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CESIM GLOBAL CHALLENGE
Introduction
Simulation for international business
and strategy
Service business management
simulation game
2
What is Cesim OnService?
Cesim OnService simulation is designed to give participants
practical experience in managing various aspects of a service
company.
The teams’ goal is to manage the operating, market, and financial
performance of a service business in a competitive market with
seasonal variations in demand and economic conditions.
Human resources management, capacity management, investments,
service quality, pricing, and marketing are the key decision-making
areas in the simulation. Teams will also be faced with strategic
decisions, such as expanding their operations to a new market area.
3
Learning Goals
Help the participants develop a holistic view of business
operations including, marketing, sales, human resources,
capacity management, investments, and service quality.
Develop the understanding and command of business
fundamentals and market-driven decision-making practices in a
services environment.
Enhance fact-based analytical decision-making and educate
the financial implications of business decisions by linking the
decisions to cash flows and bottom line performance.
Give participants practical experiences in team-work, problem
solving and excite competitive spirits in a dynamically evolving
marketplace.
4
Learning Process
Applying new ideas
Analysis & planning
Observations & reflections
Results & teamwork
Generalizing from the
experience
Lectures & discussion
Concrete experience
Decision making
5
The simulation is completely web based. There is no need to install
any separate applications and the simulation can be accessed from
any computer that has an internet connection.
The simulation platform allows team members to work virtually if they
wish. Each team member has her/his own account that enables them
to make decisions and scenarios on their own and later combine the
outcomes with the other team members on the [decision checklist] -
page.
The platform also includes a communications forum that can be used
to communicate within teams and between all teams in one market.
Web Based Solution
6
Simulation Platform Structure
The simulation platform includes the following pages:
[Home] - General info page with deadlines
[Decisions] - All decisions are made under ’Decisions’
[Results] - Results become available in this area after each deadline
[Schedule] - Simulation schedule is available on this page
[Teams] - Teams and team-members in your market can be viewed here
[Communications] - Access to discussion forums for team and market
[Readings] - Access to Decision-making instructions and case description
7
Simulation Organization
Each simulation market consists of 3-12 teams, with 1-8
members in each. The number of parallel simulation markets
is not limited, making it possible to utilize the simulation for
any number of students in the class.
All teams are starting from exactly the same position, with
similar market shares and profits. Equally, teams will be faced
with the same market conditions during the simulation.
Note that teams compete against other teams in their own
market, not against a computer. Each team’s decisions
influence the other teams’ results and the market development
overall.
8
Flow of Operations
Introduction
Practice
Round
Strategy and
Objectives
Decision
making (x 5 – 12)
Conclusion
and Analysis
Decision making with
the web interface
System
calculates
the results automatically
at the given deadline
Results from the
previous round and
market info for the new
round available
Analysis
and
planning
Note that it is not possible to modify the decisions after the round deadline. If the team has not saved its
decisions for a round, the system will automatically use the results of the previous round.
After the introduction, the teams
familiarize themselves with the
decision making process via a
practice round. The results of the
practice round will not have any
influence on the actual game results.
The instructor decides the number of
actual decision making rounds (5-12)
and decision making follows the
cycle on the right.
9
Main Objective & Winning Criteria
The main objective for the teams is to deliver sustainable,
profitable growth. Typically this is measured by a ratio called
“cumulative total return to the shareholders”, which combines share
price development and dividends paid to show the total return to the
shareholders.
The instructor may, at his/her discretion, choose to use other criteria
for the teams’ performance. For example, market shares,
accumulated profits, and revenue growth can also be used if so
desired.
We recommend cumulative total return to shareholders due to its
comprehensiveness. The teams may try to manipulate their profits,
revenues, and market share in the short run, but share price will
punish any short-sighted decisions sooner rather than later.
10
Business Case – Hotel le Bonheur
You and your team will take over as the new management
team of Hotel le Bonheur, a business entity providing
hospitality services. Its roots date back to the early 20th
century. Hotel le Bonheur has a colorful history and more
information is available in the Case Description.
You will develop and execute strategies for your virtual hotel
and your success is measured by both operational and
financial key indicators. These key indicators are: occupancy
rates, average room rates, profit per room, customer
satisfaction, market shares, employee satisfaction, profit per
employee, net profit, return on capital and earnings per share.
