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Flickr storytelling
• Tell a story in 5
  frames group




                           “Gender Miscommunication”
                              (Nightingai1e, 2006)
IV. Web 2.0 storytelling
IV. Web 2.0 storytelling
IV. Web 2.0 storytelling
IV. Web 2.0 storytelling




“Gender Miscommunication” (Nightingai1e, 2006)
Remixing
Example:
 "Food to
 Farm", Eli
 the Bearded
 (2008)
Social photo stories
Social photo stories
Social photo stories

Flickr, Tell A Story in Five Frames group
   (http://www.flickr.com/groups/visualstory/)



Example: "Food to
 Farm", Eli the
 Bearded (2008)
Social photo stories




Example: "Food to
 Farm", Eli the
 Bearded (2008)
Storytelling by
      podcast
The Yellow Sheet, by
  Librivox team (2007)
• Text then podcast
• http://librivox.org/t
  he-yellow-sheet-by-
  librivox-volunteers/
• More: Podiobooks,
  http://www.podiob
  ooks.com/
Web video storytelling
Connect with I
  (http://www.con
  nectwithi.com/)
• Serial video
• Fan content
• Physical content
Web video storytelling
  lonelygirl15
    (http://en.wikipedia.org/wiki/Lonelygirl15)
  • YouTube serial video content
  • Local fan content
  • Distributed response
  • Hoax plot


http://www.youtube.com/watch?v=lQGvn82N
NQw&feature=relmfu
Multiplicity of platforms

New forms combining categories into one?


Voicethread
Storybox
  (http://www
  .story-
  box.co.uk/in
  dex.php)
Gaming
world
Gaming as part of mainstream culture

• Median age of gamers shoots past 30
• Industry size comparable to music
• Impacts on hardware, software,
  interfaces, other industries
• Large and growing diversity of
  platforms, topics, genres, niches,
  players
Gaming as part of mainstream culture

Anecdata: number
 of Facebook
 CityVille players:

44,800,000
       (as of Mar. 2012, http://www.appdata.com/?AFB_redir=1 )
Games
  serious,
  public, and
  political


                •   Oiligarchy, Molle Industries
                •   Jetset, Persuasive Games
                •   The Great Shakeout, California
                •   DimensionM, Tabula Digita
How does a game tell a story?
Specific to games
• Immersion: multimedia
  • Cut scenes
  • Fragments
• Tutorials
• Interface affordances
Old school storytelling
• Setting, character*, plot**
• Mystery
• Social penumbra
• Stories about play
*First, second, third, and third-person
**Rails vs sandbox
Architectures: ubiquitous computing

“The most profound
technologies are those that
disappear. They weave
                                Mark Weiser, 1988ff
themselves into the fabric of
everyday life until they are
indistinguishable from it.”
Architectures: WorldBoard
“Information objects... will
begin to populate real physical
space on what we call
WorldBoard channels. “
• Link digital and physical
  objects and locations around
  the world
What it means, top-level

“A device ecology”
  -Petra Wentzel, "Wireless All the Way: Users’
 Feedback on Education through Online PDAs"
        (presentation at the EDUCAUSE annual
       conferenceAnaheim, Calif., November 7,
                                         2003).
Searchable
  world
AR: first, the light stuff
• Museum tours
• GPS navigators (Garmin)
• Location services (Yelp)
Augmented reality
Marking the world




Remember the WorldBoard?
Layaring the world
AR art
http://unmanned.molleindustria.org/
The ultimate links
         Bryan on Twitter
http://twitter.com/BryanAlexander

   The New Digital Storytelling
http://newdigitalstorytelling.net/

             email:
  bryan.alexander@gmail.com
Practices and principles
How to start
• Idea germ - maybe a character, a
  concept to explain
• What audience?
• Which platform tends to lead to
  the kind of results you’d prefer?
How to start: preparation

• Lessons from ARGs
   –Preload lots of material before release
   –Art of lack of control
• Basic PM
   –Build in risk control
   –Timeline (maybe milestones, maybe
    gates)
CDS 7 principles

1. Point of view   5. Soundtrack
2. Dramatic        (and other
                   media)
   question
                   6. Economy
3. Emotional
                   7. Pacing
   content
                         CDS Digital
4. Voice (style)         Storytelling
                           Cookbook
The architecture of time

• Wilkie                       • Big time:
  Collins:                       serial
  "Make 'em
  cry, make                    • Little
  'em laugh,                     time:
  make 'em                       accretive
  wait"
• keep it
  coming
Non-digital roots
•   Epistolary novels
•   Victorian serials
•   Pulp serials
•   Radio
•   Soaps

     (Dickens, Bleak House installment,
                  PBS site)
Revision targets

• Sense of crisis • Varied timing
  or problem      • Enough time
• Persons and • Beginnings
  characters        and endings
• Multimedia
  complement
The ultimate links
         Bryan on Twitter
http://twitter.com/BryanAlexander

