11. Social photo stories
Flickr, Tell A Story in Five Frames group
(http://www.flickr.com/groups/visualstory/)
Example: "Food to
Farm", Eli the
Bearded (2008)
13. Storytelling by
podcast
The Yellow Sheet, by
Librivox team (2007)
• Text then podcast
• http://librivox.org/t
he-yellow-sheet-by-
librivox-volunteers/
• More: Podiobooks,
http://www.podiob
ooks.com/
15. Web video storytelling
lonelygirl15
(http://en.wikipedia.org/wiki/Lonelygirl15)
• YouTube serial video content
• Local fan content
• Distributed response
• Hoax plot
http://www.youtube.com/watch?v=lQGvn82N
NQw&feature=relmfu
16.
17.
18.
19. Multiplicity of platforms
New forms combining categories into one?
Voicethread
Storybox
(http://www
.story-
box.co.uk/in
dex.php)
22. Gaming as part of mainstream culture
• Median age of gamers shoots past 30
• Industry size comparable to music
• Impacts on hardware, software,
interfaces, other industries
• Large and growing diversity of
platforms, topics, genres, niches,
players
23. Gaming as part of mainstream culture
Anecdata: number
of Facebook
CityVille players:
44,800,000
(as of Mar. 2012, http://www.appdata.com/?AFB_redir=1 )
24. Games
serious,
public, and
political
• Oiligarchy, Molle Industries
• Jetset, Persuasive Games
• The Great Shakeout, California
• DimensionM, Tabula Digita
26. Specific to games
• Immersion: multimedia
• Cut scenes
• Fragments
• Tutorials
• Interface affordances
27. Old school storytelling
• Setting, character*, plot**
• Mystery
• Social penumbra
• Stories about play
*First, second, third, and third-person
**Rails vs sandbox
28.
29.
30.
31.
32. Architectures: ubiquitous computing
“The most profound
technologies are those that
disappear. They weave
Mark Weiser, 1988ff
themselves into the fabric of
everyday life until they are
indistinguishable from it.”
33. Architectures: WorldBoard
“Information objects... will
begin to populate real physical
space on what we call
WorldBoard channels. “
• Link digital and physical
objects and locations around
the world
34. What it means, top-level
“A device ecology”
-Petra Wentzel, "Wireless All the Way: Users’
Feedback on Education through Online PDAs"
(presentation at the EDUCAUSE annual
conferenceAnaheim, Calif., November 7,
2003).
48. The ultimate links
Bryan on Twitter
http://twitter.com/BryanAlexander
The New Digital Storytelling
http://newdigitalstorytelling.net/
email:
bryan.alexander@gmail.com
49. Practices and principles
How to start
• Idea germ - maybe a character, a
concept to explain
• What audience?
• Which platform tends to lead to
the kind of results you’d prefer?
50. How to start: preparation
• Lessons from ARGs
–Preload lots of material before release
–Art of lack of control
• Basic PM
–Build in risk control
–Timeline (maybe milestones, maybe
gates)
51. CDS 7 principles
1. Point of view 5. Soundtrack
2. Dramatic (and other
media)
question
6. Economy
3. Emotional
7. Pacing
content
CDS Digital
4. Voice (style) Storytelling
Cookbook
52. The architecture of time
• Wilkie • Big time:
Collins: serial
"Make 'em
cry, make • Little
'em laugh, time:
make 'em accretive
wait"
• keep it
coming
54. Revision targets
• Sense of crisis • Varied timing
or problem • Enough time
• Persons and • Beginnings
characters and endings
• Multimedia
complement
55. The ultimate links
Bryan on Twitter
http://twitter.com/BryanAlexander
The New Digital Storytelling
http://newdigitalstorytelling.net/
email:
bryan.alexander@gmail.com