SlideShare une entreprise Scribd logo
1  sur  13
Animators in the games industry are responsible for the portrayal
of movement and behaviour. Most often this is applied to give life
to game characters and creatures, but sometimes animations
are also applied to other elements such as objects, scenery,
vegetation and environmental effects.

Animators work for development studios, both publisher-
owned and independent, and also for specialist outsourcing
companies. Unlike other sectors, where work is often on a
project-by-project basis, Animators in the games industry are
usually permanently employed.
Animation is painstaking work requiring patience and
attention to detail. Animation for a game also requires
working in a technically efficient manner, taking into
account the constraints of the game engine.
Artists create the visual elements of a game, such as characters,
scenery, objects, vehicles, surface textures, clothing, props, and
even user interface components.
Artists also create concept art and storyboards which help
communicate the proposed visual elements during the pre-
production phase.
Some Artists specialise in the design of human figures and
characters, others in buildings and landscapes, and some in
textures for 3D objects. Artists must be aware of the technical
constraints and capabilities of the platform that the game will
be played on.
The Assistant (or Junior) Producer works with a game's
production staff to ensure the timely delivery of the highest
quality project possible. Typically, they will focus on specific
areas of the development process.
This could involve handling the communications between the
publisher and developer, or coordinating work on some of the
project's key processes such as managing the outsourcing of
art assets.
The Assistant Producer assists the production team with
the day-to-day running of projects, as well as internal and
external communication throughout the game
development process, ensuring the highest quality
product is delivered to the agreed schedule.
The Creative Director is the key person during the game
development process, overseeing any high level decisions
that affect how the game plays, looks or sounds.
Creative Directors are employed by development
studios, both publisher-owned and independent, but not all
game companies employ Creative Directors. However, some
companies prefer to continue to split the duties between a
game's lead artists, programmers, designers and producers.

