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Excursions into
              Blended Reality

                     Invited Talk
               Institute for the Future
                 San Francisco, CA
                 November 18, 2008



                       Dr. Larry Smarr
Director, California Institute for Telecommunications and
                  Information Technology
                Harry E. Gruber Professor,
      Dept. of Computer Science and Engineering
          Jacobs School of Engineering, UCSD
Two Calit2 Buildings Provide
   Laboratories for “Living in the Future”
               •   “Convergence” Laboratory Facilities
                    – Nanotech, BioMEMS, Chips, Radio, Photonics
                    – Virtual Reality, Digital Cinema, HDTV, Gaming
               •   Over 1000 Researchers in Two Buildings
                    – Linked via Dedicated Optical Networks




UC Irvine
                   www.calit2.net
            Preparing for a World in Which
               Distance is Eliminated…
Calit2--A Systems Approach to the Future of the Internet
          and its Transformation of Our Society
      Calit2 Has Assembled a Complex Social Network
       of Over 350 UC San Diego & UC Irvine Faculty
                From Two Dozen Departments
              Working in Multidisciplinary Teams
      With Staff, Students, Industry, and the Community




      Integrating Technology Consumers and Producers
                   Into “Living Laboratories”
                      www.calit2.net
Examples of
         Blended Reality Research at Calit2




• Practical Examples

• Digital Arts

• Global Collaboraties
Real World Object Localization and Recognition
     Using Semi-Structured Training Data
                   Source: Serge Belongie, CSE/Calit2@UCSD




      APPLICATIONS                            STATE OF THE ART
                                             OBJECT DETECTION &
Assistive Vision   Mobile Robots
   Systems          Navigation-                 RECOGNITON
 for the Blind      Interaction     Use         ALGORITHMS

        Get from the real world                                  Need



                                              • acquired under different
                                                    Where to
                                                environmental conditions
            TESTING                                   TRAINING
                                              • appearance them?
                                                    getDATA from
                                                           drawn
             DATA                              different distribution than
                                               the test data
Related Research on
 Object Recognition Databases
      Source: Serge Belongie, CSE/Calit2@UCSD

                Improvements
                needed*:
                               • PASCAL VOC
                       • Multiple object class instances within
                         a single image
                               • occlusion and 101(256)
                                  Caltech truncation
                       •Training and testing
                         Partial

                       •data SOIL-47
                               • often come
                         Size, viewpoint and orientation
                         variations
                        fromALOI same
                               • the
                       • High degree of intra-class variability
                        distribution !
                               • ETH-80 objects
                       • Exclude pre-segmented
                               • LabelMe
* J. Ponce et al. Dataset Issues in Object Recognition.
       Toward Category-Level Object Recognition,
Springer-Verlag Lecture Notes in Computer Science., 2006.
Grozi-120
       Taking Blended Reality into the Real World
• Multimedia database of 120 grocery products
• Objects vary in color, size, opacity, shape and
  rigidity. They are found in different lighting
  conditions and in presence of clutter and
  occlusion
• In vitro and in situ image representations
  (for training and testing data respectively)




              Source: Serge Belongie, CSE/Calit2@UCSD
Using Grozi in a Real World Blended Reality:
Grocery Shopping for the Visually Impaired




        Source: Serge Belongie, CSE/Calit2@UCSD
Machine Learning and Robotics:
    The Machine Perception Lab and Sony Electronics
RUBI Interacting with Children   •   The MPL (a Calit2 Affiliated Research Group
                                     Housed in Calit2) Partnered with Sony Electronics
                                     Through the UC Discovery Program to Create
                                     Socially Perceptive Appliances

                                 •   The MPL Developed a Social Robot (RUBI) Which
                                     Interacted With Infants
                                      – Smile Detection was Identified as a Key Indicator of
                                        Social Interaction
Sony Shutter Smile Technology
                                 •   The MPL RUBI Work Led to the Creation of a
                                     Smile-Learning Algorithm Which was Trained
                                     With a Data Set of Over 100,000 Individuals

                                 •   Sony Used This Technology as the Basis for the
                                     Sony Shutter Smile Technology Found in Their
                                     Latest Generation of Consumer Digital Camera
                                     Products