   The New Digital Storytelling
http://newdigitalstorytelling.net/

             email:
  bryan.alexander@gmail.com

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Digital Storytelling at Case Western, part 2

  • 1. Flickr storytelling • Tell a story in 5 frames group “Gender Miscommunication” (Nightingai1e, 2006)
  • 2.
  • 3. IV. Web 2.0 storytelling
  • 4. IV. Web 2.0 storytelling
  • 5. IV. Web 2.0 storytelling
  • 6. IV. Web 2.0 storytelling “Gender Miscommunication” (Nightingai1e, 2006)
  • 7. Remixing Example: "Food to Farm", Eli the Bearded (2008)
  • 8.
  • 11. Social photo stories Flickr, Tell A Story in Five Frames group (http://www.flickr.com/groups/visualstory/) Example: "Food to Farm", Eli the Bearded (2008)
  • 12. Social photo stories Example: "Food to Farm", Eli the Bearded (2008)
  • 13. Storytelling by podcast The Yellow Sheet, by Librivox team (2007) • Text then podcast • http://librivox.org/t he-yellow-sheet-by- librivox-volunteers/ • More: Podiobooks, http://www.podiob ooks.com/
  • 14. Web video storytelling Connect with I (http://www.con nectwithi.com/) • Serial video • Fan content • Physical content
  • 15. Web video storytelling lonelygirl15 (http://en.wikipedia.org/wiki/Lonelygirl15) • YouTube serial video content • Local fan content • Distributed response • Hoax plot http://www.youtube.com/watch?v=lQGvn82N NQw&feature=relmfu
  • 16.
  • 17.
  • 18.
  • 19. Multiplicity of platforms New forms combining categories into one? Voicethread Storybox (http://www .story- box.co.uk/in dex.php)
  • 20.
  • 22. Gaming as part of mainstream culture • Median age of gamers shoots past 30 • Industry size comparable to music • Impacts on hardware, software, interfaces, other industries • Large and growing diversity of platforms, topics, genres, niches, players
  • 23. Gaming as part of mainstream culture Anecdata: number of Facebook CityVille players: 44,800,000 (as of Mar. 2012, http://www.appdata.com/?AFB_redir=1 )
  • 24. Games serious, public, and political • Oiligarchy, Molle Industries • Jetset, Persuasive Games • The Great Shakeout, California • DimensionM, Tabula Digita
  • 25. How does a game tell a story?
  • 26. Specific to games • Immersion: multimedia • Cut scenes • Fragments • Tutorials • Interface affordances
  • 27. Old school storytelling • Setting, character*, plot** • Mystery • Social penumbra • Stories about play *First, second, third, and third-person **Rails vs sandbox
  • 28.
  • 29.
  • 30.
  • 31.
  • 32. Architectures: ubiquitous computing “The most profound technologies are those that disappear. They weave Mark Weiser, 1988ff themselves into the fabric of everyday life until they are indistinguishable from it.”
  • 33. Architectures: WorldBoard “Information objects... will begin to populate real physical space on what we call WorldBoard channels. “ • Link digital and physical objects and locations around the world
  • 34. What it means, top-level “A device ecology” -Petra Wentzel, "Wireless All the Way: Users’ Feedback on Education through Online PDAs" (presentation at the EDUCAUSE annual conferenceAnaheim, Calif., November 7, 2003).
  • 35.
  • 37. AR: first, the light stuff • Museum tours • GPS navigators (Garmin) • Location services (Yelp)
  • 39. Marking the world Remember the WorldBoard?
  • 41.
  • 43.
  • 44.
  • 46.
  • 47.
  • 48. The ultimate links Bryan on Twitter http://twitter.com/BryanAlexander The New Digital Storytelling http://newdigitalstorytelling.net/ email: bryan.alexander@gmail.com
  • 49. Practices and principles How to start • Idea germ - maybe a character, a concept to explain • What audience? • Which platform tends to lead to the kind of results you’d prefer?
  • 50. How to start: preparation • Lessons from ARGs –Preload lots of material before release –Art of lack of control • Basic PM –Build in risk control –Timeline (maybe milestones, maybe gates)
  • 51. CDS 7 principles 1. Point of view 5. Soundtrack 2. Dramatic (and other media) question 6. Economy 3. Emotional 7. Pacing content CDS Digital 4. Voice (style) Storytelling Cookbook
  • 52. The architecture of time • Wilkie • Big time: Collins: serial "Make 'em cry, make • Little 'em laugh, time: make 'em accretive wait" • keep it coming
  • 53. Non-digital roots • Epistolary novels • Victorian serials • Pulp serials • Radio • Soaps (Dickens, Bleak House installment, PBS site)
  • 54. Revision targets • Sense of crisis • Varied timing or problem • Enough time • Persons and • Beginnings characters and endings • Multimedia complement
  • 55. The ultimate links Bryan on Twitter http://twitter.com/BryanAlexander The New Digital Storytelling http://newdigitalstorytelling.net/ email: bryan.alexander@gmail.com