The Creative Director is responsible for the overall look
and feel of a computer game. The position is a relatively
new one within the games industry and has evolved out
of the producer's role as this has shifted towards
managing the process of completing a game on time
and on budget.
Game Designers are responsible for devising what a game
consists of and how it plays. They plan and define all the
elements and components of a game: its setting; structure;
rules; story flow; characters; the objects, props, vehicles, and
devices available to the characters; interface design; and
modes of play.
Game Designers formulate the concept and vision for a game.
They devise the world, setting, story, characters, and all other
game elements and design details, and then communicate
this to the rest of the development team who create the art
assets and computer code which allow the game to be played.
the External Producer is responsible for ensuring the
successful delivery of a game, while working externally from
the development team.
External Producers are almost always employed by a game
publisher. Working out of the publisher's head office, they will
liaise between the publisher's sales and marketing
departments and the game developer, which may be located
hundreds of miles away. Large developers may also employ
External Producers; for example, if they are subcontracting
projects to smaller developers.
The External Producer works closely with the game's internal
producer, who is part of the on-site development team. While
the internal producer focuses on the man management tasks
of getting a game finished on time and on budget, the External
Producer is concerned with broader issues.
The Lead Artist is responsible for the overall look of the game.
A Lead Artist’s day to day work can vary greatly according to
how far down the development path the project has
progressed.
The styling is often communicated through concept art, and
the Lead Artist will supervise, if not actually undertake, the
production of illustrative material which indicates the visual
atmosphere and graphical design for the game.
The Lead Programmer leads the programming team
responsible for creating all the computer code which runs and
controls a game. Programmers have various roles and
specialisms including AI (artificial intelligence), game engine
development, user interface, tools development, and physics.
These are all overseen by the Lead Programmer who is
responsible for the technical specification of the game and
manages the overall code development process. It is also their
job to make sure that everything happens effectively and on
time. Lead Programmers are employed by development
studios, either independent or publisher-owned. This is one of
the highest paid roles in the games industry, reflecting the
responsibility that goes with the role and the skills and
experience required. This high pressured job can involve hard
work and very long hours. The Lead Programmer must also
inspire the creativity and technical excellence at the heart of
game development.
The Level Editor defines and creates interactive architecture for a
segment of a game, including the landscape, buildings, and objects.
They must be true to the overall design specification, using the
characters and story elements defined by the Game Designer, but they
often have considerable scope to vary the specific look and feel of the
level for which they are responsible.
The Level Editor also develops the game play for the level, which
includes the challenges that the characters face and the actions they
must take to overcome them. The architecture helps to define those
challenges by presenting obstacles, places to hide, tests of skill, and
other elements to explore and interact with.
The setting and atmosphere devised by the Level Editor can also give
the player clues as to different ways of progressing though the level
and the game as a whole
The Product Manager's role is to help create and implement
marketing campaigns to maximise the sales of the games they are
working on. Operating as a part of a marketing team, they support
the senior marketing managers who organise international or global
campaigns.
The Product Manager may also work with a Brand Manager, who is
responsible for developing long-term plans for individual game
franchises and provides a strategic overview of how a game brand
should change over time. The tasks carried out by a Product
Manager are varied and change as a game's release approaches. In
the earliest stages of game development, they may liaise with
development staff to provide some input into initial decision such as
characters and scenarios.
Programmers work at the heart of the game development process.
They design and write the computer code that runs and controls
the game, incorporating and adapting any ready made code
libraries and writing custom code as needed. They test the code
and fix bugs, and they also develop customised tools for use by
other members of the development team. Different platforms
(games consoles, PCs, handhelds, mobiles, etc.) have particular
programming requirements and there are also various specialisms
within programming, such as physics programming, AI (artificial
intelligence), 3D engine development, interface and control
systems.
The Lead Programmer translates the design into a technical
specification for the game and then delegates tasks to the
programming team. Some work as general Programmers on a
whole range of tasks, often working with code that other
Programmers have written.
The Project Manager is responsible for ensuring the successful
delivery of a game, on time and within budget.
They control the financial and other resources needed for a
project and co-ordinate the work of the production team,
making sure that the quality and vision of the game is
maintained, whatever problems may arise.
Project Managers ensure that a game project is completed on
time, within budget, and using the right resources. Prior to
production they carry out a detailed analysis of the game design
specification and work out the project ‘milestones’ (specific
targets that have to be met by certain dates), agreeing these
with the key technical and creative managers, such as the
Game Designer, Lead Artist and Lead Programmer.
The Technical Artist acts as a bridge between the artists and
programmers working on a game. They ensure art assets
can be easily integrated into a game without sacrificing
either the overall artistic vision or exceeding the technical
limits of the chosen platform.
The role is a relatively new one for the games industry, but is
becoming increasingly important as consoles and PC
hardware becomes more complex.
Despite their technical knowledge, the Technical Artist works
part of the art team, and coordinates closely with the lead
artists and the art director, as well as the lead programmers.
The main areas of responsibility for Technical Artists include
setting up and maintaining the art production workflow as
well as making decisions about which art packages and
tools a studio should use.

Contenu connexe

Tendances

Task 2 Job Roles
Task 2 Job RolesTask 2 Job Roles
Task 2 Job RolesRexeh1245
 
Skillset job roles_in_the_games_industry
Skillset job roles_in_the_games_industrySkillset job roles_in_the_games_industry
Skillset job roles_in_the_games_industrywarburton9191
 
Skillset job roles_in_the_games_industry nwest
Skillset job roles_in_the_games_industry nwestSkillset job roles_in_the_games_industry nwest
Skillset job roles_in_the_games_industry nwestNathan_West
 
Skillset job roles_in_the_games_industry heueh
Skillset job roles_in_the_games_industry heuehSkillset job roles_in_the_games_industry heueh
Skillset job roles_in_the_games_industry heuehryan_edge
 
job roles_in_the_games_industry
 job roles_in_the_games_industry job roles_in_the_games_industry
job roles_in_the_games_industryMartinDevney
 
Skillset job roles_in_the_games_industry
Skillset job roles_in_the_games_industrySkillset job roles_in_the_games_industry
Skillset job roles_in_the_games_industryDaniel1Nye
 
