970.

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Com 303 final

  • 1. What the Future Will Look Like: Technology Landscape of 2023 By: Brian Moody
  • 2. Where We Came From The Past: Communication technology was hindered and stopped due to boundary lines and relied solely on the whims of man and animal.
  • 3. Oh How Things Have Changed With today’s advances, the spread of information and technology knows no limits or bounds.
  • 4. Alvin Toffler Rational behavior ... depends upon a ceaseless flow of data from the environment. It depends upon the power of the individual to predict, with at least a fair success, the outcome of his own actions. To do this, he must be able to predict how the environment will respond to his acts. Sanity, itself, thus hinges on man's ability to predict his immediate, personal future on the basis of information fed him by the environment.
  • 5. Uses and Gratifications - Users actively seek out different mediums to fulfill their different needs. - Media then takes that information and adapts it so that they produce one product that can fit any sort of needs:
  • 6. The Smartphone Laying in the palm of our hand is a product that can allow us to: • Check the news • Check our Bank account • Call mom • Text your friend • Upload your vacation photos • Much more
  • 7. Social Learning Theory - Social Learning focuses on how a person learns, by using others as models. - Monkey See, Monkey Do
  • 8. Keeping up with the Jones Keeping in mind with the “Monkey See Monkey Do” aspect of Social Learning, we see people consuming similar products to that of their peers to “keep up appearances” and also so they don’t get behind with the technology as well. Wanting to “Keep up with the Jones” created a technological boom since users are looking and receiving the reinforcement that keeping up with technology is the norm and accepted, and to stay behind is something of ridicule and scorn.
  • 10. You can do more than just play…. Today’s consoles can: • Share videos • Put you on a team with someone from another country • Allow you to talk to your friends Future Technology: • Virtual Reality • Movement Sensors; will no longer need a controller • More portable system, easier to travel • Face to Face interaction with other players
  • 11. Video Games Vs Social Learning • 56% of households contain a modern gaming system (Melanson), making it of the norm • Some formats have failed and become tossed aside, others have used that information and taken it further to make it popular, i.e. Nintendo Wii compared to Playstation Move & Microsoft Kinect
  • 12. Oh the Things You Will Learn…. Learning goes through an evolution as new technologies progress • TVs saw the use of multimedia in learning • Computers unlock information at our fingertips • Still using books, paper, and chalkboards Learning as it adapts • Education paths will far deviate from the norm, as schools and educators start to tweak curriculum to fit students learning ability, but also their strengths • See more emphasis on real world learning solutions, instead of being buried in a text • Classrooms losing the traditional sense as students can “log in” to a class through the internet, making it easier for parents to enroll students into programs that may not be at their regular school.
  • 13. Classrooms • Traditional classrooms hinder the user and gratification theory, since most are cookie cutter, with little focus outside of the basics. • Have to wait to get to a college setting to get into a career orientated curriculum • Future classrooms will have the technology on hand to gain attention of all learning types • Curriculums will be tailor made to fit each student for their learning potential as well as allowing them to follow a career orientated path
  • 14. Social Learning’s take on Learning Social Learning theory can cause a rollercoaster effect on education What is acceptable and/or what is deemed as “need to know” can be at the whim of society by what they reinforce versus what they punish, i.e. the Darwinism debate
  • 15. Future Learning • Education will look far different in the future • Most children have their own personal cell phones and with the growing acceptance/usage of tablets, classroom tablets will replace books and papers • Schools will have to better their materials and resources to keep up with the personal technology, prompting new learning styles and environments
  • 16. Sources Matei, Sorin Adam. “What Can Uses and Gratifications Theory Tell Us About Social Media?”. I Think. 29-July-2010. Web. 29-April-2013. Melanson, Donald. “Nielsen Report Finds 56 Percent of US Households Have a Modern Game Console, Total Gaming Time Up 7 Percent”. engadget. 9-May-2012. Web. 29-April- 2013. Toffler, Alvin. Future Shock. Random House. New York. 1970.