                    Source: Javier Movellan Institute for Neural Computation
Second Life Simulator
for Engineering Design of Unimodal SkyTran


         •   Unimodal Inc. – OC Based Company – Developing a
             Personal Rapid Transit System Called SkyTran
             –    UniModal Needed to Develop and Test Software
                 That will Prevent Magnetic-Levitated Vehicles
                 from Colliding as they Merge On and Off Roadway
         •   Calit2 Research Team Created Canto Bay in Virtual
             World Second Life to do Simulations and Modeling
             – Canto Bay and Calit2 Offers Solution by Building
               a Simulated System in Canto Bay
               and Modeling the Logic-Control Layer
         •   Simulation Provides Feedback to Company Engineers
             About Design Decisions Before Deploying in
             Real World Later this Year
         •   Calit2 Research Team Gets Funding to Make Further
             Refinements in Simulation Research and for Student
             Support

              Source: Christa Lopes, ICS, UCI
Calit2 Has Facilitated Digital Arts
                     Blended Reality on Both Campuses
                                                   “Researchers Look to Create
                                                  a Synthesis of Art and Science
                                                      for the 21st Century”

                                                        By John Markoff
                                                    NYTimes November 5, 2005



                                                       SPECFLIC 1.0 – A Speculative
                                               Distributed Social Cinema by Adrienne Jenik


Bill Tomlinson, Lynn Carpenter UCI “EcoRaft”




                                                          Ruth West, UCSD “Ecce Homology”
The Virtual Raft Project Uses Blended Realty
       to Teach Children Ecological Management
                            Source: Bill Tomlinson,
                               ICS, Calit2@UCI




 Virtual Community of                                      A "Virtual Raft" on
Autonomous Characters                                  a Physical Tablet Computer
                                                            is Brought Up to
                                                            a "Virtual Island"




                        When The Physical Raft is Tipped,
                          the Virtual Character Needs
                           to Try to Keep its Balance
Scalable City:
A Blended Reality Digital Arts Project




   Source: Sheldon Brown, CRCA, Calit2@UCSD
Source: Maxine Brown, OptIPuter Project Manager
Caterpillar / NCSA: Distributed Virtual Reality
 for Global-Scale Collaborative Prototyping




        Real Time Global Blended Reality
  Between NCSA, Peoria, Houston, and Germany

                              1996
     www.sv.vt.edu/future/vt-cave/apps/CatDistVR/DVR.html
Chesapeake Bay Simulation Collaboratory :
             National Scale Blended Realty
Alliance Project: Collaborative Video Production
     via Tele-Immersion and Virtual Director
                 Alliance Application Technologies
                  Environmental Hydrology Team




                                                                                    Alliance 1997


      4 MPixel PowerWall




                               UIC
             Donna Cox, Robert Patterson, Stuart Levy, NCSA Virtual Director Team
                            Glenn Wheless, Old Dominion Univ.
The OptIPuter Creates an OptIPlanet Collaboratory:
           Enabling Data-Intensive e-Research
GIST, Korea     www.evl.uic.edu/cavern/sage             Michigan




                     KISTI, Korea          SARA, Netherlands “OptIPlanet: The OptIPuter
                                 Chicago                      Global Collaboratory” –
   SAGE software, developed by UIC/EVL for OptIPuter,            Special Section of
   Supports Global Collaboration. Five Sites Streaming          Future Generations
                                                                Computer Systems,
      Compressed HD Video (~600mb Per Stream)
                                                                Volume 25, Issue 2,
    Using “SAGE Visualcasting” to Replicate Streams                February 2009

                Calit2 (UCSD, UCI), SDSC, and UIC Leads—Larry Smarr PI
              Univ. Partners: NCSA, USC, SDSU, NW, TA&M, UvA, SARA, KISTI, AIST
               Industry: IBM, Sun, Telcordia, Chiaro, Calient, Glimmerglass, Lucent
My OptIPortalTM – Affordable
    Termination Device for the OptIPuter Global Backplane
•    20 Dual CPU Nodes, 20 24” Monitors, ~$50,000
•    1/4 Teraflop, 5 Terabyte Storage, 45 Mega Pixels--Nice PC!
•    Scalable Adaptive Graphics Environment ( SAGE) Jason Leigh, EVL-UIC