Skillset job roles_in_the_games_industry
Skillset job roles_in_the_games_industrySkillset job roles_in_the_games_industry
Skillset job roles_in_the_games_industryxChiip
 
A1 Job Roles in the Games Industry
A1 Job Roles in the Games IndustryA1 Job Roles in the Games Industry
A1 Job Roles in the Games IndustryJoshuaGillypoop
 
Skillset job roles_in_the_games_industry
Skillset job roles_in_the_games_industrySkillset job roles_in_the_games_industry
Skillset job roles_in_the_games_industryhalo4robo
 
Skillset job roles_in_the_games_industry
Skillset job roles_in_the_games_industrySkillset job roles_in_the_games_industry
Skillset job roles_in_the_games_industryGladeatorkid
 
Skillset job roles_in_the_games_industry task 2
Skillset job roles_in_the_games_industry task 2Skillset job roles_in_the_games_industry task 2
Skillset job roles_in_the_games_industry task 2VictoriaLBS
 
Skillset job roles_in_the_games_industry
Skillset job roles_in_the_games_industrySkillset job roles_in_the_games_industry
Skillset job roles_in_the_games_industryeduriez
 
Skillset job roles_in_the_games_industry
Skillset job roles_in_the_games_industrySkillset job roles_in_the_games_industry
Skillset job roles_in_the_games_industryJames-003
 
Unit 13 - Assignment 3 - Understand job roles within the games industry
Unit 13 - Assignment 3 - Understand job roles within the games industryUnit 13 - Assignment 3 - Understand job roles within the games industry
Unit 13 - Assignment 3 - Understand job roles within the games industryGulshan Golechha
 
Pre production
Pre productionPre production
Pre productionliamrig95
 

Tendances (17)

Task 2 Job Roles
Task 2 Job RolesTask 2 Job Roles
Task 2 Job Roles
 
Job roles
Job rolesJob roles
Job roles
 
Skillset job roles_in_the_games_industry
Skillset job roles_in_the_games_industrySkillset job roles_in_the_games_industry
Skillset job roles_in_the_games_industry
 
Skillset job roles_in_the_games_industry nwest
Skillset job roles_in_the_games_industry nwestSkillset job roles_in_the_games_industry nwest
Skillset job roles_in_the_games_industry nwest
 
Skillset job roles_in_the_games_industry heueh
Skillset job roles_in_the_games_industry heuehSkillset job roles_in_the_games_industry heueh
Skillset job roles_in_the_games_industry heueh
 
job roles_in_the_games_industry
 job roles_in_the_games_industry job roles_in_the_games_industry
job roles_in_the_games_industry
 
Skillset job roles_in_the_games_industry
Skillset job roles_in_the_games_industrySkillset job roles_in_the_games_industry
Skillset job roles_in_the_games_industry
 
Skillset job roles_in_the_games_industry
Skillset job roles_in_the_games_industrySkillset job roles_in_the_games_industry
Skillset job roles_in_the_games_industry
 
A1 Job Roles in the Games Industry
A1 Job Roles in the Games IndustryA1 Job Roles in the Games Industry
A1 Job Roles in the Games Industry
 
Skillset job roles_in_the_games_industry
Skillset job roles_in_the_games_industrySkillset job roles_in_the_games_industry
Skillset job roles_in_the_games_industry
 
Skillset job roles_in_the_games_industry
Skillset job roles_in_the_games_industrySkillset job roles_in_the_games_industry
Skillset job roles_in_the_games_industry
 
Skillset job roles_in_the_games_industry task 2
Skillset job roles_in_the_games_industry task 2Skillset job roles_in_the_games_industry task 2
Skillset job roles_in_the_games_industry task 2
 
Skillset job roles_in_the_games_industry
Skillset job roles_in_the_games_industrySkillset job roles_in_the_games_industry
Skillset job roles_in_the_games_industry
 
Skillset job roles_in_the_games_industry
Skillset job roles_in_the_games_industrySkillset job roles_in_the_games_industry
Skillset job roles_in_the_games_industry
 
