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Technical Codes
What is the grammar of
cinema & television?
Technical codes
ā€¢ Filmmakers control what the audience focus on
and therefore every shot is chosen for a reason.

ā€¢ Changing how an object or person is framed can
drastically alter how audiences react to that
character / object
ā€¢ There is no such thing as neutral.
Establishing Shot
ā€¢ An Establishing Shot lets the viewer know where the
action is taking place ā€“ it can also give a feel for the
type of location the character might spend time
Long Shot
ā€¢ A Long Shot shows a large distance and makes a
character symbolically small within a space
Full Shot
ā€¢ A Full Shot shows the character from head to toe
and allows them to feel part of their surroundings
Mid Shot
ā€¢ The Mid-shot is the most emotionally neutral and
reflects ā€˜normalā€™ conversation distance
Close Up
ā€¢ A Close Up shows the emotion in a characterā€™s
face. It is an intimate shot and normally allows us to
relate to a person.
Extreme close up
ā€¢ An Extreme Close Up is incredibly intense and shows
a moment of action or suspense. We hardly ever
get this close to people in real life.
Focus
ā€¢ Shallow focus can highlight the emotion of a
character and ā€˜bring them outā€™ of a location
(more artistic)

ā€¢ Deep focus can add a distance between
characters and their surroundings and make
them feel small or insignificant
(more realistic)
High Angle Vs. Low Angle
ā€¢ High Angle ā€“ looks down on a character reducing
their importance or strength
ā€¢ Low Angle ā€“ looks up at a character increasing their
domination of the frame
Mini Quiz
What type of shot is this and what is a possible
ā€˜readingā€™?
Reminder
ā€¢ When analysing a frame it is important to think
about Distance / Focus and Angle

ā€¢ When analysing filmmaking it is important to focus
on Duration / Movement and Edit
Duration
Different shot durations have different uses:
ā€¢ Quick Editing is used to create action and
excitement. Often the viewer is tricked into thinking
they have seen more than they really have
ā€¢ Slow Editing is used to create emotional
attachment to the onscreen action. For example, a
moving dramatic scene or lengthy conversations
Camera Movement
From A Fixed Point

With Movement

ā€¢ Hand-Held ā€“ shaky as if
ā€¢ Pan ā€“ moving left & right
the point of view is in
the action (realistic)
ā€¢ Tilt ā€“ moving up & down
ā€¢ Tracking ā€“ smoothly on
ā€¢ Zoom ā€“ moving in & out
tracks or with a
steadicam to provide a
distance from viewer
(artistic)
Editing (Techniques)
Editing is the name of the process that puts moving images in
order. Some useful examples are:
ā€¢ Match Cut ā€“ graphically (or with audio) linking two shots
together to create a higher meaning(Jump Cut)
ā€¢ Jump Cut ā€“ purposefully jolting the action forward normally
to convey waiting around (Match Cut)
ā€¢ Cutaway ā€“ showing an important object or person away
from the main action / main characterā€™s eye line
Editing (Transitions)
A transition is an obvious edit between two scenes:
ā€¢ Fade to Black ā€“ signals the end of a scene

ā€¢ Cross dissolve ā€“ shows the passing of time
ā€¢ Wipe ā€“ usually means ā€œMeanwhileā€¦ā€
An Example
World War Z
The Framing of a Heroā€¦
Establishing Shot
Mid Shot (4 shot)
Close Up (2 Shot)
Close Up (2 Shot)
Extreme Close Up
Close Up
Low Angle
Mid Shot
Long Shot
Extreme Close Up
Over Shoulder Shot
Low Angle
(slightly) High Angle
Your turn!
ā€¢ In pairs / groups, watch a film trailer and comment
on the types of camera angles / editing being used:
o Distance
o Movement
o Focus
o Editing
o Angle
o Duration
ā€¢ What does this say about the genre of the film and how is
the audience supposed to read these ā€˜codesā€™
ā€¢ Make ten bullet points / screen shots and we will watch
them together next weekā€¦

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An introduction to technical codes (MS1)

