This document summarizes key ideas from several presentations at the Interaction08 conference in Savannah. It discusses concepts like embracing serendipity and chance in design, learning tools from other disciplines like film storyboarding, using concept models to engage stakeholders, and the importance of prototyping at the right fidelity for an idea's maturity. One presentation emphasized controlling "chance" meetings through services like Dopplr. It also notes that interaction designers can help bridge managers and software developers.