SlideShare une entreprise Scribd logo
1  sur  52
Maximizing Player Retention and
Monetization in Free-to-Play Games:
Data, Best Practices and Case Studies
David P Chiu
Senior Director of Developer Relations &
Business Development
Kongregate, A GameStop Company
What is Kongregate?
• Open platform for browser-based games
– Flash, Unity, HTML5, Java, etc.
– 96%+ of users already have Unity installed
• 21M+ monthly unique visitors worldwide
• Core gamers – 85% male, average age of 22
• MMOs, RPGs, CCGs/TCGs, TD, shooters, etc.
• Platform level virtual currency “Kreds” for F2P games
• Acquired by GameStop July 2010
Kongregate is also a mobile publisher of F2P games
Some of Kongregate’s Existing Developer Partners
Stats both reflect & shape mind-set
So what statistics does F2P focus on?
Daily Active Users, DAU
$/DAU
1- & 7-Day Retention
To a lesser extent MAU & 30-Day
30-Day Retention is a good stat, but 30 days is
not “long-term” retention, it’s the start.
A little background
• All stats are lifetime, min 6 weeks on platform
• ARPU: average revenue per user
• ARPPU: average revenue per paying user
• Player: a Kongregate registered user who loaded
the game page at least once
• Plays = Sessions: our preferred method to measure
retention
$0.00
$1.00
$2.00
$3.00
$4.00
$5.00
$6.00
$7.00
$8.00
$9.00
$10.00
$0 $50 $100 $150 $200 $250 $300 $350 $400 $450 $500
ARPU(USD$)
ARPPU (USD$)
ARPU & ARPPU
Linear Growth x Many Years =
Awesome Business
Commitment Matters
Type of Player % Buyers Avg Trx ARPPU ARPU % Players % of Rev
Non-Repeats 0.03% 2.1 $24.69 $0.01 43% 0%
Repeats (2-9 plays) 0.40% 1.85 $19.61 $0.08 40% 3%
Regs (10-49 plays) 4.68% 2.61 $21.35 $1.00 10% 12%
Committed (50+ plays) 16.53% 7.03 $96.92 $16.02 7% 84%
Commitment Really Matters
2D vs 3D
2D vs 3D
• 3D games tend to have lower monetization
compared to 2D games
– Lower ARPU, ARPPU & % Buyers
– Initial retention has similar range vs 2D games
– But long term retention is much lower
• Does this mean a 3D F2P game can’t succeed?
– No, remember correlation does not equal causation!
2D vs 3D
• Confounding factors that may help explain difference
in monetization and retention #s
• Developers of 3D games tend to:
– Be console developers with limited F2P experience
– Focus on gfx, may shifts resources away from improving
retention and monetization funnels
– Not accept pay-for-convenience & pay-to-win
– Make games in genres with low monetization (FPS, MOBA)
– May still design games as a shippable product instead of
designing for long term retention, games-as-a-service
Asian F2P vs Western F2P
ARPU and ARPPU
ARPU & ARPPU
• ARPPUs for single-player games cluster around $5-$10
• Multiplayer games range $20-$350
• Average ARPPU for a multiplayer game from Asia: $181
• Average for Western multiplayer game: $51
• Only 9 Western games have an ARPPU above $100
• ARPPU is the main factor in high ARPU for Asian
games, important factor for all games
ARPU and % Buyers
ARPU and % Repeats
ARPU and % 50+ gameplays
Asian vs Western Style
• Asian games: High ARPPU, tight player funnel
– Monetization caters well to big spenders
• Western games: Lower ARPPU, wide player
funnel
– Monetization focuses more on initial retention and
broad conversion to paid at lower prices
– Pay 2 Win is not as accepted by Western devs
• Mixed games: can combine the best of both
– High conversion, wide funnel, still create big spenders
F2P Best Practices
Best Practices for Optimizing Retention:
Keeping players engaged
Daily Play Bonuses
• Daily play bonuses are good to get users coming back regular
• But improve on the typical 5-7 day daily bonuses
• Reward playing game regularly
in longer term
• Doesn’t reset after 5-7 days
• Doesn’t “punish” players for
missing a day
Daily Play Bonuses
• Add an element of chance
- make it exciting!
• Repeat logins opens up
bigger potential rewards
Don’t punish people for taking a break
• Psychologically, punishments or the possibility of punishment deters
unwanted behavior
• Base/castle raided, loot stolen, crops withered, troops dead, account
de-activated, etc. deter players from being away too long
• But it can be a two-edged sword
• Players sometimes need to take a break (exams, vacation, illness)
• Punishment may drive re-activated users away again
“I just got back from vacation/work
conference/being sick but my base is
completely destroyed, my resources are gone,
troops are dead. No point in getting back in the
game since I lost everything already.”
Don’t punish people for taking a break
• It can sting but it shouldn’t handicap
you permanently
• Limit amount of resources that can
be looted or # times you can be
attacked while gone
• Enable shield or protection time if
you lose a significant amount
• Mix positive reinforcement with
punishment
• Quick one-button rebuild
• Resources still available for harvest
• Gain XP or gold while away
Keep players busy!
More things to do = more players staying
• Solo and team PvE
• Solo and team PvP
• Asynch raids
• Guild battles
• World boss raids
• Farming
• Town Building
• Weapon/Gear
Synthesizing & Upgrading
• Astral Collecting and
Combining
• Etc.
It is important to pace the introduction of new features/gameplay modes to not
overwhelm players with a long and intimidating tutorial.
Without progress you have nothing
• The foundations of a F2P game are a strong RPG elements and a
sense of progress over time
• Building up account, leveling up, adding/improves skills and stats, etc
• Surprisingly it’s more important than multiplayer
Type % 50+ Plays % Buyers ARPPU ARPU
Multiplayer RPG 2.6% 0.75% $69 $0.51
Multiplayer Non-RPG 1.0% 0.45% $9 $0.05
Single-player RPG 1.8% 1.29% $12 $0.10
Single-Player Non-RPG 0.2% 0.53% $4 $0.02
Deep RPG mechanics and multiplayer matter:
• 25x ARPU for Multiplayer RPG vs Single Player non-RPG!
Asynchronous > Synchronous
Type % 50 Plays % Buyers ARPPU ARPU
Synchronous 1.4% 0.54% $43 $0.25
Asynchronous 3.6% 0.80% $88 $0.66
Both 2.9% 1.07% $51 $0.55
Single-Player 0.8% 0.85% $7 $0.05
• Multiplayer keeps players engaged and busy in the long run
• But not all types of multiplayer are created equal
• Top games have both synchronous and asynchronous multiplayer
(more is better)
• Asynchronous is better than synchronous because it allows players to
play at their own pace and convenience
Best Practices for Optimizing Monetization:
A happy customer is a paying customer
Shopping should be easy and frictionless
• Location, location, location – make the store easy to find!
• Make it easy to find the right item
– Meaningful categories and item descriptions
– No massive scroll bars
• Mix soft currency and hard currency items
• BUT – don’t try to sell too hard, too fast. First few sessions should
focus on fun & giving players reasons to come back to play and get
hooked.
Buy Screen
• Bonuses % or/and items provide incentives for buying larger hard currency packages
• Clearly call out bonuses of larger packages!
• Make all packages visible in one page
• Hide $100+ packages until after first purchase
Making the shopping experience interesting
• First time buyer/ Starter packages
• Seed players with some paid/hard currency and guide “intro purchase”
• Deals/events to get people into the habit of spending regularly
• Offer items that enhance the gameplay experience (not just speedups)
• Intro the right items at the right time
– Lvl 1 players should not be shown the lvl 100+ holy sword that’s on sale for $100)
• Keep them coming back – keep store fresh by adding new items, unlocking items as
players level up and featuring seasonal and time-limited items
Make sure players can spend
as much as they want
• The longer someone plays your game the more likely they are to buy and
the less price sensitive they become
• Give committed players the ability to spend at $1,000+ if they want
• Have lots of items that are appealing and useful to a committed player
and price them higher (if possible) than items meant for early/mid-game
play. [Higher means $30-100, not $1000]
• If you make a fun game, someone may want to spend an infinite amount.
• Don’t create a situation where spending is capped by availability or utility.
• Again, remember to make it easy for players to buy!
Best Practices for Community Building:
When you’re here, you’re family!
Make it easy for community to build
Chat, forums, player-to-player
messages are all great
Real relationships build when
people interact. The more ways
they can do it, the better.
Guilds are awesome
• 100% of our top games have guilds
• Guild members spend 10-20x more than non-guild members
• Strong correlation as guilds improve retention and monetization
with late stage players
Some reasons they make a difference
• Social incentives to return  I want to see my friends
• Social pressures to return  I don’t want to disappoint them
• Improves the psychology of purchases  I’m doing it for the
team, not me
• Upends the dynamics of pay-to-win  can set up a symbiotic
relationship between buyers and non-buyers where both add
value to the same group
Community Management and
Customer Service
If a player invests many hours into
a game they begin to feel some
ownership. It may be YOUR game,
but it’s THEIR experience
1. Be visible – forums, chat, email
2. Listen to their concerns and acknowledge their emotions
3. Be transparent, honest, and accurate
4. Give advance notice of changes and downtimes
5. Don’t feed the trolls
Opportunity Complains
Customer service is a chance to surprise and delight
• Handle things quickly
• Be generous with compensation
• But don’t do something unless you’re willing to do it
for everybody
Surprise and delight
• IGG rewards its players with some resources after each of its
weekly 30-minute maintenance
Have fun with your community
The Value of Developer Activity
Keep feeding your players
• Regular updates, new features, and events yield greater
engagement and reduced fatigue.
• Sales and specials can offer significant jumps in revenue.
The Value of Developer Activity
Hot New Games
Badges added
Custom User Items
New zone, XL, etc.
Equips, Guild bonuses
Halloween, sale
Christmas event
Guild wars
FantasyOnlineRevenue
The Value of Developer Activity
Front Page
Badges
Item promotion
New Version
Revenue
Fantasy Online
Asian MMO
The Value of Developer Activity
Front page
Badges added
Expansion
Labor day event
Expansion
Christmas update
Expansion
Easter event
Expansion
Expansion
New Server
Revenue
Fantasy Online
Dream World
Asian MMO
THANK YOU
For a copy of the presentation or questions, email
davidchiu@gamestop.com
For more talks & data visit developers.kongregate.com
For web games contact us at apps@kongregate.com
If you’re interested in mobile publishing it’s mobile@kongregate.com
Follow us on Twitter: @EmilyG & @KongregateDevs