11
Decision Making Fundamentals
Decision making is done separately for two seasons; summer and winter
according to the seasonality in Hotel le Bonheur’s business. Both seasons
are considered to be 6 months long.
In the beginning teams have operations in the domestic market only. They
can expand their operations to the international markets during the game if
they wish.
A new market outlook containing information about the market development
becomes available as soon as the previous round has passed.
Before starting the first round of decisions, teams are strongly advised to
read the manual and case description.
12
Sales
Sales consists of wholesale and retail sales. Wholesale customers are
travel agencies and internet booking agencies to which teams sell capacity
one or two periods in advance. Retail sales are ’walk-in’ sales, and occur
during during the current period.
As the goal is to maximize the capacity utilization at the highest possible
rates, a good balance between the advance and walk-in sales needs to be
created.
Wholesale customers are willing to buy almost any number of rooms in
advance, but they decide the price. The more rooms teams try to sell, the
lower the price the wholesalers will offer. Retail customer volume adjusts
according to the competitiveness of your offering.
Wholesale and retail customer decision-making is presented in more detail
on the following slides.
13
Sales - Retail
For the ongoing period you give a ’walk-in’ room rate at which hotel
customers are able to book rooms. The following factors will
determine the amount of nights sold.
-Room rate
-Marketing communications
-Personnel sufficiency (customers/employee -ratio)
-Personnel quality (competence)
-Condition of facilities (influenced by maintenance)
Note: All factors are compared to the competitors’ equivalent factors.
This means that the amount of nights sold is uncertain because it
depends on the competitors’ decisions and actions.
14
Sales - Wholesale
Teams decide the amount of nights that they wish to sell in advance for the
next period (+1) and the period after next (+2).
This influences the price that your customers are willing to pay (sell
more=lower price, sell less = higher price). In addition, the room rate is
influenced by:
-Marketing communications
-Personnel sufficiency (customers/employee -ratio)
-Personnel quality (competence)
-Condition of facilities (influenced by maintenance)
-Credit term
Demand for period +1 is also affected by the last period’s advance sales
made by all teams for period +2. That is, if all teams made large advance
sales last period for period+2, demand this period for period+1 advance
sales is less.
15
Sales and Capacity - Summary
0
10
20
30
40
50
60
70
80
90
100
Advance sales sold this period -2
Advance sales sold this period -1
Walk-in sales
For any given period, the capacity utilization consists of:
- Walk-in sales
- Advance sales that were done last period
- Advance sales that were done two rounds ago
16
Operations - Facilities
Decisions regarding facilities will influence capacity and overall
service quality.
Each room has a capacity of 180 nights for a half year period.
Investments can be made to add new room capacity and renovate
existing rooms. In both cases it takes one period before the
investment is ready and operational.
Investments into new room capacity are made in batches of 5
rooms. Investing into one batch will thus increase the hotel capacity
by 900 nights per period.
Renovations increase the quality of the hotel. The condition of
facilities is indicated by a number, where 100 means the condition of
newly built or completely renovated. Condition of facilities
decreases over time due to normal wear and tear.
17
Operations - Personnel
Skillful management of the personnel resources is a prerequisite for
success in this simulation game. The goal is to achieve efficiency
and flexibility at the same time.
There are permanent and temporary personnel resources available.
Permanent employees tend to be more effective but less flexible,
having costs associated to layoffs and recruiting. Temporary
personnel are flexible regarding hiring and laying-off, but less
experienced and effective. In addition, a high proportion of
temporary employees in the work-force will result in lower service
quality.
Teams compete for the permanent employees. The attractiveness is
influenced by salary level, personnel training, personnel stress level
and the company’s success overall. Stress level is influenced by the
amount of customers per employee.
18
Operations – Cost Efficiency
Both operating costs and administrative costs can be influenced by
cost saving efforts, which aim for leaner and more efficient
processes.
Cost-saving projects can be decided on the operations page under
title ’cost-saving efforts’ . The upper cell influences direct operating
costs and lower cell influences administrative costs.
19
Personnel competence
and quality
Personnel competence is a factor that influences the required
amount of personnel and personnel quality.
Personnel quality influences your service’s attractiveness compared
to the competing teams. In addition to personnel competence,
personnel quality is also influenced by the ratio of temporary to
permanent employees. A higher proportion of permanent employees
yields higher quality.