Unit 13 - Assignment 3 - Understand job roles within the games industry
Unit 13 - Assignment 3 - Understand job roles within the games industryUnit 13 - Assignment 3 - Understand job roles within the games industry
Unit 13 - Assignment 3 - Understand job roles within the games industry
 
Ha3 task 1-11
Ha3 task 1-11Ha3 task 1-11
Ha3 task 1-11
 
Pre production
Pre productionPre production
Pre production
 

En vedette

HA4-Production Log
HA4-Production LogHA4-Production Log
HA4-Production LogConnahTilley
 
5 chosen figurative artists
5 chosen figurative artists5 chosen figurative artists
5 chosen figurative artistsConnahTilley
 
Bird Presentation.
Bird Presentation.Bird Presentation.
Bird Presentation.ConnahTilley
 
Creature sketchbook pages
Creature sketchbook pagesCreature sketchbook pages
Creature sketchbook pagesConnahTilley
 
5 chosen figurative artists
5 chosen figurative artists5 chosen figurative artists
5 chosen figurative artistsConnahTilley
 
Presentation of Work
Presentation of WorkPresentation of Work
Presentation of WorkConnahTilley
 
Creature sketchbook pages
Creature sketchbook pagesCreature sketchbook pages
Creature sketchbook pagesConnahTilley
 
Class risk assessment
Class risk assessmentClass risk assessment
Class risk assessmentConnahTilley
 
Creating a sample_library_brief_updated_14.02.12
Creating a sample_library_brief_updated_14.02.12Creating a sample_library_brief_updated_14.02.12
Creating a sample_library_brief_updated_14.02.12ConnahTilley
 
Insects presentation
Insects presentationInsects presentation
Insects presentationConnahTilley
 
5 own figurative artists
5 own figurative artists5 own figurative artists
5 own figurative artistsConnahTilley
 
Unit 73- Criteria 4: Programming Sounds Into a Video Game.
Unit 73- Criteria 4: Programming Sounds Into a Video Game.Unit 73- Criteria 4: Programming Sounds Into a Video Game.
Unit 73- Criteria 4: Programming Sounds Into a Video Game.ConnahTilley
 
Unit 67 Production Log
Unit 67 Production LogUnit 67 Production Log
Unit 67 Production LogConnahTilley
 
Figurative Artist Research
Figurative Artist ResearchFigurative Artist Research
Figurative Artist ResearchConnahTilley
 
Unit 78: Task 3 Technical file
Unit 78: Task 3 Technical fileUnit 78: Task 3 Technical file
Unit 78: Task 3 Technical fileConnahTilley
 

En vedette (17)

HA4-Production Log
HA4-Production LogHA4-Production Log
HA4-Production Log
 
5 chosen figurative artists
5 chosen figurative artists5 chosen figurative artists
5 chosen figurative artists
 
Bird Presentation.
Bird Presentation.Bird Presentation.
Bird Presentation.
 
Creature sketchbook pages
Creature sketchbook pagesCreature sketchbook pages
Creature sketchbook pages
 
5 chosen figurative artists
5 chosen figurative artists5 chosen figurative artists
5 chosen figurative artists
 
Presentation of Work
Presentation of WorkPresentation of Work
Presentation of Work
 
Creature sketchbook pages
Creature sketchbook pagesCreature sketchbook pages
Creature sketchbook pages
 
Class risk assessment
Class risk assessmentClass risk assessment
Class risk assessment
 
App Concept
App ConceptApp Concept
App Concept
 
Creating a sample_library_brief_updated_14.02.12
Creating a sample_library_brief_updated_14.02.12Creating a sample_library_brief_updated_14.02.12
Creating a sample_library_brief_updated_14.02.12
 
Insects presentation
Insects presentationInsects presentation
Insects presentation
 
5 own figurative artists
5 own figurative artists5 own figurative artists
5 own figurative artists
 
Unit 73- Criteria 4: Programming Sounds Into a Video Game.
Unit 73- Criteria 4: Programming Sounds Into a Video Game.Unit 73- Criteria 4: Programming Sounds Into a Video Game.
Unit 73- Criteria 4: Programming Sounds Into a Video Game.
 