Contenu connexe

Tendances

R2 Games USA - Maximizing F2P Game Monetization Presentation (Respawn 2016)
R2 Games USA - Maximizing F2P Game Monetization Presentation (Respawn 2016)R2 Games USA - Maximizing F2P Game Monetization Presentation (Respawn 2016)
R2 Games USA - Maximizing F2P Game Monetization Presentation (Respawn 2016)David Piao Chiu
 
R2Games: Maximizing F2P Monetization Presentation from the Montreal Internati...
R2Games: Maximizing F2P Monetization Presentation from the Montreal Internati...R2Games: Maximizing F2P Monetization Presentation from the Montreal Internati...
R2Games: Maximizing F2P Monetization Presentation from the Montreal Internati...David Piao Chiu
 
Kongregate - Maximizing Player Retention and Monetization in Free-to-Play Gam...
Kongregate - Maximizing Player Retention and Monetization in Free-to-Play Gam...Kongregate - Maximizing Player Retention and Monetization in Free-to-Play Gam...
Kongregate - Maximizing Player Retention and Monetization in Free-to-Play Gam...David Piao Chiu
 
Future of Monetizing Social Games
Future of Monetizing Social GamesFuture of Monetizing Social Games
Future of Monetizing Social GamesElvin Li
 
Top 5 Mistakes Designing Your Card Collection
Top 5 Mistakes Designing Your Card CollectionTop 5 Mistakes Designing Your Card Collection
Top 5 Mistakes Designing Your Card CollectionElad Drory
 
Upsight's Monetization Playbook for Mobile Games
Upsight's Monetization Playbook for Mobile GamesUpsight's Monetization Playbook for Mobile Games
Upsight's Monetization Playbook for Mobile GamesUpsight
 
The Rise and Rise of Idle Games
The Rise and Rise of Idle GamesThe Rise and Rise of Idle Games
The Rise and Rise of Idle GamesAnthony Pecorella
 
Building Games for the Long Term: Pragmatic F2P Guild Design (GDC Europe 2013)
Building Games for the Long Term: Pragmatic F2P Guild Design (GDC Europe 2013)Building Games for the Long Term: Pragmatic F2P Guild Design (GDC Europe 2013)
Building Games for the Long Term: Pragmatic F2P Guild Design (GDC Europe 2013)Kongregate
 
Idle Games: The Mechanics and Monetization of Self-Playing Games
Idle Games: The Mechanics and Monetization of Self-Playing GamesIdle Games: The Mechanics and Monetization of Self-Playing Games
Idle Games: The Mechanics and Monetization of Self-Playing GamesKongregate
 
F2P Design Crash Course (Casual Connect Kyiv 2013)
F2P Design Crash Course (Casual Connect Kyiv 2013)F2P Design Crash Course (Casual Connect Kyiv 2013)
F2P Design Crash Course (Casual Connect Kyiv 2013)Kongregate
 
Maximizing Monetization - Casual Connect SF 2013
Maximizing Monetization - Casual Connect SF 2013Maximizing Monetization - Casual Connect SF 2013
Maximizing Monetization - Casual Connect SF 2013emily_greer
 
Josh Larson’s Talk at White Nights Prague '18
Josh Larson’s Talk at White Nights Prague '18Josh Larson’s Talk at White Nights Prague '18
Josh Larson’s Talk at White Nights Prague '18Kongregate
 
