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Episode 1 - Context and Introductions - 1/29/08 58. some rules of thumb for
world-wide numbers:
Virtual worlds: 20 million
MMOs: 50 million
Social networks: 100 million
(with lots of overlap) 82. with their expertness
“The essential paradigm of cyberspace is
creating partially situated identities out of
actual or potential social reality in terms
of canonical forms of human contact.” 91. low participation
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65.00
48.75
32.50
16.25
0 92. except...
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65.00
48.75
32.50
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0 107. so the next 10 years should be
very interesting...