24. More Asian liberal More Asian than
arts campuses Hispanic immigrants
State university Certification rising
gaming company New OLI use cases
Social media growth Kickstarter continues
continues to grow
"Generation Screwed" One R1 tries to cut
vs seniors online libraries down
Microsoft tablet Academic unions crit
Google US-sources distance learning
hardware
July 2012 scan sample
25. Senior job
Google Glass video
retention shooting
Government-
3d printing lab
supported maker equipment
classes
US R+D low
MOOCs: more;
MBA bubble?
mutations
Adjunct
Google Course-
builder discrimination by
time
New badges
initiative September 2012 scan sample
26. British MOOC cloud computing
enterprise price war
printer sales stagnate
The United States
birthrate fell to its Android dominates
smartphones
lowest level since
3d printing in
1920
Staples
student-library
adjunct union
disconnection organization
academic social enrolled
media use cases undergraduates
January 2013 scan sample decline
27. Demographic Open edu expands
crunch and few Digital humanities
spikes grows
More MOOCs Athletics spending
does well
Online
Shale oil -> edu
coursetaking
spending
rises
Facebook search
F2f enrollment launches
stalls
February 2013 scan sample
28. 1. Economics and college finances
2. Communities and populations
3. Teaching and learning and tech
4. Technology ecosystem
5. The future of liberal education
6. MOOCs
7. Scholarship
29. Mark Weiser, 1988ff
Example:"The Computer for
the Twenty-First Century"
(1991)
“The most profound technologies are
those that disappear. They weave
themselves into the fabric of
everyday life until they are
indistinguishable from it.”
30.
31.
32. First, the light stuff
Museum tours
GPS navigators (Garmin)
Location services (Yelp)
38. Gartner: end of the
mouse
Touch screen (iOS)
Handhelds (Wii)
Nothing (Kinect)
39.
40. Median age of gamers shoots past
35
Industry size comparable to music
Impacts on
hardware, software, interfaces, othe
r industries
Large and growing diversity of
platforms, topics, genres, niches, pl
41. Anecdata: number
of Facebook
CityVille players:
23,900,000
(as of July 2012, http://www.appdata.com/?AFB_redir=1 )
42. Games
serious,
public, and
political
• Oiligarchy, Molle Industries
• Jetset, Persuasive Games
• The Great Shakeout, California
• DimensionM, Tabula Digita
54. Students spent more time in K-12
with online classes than face-to-
face ones
K-12 as social center, working
parent support spaces
Libraries are software
Buildings without AR look naked
72. Great Recession began in 1st grade
One or more family members unemployed
“ “ “ “ “ underemployed
Public education has always been stretched
to breaking point/poor
Public-private gap even wider
Online learning can beat their schools
“Library” denotes digital collection
73.
74. Economic growth returns to US
(energy, medical, nanotech vs world)
17-22-year-old niche revitalized (K-12
failure)
Full-time faculty stabilize (AAUP-ALA
strike)
Digital tech firewalled from class
(i.e., tv + film)
75. Higher education landscape:
Supplemental rather than
transformative tech
Logistical instead of pedagogical
tech
Academics include tech in old
structures (classes, publication)
Reconfigured to protect IP
76. 18-year-olds were .ppt
proficient by5th grade
Schools <> digital life
They find their parents’
recollections of life before
the web are oddly charming
83. Classroom and courses
Curriculum content
Delivery mechanism
Creating games
Peacemaker,
Impact Games
Revolution (via
Jason Mittell)
84. •Joost Raessens and Jeffrey Goldstein, eds,
Handbook of Computer Game Studies (MIT, 2005)
•Frans Mayra, An Introduction to Game Studies
(Sage, 2008)
•Pat Harrigan and Noah Wardrip-Fruin, eds. Third
Person: Authoring and Exploring Vast Narratives
(MIT, 2009)
85.
86. Changes in hardware,
software
Part of undergraduate life
Learning content, both
informal and formal
Career paths
87. Higher education landscape:
Accreditation: drives project-based,
studio-style pedagogy
Libraries: gaming production,
archiving
Professional development: distance,
DiY
Faculty multimedia production is the
norm
88. Elsewhere in the world:
War on IP rages
Nostalgia waves for old
media
Competing storytelling
schools
89. Most students identified with
one+ game characters in K-12
Leading game developers are as
well known as movie directors
Most of their work and school is
gamified
90. 1. Phantom Learning
2. Open world
3. The Lost Decade
4. The Serpent Digests a
Very Large Mammal
5. Renaissance
91. NITLE
http://nitle.org
NITLE prediction markets game
http://markets.nitle.org/
Bryan on Twitter
http://twitter.com/BryanAlexander
Notes de l'éditeur
The National Institute for Technology in Liberal Education (NITLE) works with a diverse community of liberal arts colleges and universities. This national network is focused on developing a deep understanding of the undergraduate student experience, the impact of the broader technological environment on teaching and learning, and the future of liberal education.