Killer Design Patterns for F2P Mobile/Tablet Games
Killer Design Patterns for F2P Mobile/Tablet GamesKiller Design Patterns for F2P Mobile/Tablet Games
Killer Design Patterns for F2P Mobile/Tablet GamesHenric Suuronen
 
Don't Call Them Whales: Free-to-Play Spenders & Virtual Value GDC 2015
Don't Call Them Whales: Free-to-Play Spenders & Virtual Value GDC 2015Don't Call Them Whales: Free-to-Play Spenders & Virtual Value GDC 2015
Don't Call Them Whales: Free-to-Play Spenders & Virtual Value GDC 2015emily_greer
 
Best Practices for Maximizing Revenue in Free-to-Play Games - Josh Burns from...
Best Practices for Maximizing Revenue in Free-to-Play Games - Josh Burns from...Best Practices for Maximizing Revenue in Free-to-Play Games - Josh Burns from...
Best Practices for Maximizing Revenue in Free-to-Play Games - Josh Burns from...Betable
 
GDC Talk - Nature vs Nurture: Unpacking Player Spending in F2P Games
GDC Talk - Nature vs Nurture: Unpacking Player Spending in F2P GamesGDC Talk - Nature vs Nurture: Unpacking Player Spending in F2P Games
GDC Talk - Nature vs Nurture: Unpacking Player Spending in F2P GamesTamara (Tammy) Levy
 
How to Succeed in the F2P Market: Stats, Best Practices and Common Mistakes |...
How to Succeed in the F2P Market: Stats, Best Practices and Common Mistakes |...How to Succeed in the F2P Market: Stats, Best Practices and Common Mistakes |...
How to Succeed in the F2P Market: Stats, Best Practices and Common Mistakes |...Jessica Tams
 
Core Games, Real Numbers: Asian & Western Games
Core Games, Real Numbers: Asian & Western GamesCore Games, Real Numbers: Asian & Western Games
Core Games, Real Numbers: Asian & Western Gamesemily_greer
 
Idle Clicker Games Presentation (Casual Connect USA 2017)
Idle Clicker Games Presentation (Casual Connect USA 2017)Idle Clicker Games Presentation (Casual Connect USA 2017)
Idle Clicker Games Presentation (Casual Connect USA 2017)David Piao Chiu
 

Tendances (20)

R2 Games USA - Maximizing F2P Game Monetization Presentation (Respawn 2016)
R2 Games USA - Maximizing F2P Game Monetization Presentation (Respawn 2016)R2 Games USA - Maximizing F2P Game Monetization Presentation (Respawn 2016)
R2 Games USA - Maximizing F2P Game Monetization Presentation (Respawn 2016)
 
R2Games: Maximizing F2P Monetization Presentation from the Montreal Internati...
R2Games: Maximizing F2P Monetization Presentation from the Montreal Internati...R2Games: Maximizing F2P Monetization Presentation from the Montreal Internati...
R2Games: Maximizing F2P Monetization Presentation from the Montreal Internati...
 
Kongregate - Maximizing Player Retention and Monetization in Free-to-Play Gam...
Kongregate - Maximizing Player Retention and Monetization in Free-to-Play Gam...Kongregate - Maximizing Player Retention and Monetization in Free-to-Play Gam...
Kongregate - Maximizing Player Retention and Monetization in Free-to-Play Gam...
 
Future of Monetizing Social Games
Future of Monetizing Social GamesFuture of Monetizing Social Games
Future of Monetizing Social Games
 
Top 5 Mistakes Designing Your Card Collection
Top 5 Mistakes Designing Your Card CollectionTop 5 Mistakes Designing Your Card Collection
Top 5 Mistakes Designing Your Card Collection
 
Upsight's Monetization Playbook for Mobile Games
Upsight's Monetization Playbook for Mobile GamesUpsight's Monetization Playbook for Mobile Games
Upsight's Monetization Playbook for Mobile Games
 
The Rise and Rise of Idle Games
The Rise and Rise of Idle GamesThe Rise and Rise of Idle Games
The Rise and Rise of Idle Games
 
Building Games for the Long Term: Pragmatic F2P Guild Design (GDC Europe 2013)
Building Games for the Long Term: Pragmatic F2P Guild Design (GDC Europe 2013)Building Games for the Long Term: Pragmatic F2P Guild Design (GDC Europe 2013)
Building Games for the Long Term: Pragmatic F2P Guild Design (GDC Europe 2013)
 
Idle Games: The Mechanics and Monetization of Self-Playing Games
Idle Games: The Mechanics and Monetization of Self-Playing GamesIdle Games: The Mechanics and Monetization of Self-Playing Games
Idle Games: The Mechanics and Monetization of Self-Playing Games
 
F2P Design Crash Course (Casual Connect Kyiv 2013)
F2P Design Crash Course (Casual Connect Kyiv 2013)F2P Design Crash Course (Casual Connect Kyiv 2013)
F2P Design Crash Course (Casual Connect Kyiv 2013)
 
Maximizing Monetization - Casual Connect SF 2013
Maximizing Monetization - Casual Connect SF 2013Maximizing Monetization - Casual Connect SF 2013
Maximizing Monetization - Casual Connect SF 2013
 
Idle Chatter - GDC 2016
Idle Chatter - GDC 2016Idle Chatter - GDC 2016
Idle Chatter - GDC 2016
 
Josh Larson’s Talk at White Nights Prague '18
Josh Larson’s Talk at White Nights Prague '18Josh Larson’s Talk at White Nights Prague '18
Josh Larson’s Talk at White Nights Prague '18
 
Killer Design Patterns for F2P Mobile/Tablet Games
Killer Design Patterns for F2P Mobile/Tablet GamesKiller Design Patterns for F2P Mobile/Tablet Games
Killer Design Patterns for F2P Mobile/Tablet Games
 
Don't Call Them Whales: Free-to-Play Spenders & Virtual Value GDC 2015
Don't Call Them Whales: Free-to-Play Spenders & Virtual Value GDC 2015Don't Call Them Whales: Free-to-Play Spenders & Virtual Value GDC 2015
Don't Call Them Whales: Free-to-Play Spenders & Virtual Value GDC 2015
 
Best Practices for Maximizing Revenue in Free-to-Play Games - Josh Burns from...
Best Practices for Maximizing Revenue in Free-to-Play Games - Josh Burns from...Best Practices for Maximizing Revenue in Free-to-Play Games - Josh Burns from...
Best Practices for Maximizing Revenue in Free-to-Play Games - Josh Burns from...
 
GDC Talk - Nature vs Nurture: Unpacking Player Spending in F2P Games
GDC Talk - Nature vs Nurture: Unpacking Player Spending in F2P GamesGDC Talk - Nature vs Nurture: Unpacking Player Spending in F2P Games
GDC Talk - Nature vs Nurture: Unpacking Player Spending in F2P Games
 
How to Succeed in the F2P Market: Stats, Best Practices and Common Mistakes |...
How to Succeed in the F2P Market: Stats, Best Practices and Common Mistakes |...How to Succeed in the F2P Market: Stats, Best Practices and Common Mistakes |...
How to Succeed in the F2P Market: Stats, Best Practices and Common Mistakes |...
 
