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Social navigation, user-to-user mediation and participatory mediation spaces
1. IVA – Royal School of Library and Information Science
Social navigation, user-to-user mediation
and participatory mediation spaces
Lennart Björneborn
Associate Professor, PhD
IVA – Royal School of Library and Information Science
University of Copenhagen
LB@iva.dk
http://ku-dk.academia.edu/Bjorneborn
BSc course „User behaviour‟, fall 2013
2. IVA – Royal School of Library and Information Science
agenda
social navigation
user-to-user mediation
participatory mediation spaces
barriers for participation
designing participatory affordances
“adjacent possibles”
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Björneborn, BSc course, fall 2013
3. social navigation
= following traces of others
in spaces with affordances
for leaving traces
(Björneborn 2011. Behavioural Traces …)
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Björneborn, BSc course, fall 2013
4. IVA – Royal School of Library and Information Science
social navigation
‟social navigation‟
• Dourish & Chalmers (1994).
Running out of space: models of
information navigation. HCI'94.
“moving through an information space and exploiting
the activities and orientations of others in that space”
•
Dourish (2003). Where the footprints lead. pp. 273-291. In: Höök et al.
(eds.). Designing Information Spaces: the Social Navigation Approach.
users‟ activities are guided by other users‟ activities
mediated in some way between users in a given space
• Björneborn (2011). Behavioural traces and indirect user-to-user mediation
in the participatory library. http://ku-dk.academia.edu/Bjorneborn
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5. IVA – Royal School of Library and Information Science
user participation = more affordances
for leaving traces and following traces
in whole „life-wheel‟ of interaction
(Björneborn 2011. Behavioural Traces …)
social
navigation
follow traces
leave traces
follow traces
leave traces
= more affordances
for serendipity
leave traces
user-to-user mediation
5 Björneborn, BSc course, fall 2013
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typology: user-to-user mediation & social navigation
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(Björneborn 2011. Behavioural Traces …)
7. indirect user-to-user mediation and social navigation
mediation spaces with affordances
both for leaving traces
and following traces
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Björneborn, BSc course, fall 2013
9. IVA – Royal School of Library and Information Science
”participatory mediation spaces”
= more affordances for interaction in whole „life wheel‟
(Björneborn 2011. Behavioural Traces …)
learn/ experience/ consume/
reflect/ remember/ …
find/ search/ explore/
discover/ select/ …
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create/ produce/
edit/ remix/ copy/ …
store/ save/ organize/
facilitate/ structure/ …
share/
mediate/ communicate/
disseminate/ inspire/ …
Björneborn, BSc course, fall 2013
10. IVA – Royal School of Library and Information Science
“participatory cultural institutions”
•
“
I define a participatory cultural institution as a place
where visitors can create, share, and connect
with each other around content.”
Simon (2010). The Participatory Museum, p. ii
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(Björneborn 2011. Behavioural Traces …)
12. IVA – Royal School of Library and Information Science
participatory culture
(Jenkins et al. 2006:7)
1.
With relatively low barriers to artistic expression and
civic engagement
2.
With strong support for creating and sharing
one‟s creations with others
3.
With some type of informal mentorship whereby what is
known by the most experienced is passed along to novices
4.
Where members believe that their contributions matter
5.
Where members feel some degree of social connection with
one another (at the least they care what other people think
about what they have created).
Jenkins, H. et al. (2006). Confronting the Challenges of
Participatory Culture: Media Education for the 21st Century.
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13. IVA – Royal School of Library and Information Science
new media literacies
cf. Björneborn (2011):
(Jenkins et al. 2006:4) „participatory literacies‟
• play > the capacity to experiment with one‟s surroundings as a form of problemsolving
• performance > the ability to adopt alternative identities for the purpose of
improvisation and discovery
• simulation > the ability to interpret and construct dynamic models of real-world
processes
• appropriation > the ability to meaningfully sample and remix media content
• multitasking > the ability to scan one‟s environment and shift focus as needed to
salient details.
• distributed cognition > the ability to interact meaningfully with tools that
expand mental capacities
• collective intelligence > the ability to pool knowledge and compare notes with
others toward a common goal
• judgment > the ability to evaluate the reliability and credibility of different
information sources
• transmedia navigation > the ability to follow the flow of stories and information
across multiple modalities
• networking > the ability to search for, synthesize, and disseminate information
• negotiation > the ability to travel across diverse communities, discerning and
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respecting multiple perspectives, and grasping and following alternative norms
14. IVA – Royal School of Library and Information Science
barriers for participation
(Björneborn 2013 work-in-progress)
technical barriers
• too user-‟unfriendly‟: too confusing, difficult or rigid to contribute
cognitive barriers
• too little time, energy, memory, experience, skills, …
• fear of information overload
• too boring
socio-cultural barriers
+ more!
• no sense of ownership: ”what‟s in it for me?”
• unclear why contribution is helpful: ”what‟s in it for others?”
• fear of making mistakes and looking silly
• fear of surveillance and abuse of personal data (i.e. privacy issues)
• no critical mass: too few other participants and contributors
• no obvious „opportune moment‟ for when to contribute
• no reactions, feedback or rewards: why contribute if no one cares?
• no extra value compared to other alternatives
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• prefer top-down quality control by staff or others
15. IVA – Royal School of Library and Information Science
Nielsen, Jakob (2006). Participation inequality: lurkers vs. contributors in internet communities.
