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Augmented reality: an early 2010 survey   Bryan Alexander National Institute for Technology in Liberal Education
Plan for the day What is it? History and state of the art Why do this? Current examples AR on campus Current  examples Trends and possibles for 2010-2011
What is AR? Not VR HUDs J. Spohrer, WorldBoard “Information in places” (IBM Systems Journal, 1999) Language grapples: Magic window Mixed reality Reading the environment Annotate the world Laminating the physical world a “looking glass” into an invisible world
Components Hardware Mobile device (e.g., phone) Camera Display screen (glasses, phone) Network infrastructure Location awareness (GPS) Attitude awareness (accelerometer) Compass  Software Local apps Web services Content server
Light AR Museum tours GPS navigators (Garmin) Location services (Yelp)   http://www.flickr.com/photos/joc67/774419510/ Photo from Jimmy Joe
Marker-based AR Living antecedent: bar codes QR Microsoft Tag
Marker-based AR Another antecedent: CueCat Google Googles
Deeper AR Superimpose digital data onto local imagery Glasses or phone
Why use it?	 Add information to a place http://www.fastcompany.com/blog/kit-eaton/technomix/augmented-reality-hits-wimbledon-tennis-championship (Wimbledon example)
Rotterdam Market Hall http://layar.com/layar-30-launched-5-cases-to-show-the-power-of-the-platform/ Visualization
Mondrian; http://layar.com/layar-30-launched-5-cases-to-show-the-power-of-the-platform/ Creative arts
Wikitude User geotagging http://wikitude.me/ “World Browser”
.edu examples: iTacitus European Commission research project Palazzo Diana,  Florence http://www.itacitus.org/ http://www.sciencedaily.com/releases/2009/08/090812104219.htm
Campus uses “’RealtàAumentata’… a thesis project by a student at the Valle Giulia Faculty of Architecture in Italy.” (HR 2010) http://vimeo.com/2341387
Campus uses “Gratz University of Technology, Austria, has developed campus and museum tours using augmented reality. Looking through the camera on a mobile phone while walking the campus, students see tagged classrooms inside the buildings. At the museum, a virtual tour guide accompanies users through the halls.” (HR 2010)
Campus uses Campus life through AR:  Georgia Tech http://www.augmentedenvironments.org/lab/2009/10/
Campus uses  “The ARIS engine allows game designers to place virtual items, characters and pages in physical space using the iPhone’s GPS or a little barcode that can be placed on a wall or near an object. By giving the players a story and a number of quests, games can be built that involve a mix of physical and virtual activities.” (U Wisconsin, http://arisgames.org/)
AR projects From the liberal arts world: Dickinson in Japan, http://blogs.dickinson.edu/japan2010/ ,[object Object],[object Object]
Emergent trends and possibles Hardware beyond the mobile phone Goggles Contact lenses (ex: http://spectrum.ieee.org/biomedical/bionics/augmented-reality-in-a-contact-lens/0  (BabakParviz, IEEE Spectrum)
Emergent trends and possibles AR skies  Google Skymaps (http://www.google.com/sky/skymap/)  Bing sky (TED) http://www.ted.com/talks/blaise_aguera.html
Emergent trends and possibles “Games using marker technology often include a flat game board or map which becomes a 3D setting when viewed with a mobile device or a webcam. This kind of game could easily be applied to a range of disciplines, including archaeology, history, anthropology, or geography, to name a few…” (HR 2010)
Emergent trends and possibles “…Another approach to AR gaming allows players or game masters to create virtual people and objects, tying them to a specific location in the real world. Players interact with these constructs, which appear when the player approaches a linked location in the real world.” (HR 2010) (Mad City Mystery, http://tinyurl.com/ybdsfzp)
Emergent trends and possibles Practical challenges Huge amounts of data crunching Interface awkwardness  Location-based advertising Copyright and other IP Social media content contribution
Emergent trends and possibles “[L]et’s get cynical about this technology and it’s trajectory. This “true glimpse” of history won’t sell well, compared to Disneyfied “untrue glimpses.” Wherever there is “Intelligent Tourism,” brutal, vulgar and stupid tourism follows fast on its heels!...”  http://www.wired.com/beyond_the_beyond/2009/08/augmented-reality-and-atemporality/ Bruce Sterling, 2009
Emergent trends and possible “Soon we’ll have some themepark Creationist Augmented Reality, where you can visit the Grand Canyon and see pre-Noachian people pan-frying trilobites and riding dinosaurs.)))”  http://www.wired.com/beyond_the_beyond/2009/08/augmented-reality-and-atemporality/ Bruce Sterling, 2009
More resources ELI, 7 Things You Need to Know About Augmented Reality, http://educause.edu/ir/library/pdf/ELI7007.pdf Eric Klopfer, Augmented Learning (MIT, 2008) J.D. Spohrer, “Information in Places” (1999) Adam Greenfeld, Everyware(New Riders, 2006) http://delicious.com/tag/hz10+augmentedreality
Companies to watch Layar Metaiohttp://www.metaio.com/ Microsoft (Tag: http://www.microsoft.com/tag/) Ogmento Wikitude ARSights (http://www.arsights.com/) Also IBM, Google
Even more resources NITLE blog, Techne http://blogs.nitle.org Horizon Report http://www.nmc.org/horizon Bryan’s research Twitter http://twitter.com/bryanalexander
Augmented Reality’s First Educational Applications