                                  Source: Phil Papadopoulos SDSC, Calit2
The Calit2 OptIPortals at UCSD and UCI Are Joined
     via Gigabit/s into a Blended Reality Collaboratory
                                           NASA Ames Visit Feb. 29, 2008




                                                            HiPerVerse:
                                                   First ½ Gigapixel Distributed
                                                            OptIPortal-
                                                             124 Tiles
                                                           Sept. 15, 2008




                                    Calit2@ UCI wall




Calit2@ UCSD wall

            UCSD cluster: 15 x Quad core Dell XPS with Dual nVIDIA 5600s
                        UCI cluster: 25 x Dual Core Apple G5
U Michigan Virtual Space Interaction Testbed (VISIT)
 Instrumenting OptIPortals for Social Science Research
• Using Cameras Embedded in
  the Seams of Tiled Displays
  and Computer Vision
  Techniques, we can
  Understand how People
  Interact with OptIPortals
   – Classify Attention, Expression,
     Gaze
   – Initial Implementation Based on
     Attention Interaction Design
     Toolkit (J. Lee, MIT)
• Close to Producing Usable
  Eye/Nose Tracking Data using
  OpenCV
                      Leading U.S.
                   Researchers on the
                    Social Aspects of
                     Collaboration


                 Source: Erik Hofer, UMich, School of Information
Interplanetary Command and Control:
Live Session with JPL and Mars Rover from Calit2




        Source: Falko Kuester, Calit2; Michael Sims, NASA
Room-to-Room Telepresence
                       on a Global Scale
  January 15, 2007                                               Melbourne, Australia




                                                                   Calit2@San Diego
January 15, 2008
      No Calit2 Person Physically Flew to Australia to Bring This Up!
                    Covise, Phil Weber, Jurgen Schulze, Calit2
                           CGLX, Kai-Uwe Doerr , Calit2
                   www.calit2.net/newsroom/release.php?id=1219
Victoria Premier and Australian Deputy Prime Minister
                  Asking Questions




           www.calit2.net/newsroom/release.php?id=1219
University of Melbourne Vice Chancellor Glyn Davis
    in Calit2 Replies to Question from Australia
EVL’s SAGE OptIPortal VisualCasting
              Multi-Site OptIPuter Collaboratory
                                       CENIC CalREN-XD Workshop Sept. 15, 2008
EVL-UI Chicago          At Supercomputing 2008 Austin, Texas
                                 November 18, 2008                    Streaming 4k
                           SC08 Bandwidth Challenge Entry




                  On site:                              Remote:

        SARA (Amsterdam)
U Michigan
                                                  U of Michigan
        GIST / KISTI (Korea)                         UIC/EVL
        Osaka Univ. (Japan)                     U of Queensland
        Masaryk Univ. (CZ),                Russian Academy of Science

                 Requires 10 Gbps Lightpath to Each Site

             Uncompressed High Definition Video From Each Site
                 Source: Jason Leigh, Luc Renambot, EVL, UI Chicago
Beyond the OptIPortal:
LambdaTable, StarCAVE, and Varrier
Calit2 3D Immersive StarCAVE OptIPortal:
        Enables Exploration of Blended Reality
             Connected at 50 Gb/s                                      15 Meyer Sound
           to UCSD Campus Switch                                         Speakers +
                                                                         Subwoofer
      30 HD
    Projectors!




  Passive Polarization--
      Optimized the
 Polarization Separation
and Minimized Attenuation                 Source: Tom DeFanti, Greg Dawe, Calit2




           Cluster with 30 Nvidia 5600 cards-60 GB Texture Memory
Broadband Users in Japan:
                           Over 10 Million Homes Have Fiber Connection
                                                          Eventually Enabling                                               FTTH will
                                                                                                                            overtake
                                                         Gigabit/sec to the Home                                            ADSL soon
                           16
                            16

                                                                                                    ADSL
# of Customers (Million)