Jakob Nielsen's Alertbox, 9.10.2006. http://www.useit.com/alertbox/participation_inequality.html
‟participation inequality‟
”90–9–1” rule (Nielsen 2006)
• 90% ‟lurkers‟
• 9% sporadic contributors
• 1% hyperactive contributors
• blogs = 95–5–0,1
• wikipedia = 99.8–0.2–0.003
”legitimate peripheral participation” (Lave & Wenger)
• Lave & Wenger (1990). Situated Learning: Legitimate Peripheral Participation.
• ok to be a ‟lurker‟
• ‟lurkers‟ observe, imitate, test, learn = socializing into
“community of practice”
• learning by participating
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17. IVA – Royal School of Library and Information Science
participatory options for all
“… some people … are drawn to create, but many
more prefer to participate in other ways, by
critiquing, organizing, and spectating
social content.”
“… some people … will never choose to upload
content to the Web, no matter how easy it is.”
“Fortunately, there are other participatory
options for them.”
• Simon (2010).The Participatory Museum.
http://www.participatorymuseum.org/read/
+ http://museumtwo.com/
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18. IVA – Royal School of Library and Information Science
“low threshold + high ceiling”
“In cultures of participation, not every participant must
contribute, but all participants must have opportunities to
contribute when they want to.”
(Fischer 2011:48)
“low threshold and high ceiling, allowing new participants to
contribute as early as possible, and at the same time supporting
experienced participants with a broad functionality for their more
complex tasks”
(ibid.)
Fischer, G. (2011). Understanding, fostering and supporting cultures of
participation. Interactions, 18(3): 42-53
http://l3d.cs.colorado.edu/~gerhard/papers/2011/interactions-coverstory.pdf
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19. IVA – Royal School of Library and Information Science
„scaffolding‟
“The best participatory experiences
are not wide open.
They are scaffolded to help people
feel comfortable engaging in the activity.”
“A supportive starting point
can help people participate confidently
– whether as creators, critics, collectors,
joiners, or spectators.”
• Simon (2010, The Participatory Museum, p.13)
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encouraging to contribute
Nielsen, J. (2006). Participation inequality.
http://www.useit.com/alertbox/participation_inequality.html
make it easier to contribute
e.g. rating stars rather than writing reviews
make participation a side effect
e.g. user data in Amazon ”people buying X also bought …"
edit, don't create (cf. scaffolding)
e.g. modify existing templates rather than creating from scratch
reward – but don't over-reward
e.g. preferential treatment (discounts, alerts, gold stars, loan period :-)
but not too much: may stimulate people to dominate system
promote quality contributors
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‟reputation ranking‟: promoting quality contributors
22. IVA – Royal School of Library and Information Science
„meta-design‟ + „loose fit‟
„meta-design‟: “creates open systems at design time
that can be modified by their users acting as co-designers,
requiring and supporting more complex interactions
at use time.”
(Fischer 2011:45)
„loose fit‟: “designing artifacts at design time so that
unexpected uses of the artifact can be accommodated
at use time”
(ibid.:46)
Fischer, G. (2011). Understanding, fostering and supporting cultures of
participation. Interactions, 18(3): 42-53
http://l3d.cs.colorado.edu/~gerhard/papers/2011/interactions-coverstory.pdf
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”the adjacent possible”
“It just may be the case that biospheres
on average keep expanding into
the adjacent possible.
By doing so they increase the diversity
of what can happen next.
It may be that biospheres […]
maximize the rate of exploration of
the adjacent possible.”
Stuart A. Kauffman. The adjacent possible.
Edge, 11.9.2003
www.edge.org/conversation/the-adjacent-possible
[Board game „Tantrix‟]
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Björneborn, BSc course, fall 2013
28. Internet = computer network
= new „adjacent possibles‟
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Ericsson Medialab
29. Web = document network
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www.cybergeography.org/atlas/
= new „adjacent possibles‟
30. = new „adjacent possibles‟
30 Björneborn, BSc course, fall 2013
Adamic et al. (2003). A social network caught in the Web
Web 2.0 = person network
31. IVA – Royal School of Library and Information Science
“Social Software Building Blocks”
(Smith 2007)
• Identity - uniquely identifying people in the system
• Presence - knowing who is online, available or otherwise nearby
• Relationships - describing how two users in the system are related
• Conversations - talking to other people through the system
• Groups - forming communities of interest
• Reputation - knowing the status of other people in the system
- who can be trusted?
• Sharing - sharing things that are meaningful to participants
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http://nform.ca/publications/social-software-building-block
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(Kietzmann et al. 2011)
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IVA – Royal School of Library and Information Science
4 network layers in digital mediation spaces
reachability structures „adjacent possibles‟
serendipity affordances
places/
forums
people/
profiles
artefacts/
resources
metadata
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Björneborn (2013). Designing for serendipity in food chains of
everyday life creativity. http://ku-dk.academia.edu/Bjorneborn
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”participatory mediation spaces”
= more affordances for interaction in whole „life wheel‟
(Björneborn 2011. Behavioural Traces …)
learn/ experience/ consume/
reflect/ remember/ …
find/ search/ explore/
discover/ select/ …
create/ produce/
edit/ remix/ copy/ …
store/ save/ organize/
facilitate/ structure/ …
share/
mediate/ communicate/
disseminate/ inspire/ …
34 Björneborn, BSc course, fall 2013
35. IVA – Royal School of Library and Information Science
summing up
social navigation
user-to-user mediation
participatory mediation spaces
barriers for participation
designing participatory affordances
“adjacent possibles”
35
Björneborn, BSc course, fall 2013