Core Games, Real Numbers: Asian & Western Games
Core Games, Real Numbers: Asian & Western GamesCore Games, Real Numbers: Asian & Western Games
Core Games, Real Numbers: Asian & Western Games
 
Idle Clicker Games Presentation (Casual Connect USA 2017)
Idle Clicker Games Presentation (Casual Connect USA 2017)Idle Clicker Games Presentation (Casual Connect USA 2017)
Idle Clicker Games Presentation (Casual Connect USA 2017)
 

Similaire à DavidPChiu Kongregate - Maximizing Player Retention and Monetization in Free-to-Play Games: Comparative Stats for Asian & Western Games (Brazil Independent Games Festival 2014)

The Keys to Making Successful Free-to-Play Games on Steam - A Design and Prod...
The Keys to Making Successful Free-to-Play Games on Steam - A Design and Prod...The Keys to Making Successful Free-to-Play Games on Steam - A Design and Prod...
The Keys to Making Successful Free-to-Play Games on Steam - A Design and Prod...Adrian Crook and Associates
 
Game monetization: Overview of monetization methods for free-to-play games
Game monetization: Overview of monetization methods for free-to-play gamesGame monetization: Overview of monetization methods for free-to-play games
Game monetization: Overview of monetization methods for free-to-play gamesAndrew Dotsenko
 
Day1 1615 nicholas_lovell
Day1 1615 nicholas_lovellDay1 1615 nicholas_lovell
Day1 1615 nicholas_lovellMediabistro
 
Benchmarks and metrics
Benchmarks and metricsBenchmarks and metrics
Benchmarks and metricsGAMESbrief
 
Papaya social design magic
Papaya social design magicPapaya social design magic
Papaya social design magicOscar Clark
 
GDC Mobile Social Freemium Games
GDC Mobile Social Freemium GamesGDC Mobile Social Freemium Games
GDC Mobile Social Freemium GamesOscar Clark
 
DWS15 - Game Summit - Mobile Gaming - Sean Kauppinen - IDEA
DWS15 - Game Summit - Mobile Gaming - Sean Kauppinen - IDEADWS15 - Game Summit - Mobile Gaming - Sean Kauppinen - IDEA
DWS15 - Game Summit - Mobile Gaming - Sean Kauppinen - IDEAIDATE DigiWorld
 
Personalisation as the key to optimising your game's revenue & LTV.
Personalisation as the key to optimising your game's revenue & LTV.Personalisation as the key to optimising your game's revenue & LTV.
Personalisation as the key to optimising your game's revenue & LTV.GameCamp
 
Monetization, growth and how to make your game from zero to hero / Vasil Gosp...
Monetization, growth and how to make your game from zero to hero / Vasil Gosp...Monetization, growth and how to make your game from zero to hero / Vasil Gosp...
Monetization, growth and how to make your game from zero to hero / Vasil Gosp...DevGAMM Conference
 
Papaya 10 Social Design Tips
Papaya 10 Social Design TipsPapaya 10 Social Design Tips
Papaya 10 Social Design TipsOscar Clark
 
Top 10 Social Tips
Top 10 Social TipsTop 10 Social Tips
Top 10 Social TipsPapayaMobile
 
Work at Play's Franchise Hub Model for Games
Work at Play's Franchise Hub Model for GamesWork at Play's Franchise Hub Model for Games
Work at Play's Franchise Hub Model for GamesDavid Gratton
 
Work at Play's Franchise Hub Model for Video Games
Work at Play's Franchise Hub Model for Video GamesWork at Play's Franchise Hub Model for Video Games
Work at Play's Franchise Hub Model for Video GamesWork at Play
 
Not only eSports - How To Design Games That Are Fun To Watch
Not only eSports - How To Design Games That Are Fun To WatchNot only eSports - How To Design Games That Are Fun To Watch
Not only eSports - How To Design Games That Are Fun To WatchOhad Barzilay
 
Octalysis Level 1 Certificate - Gabriel Goh - 'Number Eight' Board Game Cafe
Octalysis Level 1 Certificate - Gabriel Goh - 'Number Eight' Board Game CafeOctalysis Level 1 Certificate - Gabriel Goh - 'Number Eight' Board Game Cafe
Octalysis Level 1 Certificate - Gabriel Goh - 'Number Eight' Board Game CafeYu-kai Chou
 
Just-in-time Operation in Social Games
Just-in-time Operation in Social GamesJust-in-time Operation in Social Games
Just-in-time Operation in Social Gameswe20
 
GDC 2016 summary by singta (tae park)
GDC 2016 summary by singta (tae park)GDC 2016 summary by singta (tae park)
GDC 2016 summary by singta (tae park)Singta Inc.
 
20131028 Techniques of Addictive Games
20131028 Techniques of Addictive Games20131028 Techniques of Addictive Games
20131028 Techniques of Addictive GamesPathomchon Sriwilairit
 
Leveraging eSports as a critical part of your development toolkit
Leveraging eSports as a critical part of your development toolkitLeveraging eSports as a critical part of your development toolkit
Leveraging eSports as a critical part of your development toolkitDevGAMM Conference
 

Similaire à DavidPChiu Kongregate - Maximizing Player Retention and Monetization in Free-to-Play Games: Comparative Stats for Asian & Western Games (Brazil Independent Games Festival 2014) (20)

The Keys to Making Successful Free-to-Play Games on Steam - A Design and Prod...
The Keys to Making Successful Free-to-Play Games on Steam - A Design and Prod...The Keys to Making Successful Free-to-Play Games on Steam - A Design and Prod...
The Keys to Making Successful Free-to-Play Games on Steam - A Design and Prod...
 
Game monetization: Overview of monetization methods for free-to-play games
Game monetization: Overview of monetization methods for free-to-play gamesGame monetization: Overview of monetization methods for free-to-play games
Game monetization: Overview of monetization methods for free-to-play games
 
02 vdj egdc_jordan blackman - edgc
02 vdj egdc_jordan blackman - edgc02 vdj egdc_jordan blackman - edgc
02 vdj egdc_jordan blackman - edgc
 
Day1 1615 nicholas_lovell
Day1 1615 nicholas_lovellDay1 1615 nicholas_lovell
Day1 1615 nicholas_lovell
 
Benchmarks and metrics
Benchmarks and metricsBenchmarks and metrics
Benchmarks and metrics
 
Papaya social design magic
Papaya social design magicPapaya social design magic
Papaya social design magic
 
GDC Mobile Social Freemium Games
GDC Mobile Social Freemium GamesGDC Mobile Social Freemium Games
GDC Mobile Social Freemium Games
 
DWS15 - Game Summit - Mobile Gaming - Sean Kauppinen - IDEA
DWS15 - Game Summit - Mobile Gaming - Sean Kauppinen - IDEADWS15 - Game Summit - Mobile Gaming - Sean Kauppinen - IDEA
DWS15 - Game Summit - Mobile Gaming - Sean Kauppinen - IDEA
 
Personalisation as the key to optimising your game's revenue & LTV.
Personalisation as the key to optimising your game's revenue & LTV.Personalisation as the key to optimising your game's revenue & LTV.
Personalisation as the key to optimising your game's revenue & LTV.
 
