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Game
Designers
 Who are they?
Game Designers
Ville ”Burgeri” Vuorela
• 38 and a Bachelor of Arts
• 9 years in the business
• 20+ games, 5 RPGs, 2 books on
  game design, 3 novels...
• Sumea, Digital Chocolate, Rovio,
  Recoil Games, Casual Continent…
• Now a freelancer in game design,
  narrative design, producing and
  games education (Burger Games)
• Quite a bit of lecturing, really…
Game Designers
Boring Facts
• Games are the second-largest
  branch of the entertainment
  industry.
• Global revenue ~€50B (2011)
• In Finland ~€165M (2011)
• Roughly 200 companies
• Most of them relatively unknown
• Employs 1000-2000 people
Game Designers
Go Team!
• Dev teams have defined roles
• Bigger teams have more roles
• Role definitions stay the same
  from company to company
• Most roles have applications also
  outside the games industry
• We KNOW how to make more
Game Designers
Okay, so who is THAT?
• Designer roles are ill-defined or
  made up as you go
• Every company or even project
  uses them in a different way

• There is nothing quite like it
  outside the games industry

• We don’t really know where they
  come from or how to train them
Game Designers
How do we make a Game Designer?
• Must know something about
  practically everything

• At least basic math and statistics

• Expressive skills and social ability
• Wide-ranging expertise on games
   • Including bad games and non-
     digital formats
• Willingness to try, fail and learn
Game Designers
Personal Observations
• Today, the actual game design is
  done mostly by a committee of
  interested parties

• These parties then externalize
  their responsibilities by
  appointing a Game Designer

• Game Designer is a not really part
  of the dev team but a contractor
  to a higher power
• Dev Team is a subcontractor
Game Designers
The Prime Directive
Gaming is non-profitable activity for
the user that is undertaken for
entertainment and has set rules and a
victory condition.
                     -Greg Costikyan

The goal of all commercial game
design is to ensure that the interests
of the owners meet the interests of
the players in the best possible way.
                        - Ville Vuorela
Game Designers
Those Greedy ***tards!
• Sufficient markets
• Adds value to the brand
• Within limits and resources
• Stands out from competition
• Easy to find
• Viral, Hype and Shock Value
Game Designers
Those Whiny ***tards!
• To Have Fun!
• Value for money
• Satisfy a need(s)

• Enhance personal image

• Lots of players, lots of needs
Game Designers
The Game Designer Cosmology

                       Players




          Investors              Marketing




                      Dev Team
Game Designers
The Expert Role
• Game Designer is the expert on
  the finished product
• Which can get awkward…
• Thus Game Designer gets
  involved in marketing and
  product pitches to investors
• Many responsibilities overlap with
  those of the Producer
Game Designers
The Social Nexus
• We are an industry of misfits

• Game Designer talks to everyone
• ”The Creative Confessional”

• No es nada personal!
Game Designers
The Essential Skills
• Not really a creative discipline
• Design skills alone don’t cut it
• This is an expressive discipline

• Without communication skills,
  nothing else matters
   • Documentation, presentations,
     pitches, wireframes, one-to-one
     consultations, dev-build testing
     and iteration sessions…
Game Designers
In conclusion…
• Game design is an emergent skill
• And even after nine years, every
  project is a learning experience

• Design skill requirements differ
  vastly from one project to another

• Yet social and expressive skill are
  absolutely vital every single time

• Are we teaching the right things?
Game Designers




         Thank You!

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Ville vuorela ngs2012

  • 2. Game Designers Ville ”Burgeri” Vuorela • 38 and a Bachelor of Arts • 9 years in the business • 20+ games, 5 RPGs, 2 books on game design, 3 novels... • Sumea, Digital Chocolate, Rovio, Recoil Games, Casual Continent… • Now a freelancer in game design, narrative design, producing and games education (Burger Games) • Quite a bit of lecturing, really…
  • 3. Game Designers Boring Facts • Games are the second-largest branch of the entertainment industry. • Global revenue ~€50B (2011) • In Finland ~€165M (2011) • Roughly 200 companies • Most of them relatively unknown • Employs 1000-2000 people
  • 4. Game Designers Go Team! • Dev teams have defined roles • Bigger teams have more roles • Role definitions stay the same from company to company • Most roles have applications also outside the games industry • We KNOW how to make more
  • 5. Game Designers Okay, so who is THAT? • Designer roles are ill-defined or made up as you go • Every company or even project uses them in a different way • There is nothing quite like it outside the games industry • We don’t really know where they come from or how to train them
  • 6. Game Designers How do we make a Game Designer? • Must know something about practically everything • At least basic math and statistics • Expressive skills and social ability • Wide-ranging expertise on games • Including bad games and non- digital formats • Willingness to try, fail and learn
  • 7. Game Designers Personal Observations • Today, the actual game design is done mostly by a committee of interested parties • These parties then externalize their responsibilities by appointing a Game Designer • Game Designer is a not really part of the dev team but a contractor to a higher power • Dev Team is a subcontractor
  • 8. Game Designers The Prime Directive Gaming is non-profitable activity for the user that is undertaken for entertainment and has set rules and a victory condition. -Greg Costikyan The goal of all commercial game design is to ensure that the interests of the owners meet the interests of the players in the best possible way. - Ville Vuorela
  • 9. Game Designers Those Greedy ***tards! • Sufficient markets • Adds value to the brand • Within limits and resources • Stands out from competition • Easy to find • Viral, Hype and Shock Value
  • 10. Game Designers Those Whiny ***tards! • To Have Fun! • Value for money • Satisfy a need(s) • Enhance personal image • Lots of players, lots of needs
  • 11. Game Designers The Game Designer Cosmology Players Investors Marketing Dev Team
  • 12. Game Designers The Expert Role • Game Designer is the expert on the finished product • Which can get awkward… • Thus Game Designer gets involved in marketing and product pitches to investors • Many responsibilities overlap with those of the Producer
  • 13. Game Designers The Social Nexus • We are an industry of misfits • Game Designer talks to everyone • ”The Creative Confessional” • No es nada personal!
  • 14. Game Designers The Essential Skills • Not really a creative discipline • Design skills alone don’t cut it • This is an expressive discipline • Without communication skills, nothing else matters • Documentation, presentations, pitches, wireframes, one-to-one consultations, dev-build testing and iteration sessions…
  • 15. Game Designers In conclusion… • Game design is an emergent skill • And even after nine years, every project is a learning experience • Design skill requirements differ vastly from one project to another • Yet social and expressive skill are absolutely vital every single time • Are we teaching the right things?
  • 16. Game Designers Thank You!