Unit 67 Production Log
Unit 67 Production LogUnit 67 Production Log
Unit 67 Production Log
 
Figurative Artist Research
Figurative Artist ResearchFigurative Artist Research
Figurative Artist Research
 
Adhitia sofyan adelaide sky
Adhitia sofyan   adelaide skyAdhitia sofyan   adelaide sky
Adhitia sofyan adelaide sky
 
Unit 78: Task 3 Technical file
Unit 78: Task 3 Technical fileUnit 78: Task 3 Technical file
Unit 78: Task 3 Technical file
 

Similaire à HA1 Task 3 - Job Roles

Skillset job roles_in_the_games_industry
Skillset job roles_in_the_games_industrySkillset job roles_in_the_games_industry
Skillset job roles_in_the_games_industrydontaskwhy555
 
Skillset job roles_in_the_games_industry
Skillset job roles_in_the_games_industrySkillset job roles_in_the_games_industry
Skillset job roles_in_the_games_industryDamionVize
 
Skillset job roles_in_the_games_industry
Skillset job roles_in_the_games_industrySkillset job roles_in_the_games_industry
Skillset job roles_in_the_games_industrybenstoraro
 
job roles in the games industry
job roles in the games industryjob roles in the games industry
job roles in the games industryThomas_Giblin_16
 
Skillset Job Roles in the Games Industry
Skillset Job Roles in the Games IndustrySkillset Job Roles in the Games Industry
Skillset Job Roles in the Games IndustryBatmanGrunt
 
Fundamental of game design creativityand learning
Fundamental of  game design  creativityand learningFundamental of  game design  creativityand learning
Fundamental of game design creativityand learningkrishn verma
 
Unit 13 job roles
Unit 13 job rolesUnit 13 job roles
Unit 13 job rolesrosstapher
 
Unit3tas k2 ashley
Unit3tas k2 ashleyUnit3tas k2 ashley
Unit3tas k2 ashleyAshleyF97
 
Unit3tas k2 ashley
Unit3tas k2 ashleyUnit3tas k2 ashley
Unit3tas k2 ashleyAshleyF97
 
Job roles task 2
Job roles   task 2Job roles   task 2
Job roles task 2NeilRogero
 
Kickr Technology: Leading Game Development Company in Noida, Delhi
Kickr Technology: Leading Game Development Company in Noida, DelhiKickr Technology: Leading Game Development Company in Noida, Delhi
Kickr Technology: Leading Game Development Company in Noida, DelhiKickr technology
 
Game Development company | Mobile Game App Development Services
Game Development company | Mobile Game App Development ServicesGame Development company | Mobile Game App Development Services
Game Development company | Mobile Game App Development Serviceskickrtechnology2024
 
Game Development Services in Noida, Delhi | Game Development company
Game Development Services in Noida, Delhi | Game Development companyGame Development Services in Noida, Delhi | Game Development company
Game Development Services in Noida, Delhi | Game Development companyKickrTechnology
 

Similaire à HA1 Task 3 - Job Roles (15)

Skillset job roles_in_the_games_industry
Skillset job roles_in_the_games_industrySkillset job roles_in_the_games_industry
Skillset job roles_in_the_games_industry
 
Skillset job roles_in_the_games_industry
Skillset job roles_in_the_games_industrySkillset job roles_in_the_games_industry
Skillset job roles_in_the_games_industry
 
Skillset job roles_in_the_games_industry
Skillset job roles_in_the_games_industrySkillset job roles_in_the_games_industry
Skillset job roles_in_the_games_industry
 
job roles in the games industry
job roles in the games industryjob roles in the games industry
job roles in the games industry
 
Skillset Job Roles in the Games Industry
Skillset Job Roles in the Games IndustrySkillset Job Roles in the Games Industry
Skillset Job Roles in the Games Industry
 
Fundamental of game design creativityand learning
Fundamental of  game design  creativityand learningFundamental of  game design  creativityand learning
Fundamental of game design creativityand learning
 