                           14
                            14



                           12
                            12

                                                                                               FTTH
                           10
                            10



                            8
                            8



                            6
                            6

                                                                                                                                 CATV
                            4
                            4



                            2
                            2



                             0
                                 Dec. 2005   Mar. 2006   Jun. 2006   Sep. 2006   Dec. 2006   Mar. 2007   Jun. 2007   Sep. 2007
                                 Dec 05      Mar 06      Jun 06      Sep 06      Dec 06      Mar 07      Jun 07      Sep 07
                                                                                                                                    28
                                       Source: Takashi Shimizu, NTT Network Innovation Laboratories
In the Near Future,
Walls of Homes and Offices will be Electroactive
                                           Sharp Labs of America / EVL
                                            Public-Private Partnership




   Chairman of Sharp

  “In Ten Years' Time
      Entire Walls
  Could Be Screens”
  Forbes, June 4, 2007
         Studying User-Interaction Issues and
       Moving Image Synchronization Issues in
      Future Ultra High Resolution Environments
         electronic visualization laboratory, university of illinois at chicago
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Calit2--Systems Approach to Future of Internet

  • 1. Excursions into Blended Reality Invited Talk Institute for the Future San Francisco, CA November 18, 2008 Dr. Larry Smarr Director, California Institute for Telecommunications and Information Technology Harry E. Gruber Professor, Dept. of Computer Science and Engineering Jacobs School of Engineering, UCSD
  • 2. Two Calit2 Buildings Provide Laboratories for “Living in the Future” • “Convergence” Laboratory Facilities – Nanotech, BioMEMS, Chips, Radio, Photonics – Virtual Reality, Digital Cinema, HDTV, Gaming • Over 1000 Researchers in Two Buildings – Linked via Dedicated Optical Networks UC Irvine www.calit2.net Preparing for a World in Which Distance is Eliminated…
  • 3. Calit2--A Systems Approach to the Future of the Internet and its Transformation of Our Society Calit2 Has Assembled a Complex Social Network of Over 350 UC San Diego & UC Irvine Faculty From Two Dozen Departments Working in Multidisciplinary Teams With Staff, Students, Industry, and the Community Integrating Technology Consumers and Producers Into “Living Laboratories” www.calit2.net
  • 4. Examples of Blended Reality Research at Calit2 • Practical Examples • Digital Arts • Global Collaboraties
  • 5. Real World Object Localization and Recognition Using Semi-Structured Training Data Source: Serge Belongie, CSE/Calit2@UCSD APPLICATIONS STATE OF THE ART OBJECT DETECTION & Assistive Vision Mobile Robots Systems Navigation- RECOGNITON for the Blind Interaction Use ALGORITHMS Get from the real world Need • acquired under different Where to environmental conditions TESTING TRAINING • appearance them? getDATA from drawn DATA different distribution than the test data
  • 6. Related Research on Object Recognition Databases Source: Serge Belongie, CSE/Calit2@UCSD Improvements needed*: • PASCAL VOC • Multiple object class instances within a single image • occlusion and 101(256) Caltech truncation •Training and testing Partial •data SOIL-47 • often come Size, viewpoint and orientation variations fromALOI same • the • High degree of intra-class variability distribution ! • ETH-80 objects • Exclude pre-segmented • LabelMe * J. Ponce et al. Dataset Issues in Object Recognition. Toward Category-Level Object Recognition, Springer-Verlag Lecture Notes in Computer Science., 2006.