The following factors influence personnel competence:
-New/old personnel ratio (higher proportion of old employees is better)
-Training budgets for the whole duration of the game
- Salaries for new personnel (better staff require higher salaries)
20
International sales and operations
Teams do not have any international operations in the beginning of
the game, but are able start their international operations at any
point during the game.
Capacity in the international markets can be built or leased.
Advance sales to international markets can be started at the same
time as the decision to build capacity. Advance sales cannot be
made without a decision on capacity.
Customers from domestic and international markets have differing
preferences. The case description has more information about
these.
21
Financing
Financing decisions are typically the last set of decisions that are made.
These include:
-Increases (+) and decreases (-) in long-term loans
-Credit term (remember that this influences wholesale demand)
-Dividend payments
Cash at the end of the year can not fall below minimum requirement (200t€). If
financing is not sufficient to meet this requirement, the system will automatically take
emergency funding in the form of short-term loans to restore the minimum cash
requirement. Interest rate for the emergency funding is higher than it is for long-term
loans so falling below the minimum requirement should be avoided.
Short-term loans are automatically paid off when they are not needed any more.
Key financial and operational figures are presented on the next slides
22
Financial key figures
Return on capital employed, ROCE % (annual) = EBIT / (Total assets – Current liabilities)
ROCE (Return on capital employed) is a ratio that indicates the efficiency and profitability of a
company's capital investments. Here, EBIT (Earnings before Interest and Taxes) equals turnover
minus costs and expenses during year, whereas current liabilities are comprised of short term debts
and payables that are due within a year.
Gross profit ratio -% (6 months) = Gross profit / Net sales
Net profit ratio -% (6 months) = Profit / Net sales
Gearing, % = (Long term loans + Short term loans – Cash and cash equivalents) / Total equity
Net debt to equity (gearing) is a ratio of a company's level of long-term debt in comparison to its
equity capital. Gearing explains how a company finances its operations.
Asset turnover (annual) = Total revenue / Total assets
This ratio describes the amount of sales that are generated from each euro of assets.
Company-specific prime rate -% (6 months) determines the interest rate for loans.
Dividend payout ratio -% (6 months) = Dividend payment / Profit
EPS (Earnings per share), € (6 months) = Profit / Number of shares outstanding
P/E (annual) = Market value per share / EPS
P/E indicates how many years it takes with the current level of earnings to pay the price of one share.
23
Operational key figures
24
Cumulative Total Shareholder
Return
Cumulative Total Shareholder Return is the average annualized percentage return
that a company delivers to its shareholders during the whole simulation.
It takes into account the changes in the company’s share price and cumulative
dividend payments.
Example;
1. No dividends. Let’s say that the share price in the beginning of the game is
10EUR, and after one round (=year) the share price is 12EUR. This gives
20% return to shareholders for that given year.
2. With dividends. In addition to the above, the company pays a 1EUR dividend
per share during the round. Total return is (12+1)/10 = 30%
In the previous we assumed that the change happened over one round. The same
principle applies for multiple rounds. In that case we add cumulative dividends to
the share price and annualize the return. For example, 30% cumulative return over
three years would be 9% annualized return on average.
25
Financial Statements
Financial statements consist of a consolidated income statement and
balance sheet for domestic and international operations.
The current period figures are update continuously as decisions are made.
You can open the income statement and balance sheet from the bottom
bar.
Actualized figures for the previous matching period are shown in the right
hand column and percentage change in the middle. Note that the
comparison is always winter-winter and summer-summer
26
Decision Checklist
On the decision checklist page all team-members’ decisions can be seen
side by side. By pressing ’copy’ a team-member’s decisions are moved to
the team-decision column. At the deadline, the system reads the decisions
from the team-decision column and calculates results for the round.
Team-decisions can be edited directly by pressing ’go’ in the team-column.
In addition, any team-member can access the other team-members’
decision area by pressing ’go’ in the respective column.
Note: Previous round decisions will be used if there are no saved decisions
for the round.
27
Results
After each round the system generates reports that depict the
results of each team in a particular market.
Results consist of:
-Market report for domestic and international markets
-Operations report for domestic and international markets
-Income statement for the period and for the rolling year
-Balance sheet for the period
-Cash flow and key figures for the period
Results provide useful information about a team’s own sales,
operations, and finances. In addition, results can be used to
benchmark performance with the competing teams in the same
market.