Introduction to Game Development.pdf
Introduction to Game Development.pdfIntroduction to Game Development.pdf
Introduction to Game Development.pdf
 
Unit 13 job roles
Unit 13 job rolesUnit 13 job roles
Unit 13 job roles
 
Job roles
Job rolesJob roles
Job roles
 
Unit3tas k2 ashley
Unit3tas k2 ashleyUnit3tas k2 ashley
Unit3tas k2 ashley
 
Unit3tas k2 ashley
Unit3tas k2 ashleyUnit3tas k2 ashley
Unit3tas k2 ashley
 
Job roles task 2
Job roles   task 2Job roles   task 2
Job roles task 2
 
Kickr Technology: Leading Game Development Company in Noida, Delhi
Kickr Technology: Leading Game Development Company in Noida, DelhiKickr Technology: Leading Game Development Company in Noida, Delhi
Kickr Technology: Leading Game Development Company in Noida, Delhi
 
Game Development company | Mobile Game App Development Services
Game Development company | Mobile Game App Development ServicesGame Development company | Mobile Game App Development Services
Game Development company | Mobile Game App Development Services
 
Game Development Services in Noida, Delhi | Game Development company
Game Development Services in Noida, Delhi | Game Development companyGame Development Services in Noida, Delhi | Game Development company
Game Development Services in Noida, Delhi | Game Development company
 

Plus de ConnahTilley

Unit 78: Task 1 Artistic styles used in games
Unit 78: Task 1 Artistic styles used in gamesUnit 78: Task 1 Artistic styles used in games
Unit 78: Task 1 Artistic styles used in gamesConnahTilley
 
FMP production log_24052013
FMP production log_24052013FMP production log_24052013
FMP production log_24052013ConnahTilley
 
App concept delivered
App concept deliveredApp concept delivered
App concept deliveredConnahTilley
 
Computer risk assessment
Computer risk assessmentComputer risk assessment
Computer risk assessmentConnahTilley
 
Task 2 map pack reviews
Task 2   map pack reviewsTask 2   map pack reviews
Task 2 map pack reviewsConnahTilley
 
Task 5 budget and wages upload
Task 5   budget and wages uploadTask 5   budget and wages upload
Task 5 budget and wages uploadConnahTilley
 
Creature, Birds and Reptiles
Creature, Birds and ReptilesCreature, Birds and Reptiles
Creature, Birds and ReptilesConnahTilley
 
Figurative Artist Paintings
Figurative Artist PaintingsFigurative Artist Paintings
Figurative Artist PaintingsConnahTilley
 
Figurative artist paintings
Figurative artist paintingsFigurative artist paintings
Figurative artist paintingsConnahTilley
 
Unit 67 Project Charter
Unit 67 Project CharterUnit 67 Project Charter
Unit 67 Project CharterConnahTilley
 
Unit 67 Project Charter
Unit 67 Project CharterUnit 67 Project Charter
Unit 67 Project CharterConnahTilley
 
Unit 67 Project Charter
Unit 67 Project CharterUnit 67 Project Charter
Unit 67 Project CharterConnahTilley
 
Unit 67 Project Charter
Unit 67 Project CharterUnit 67 Project Charter
Unit 67 Project CharterConnahTilley
 
Unit 67 3D Animation Research
Unit 67 3D Animation ResearchUnit 67 3D Animation Research
Unit 67 3D Animation ResearchConnahTilley
 

Plus de ConnahTilley (19)

Unit 78: Task 1 Artistic styles used in games
Unit 78: Task 1 Artistic styles used in gamesUnit 78: Task 1 Artistic styles used in games
Unit 78: Task 1 Artistic styles used in games
 
FMP production log_24052013
FMP production log_24052013FMP production log_24052013
FMP production log_24052013
 
Evaluation
EvaluationEvaluation
Evaluation
 
App concept delivered
App concept deliveredApp concept delivered
App concept delivered
 
Computer risk assessment
Computer risk assessmentComputer risk assessment
Computer risk assessment
 
Task 2 map pack reviews
Task 2   map pack reviewsTask 2   map pack reviews
Task 2 map pack reviews
 
