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OpenMAX Overview
OpenMAX ,[object Object],[object Object],[object Object],[object Object],[object Object]
ממשקי ה - OpenMAX  ,[object Object],[object Object],[object Object],[object Object]
OpenMAX – Streaming Media Media Engines - CPUs, DSP, Hardware Accelerators “ Development Layer” Defines media primitives and concurrency constructs Audio Components  e.g. MP3 Media components can be integrated into flexible media graphs for advanced streaming media processing Media components can be written using primitives for portability  across diverse parallel and serial silicon architectures  Application Platform Media Framework “ Application Layer”  Defines high-level playback and recording interface API Media applications can be written portably, independent of the underlying media platform IL DL AL “ Integration Layer”  Defines media component interfaces Video Components  e.g. H.264 Image Components  e.g. JPEG OpenMAX layers can be implemented together or independently from the other layers
OpenMAX DL – Component Portability ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
OpenMAX DL – Component Portability Combinatorial Problem A wide range of media acceleration silicon using many diverse architectures Silicon vendors supply optimized OpenMAX DL library for rapid porting of codecs across multiple accelerators An increasing number of multimedia API codecs for video, audio, graphics and images
OpenMAX DL Domains ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
OpenMAX IL – Component Networks ,[object Object],[object Object],[object Object],[object Object],[object Object],Imaging Renderers Voice Audio CODEC CODEC Video
OpenMAX IL “Component” ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
OpenMAX IL “Component” ,[object Object],[object Object],[object Object],[object Object]
OpenMAX IL Example Graph ,[object Object],[object Object],[object Object],*.mp4 / *.3gp File Reader Clock   for AV Sync Audio Decoder Audio Renderer Video Scheduler Video Renderer Speakers Display AAC Audio MPEG4/ H.264 Video Time Data Video Decoder Decompressed Video OpenMAX Component Interfaces Enables components to be flexibly connected in any graph topology Example: MPEG-4 video synchronized with AAC audio decode Plug-in E.g. send dance beats to 3D application for visualization
OpenMAX IL 1.1 ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
OpenMAX IL 1.2  ,[object Object],[object Object],[object Object],[object Object]
OpenMAX AL – Component Control ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
OpenMAX AL – Obj. Oriented Media ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
OpenMAX AL – Obj. Oriented Media ,[object Object],[object Object],[object Object]
OpenMAX AL Video Playback Example ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
OpenMAX AL Video Playback Example ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Advanced OpenMAX AL Features ,[object Object],[object Object],[object Object],[object Object]

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OpenMAX Overview

  • 2.
  • 3.
  • 4. OpenMAX – Streaming Media Media Engines - CPUs, DSP, Hardware Accelerators “ Development Layer” Defines media primitives and concurrency constructs Audio Components e.g. MP3 Media components can be integrated into flexible media graphs for advanced streaming media processing Media components can be written using primitives for portability across diverse parallel and serial silicon architectures Application Platform Media Framework “ Application Layer” Defines high-level playback and recording interface API Media applications can be written portably, independent of the underlying media platform IL DL AL “ Integration Layer” Defines media component interfaces Video Components e.g. H.264 Image Components e.g. JPEG OpenMAX layers can be implemented together or independently from the other layers
  • 5.
  • 6. OpenMAX DL – Component Portability Combinatorial Problem A wide range of media acceleration silicon using many diverse architectures Silicon vendors supply optimized OpenMAX DL library for rapid porting of codecs across multiple accelerators An increasing number of multimedia API codecs for video, audio, graphics and images
  • 7.
  • 8.
  • 9.
  • 10.
  • 11.
  • 12.
  • 13.
  • 14.
  • 15.
  • 16.
  • 17.
  • 18.
  • 19.

Notes de l'éditeur

  1. WMP Overview 03/01/11 Copyright 2005, All rights reserved
  2. WMP Overview 03/01/11 Copyright 2005, All rights reserved
  3. WMP Overview 03/01/11 Copyright 2005, All rights reserved
  4. WMP Overview 03/01/11 Copyright 2005, All rights reserved
  5. WMP Overview 03/01/11 Copyright 2005, All rights reserved