28
Cesim
Arkadiankatu 21 A
00100 Helsinki, Finland
Tel. +358 9 406 660
www.cesim.com
contact@cesim.com
Technical Support
support@cesim.com
More Information

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Cesim OnService Small Service Business Management Simulation Game Guide Book

  • 1. CESIM GLOBAL CHALLENGE Introduction Simulation for international business and strategy Service business management simulation game
  • 2. 2 What is Cesim OnService? Cesim OnService simulation is designed to give participants practical experience in managing various aspects of a service company. The teams’ goal is to manage the operating, market, and financial performance of a service business in a competitive market with seasonal variations in demand and economic conditions. Human resources management, capacity management, investments, service quality, pricing, and marketing are the key decision-making areas in the simulation. Teams will also be faced with strategic decisions, such as expanding their operations to a new market area.
  • 3. 3 Learning Goals Help the participants develop a holistic view of business operations including, marketing, sales, human resources, capacity management, investments, and service quality. Develop the understanding and command of business fundamentals and market-driven decision-making practices in a services environment. Enhance fact-based analytical decision-making and educate the financial implications of business decisions by linking the decisions to cash flows and bottom line performance. Give participants practical experiences in team-work, problem solving and excite competitive spirits in a dynamically evolving marketplace.
  • 4. 4 Learning Process Applying new ideas Analysis & planning Observations & reflections Results & teamwork Generalizing from the experience Lectures & discussion Concrete experience Decision making
  • 5. 5 The simulation is completely web based. There is no need to install any separate applications and the simulation can be accessed from any computer that has an internet connection. The simulation platform allows team members to work virtually if they wish. Each team member has her/his own account that enables them to make decisions and scenarios on their own and later combine the outcomes with the other team members on the [decision checklist] - page. The platform also includes a communications forum that can be used to communicate within teams and between all teams in one market. Web Based Solution
  • 6. 6 Simulation Platform Structure The simulation platform includes the following pages: [Home] - General info page with deadlines [Decisions] - All decisions are made under ’Decisions’ [Results] - Results become available in this area after each deadline [Schedule] - Simulation schedule is available on this page [Teams] - Teams and team-members in your market can be viewed here [Communications] - Access to discussion forums for team and market [Readings] - Access to Decision-making instructions and case description
  • 7. 7 Simulation Organization Each simulation market consists of 3-12 teams, with 1-8 members in each. The number of parallel simulation markets is not limited, making it possible to utilize the simulation for any number of students in the class. All teams are starting from exactly the same position, with similar market shares and profits. Equally, teams will be faced with the same market conditions during the simulation. Note that teams compete against other teams in their own market, not against a computer. Each team’s decisions influence the other teams’ results and the market development overall.
  • 8. 8 Flow of Operations Introduction Practice Round Strategy and Objectives Decision making (x 5 – 12) Conclusion and Analysis Decision making with the web interface System calculates the results automatically at the given deadline Results from the previous round and market info for the new round available Analysis and planning Note that it is not possible to modify the decisions after the round deadline. If the team has not saved its decisions for a round, the system will automatically use the results of the previous round. After the introduction, the teams familiarize themselves with the decision making process via a practice round. The results of the practice round will not have any influence on the actual game results. The instructor decides the number of actual decision making rounds (5-12) and decision making follows the cycle on the right.
  • 9. 9 Main Objective & Winning Criteria The main objective for the teams is to deliver sustainable, profitable growth. Typically this is measured by a ratio called “cumulative total return to the shareholders”, which combines share price development and dividends paid to show the total return to the shareholders. The instructor may, at his/her discretion, choose to use other criteria for the teams’ performance. For example, market shares, accumulated profits, and revenue growth can also be used if so desired. We recommend cumulative total return to shareholders due to its comprehensiveness. The teams may try to manipulate their profits, revenues, and market share in the short run, but share price will punish any short-sighted decisions sooner rather than later.
  • 10. 10 Business Case – Hotel le Bonheur You and your team will take over as the new management team of Hotel le Bonheur, a business entity providing hospitality services. Its roots date back to the early 20th century. Hotel le Bonheur has a colorful history and more information is available in the Case Description. You will develop and execute strategies for your virtual hotel and your success is measured by both operational and financial key indicators. These key indicators are: occupancy rates, average room rates, profit per room, customer satisfaction, market shares, employee satisfaction, profit per employee, net profit, return on capital and earnings per share.