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Augmented Reality’s First Educational Applications

  • 1. Augmented reality: an early 2010 survey Bryan Alexander National Institute for Technology in Liberal Education
  • 2. Plan for the day What is it? History and state of the art Why do this? Current examples AR on campus Current examples Trends and possibles for 2010-2011
  • 3. What is AR? Not VR HUDs J. Spohrer, WorldBoard “Information in places” (IBM Systems Journal, 1999) Language grapples: Magic window Mixed reality Reading the environment Annotate the world Laminating the physical world a “looking glass” into an invisible world
  • 4. Components Hardware Mobile device (e.g., phone) Camera Display screen (glasses, phone) Network infrastructure Location awareness (GPS) Attitude awareness (accelerometer) Compass Software Local apps Web services Content server
  • 5. Light AR Museum tours GPS navigators (Garmin) Location services (Yelp) http://www.flickr.com/photos/joc67/774419510/ Photo from Jimmy Joe
  • 6. Marker-based AR Living antecedent: bar codes QR Microsoft Tag
  • 7. Marker-based AR Another antecedent: CueCat Google Googles
  • 8. Deeper AR Superimpose digital data onto local imagery Glasses or phone
  • 9. Why use it? Add information to a place http://www.fastcompany.com/blog/kit-eaton/technomix/augmented-reality-hits-wimbledon-tennis-championship (Wimbledon example)
  • 10. Rotterdam Market Hall http://layar.com/layar-30-launched-5-cases-to-show-the-power-of-the-platform/ Visualization
  • 12. Wikitude User geotagging http://wikitude.me/ “World Browser”
  • 13. .edu examples: iTacitus European Commission research project Palazzo Diana, Florence http://www.itacitus.org/ http://www.sciencedaily.com/releases/2009/08/090812104219.htm
  • 14. Campus uses “’RealtàAumentata’… a thesis project by a student at the Valle Giulia Faculty of Architecture in Italy.” (HR 2010) http://vimeo.com/2341387
  • 15. Campus uses “Gratz University of Technology, Austria, has developed campus and museum tours using augmented reality. Looking through the camera on a mobile phone while walking the campus, students see tagged classrooms inside the buildings. At the museum, a virtual tour guide accompanies users through the halls.” (HR 2010)
  • 16. Campus uses Campus life through AR: Georgia Tech http://www.augmentedenvironments.org/lab/2009/10/
  • 17. Campus uses “The ARIS engine allows game designers to place virtual items, characters and pages in physical space using the iPhone’s GPS or a little barcode that can be placed on a wall or near an object. By giving the players a story and a number of quests, games can be built that involve a mix of physical and virtual activities.” (U Wisconsin, http://arisgames.org/)
  • 18.
  • 19. Emergent trends and possibles Hardware beyond the mobile phone Goggles Contact lenses (ex: http://spectrum.ieee.org/biomedical/bionics/augmented-reality-in-a-contact-lens/0 (BabakParviz, IEEE Spectrum)
  • 20. Emergent trends and possibles AR skies Google Skymaps (http://www.google.com/sky/skymap/) Bing sky (TED) http://www.ted.com/talks/blaise_aguera.html
  • 21. Emergent trends and possibles “Games using marker technology often include a flat game board or map which becomes a 3D setting when viewed with a mobile device or a webcam. This kind of game could easily be applied to a range of disciplines, including archaeology, history, anthropology, or geography, to name a few…” (HR 2010)
  • 22. Emergent trends and possibles “…Another approach to AR gaming allows players or game masters to create virtual people and objects, tying them to a specific location in the real world. Players interact with these constructs, which appear when the player approaches a linked location in the real world.” (HR 2010) (Mad City Mystery, http://tinyurl.com/ybdsfzp)
  • 23. Emergent trends and possibles Practical challenges Huge amounts of data crunching Interface awkwardness Location-based advertising Copyright and other IP Social media content contribution
  • 24. Emergent trends and possibles “[L]et’s get cynical about this technology and it’s trajectory. This “true glimpse” of history won’t sell well, compared to Disneyfied “untrue glimpses.” Wherever there is “Intelligent Tourism,” brutal, vulgar and stupid tourism follows fast on its heels!...” http://www.wired.com/beyond_the_beyond/2009/08/augmented-reality-and-atemporality/ Bruce Sterling, 2009
  • 25. Emergent trends and possible “Soon we’ll have some themepark Creationist Augmented Reality, where you can visit the Grand Canyon and see pre-Noachian people pan-frying trilobites and riding dinosaurs.)))” http://www.wired.com/beyond_the_beyond/2009/08/augmented-reality-and-atemporality/ Bruce Sterling, 2009
  • 26. More resources ELI, 7 Things You Need to Know About Augmented Reality, http://educause.edu/ir/library/pdf/ELI7007.pdf Eric Klopfer, Augmented Learning (MIT, 2008) J.D. Spohrer, “Information in Places” (1999) Adam Greenfeld, Everyware(New Riders, 2006) http://delicious.com/tag/hz10+augmentedreality
  • 27. Companies to watch Layar Metaiohttp://www.metaio.com/ Microsoft (Tag: http://www.microsoft.com/tag/) Ogmento Wikitude ARSights (http://www.arsights.com/) Also IBM, Google
  • 28. Even more resources NITLE blog, Techne http://blogs.nitle.org Horizon Report http://www.nmc.org/horizon Bryan’s research Twitter http://twitter.com/bryanalexander