Monetization, growth and how to make your game from zero to hero / Vasil Gosp...
Monetization, growth and how to make your game from zero to hero / Vasil Gosp...Monetization, growth and how to make your game from zero to hero / Vasil Gosp...
Monetization, growth and how to make your game from zero to hero / Vasil Gosp...
 
Papaya 10 Social Design Tips
Papaya 10 Social Design TipsPapaya 10 Social Design Tips
Papaya 10 Social Design Tips
 
Top 10 Social Tips
Top 10 Social TipsTop 10 Social Tips
Top 10 Social Tips
 
Work at Play's Franchise Hub Model for Games
Work at Play's Franchise Hub Model for GamesWork at Play's Franchise Hub Model for Games
Work at Play's Franchise Hub Model for Games
 
Work at Play's Franchise Hub Model for Video Games
Work at Play's Franchise Hub Model for Video GamesWork at Play's Franchise Hub Model for Video Games
Work at Play's Franchise Hub Model for Video Games
 
Not only eSports - How To Design Games That Are Fun To Watch
Not only eSports - How To Design Games That Are Fun To WatchNot only eSports - How To Design Games That Are Fun To Watch
Not only eSports - How To Design Games That Are Fun To Watch
 
Octalysis Level 1 Certificate - Gabriel Goh - 'Number Eight' Board Game Cafe
Octalysis Level 1 Certificate - Gabriel Goh - 'Number Eight' Board Game CafeOctalysis Level 1 Certificate - Gabriel Goh - 'Number Eight' Board Game Cafe
Octalysis Level 1 Certificate - Gabriel Goh - 'Number Eight' Board Game Cafe
 
Just-in-time Operation in Social Games
Just-in-time Operation in Social GamesJust-in-time Operation in Social Games
Just-in-time Operation in Social Games
 
GDC 2016 summary by singta (tae park)
GDC 2016 summary by singta (tae park)GDC 2016 summary by singta (tae park)
GDC 2016 summary by singta (tae park)
 
20131028 Techniques of Addictive Games
20131028 Techniques of Addictive Games20131028 Techniques of Addictive Games
20131028 Techniques of Addictive Games
 
Leveraging eSports as a critical part of your development toolkit
Leveraging eSports as a critical part of your development toolkitLeveraging eSports as a critical part of your development toolkit
Leveraging eSports as a critical part of your development toolkit
 

Dernier

Call Girls Navi Mumbai Just Call 9907093804 Top Class Call Girl Service Avail...
Call Girls Navi Mumbai Just Call 9907093804 Top Class Call Girl Service Avail...Call Girls Navi Mumbai Just Call 9907093804 Top Class Call Girl Service Avail...
Call Girls Navi Mumbai Just Call 9907093804 Top Class Call Girl Service Avail...Dipal Arora
 
Pharma Works Profile of Karan Communications
Pharma Works Profile of Karan CommunicationsPharma Works Profile of Karan Communications
Pharma Works Profile of Karan Communicationskarancommunications
 
BAGALUR CALL GIRL IN 98274*61493 ❤CALL GIRLS IN ESCORT SERVICE❤CALL GIRL
BAGALUR CALL GIRL IN 98274*61493 ❤CALL GIRLS IN ESCORT SERVICE❤CALL GIRLBAGALUR CALL GIRL IN 98274*61493 ❤CALL GIRLS IN ESCORT SERVICE❤CALL GIRL
BAGALUR CALL GIRL IN 98274*61493 ❤CALL GIRLS IN ESCORT SERVICE❤CALL GIRLkapoorjyoti4444
 
Uneak White's Personal Brand Exploration Presentation
Uneak White's Personal Brand Exploration PresentationUneak White's Personal Brand Exploration Presentation
Uneak White's Personal Brand Exploration Presentationuneakwhite
 
Call Girls Kengeri Satellite Town Just Call 👗 7737669865 👗 Top Class Call Gir...
Call Girls Kengeri Satellite Town Just Call 👗 7737669865 👗 Top Class Call Gir...Call Girls Kengeri Satellite Town Just Call 👗 7737669865 👗 Top Class Call Gir...
Call Girls Kengeri Satellite Town Just Call 👗 7737669865 👗 Top Class Call Gir...amitlee9823
 
Call Girls In Panjim North Goa 9971646499 Genuine Service
Call Girls In Panjim North Goa 9971646499 Genuine ServiceCall Girls In Panjim North Goa 9971646499 Genuine Service
Call Girls In Panjim North Goa 9971646499 Genuine Serviceritikaroy0888
 
Ensure the security of your HCL environment by applying the Zero Trust princi...
Ensure the security of your HCL environment by applying the Zero Trust princi...Ensure the security of your HCL environment by applying the Zero Trust princi...
Ensure the security of your HCL environment by applying the Zero Trust princi...Roland Driesen
 
Chandigarh Escorts Service 📞8868886958📞 Just📲 Call Nihal Chandigarh Call Girl...
Chandigarh Escorts Service 📞8868886958📞 Just📲 Call Nihal Chandigarh Call Girl...Chandigarh Escorts Service 📞8868886958📞 Just📲 Call Nihal Chandigarh Call Girl...
Chandigarh Escorts Service 📞8868886958📞 Just📲 Call Nihal Chandigarh Call Girl...Sheetaleventcompany
 
John Halpern sued for sexual assault.pdf
John Halpern sued for sexual assault.pdfJohn Halpern sued for sexual assault.pdf
John Halpern sued for sexual assault.pdfAmzadHosen3
 
Quick Doctor In Kuwait +2773`7758`557 Kuwait Doha Qatar Dubai Abu Dhabi Sharj...
Quick Doctor In Kuwait +2773`7758`557 Kuwait Doha Qatar Dubai Abu Dhabi Sharj...Quick Doctor In Kuwait +2773`7758`557 Kuwait Doha Qatar Dubai Abu Dhabi Sharj...
Quick Doctor In Kuwait +2773`7758`557 Kuwait Doha Qatar Dubai Abu Dhabi Sharj...daisycvs
 
Call Girls Hebbal Just Call 👗 7737669865 👗 Top Class Call Girl Service Bangalore
Call Girls Hebbal Just Call 👗 7737669865 👗 Top Class Call Girl Service BangaloreCall Girls Hebbal Just Call 👗 7737669865 👗 Top Class Call Girl Service Bangalore
Call Girls Hebbal Just Call 👗 7737669865 👗 Top Class Call Girl Service Bangaloreamitlee9823
 