  • 11. 11 Decision Making Fundamentals Decision making is done separately for two seasons; summer and winter according to the seasonality in Hotel le Bonheur’s business. Both seasons are considered to be 6 months long. In the beginning teams have operations in the domestic market only. They can expand their operations to the international markets during the game if they wish. A new market outlook containing information about the market development becomes available as soon as the previous round has passed. Before starting the first round of decisions, teams are strongly advised to read the manual and case description.
  • 12. 12 Sales Sales consists of wholesale and retail sales. Wholesale customers are travel agencies and internet booking agencies to which teams sell capacity one or two periods in advance. Retail sales are ’walk-in’ sales, and occur during during the current period. As the goal is to maximize the capacity utilization at the highest possible rates, a good balance between the advance and walk-in sales needs to be created. Wholesale customers are willing to buy almost any number of rooms in advance, but they decide the price. The more rooms teams try to sell, the lower the price the wholesalers will offer. Retail customer volume adjusts according to the competitiveness of your offering. Wholesale and retail customer decision-making is presented in more detail on the following slides.
  • 13. 13 Sales - Retail For the ongoing period you give a ’walk-in’ room rate at which hotel customers are able to book rooms. The following factors will determine the amount of nights sold. -Room rate -Marketing communications -Personnel sufficiency (customers/employee -ratio) -Personnel quality (competence) -Condition of facilities (influenced by maintenance) Note: All factors are compared to the competitors’ equivalent factors. This means that the amount of nights sold is uncertain because it depends on the competitors’ decisions and actions.
  • 14. 14 Sales - Wholesale Teams decide the amount of nights that they wish to sell in advance for the next period (+1) and the period after next (+2). This influences the price that your customers are willing to pay (sell more=lower price, sell less = higher price). In addition, the room rate is influenced by: -Marketing communications -Personnel sufficiency (customers/employee -ratio) -Personnel quality (competence) -Condition of facilities (influenced by maintenance) -Credit term Demand for period +1 is also affected by the last period’s advance sales made by all teams for period +2. That is, if all teams made large advance sales last period for period+2, demand this period for period+1 advance sales is less.
  • 15. 15 Sales and Capacity - Summary 0 10 20 30 40 50 60 70 80 90 100 Advance sales sold this period -2 Advance sales sold this period -1 Walk-in sales For any given period, the capacity utilization consists of: - Walk-in sales - Advance sales that were done last period - Advance sales that were done two rounds ago
  • 16. 16 Operations - Facilities Decisions regarding facilities will influence capacity and overall service quality. Each room has a capacity of 180 nights for a half year period. Investments can be made to add new room capacity and renovate existing rooms. In both cases it takes one period before the investment is ready and operational. Investments into new room capacity are made in batches of 5 rooms. Investing into one batch will thus increase the hotel capacity by 900 nights per period. Renovations increase the quality of the hotel. The condition of facilities is indicated by a number, where 100 means the condition of newly built or completely renovated. Condition of facilities decreases over time due to normal wear and tear.
  • 17. 17 Operations - Personnel Skillful management of the personnel resources is a prerequisite for success in this simulation game. The goal is to achieve efficiency and flexibility at the same time. There are permanent and temporary personnel resources available. Permanent employees tend to be more effective but less flexible, having costs associated to layoffs and recruiting. Temporary personnel are flexible regarding hiring and laying-off, but less experienced and effective. In addition, a high proportion of temporary employees in the work-force will result in lower service quality. Teams compete for the permanent employees. The attractiveness is influenced by salary level, personnel training, personnel stress level and the company’s success overall. Stress level is influenced by the amount of customers per employee.
  • 18. 18 Operations – Cost Efficiency Both operating costs and administrative costs can be influenced by cost saving efforts, which aim for leaner and more efficient processes. Cost-saving projects can be decided on the operations page under title ’cost-saving efforts’ . The upper cell influences direct operating costs and lower cell influences administrative costs.
