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The perception of Digital Games and Mass Media in Germany and Australia_Jens Schroeder
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Talk about how the logics of political economy, pressure to belong, and practical considerations about exhibitability shape game exhibitions. Feedback is appreciated! My talk from #DiGRANordic2018. It includes the comments that were not on the slides originally to make it easier to read this way so please excuse the text walls in those places. :D
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Recommandé
Talk about how the logics of political economy, pressure to belong, and practical considerations about exhibitability shape game exhibitions. Feedback is appreciated! My talk from #DiGRANordic2018. It includes the comments that were not on the slides originally to make it easier to read this way so please excuse the text walls in those places. :D
Where the logics of political economy and exhibition meet: Towards an explana...
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A snapshot of my thesis on why Germans and Australians perceive mass culture differently (including digital games). Some important parts are missing but it should still give you a clue of the approach and general direction of the thesis.
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Twenty years ago, in the middle of a firestorm of criticism against video games caused by the release of Mortal Kombat, Ernest Adams asked several influential friends to help him set up a professional society for game developers. He didn't want it to be a union or a trade association, and he knew it would be a tough sell because game developers are some of the most libertarian, contrarian, independent and downright unsociable people on the planet. Today, Ernest takes a wry and humorous look back over the 20-year history of the International Game Developers Association with reflections on what went wrong, what went right, how in some ways it has exceeded his wildest dreams, and why we need it now more than ever.
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Contenu connexe
Similaire à The perception of Digital Games and Mass Media in Germany and Australia_Jens Schroeder
A snapshot of my thesis on why Germans and Australians perceive mass culture differently (including digital games). Some important parts are missing but it should still give you a clue of the approach and general direction of the thesis.
'Killer Games' VS 'We Will Fund Violence' The Perception of Digital Games an...
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Matt Southern ran out of time the year before, this time we gave him plenty of opportunity to speak on games and film.
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pixellab
Twenty years ago, in the middle of a firestorm of criticism against video games caused by the release of Mortal Kombat, Ernest Adams asked several influential friends to help him set up a professional society for game developers. He didn't want it to be a union or a trade association, and he knew it would be a tough sell because game developers are some of the most libertarian, contrarian, independent and downright unsociable people on the planet. Today, Ernest takes a wry and humorous look back over the 20-year history of the International Game Developers Association with reflections on what went wrong, what went right, how in some ways it has exceeded his wildest dreams, and why we need it now more than ever.
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David Hayward of Pixel-Lab gave this keynote on games culture at Under The Mask. Most images licensed by creative commons, link to credits on last slide.
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Session slides prepared for MAC281. Material is concerned with ludology and narratology in relation to video games. Also touches on issues surrounding emergent narratives
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The perception of Digital Games and Mass Media in Germany and Australia_Jens Schroeder
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