FULL ENJOY Call Girls In Mahipalpur Delhi Contact Us 8377877756
FULL ENJOY Call Girls In Mahipalpur Delhi Contact Us 8377877756FULL ENJOY Call Girls In Mahipalpur Delhi Contact Us 8377877756
FULL ENJOY Call Girls In Mahipalpur Delhi Contact Us 8377877756dollysharma2066
 
Monthly Social Media Update April 2024 pptx.pptx
Monthly Social Media Update April 2024 pptx.pptxMonthly Social Media Update April 2024 pptx.pptx
Monthly Social Media Update April 2024 pptx.pptxAndy Lambert
 
Mysore Call Girls 8617370543 WhatsApp Number 24x7 Best Services
Mysore Call Girls 8617370543 WhatsApp Number 24x7 Best ServicesMysore Call Girls 8617370543 WhatsApp Number 24x7 Best Services
Mysore Call Girls 8617370543 WhatsApp Number 24x7 Best ServicesDipal Arora
 
Call Girls In DLf Gurgaon ➥99902@11544 ( Best price)100% Genuine Escort In 24...
Call Girls In DLf Gurgaon ➥99902@11544 ( Best price)100% Genuine Escort In 24...Call Girls In DLf Gurgaon ➥99902@11544 ( Best price)100% Genuine Escort In 24...
Call Girls In DLf Gurgaon ➥99902@11544 ( Best price)100% Genuine Escort In 24...lizamodels9
 
0183760ssssssssssssssssssssssssssss00101011 (27).pdf
0183760ssssssssssssssssssssssssssss00101011 (27).pdf0183760ssssssssssssssssssssssssssss00101011 (27).pdf
0183760ssssssssssssssssssssssssssss00101011 (27).pdfRenandantas16
 
Call Girls Ludhiana Just Call 98765-12871 Top Class Call Girl Service Available
Call Girls Ludhiana Just Call 98765-12871 Top Class Call Girl Service AvailableCall Girls Ludhiana Just Call 98765-12871 Top Class Call Girl Service Available
Call Girls Ludhiana Just Call 98765-12871 Top Class Call Girl Service AvailableSeo
 
MONA 98765-12871 CALL GIRLS IN LUDHIANA LUDHIANA CALL GIRL
MONA 98765-12871 CALL GIRLS IN LUDHIANA LUDHIANA CALL GIRLMONA 98765-12871 CALL GIRLS IN LUDHIANA LUDHIANA CALL GIRL
MONA 98765-12871 CALL GIRLS IN LUDHIANA LUDHIANA CALL GIRLSeo
 
👉Chandigarh Call Girls 👉9878799926👉Just Call👉Chandigarh Call Girl In Chandiga...
👉Chandigarh Call Girls 👉9878799926👉Just Call👉Chandigarh Call Girl In Chandiga...👉Chandigarh Call Girls 👉9878799926👉Just Call👉Chandigarh Call Girl In Chandiga...
👉Chandigarh Call Girls 👉9878799926👉Just Call👉Chandigarh Call Girl In Chandiga...rajveerescorts2022
 

Dernier (20)

Call Girls Navi Mumbai Just Call 9907093804 Top Class Call Girl Service Avail...
Call Girls Navi Mumbai Just Call 9907093804 Top Class Call Girl Service Avail...Call Girls Navi Mumbai Just Call 9907093804 Top Class Call Girl Service Avail...
Call Girls Navi Mumbai Just Call 9907093804 Top Class Call Girl Service Avail...
 
Pharma Works Profile of Karan Communications
Pharma Works Profile of Karan CommunicationsPharma Works Profile of Karan Communications
Pharma Works Profile of Karan Communications
 
BAGALUR CALL GIRL IN 98274*61493 ❤CALL GIRLS IN ESCORT SERVICE❤CALL GIRL
BAGALUR CALL GIRL IN 98274*61493 ❤CALL GIRLS IN ESCORT SERVICE❤CALL GIRLBAGALUR CALL GIRL IN 98274*61493 ❤CALL GIRLS IN ESCORT SERVICE❤CALL GIRL
BAGALUR CALL GIRL IN 98274*61493 ❤CALL GIRLS IN ESCORT SERVICE❤CALL GIRL
 
Uneak White's Personal Brand Exploration Presentation
Uneak White's Personal Brand Exploration PresentationUneak White's Personal Brand Exploration Presentation
Uneak White's Personal Brand Exploration Presentation
 
Call Girls Kengeri Satellite Town Just Call 👗 7737669865 👗 Top Class Call Gir...
Call Girls Kengeri Satellite Town Just Call 👗 7737669865 👗 Top Class Call Gir...Call Girls Kengeri Satellite Town Just Call 👗 7737669865 👗 Top Class Call Gir...
Call Girls Kengeri Satellite Town Just Call 👗 7737669865 👗 Top Class Call Gir...
 
Call Girls In Panjim North Goa 9971646499 Genuine Service
Call Girls In Panjim North Goa 9971646499 Genuine ServiceCall Girls In Panjim North Goa 9971646499 Genuine Service
Call Girls In Panjim North Goa 9971646499 Genuine Service
 
Ensure the security of your HCL environment by applying the Zero Trust princi...
Ensure the security of your HCL environment by applying the Zero Trust princi...Ensure the security of your HCL environment by applying the Zero Trust princi...
Ensure the security of your HCL environment by applying the Zero Trust princi...
 
Chandigarh Escorts Service 📞8868886958📞 Just📲 Call Nihal Chandigarh Call Girl...
Chandigarh Escorts Service 📞8868886958📞 Just📲 Call Nihal Chandigarh Call Girl...Chandigarh Escorts Service 📞8868886958📞 Just📲 Call Nihal Chandigarh Call Girl...
Chandigarh Escorts Service 📞8868886958📞 Just📲 Call Nihal Chandigarh Call Girl...
 
John Halpern sued for sexual assault.pdf
John Halpern sued for sexual assault.pdfJohn Halpern sued for sexual assault.pdf
John Halpern sued for sexual assault.pdf
 
Quick Doctor In Kuwait +2773`7758`557 Kuwait Doha Qatar Dubai Abu Dhabi Sharj...
Quick Doctor In Kuwait +2773`7758`557 Kuwait Doha Qatar Dubai Abu Dhabi Sharj...Quick Doctor In Kuwait +2773`7758`557 Kuwait Doha Qatar Dubai Abu Dhabi Sharj...
Quick Doctor In Kuwait +2773`7758`557 Kuwait Doha Qatar Dubai Abu Dhabi Sharj...
 