  • 7. Grozi-120 Taking Blended Reality into the Real World • Multimedia database of 120 grocery products • Objects vary in color, size, opacity, shape and rigidity. They are found in different lighting conditions and in presence of clutter and occlusion • In vitro and in situ image representations (for training and testing data respectively) Source: Serge Belongie, CSE/Calit2@UCSD
  • 8. Using Grozi in a Real World Blended Reality: Grocery Shopping for the Visually Impaired Source: Serge Belongie, CSE/Calit2@UCSD
  • 9. Machine Learning and Robotics: The Machine Perception Lab and Sony Electronics RUBI Interacting with Children • The MPL (a Calit2 Affiliated Research Group Housed in Calit2) Partnered with Sony Electronics Through the UC Discovery Program to Create Socially Perceptive Appliances • The MPL Developed a Social Robot (RUBI) Which Interacted With Infants – Smile Detection was Identified as a Key Indicator of Social Interaction Sony Shutter Smile Technology • The MPL RUBI Work Led to the Creation of a Smile-Learning Algorithm Which was Trained With a Data Set of Over 100,000 Individuals • Sony Used This Technology as the Basis for the Sony Shutter Smile Technology Found in Their Latest Generation of Consumer Digital Camera Products Source: Javier Movellan Institute for Neural Computation
  • 10. Second Life Simulator for Engineering Design of Unimodal SkyTran • Unimodal Inc. – OC Based Company – Developing a Personal Rapid Transit System Called SkyTran – UniModal Needed to Develop and Test Software That will Prevent Magnetic-Levitated Vehicles from Colliding as they Merge On and Off Roadway • Calit2 Research Team Created Canto Bay in Virtual World Second Life to do Simulations and Modeling – Canto Bay and Calit2 Offers Solution by Building a Simulated System in Canto Bay and Modeling the Logic-Control Layer • Simulation Provides Feedback to Company Engineers About Design Decisions Before Deploying in Real World Later this Year • Calit2 Research Team Gets Funding to Make Further Refinements in Simulation Research and for Student Support Source: Christa Lopes, ICS, UCI
  • 11. Calit2 Has Facilitated Digital Arts Blended Reality on Both Campuses “Researchers Look to Create a Synthesis of Art and Science for the 21st Century” By John Markoff NYTimes November 5, 2005 SPECFLIC 1.0 – A Speculative Distributed Social Cinema by Adrienne Jenik Bill Tomlinson, Lynn Carpenter UCI “EcoRaft” Ruth West, UCSD “Ecce Homology”
  • 12. The Virtual Raft Project Uses Blended Realty to Teach Children Ecological Management Source: Bill Tomlinson, ICS, Calit2@UCI Virtual Community of A "Virtual Raft" on Autonomous Characters a Physical Tablet Computer is Brought Up to a "Virtual Island" When The Physical Raft is Tipped, the Virtual Character Needs to Try to Keep its Balance
  • 13. Scalable City: A Blended Reality Digital Arts Project Source: Sheldon Brown, CRCA, Calit2@UCSD
  • 14. Source: Maxine Brown, OptIPuter Project Manager
  • 15. Caterpillar / NCSA: Distributed Virtual Reality for Global-Scale Collaborative Prototyping Real Time Global Blended Reality Between NCSA, Peoria, Houston, and Germany 1996 www.sv.vt.edu/future/vt-cave/apps/CatDistVR/DVR.html
  • 16. Chesapeake Bay Simulation Collaboratory : National Scale Blended Realty Alliance Project: Collaborative Video Production via Tele-Immersion and Virtual Director Alliance Application Technologies Environmental Hydrology Team Alliance 1997 4 MPixel PowerWall UIC Donna Cox, Robert Patterson, Stuart Levy, NCSA Virtual Director Team Glenn Wheless, Old Dominion Univ.
  • 17. The OptIPuter Creates an OptIPlanet Collaboratory: Enabling Data-Intensive e-Research GIST, Korea www.evl.uic.edu/cavern/sage Michigan KISTI, Korea SARA, Netherlands “OptIPlanet: The OptIPuter Chicago Global Collaboratory” – SAGE software, developed by UIC/EVL for OptIPuter, Special Section of Supports Global Collaboration. Five Sites Streaming Future Generations Computer Systems, Compressed HD Video (~600mb Per Stream) Volume 25, Issue 2, Using “SAGE Visualcasting” to Replicate Streams February 2009 Calit2 (UCSD, UCI), SDSC, and UIC Leads—Larry Smarr PI Univ. Partners: NCSA, USC, SDSU, NW, TA&M, UvA, SARA, KISTI, AIST Industry: IBM, Sun, Telcordia, Chiaro, Calient, Glimmerglass, Lucent