  • 19. 19 Personnel competence and quality Personnel competence is a factor that influences the required amount of personnel and personnel quality. Personnel quality influences your service’s attractiveness compared to the competing teams. In addition to personnel competence, personnel quality is also influenced by the ratio of temporary to permanent employees. A higher proportion of permanent employees yields higher quality. The following factors influence personnel competence: -New/old personnel ratio (higher proportion of old employees is better) -Training budgets for the whole duration of the game - Salaries for new personnel (better staff require higher salaries)
  • 20. 20 International sales and operations Teams do not have any international operations in the beginning of the game, but are able start their international operations at any point during the game. Capacity in the international markets can be built or leased. Advance sales to international markets can be started at the same time as the decision to build capacity. Advance sales cannot be made without a decision on capacity. Customers from domestic and international markets have differing preferences. The case description has more information about these.
  • 21. 21 Financing Financing decisions are typically the last set of decisions that are made. These include: -Increases (+) and decreases (-) in long-term loans -Credit term (remember that this influences wholesale demand) -Dividend payments Cash at the end of the year can not fall below minimum requirement (200t€). If financing is not sufficient to meet this requirement, the system will automatically take emergency funding in the form of short-term loans to restore the minimum cash requirement. Interest rate for the emergency funding is higher than it is for long-term loans so falling below the minimum requirement should be avoided. Short-term loans are automatically paid off when they are not needed any more. Key financial and operational figures are presented on the next slides
  • 22. 22 Financial key figures Return on capital employed, ROCE % (annual) = EBIT / (Total assets – Current liabilities) ROCE (Return on capital employed) is a ratio that indicates the efficiency and profitability of a company's capital investments. Here, EBIT (Earnings before Interest and Taxes) equals turnover minus costs and expenses during year, whereas current liabilities are comprised of short term debts and payables that are due within a year. Gross profit ratio -% (6 months) = Gross profit / Net sales Net profit ratio -% (6 months) = Profit / Net sales Gearing, % = (Long term loans + Short term loans – Cash and cash equivalents) / Total equity Net debt to equity (gearing) is a ratio of a company's level of long-term debt in comparison to its equity capital. Gearing explains how a company finances its operations. Asset turnover (annual) = Total revenue / Total assets This ratio describes the amount of sales that are generated from each euro of assets. Company-specific prime rate -% (6 months) determines the interest rate for loans. Dividend payout ratio -% (6 months) = Dividend payment / Profit EPS (Earnings per share), € (6 months) = Profit / Number of shares outstanding P/E (annual) = Market value per share / EPS P/E indicates how many years it takes with the current level of earnings to pay the price of one share.
  • 24. 24 Cumulative Total Shareholder Return Cumulative Total Shareholder Return is the average annualized percentage return that a company delivers to its shareholders during the whole simulation. It takes into account the changes in the company’s share price and cumulative dividend payments. Example; 1. No dividends. Let’s say that the share price in the beginning of the game is 10EUR, and after one round (=year) the share price is 12EUR. This gives 20% return to shareholders for that given year. 2. With dividends. In addition to the above, the company pays a 1EUR dividend per share during the round. Total return is (12+1)/10 = 30% In the previous we assumed that the change happened over one round. The same principle applies for multiple rounds. In that case we add cumulative dividends to the share price and annualize the return. For example, 30% cumulative return over three years would be 9% annualized return on average.
  • 25. 25 Financial Statements Financial statements consist of a consolidated income statement and balance sheet for domestic and international operations. The current period figures are update continuously as decisions are made. You can open the income statement and balance sheet from the bottom bar. Actualized figures for the previous matching period are shown in the right hand column and percentage change in the middle. Note that the comparison is always winter-winter and summer-summer
  • 26. 26 Decision Checklist On the decision checklist page all team-members’ decisions can be seen side by side. By pressing ’copy’ a team-member’s decisions are moved to the team-decision column. At the deadline, the system reads the decisions from the team-decision column and calculates results for the round. Team-decisions can be edited directly by pressing ’go’ in the team-column. In addition, any team-member can access the other team-members’ decision area by pressing ’go’ in the respective column. Note: Previous round decisions will be used if there are no saved decisions for the round.
  • 27. 27 Results After each round the system generates reports that depict the results of each team in a particular market. Results consist of: -Market report for domestic and international markets -Operations report for domestic and international markets -Income statement for the period and for the rolling year -Balance sheet for the period -Cash flow and key figures for the period Results provide useful information about a team’s own sales, operations, and finances. In addition, results can be used to benchmark performance with the competing teams in the same market.
  • 28. 28 Cesim Arkadiankatu 21 A 00100 Helsinki, Finland Tel. +358 9 406 660 www.cesim.com contact@cesim.com Technical Support support@cesim.com More Information