Call Girls Hebbal Just Call 👗 7737669865 👗 Top Class Call Girl Service Bangalore
Call Girls Hebbal Just Call 👗 7737669865 👗 Top Class Call Girl Service BangaloreCall Girls Hebbal Just Call 👗 7737669865 👗 Top Class Call Girl Service Bangalore
Call Girls Hebbal Just Call 👗 7737669865 👗 Top Class Call Girl Service Bangalore
 
FULL ENJOY Call Girls In Mahipalpur Delhi Contact Us 8377877756
FULL ENJOY Call Girls In Mahipalpur Delhi Contact Us 8377877756FULL ENJOY Call Girls In Mahipalpur Delhi Contact Us 8377877756
FULL ENJOY Call Girls In Mahipalpur Delhi Contact Us 8377877756
 
Monthly Social Media Update April 2024 pptx.pptx
Monthly Social Media Update April 2024 pptx.pptxMonthly Social Media Update April 2024 pptx.pptx
Monthly Social Media Update April 2024 pptx.pptx
 
unwanted pregnancy Kit [+918133066128] Abortion Pills IN Dubai UAE Abudhabi
unwanted pregnancy Kit [+918133066128] Abortion Pills IN Dubai UAE Abudhabiunwanted pregnancy Kit [+918133066128] Abortion Pills IN Dubai UAE Abudhabi
unwanted pregnancy Kit [+918133066128] Abortion Pills IN Dubai UAE Abudhabi
 
Mysore Call Girls 8617370543 WhatsApp Number 24x7 Best Services
Mysore Call Girls 8617370543 WhatsApp Number 24x7 Best ServicesMysore Call Girls 8617370543 WhatsApp Number 24x7 Best Services
Mysore Call Girls 8617370543 WhatsApp Number 24x7 Best Services
 
Call Girls In DLf Gurgaon ➥99902@11544 ( Best price)100% Genuine Escort In 24...
Call Girls In DLf Gurgaon ➥99902@11544 ( Best price)100% Genuine Escort In 24...Call Girls In DLf Gurgaon ➥99902@11544 ( Best price)100% Genuine Escort In 24...
Call Girls In DLf Gurgaon ➥99902@11544 ( Best price)100% Genuine Escort In 24...
 
0183760ssssssssssssssssssssssssssss00101011 (27).pdf
0183760ssssssssssssssssssssssssssss00101011 (27).pdf0183760ssssssssssssssssssssssssssss00101011 (27).pdf
0183760ssssssssssssssssssssssssssss00101011 (27).pdf
 
Call Girls Ludhiana Just Call 98765-12871 Top Class Call Girl Service Available
Call Girls Ludhiana Just Call 98765-12871 Top Class Call Girl Service AvailableCall Girls Ludhiana Just Call 98765-12871 Top Class Call Girl Service Available
Call Girls Ludhiana Just Call 98765-12871 Top Class Call Girl Service Available
 
MONA 98765-12871 CALL GIRLS IN LUDHIANA LUDHIANA CALL GIRL
MONA 98765-12871 CALL GIRLS IN LUDHIANA LUDHIANA CALL GIRLMONA 98765-12871 CALL GIRLS IN LUDHIANA LUDHIANA CALL GIRL
MONA 98765-12871 CALL GIRLS IN LUDHIANA LUDHIANA CALL GIRL
 
👉Chandigarh Call Girls 👉9878799926👉Just Call👉Chandigarh Call Girl In Chandiga...
👉Chandigarh Call Girls 👉9878799926👉Just Call👉Chandigarh Call Girl In Chandiga...👉Chandigarh Call Girls 👉9878799926👉Just Call👉Chandigarh Call Girl In Chandiga...
👉Chandigarh Call Girls 👉9878799926👉Just Call👉Chandigarh Call Girl In Chandiga...
 

DavidPChiu Kongregate - Maximizing Player Retention and Monetization in Free-to-Play Games: Comparative Stats for Asian & Western Games (Brazil Independent Games Festival 2014)