  • 1. Technical Codes What is the grammar of cinema & television?
  • 2. Technical codes ā€¢ Filmmakers control what the audience focus on and therefore every shot is chosen for a reason. ā€¢ Changing how an object or person is framed can drastically alter how audiences react to that character / object ā€¢ There is no such thing as neutral.
  • 3. Establishing Shot ā€¢ An Establishing Shot lets the viewer know where the action is taking place ā€“ it can also give a feel for the type of location the character might spend time
  • 4. Long Shot ā€¢ A Long Shot shows a large distance and makes a character symbolically small within a space
  • 5. Full Shot ā€¢ A Full Shot shows the character from head to toe and allows them to feel part of their surroundings
  • 6. Mid Shot ā€¢ The Mid-shot is the most emotionally neutral and reflects ā€˜normalā€™ conversation distance
  • 7. Close Up ā€¢ A Close Up shows the emotion in a characterā€™s face. It is an intimate shot and normally allows us to relate to a person.
  • 8. Extreme close up ā€¢ An Extreme Close Up is incredibly intense and shows a moment of action or suspense. We hardly ever get this close to people in real life.
  • 9. Focus ā€¢ Shallow focus can highlight the emotion of a character and ā€˜bring them outā€™ of a location (more artistic) ā€¢ Deep focus can add a distance between characters and their surroundings and make them feel small or insignificant (more realistic)
  • 10.
  • 11.
  • 12. High Angle Vs. Low Angle ā€¢ High Angle ā€“ looks down on a character reducing their importance or strength ā€¢ Low Angle ā€“ looks up at a character increasing their domination of the frame
  • 13. Mini Quiz What type of shot is this and what is a possible ā€˜readingā€™?
  • 14.
  • 15.
  • 16.
  • 17.
  • 18.
  • 19.
  • 20.
  • 21.
  • 22.
  • 23.
  • 24. Reminder ā€¢ When analysing a frame it is important to think about Distance / Focus and Angle ā€¢ When analysing filmmaking it is important to focus on Duration / Movement and Edit
  • 25. Duration Different shot durations have different uses: ā€¢ Quick Editing is used to create action and excitement. Often the viewer is tricked into thinking they have seen more than they really have ā€¢ Slow Editing is used to create emotional attachment to the onscreen action. For example, a moving dramatic scene or lengthy conversations
  • 26. Camera Movement From A Fixed Point With Movement ā€¢ Hand-Held ā€“ shaky as if ā€¢ Pan ā€“ moving left & right the point of view is in the action (realistic) ā€¢ Tilt ā€“ moving up & down ā€¢ Tracking ā€“ smoothly on ā€¢ Zoom ā€“ moving in & out tracks or with a steadicam to provide a distance from viewer (artistic)
  • 27. Editing (Techniques) Editing is the name of the process that puts moving images in order. Some useful examples are: ā€¢ Match Cut ā€“ graphically (or with audio) linking two shots together to create a higher meaning(Jump Cut) ā€¢ Jump Cut ā€“ purposefully jolting the action forward normally to convey waiting around (Match Cut) ā€¢ Cutaway ā€“ showing an important object or person away from the main action / main characterā€™s eye line
  • 28. Editing (Transitions) A transition is an obvious edit between two scenes: ā€¢ Fade to Black ā€“ signals the end of a scene ā€¢ Cross dissolve ā€“ shows the passing of time ā€¢ Wipe ā€“ usually means ā€œMeanwhileā€¦ā€
  • 30. World War Z The Framing of a Heroā€¦
  • 32. Mid Shot (4 shot)
  • 33. Close Up (2 Shot)
  • 34. Close Up (2 Shot)
  • 44. Your turn! ā€¢ In pairs / groups, watch a film trailer and comment on the types of camera angles / editing being used: o Distance o Movement o Focus o Editing o Angle o Duration ā€¢ What does this say about the genre of the film and how is the audience supposed to read these ā€˜codesā€™ ā€¢ Make ten bullet points / screen shots and we will watch them together next weekā€¦