  • 18. My OptIPortalTM – Affordable Termination Device for the OptIPuter Global Backplane • 20 Dual CPU Nodes, 20 24” Monitors, ~$50,000 • 1/4 Teraflop, 5 Terabyte Storage, 45 Mega Pixels--Nice PC! • Scalable Adaptive Graphics Environment ( SAGE) Jason Leigh, EVL-UIC Source: Phil Papadopoulos SDSC, Calit2
  • 19. The Calit2 OptIPortals at UCSD and UCI Are Joined via Gigabit/s into a Blended Reality Collaboratory NASA Ames Visit Feb. 29, 2008 HiPerVerse: First ½ Gigapixel Distributed OptIPortal- 124 Tiles Sept. 15, 2008 Calit2@ UCI wall Calit2@ UCSD wall UCSD cluster: 15 x Quad core Dell XPS with Dual nVIDIA 5600s UCI cluster: 25 x Dual Core Apple G5
  • 20. U Michigan Virtual Space Interaction Testbed (VISIT) Instrumenting OptIPortals for Social Science Research • Using Cameras Embedded in the Seams of Tiled Displays and Computer Vision Techniques, we can Understand how People Interact with OptIPortals – Classify Attention, Expression, Gaze – Initial Implementation Based on Attention Interaction Design Toolkit (J. Lee, MIT) • Close to Producing Usable Eye/Nose Tracking Data using OpenCV Leading U.S. Researchers on the Social Aspects of Collaboration Source: Erik Hofer, UMich, School of Information
  • 21. Interplanetary Command and Control: Live Session with JPL and Mars Rover from Calit2 Source: Falko Kuester, Calit2; Michael Sims, NASA
  • 22. Room-to-Room Telepresence on a Global Scale January 15, 2007 Melbourne, Australia Calit2@San Diego January 15, 2008 No Calit2 Person Physically Flew to Australia to Bring This Up! Covise, Phil Weber, Jurgen Schulze, Calit2 CGLX, Kai-Uwe Doerr , Calit2 www.calit2.net/newsroom/release.php?id=1219
  • 23. Victoria Premier and Australian Deputy Prime Minister Asking Questions www.calit2.net/newsroom/release.php?id=1219
  • 24. University of Melbourne Vice Chancellor Glyn Davis in Calit2 Replies to Question from Australia
  • 25. EVL’s SAGE OptIPortal VisualCasting Multi-Site OptIPuter Collaboratory CENIC CalREN-XD Workshop Sept. 15, 2008 EVL-UI Chicago At Supercomputing 2008 Austin, Texas November 18, 2008 Streaming 4k SC08 Bandwidth Challenge Entry On site: Remote: SARA (Amsterdam) U Michigan U of Michigan GIST / KISTI (Korea) UIC/EVL Osaka Univ. (Japan) U of Queensland Masaryk Univ. (CZ), Russian Academy of Science Requires 10 Gbps Lightpath to Each Site Uncompressed High Definition Video From Each Site Source: Jason Leigh, Luc Renambot, EVL, UI Chicago
  • 26. Beyond the OptIPortal: LambdaTable, StarCAVE, and Varrier
  • 27. Calit2 3D Immersive StarCAVE OptIPortal: Enables Exploration of Blended Reality Connected at 50 Gb/s 15 Meyer Sound to UCSD Campus Switch Speakers + Subwoofer 30 HD Projectors! Passive Polarization-- Optimized the Polarization Separation and Minimized Attenuation Source: Tom DeFanti, Greg Dawe, Calit2 Cluster with 30 Nvidia 5600 cards-60 GB Texture Memory
  • 28. Broadband Users in Japan: Over 10 Million Homes Have Fiber Connection Eventually Enabling FTTH will overtake Gigabit/sec to the Home ADSL soon 16 16 ADSL # of Customers (Million) 14 14 12 12 FTTH 10 10 8 8 6 6 CATV 4 4 2 2 0 Dec. 2005 Mar. 2006 Jun. 2006 Sep. 2006 Dec. 2006 Mar. 2007 Jun. 2007 Sep. 2007 Dec 05 Mar 06 Jun 06 Sep 06 Dec 06 Mar 07 Jun 07 Sep 07 28 Source: Takashi Shimizu, NTT Network Innovation Laboratories
  • 29. In the Near Future, Walls of Homes and Offices will be Electroactive Sharp Labs of America / EVL Public-Private Partnership Chairman of Sharp “In Ten Years' Time Entire Walls Could Be Screens” Forbes, June 4, 2007 Studying User-Interaction Issues and Moving Image Synchronization Issues in Future Ultra High Resolution Environments electronic visualization laboratory, university of illinois at chicago