The document discusses key skills and competencies for students in a digital age:
1. Student learning focuses on digital-age literacy, inventive thinking, effective communication, and high productivity. This includes skills like visual and information literacy, creativity, collaboration, and using tools productively.
2. Effective communication emphasizes teaming, social responsibility, and interactive communication. Students should learn to problem-solve, create products, and develop interpersonal skills.
3. High productivity involves prioritizing, planning, and creating high-quality, real-world products that address authentic issues. Students should learn organization and how to use technology efficiently to solve problems.
4. Inventive thinking covers skills like adapt
1. STUDENT LEARNING DIGITAL-AGE LITERACY -basic, scientific, economic and technological literacies -visual and informational literacies -multicultural literacy and global awareness INVENTIVE THINKING -adaptability, managing complexity and self-direction -curiosity, creativity and risk-taking -higher-order thinking and sound reasoning EFFECTIVE COMMUNICATION -teaming, collaboration and interpersonal skills -personal, social and civic responsibility -interactive communication HIGH PRODUCTIVITY -prioritize, plan and manage for results -effective use of real-world tools -relevant, high-quality products
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4. The Virtual World Has Changed… Our students are contributing to the collective knowledge of cyber space.
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12. Changing Mindsets… What might have prompted the shift in thinking? Why is the ability to create more sophisticated than the ability to evaluate?
13. A Change Long-Overdue… To consider… On average, how much time in your teaching practice do you devote to direct teaching vs. facilitating activities that allow students to learn by doing? To teach themselves?
Editor's Notes
-these skills were borne out of research conducted by American educational research groups-surveyed employers in the private and public sector; looking to identify areas of deficiency among workers-key issues: creativity and problem solving-workers could take direction, but often struggle when put in situations when they had to devise a plan the processes involved in this sort of decision-making was not natural *CRITICAL LITERACY EMPLOYS THE USE OF CRITICAL THINKING SKILLS THEREFORE, IF ONE CANNOT THINK CRITICALLY, HIS/HER ABILITY TO READ THE WORLD WITH AN ABILITY TO ARTICULATE THAT POSITIONING IS LIMITED
The term \"Web 2.0\" describes the changing trends in the use of World Wide Web technology and web design that aim to enhance creativity, communications, secure information sharing, collaboration and functionality of the web. Web 2.0 concepts have led to the development and evolution of web-culture communities and hosted services, such as social-networking sites, video sharing sites, wikis, blogs, and folksonomies. The term first became notable after the O'Reilly Media Web 2.0 conference in 2004. Although the term suggests a new version of the World Wide Web, it does not refer to an update to any technical specifications, but rather to changes in the ways software developers and end-users utilize the Web. Universities are using Web 2.0 in order to reach out and engage with Generation Y and other prospective students according to recent reports. Examples of this are: social networking websites – YouTube, MySpace, Facebook, Youmeo, Twitter and Flickr; upgrading institutions’ websites in Generation Y-friendly ways (e.g., stand-alone micro-websites with minimal navigation); and virtual learning environments such as Moodle enable prospective students to log on and ask questions.
1. The web as an application platformThe web is becoming an increasingly popular place to host applications that have traditionally been developed for the desktop. Rich Internet Application technology including AJAX and Adobe Flex are empowering developers to create software that matches and exceeds the ease-of-use, interactivity and power of the desktop. On top of this, web applications inherit the web’s natural strengths as an operating-system-independent medium with easy accessibility, huge “reach” and inherent connectivity. Related trends such as Software-as-a-Service (subscription-based, web-hosted applications) are fueling demand for more web-based software. We are also seeing that protocols such as RSS and XML are doing for inter-web-application/service communication what HTML & Netscape did for web-publishing 10 years ago. The distinctive advantages of the web means we expect to see it become the primary platform for new application development over the next few years.
-re-teaching our students how to interface with human beings fluent in the social graces of cyber space, they understand the etiquette of the internet but seem deficient in face-to-face situations, have difficulties discerning boundaries and establishing the difference in protocol when speaking with different kinds of people (i.e. the teacher vs. their friend)-often expect that our students know how to use technology; it offered as options for final products for assignments do we teach EXPLICITLY how to use the technology ethically? do we help our students discern which applications would work best for a specific purpose?*Do we assume too much?-includes using Web 2.0 software in the day-to-day workings of the classroom (e.g. blogging)
GLOBAL AWARENESS:Using 21st century skills to understand and address global issues Learning from and working collaboratively with individuals representing diverse cultures, religions and lifestyles in a spirit of mutual respect and open dialogue in personal, work and community contexts Understanding
TEACHERS MUST MODEL PRODUCTIVITY!-Teachers need to productive in the instructional strategies they choose.Marzano has quantified and identified the top 9 strategies that yield increases in student achievement-these strategies allow students to be productive in their learning*Organization*Efficiency*High quality input = high quality output
FINALLY!!!-an age-old institutional norm has been transformed-students of Bloom shuffled the taxonomy to more accurately reflect the changing needs in education and the worldQUESTION: Would you have done this? Might you have taken a different approach? What would you have changed (if at all)?
-accepting the new taxonomy = believe that experiential learning optimized student achievementmore authenticstudents contribute to growing, collective knowledgemore responsibility for their learning; students create opportunities for learning; authenticate their learning experiences