Task 5 budget and wages upload
Task 5   budget and wages uploadTask 5   budget and wages upload
Task 5 budget and wages upload
 
Presentation2
Presentation2Presentation2
Presentation2
 
Presentation1
Presentation1Presentation1
Presentation1
 
Creature, Birds and Reptiles
Creature, Birds and ReptilesCreature, Birds and Reptiles
Creature, Birds and Reptiles
 
Creature Research
Creature ResearchCreature Research
Creature Research
 
Figurative Artist Paintings
Figurative Artist PaintingsFigurative Artist Paintings
Figurative Artist Paintings
 
Figurative artist paintings
Figurative artist paintingsFigurative artist paintings
Figurative artist paintings
 
First Year Pages
First Year PagesFirst Year Pages
First Year Pages
 
Unit 67 Project Charter
Unit 67 Project CharterUnit 67 Project Charter
Unit 67 Project Charter
 
Unit 67 Project Charter
Unit 67 Project CharterUnit 67 Project Charter
Unit 67 Project Charter
 
Unit 67 Project Charter
Unit 67 Project CharterUnit 67 Project Charter
Unit 67 Project Charter
 
Unit 67 Project Charter
Unit 67 Project CharterUnit 67 Project Charter
Unit 67 Project Charter
 
Unit 67 3D Animation Research
Unit 67 3D Animation ResearchUnit 67 3D Animation Research
Unit 67 3D Animation Research
 

