The document discusses the current progress and future of hands-free augmented reality. It begins by exploring design fictions depicted in movies that relate to augmented reality experiences. It then examines limitations of hand-held AR and the value of hands-free AR. The document outlines several current prototypes and projects involving head-mounted displays and wearable AR glasses. It also notes challenges involving aesthetics, technical capabilities, user interfaces, legal/ethical issues. Finally, it speculates about future possibilities such as personal algorithms, brain-computer interfaces, and fully-native augmented reality experiences.
4. Augmented Reality is breaking out of the
smartphone to become hand’s-free.
Wednesday, May 25, 2011
5. Design Fictions
Blade Runner
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Wednesday, May 25, 2011
6. Design Fictions
Compelling narratives about the augmented
reality experience
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Wednesday, May 25, 2011
7. Design Fictions
Compelling narratives about the augmented
reality experience
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Wednesday, May 25, 2011
8. Design Fictions
Compelling narratives about the augmented
reality experience
They Live
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Wednesday, May 25, 2011
9. Design Fictions
Compelling narratives about the augmented
reality experience
They Live
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Wednesday, May 25, 2011
10. Design Fictions
Compelling narratives about the augmented
reality experience
Terminator @chris23
Wednesday, May 25, 2011
11. Design Fictions
Compelling narratives about the augmented
reality experience
Terminator @chris23
Wednesday, May 25, 2011
12. Design Fictions
Compelling narratives about the augmented
reality experience
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Wednesday, May 25, 2011
13. Design Fictions
Compelling narratives about the augmented
reality experience
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Wednesday, May 25, 2011
14. Design Fictions
Compelling narratives about the augmented
reality experience
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Wednesday, May 25, 2011
15. Design Fictions
Compelling narratives about the augmented
reality experience
Stranger Than Fiction
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Wednesday, May 25, 2011
16. Design Fictions
Compelling narratives about the augmented
reality experience
Call of Duty: Modern Warfare
Stranger Than Fiction
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17. Design Fictions
Compelling narratives about the augmented
reality experience
Minority Report
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21. Limitations of hand-held AR
Inconvenient
Distracting
Limited render real estate
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22. Limitations of hand-held AR
Inconvenient
Distracting
Limited render real estate
Dangerous
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Wednesday, May 25, 2011
23. Limitations of hand-held AR
Inconvenient
Distracting
Limited render real estate
Dangerous
Reinforces screen division
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Wednesday, May 25, 2011
26. Value of hand’s-free UX
Always present
Full perspective
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27. Value of hand’s-free UX
Always present
Full perspective
Minimal screen barriers
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Wednesday, May 25, 2011
28. Value of hand’s-free UX
Always present
Full perspective
Minimal screen barriers
Out of the way
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Wednesday, May 25, 2011
29. Value of hand’s-free UX
Always present
Full perspective
Minimal screen barriers
Out of the way
Miyagi prefecture
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Wednesday, May 25, 2011
30. Value of hand’s-free UX
Always present
Full perspective
Minimal screen barriers
Out of the way
Intrinsically adaptive
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Wednesday, May 25, 2011