HA1 Task 3 - Job Roles

  • 1. Animators in the games industry are responsible for the portrayal of movement and behaviour. Most often this is applied to give life to game characters and creatures, but sometimes animations are also applied to other elements such as objects, scenery, vegetation and environmental effects. Animators work for development studios, both publisher- owned and independent, and also for specialist outsourcing companies. Unlike other sectors, where work is often on a project-by-project basis, Animators in the games industry are usually permanently employed. Animation is painstaking work requiring patience and attention to detail. Animation for a game also requires working in a technically efficient manner, taking into account the constraints of the game engine.
  • 2. Artists create the visual elements of a game, such as characters, scenery, objects, vehicles, surface textures, clothing, props, and even user interface components. Artists also create concept art and storyboards which help communicate the proposed visual elements during the pre- production phase. Some Artists specialise in the design of human figures and characters, others in buildings and landscapes, and some in textures for 3D objects. Artists must be aware of the technical constraints and capabilities of the platform that the game will be played on.
  • 3. The Assistant (or Junior) Producer works with a game's production staff to ensure the timely delivery of the highest quality project possible. Typically, they will focus on specific areas of the development process. This could involve handling the communications between the publisher and developer, or coordinating work on some of the project's key processes such as managing the outsourcing of art assets. The Assistant Producer assists the production team with the day-to-day running of projects, as well as internal and external communication throughout the game development process, ensuring the highest quality product is delivered to the agreed schedule.
  • 4. The Creative Director is the key person during the game development process, overseeing any high level decisions that affect how the game plays, looks or sounds. Creative Directors are employed by development studios, both publisher-owned and independent, but not all game companies employ Creative Directors. However, some companies prefer to continue to split the duties between a game's lead artists, programmers, designers and producers. The Creative Director is responsible for the overall look and feel of a computer game. The position is a relatively new one within the games industry and has evolved out of the producer's role as this has shifted towards managing the process of completing a game on time and on budget.
  • 5. Game Designers are responsible for devising what a game consists of and how it plays. They plan and define all the elements and components of a game: its setting; structure; rules; story flow; characters; the objects, props, vehicles, and devices available to the characters; interface design; and modes of play. Game Designers formulate the concept and vision for a game. They devise the world, setting, story, characters, and all other game elements and design details, and then communicate this to the rest of the development team who create the art assets and computer code which allow the game to be played.
  • 6. the External Producer is responsible for ensuring the successful delivery of a game, while working externally from the development team. External Producers are almost always employed by a game publisher. Working out of the publisher's head office, they will liaise between the publisher's sales and marketing departments and the game developer, which may be located hundreds of miles away. Large developers may also employ External Producers; for example, if they are subcontracting projects to smaller developers. The External Producer works closely with the game's internal producer, who is part of the on-site development team. While the internal producer focuses on the man management tasks of getting a game finished on time and on budget, the External Producer is concerned with broader issues.
  • 7. The Lead Artist is responsible for the overall look of the game. A Lead Artist’s day to day work can vary greatly according to how far down the development path the project has progressed. The styling is often communicated through concept art, and the Lead Artist will supervise, if not actually undertake, the production of illustrative material which indicates the visual atmosphere and graphical design for the game.
  • 8. The Lead Programmer leads the programming team responsible for creating all the computer code which runs and controls a game. Programmers have various roles and specialisms including AI (artificial intelligence), game engine development, user interface, tools development, and physics. These are all overseen by the Lead Programmer who is responsible for the technical specification of the game and manages the overall code development process. It is also their job to make sure that everything happens effectively and on time. Lead Programmers are employed by development studios, either independent or publisher-owned. This is one of the highest paid roles in the games industry, reflecting the responsibility that goes with the role and the skills and experience required. This high pressured job can involve hard work and very long hours. The Lead Programmer must also inspire the creativity and technical excellence at the heart of game development.
  • 9. The Level Editor defines and creates interactive architecture for a segment of a game, including the landscape, buildings, and objects. They must be true to the overall design specification, using the characters and story elements defined by the Game Designer, but they often have considerable scope to vary the specific look and feel of the level for which they are responsible. The Level Editor also develops the game play for the level, which includes the challenges that the characters face and the actions they must take to overcome them. The architecture helps to define those challenges by presenting obstacles, places to hide, tests of skill, and other elements to explore and interact with. The setting and atmosphere devised by the Level Editor can also give the player clues as to different ways of progressing though the level and the game as a whole
  • 10. The Product Manager's role is to help create and implement marketing campaigns to maximise the sales of the games they are working on. Operating as a part of a marketing team, they support the senior marketing managers who organise international or global campaigns. The Product Manager may also work with a Brand Manager, who is responsible for developing long-term plans for individual game franchises and provides a strategic overview of how a game brand should change over time. The tasks carried out by a Product Manager are varied and change as a game's release approaches. In the earliest stages of game development, they may liaise with development staff to provide some input into initial decision such as characters and scenarios.
  • 11. Programmers work at the heart of the game development process. They design and write the computer code that runs and controls the game, incorporating and adapting any ready made code libraries and writing custom code as needed. They test the code and fix bugs, and they also develop customised tools for use by other members of the development team. Different platforms (games consoles, PCs, handhelds, mobiles, etc.) have particular programming requirements and there are also various specialisms within programming, such as physics programming, AI (artificial intelligence), 3D engine development, interface and control systems. The Lead Programmer translates the design into a technical specification for the game and then delegates tasks to the programming team. Some work as general Programmers on a whole range of tasks, often working with code that other Programmers have written.
  • 12. The Project Manager is responsible for ensuring the successful delivery of a game, on time and within budget. They control the financial and other resources needed for a project and co-ordinate the work of the production team, making sure that the quality and vision of the game is maintained, whatever problems may arise. Project Managers ensure that a game project is completed on time, within budget, and using the right resources. Prior to production they carry out a detailed analysis of the game design specification and work out the project ‘milestones’ (specific targets that have to be met by certain dates), agreeing these with the key technical and creative managers, such as the Game Designer, Lead Artist and Lead Programmer.
  • 13. The Technical Artist acts as a bridge between the artists and programmers working on a game. They ensure art assets can be easily integrated into a game without sacrificing either the overall artistic vision or exceeding the technical limits of the chosen platform. The role is a relatively new one for the games industry, but is becoming increasingly important as consoles and PC hardware becomes more complex. Despite their technical knowledge, the Technical Artist works part of the art team, and coordinates closely with the lead artists and the art director, as well as the lead programmers. The main areas of responsibility for Technical Artists include setting up and maintaining the art production workflow as well as making decisions about which art packages and tools a studio should use.