  • 1. Maximizing Player Retention and Monetization in Free-to-Play Games: Data, Best Practices and Case Studies David P Chiu Senior Director of Developer Relations & Business Development Kongregate, A GameStop Company
  • 2. What is Kongregate? • Open platform for browser-based games – Flash, Unity, HTML5, Java, etc. – 96%+ of users already have Unity installed • 21M+ monthly unique visitors worldwide • Core gamers – 85% male, average age of 22 • MMOs, RPGs, CCGs/TCGs, TD, shooters, etc. • Platform level virtual currency “Kreds” for F2P games • Acquired by GameStop July 2010
  • 3. Kongregate is also a mobile publisher of F2P games
  • 4. Some of Kongregate’s Existing Developer Partners
  • 5. Stats both reflect & shape mind-set So what statistics does F2P focus on? Daily Active Users, DAU $/DAU 1- & 7-Day Retention To a lesser extent MAU & 30-Day 30-Day Retention is a good stat, but 30 days is not “long-term” retention, it’s the start.
  • 6. A little background • All stats are lifetime, min 6 weeks on platform • ARPU: average revenue per user • ARPPU: average revenue per paying user • Player: a Kongregate registered user who loaded the game page at least once • Plays = Sessions: our preferred method to measure retention
  • 7. $0.00 $1.00 $2.00 $3.00 $4.00 $5.00 $6.00 $7.00 $8.00 $9.00 $10.00 $0 $50 $100 $150 $200 $250 $300 $350 $400 $450 $500 ARPU(USD$) ARPPU (USD$) ARPU & ARPPU
  • 8.
  • 9. Linear Growth x Many Years = Awesome Business
  • 10. Commitment Matters Type of Player % Buyers Avg Trx ARPPU ARPU % Players % of Rev Non-Repeats 0.03% 2.1 $24.69 $0.01 43% 0% Repeats (2-9 plays) 0.40% 1.85 $19.61 $0.08 40% 3% Regs (10-49 plays) 4.68% 2.61 $21.35 $1.00 10% 12% Committed (50+ plays) 16.53% 7.03 $96.92 $16.02 7% 84%
  • 13.
  • 14.
  • 15.
  • 16.
  • 17. 2D vs 3D • 3D games tend to have lower monetization compared to 2D games – Lower ARPU, ARPPU & % Buyers – Initial retention has similar range vs 2D games – But long term retention is much lower • Does this mean a 3D F2P game can’t succeed? – No, remember correlation does not equal causation!
  • 18. 2D vs 3D • Confounding factors that may help explain difference in monetization and retention #s • Developers of 3D games tend to: – Be console developers with limited F2P experience – Focus on gfx, may shifts resources away from improving retention and monetization funnels – Not accept pay-for-convenience & pay-to-win – Make games in genres with low monetization (FPS, MOBA) – May still design games as a shippable product instead of designing for long term retention, games-as-a-service
  • 19. Asian F2P vs Western F2P
  • 21. ARPU & ARPPU • ARPPUs for single-player games cluster around $5-$10 • Multiplayer games range $20-$350 • Average ARPPU for a multiplayer game from Asia: $181 • Average for Western multiplayer game: $51 • Only 9 Western games have an ARPPU above $100 • ARPPU is the main factor in high ARPU for Asian games, important factor for all games
  • 22. ARPU and % Buyers
  • 23. ARPU and % Repeats
  • 24. ARPU and % 50+ gameplays
  • 25. Asian vs Western Style • Asian games: High ARPPU, tight player funnel – Monetization caters well to big spenders • Western games: Lower ARPPU, wide player funnel – Monetization focuses more on initial retention and broad conversion to paid at lower prices – Pay 2 Win is not as accepted by Western devs • Mixed games: can combine the best of both – High conversion, wide funnel, still create big spenders
  • 26.
  • 28. Best Practices for Optimizing Retention: Keeping players engaged
  • 29. Daily Play Bonuses • Daily play bonuses are good to get users coming back regular • But improve on the typical 5-7 day daily bonuses • Reward playing game regularly in longer term • Doesn’t reset after 5-7 days • Doesn’t “punish” players for missing a day
  • 30. Daily Play Bonuses • Add an element of chance - make it exciting! • Repeat logins opens up bigger potential rewards
  • 31. Don’t punish people for taking a break • Psychologically, punishments or the possibility of punishment deters unwanted behavior • Base/castle raided, loot stolen, crops withered, troops dead, account de-activated, etc. deter players from being away too long • But it can be a two-edged sword • Players sometimes need to take a break (exams, vacation, illness) • Punishment may drive re-activated users away again “I just got back from vacation/work conference/being sick but my base is completely destroyed, my resources are gone, troops are dead. No point in getting back in the game since I lost everything already.”
  • 32. Don’t punish people for taking a break • It can sting but it shouldn’t handicap you permanently • Limit amount of resources that can be looted or # times you can be attacked while gone • Enable shield or protection time if you lose a significant amount • Mix positive reinforcement with punishment • Quick one-button rebuild • Resources still available for harvest • Gain XP or gold while away
  • 33. Keep players busy! More things to do = more players staying • Solo and team PvE • Solo and team PvP • Asynch raids • Guild battles • World boss raids • Farming • Town Building • Weapon/Gear Synthesizing & Upgrading • Astral Collecting and Combining • Etc. It is important to pace the introduction of new features/gameplay modes to not overwhelm players with a long and intimidating tutorial.
  • 34. Without progress you have nothing • The foundations of a F2P game are a strong RPG elements and a sense of progress over time • Building up account, leveling up, adding/improves skills and stats, etc • Surprisingly it’s more important than multiplayer Type % 50+ Plays % Buyers ARPPU ARPU Multiplayer RPG 2.6% 0.75% $69 $0.51 Multiplayer Non-RPG 1.0% 0.45% $9 $0.05 Single-player RPG 1.8% 1.29% $12 $0.10 Single-Player Non-RPG 0.2% 0.53% $4 $0.02 Deep RPG mechanics and multiplayer matter: • 25x ARPU for Multiplayer RPG vs Single Player non-RPG!
  • 35. Asynchronous > Synchronous Type % 50 Plays % Buyers ARPPU ARPU Synchronous 1.4% 0.54% $43 $0.25 Asynchronous 3.6% 0.80% $88 $0.66 Both 2.9% 1.07% $51 $0.55 Single-Player 0.8% 0.85% $7 $0.05 • Multiplayer keeps players engaged and busy in the long run • But not all types of multiplayer are created equal • Top games have both synchronous and asynchronous multiplayer (more is better) • Asynchronous is better than synchronous because it allows players to play at their own pace and convenience
  • 36. Best Practices for Optimizing Monetization: A happy customer is a paying customer
  • 37. Shopping should be easy and frictionless • Location, location, location – make the store easy to find! • Make it easy to find the right item – Meaningful categories and item descriptions – No massive scroll bars • Mix soft currency and hard currency items • BUT – don’t try to sell too hard, too fast. First few sessions should focus on fun & giving players reasons to come back to play and get hooked.
  • 38. Buy Screen • Bonuses % or/and items provide incentives for buying larger hard currency packages • Clearly call out bonuses of larger packages! • Make all packages visible in one page • Hide $100+ packages until after first purchase
  • 39. Making the shopping experience interesting • First time buyer/ Starter packages • Seed players with some paid/hard currency and guide “intro purchase” • Deals/events to get people into the habit of spending regularly • Offer items that enhance the gameplay experience (not just speedups) • Intro the right items at the right time – Lvl 1 players should not be shown the lvl 100+ holy sword that’s on sale for $100) • Keep them coming back – keep store fresh by adding new items, unlocking items as players level up and featuring seasonal and time-limited items
  • 40. Make sure players can spend as much as they want • The longer someone plays your game the more likely they are to buy and the less price sensitive they become • Give committed players the ability to spend at $1,000+ if they want • Have lots of items that are appealing and useful to a committed player and price them higher (if possible) than items meant for early/mid-game play. [Higher means $30-100, not $1000] • If you make a fun game, someone may want to spend an infinite amount. • Don’t create a situation where spending is capped by availability or utility. • Again, remember to make it easy for players to buy!
  • 41. Best Practices for Community Building: When you’re here, you’re family!
  • 42. Make it easy for community to build Chat, forums, player-to-player messages are all great Real relationships build when people interact. The more ways they can do it, the better.
  • 43. Guilds are awesome • 100% of our top games have guilds • Guild members spend 10-20x more than non-guild members • Strong correlation as guilds improve retention and monetization with late stage players Some reasons they make a difference • Social incentives to return  I want to see my friends • Social pressures to return  I don’t want to disappoint them • Improves the psychology of purchases  I’m doing it for the team, not me • Upends the dynamics of pay-to-win  can set up a symbiotic relationship between buyers and non-buyers where both add value to the same group
  • 44. Community Management and Customer Service If a player invests many hours into a game they begin to feel some ownership. It may be YOUR game, but it’s THEIR experience 1. Be visible – forums, chat, email 2. Listen to their concerns and acknowledge their emotions 3. Be transparent, honest, and accurate 4. Give advance notice of changes and downtimes 5. Don’t feed the trolls
  • 45. Opportunity Complains Customer service is a chance to surprise and delight • Handle things quickly • Be generous with compensation • But don’t do something unless you’re willing to do it for everybody
  • 46. Surprise and delight • IGG rewards its players with some resources after each of its weekly 30-minute maintenance
  • 47. Have fun with your community
  • 48. The Value of Developer Activity Keep feeding your players • Regular updates, new features, and events yield greater engagement and reduced fatigue. • Sales and specials can offer significant jumps in revenue.
  • 49. The Value of Developer Activity Hot New Games Badges added Custom User Items New zone, XL, etc. Equips, Guild bonuses Halloween, sale Christmas event Guild wars FantasyOnlineRevenue
  • 50. The Value of Developer Activity Front Page Badges Item promotion New Version Revenue Fantasy Online Asian MMO
  • 51. The Value of Developer Activity Front page Badges added Expansion Labor day event Expansion Christmas update Expansion Easter event Expansion Expansion New Server Revenue Fantasy Online Dream World Asian MMO
  • 52. THANK YOU For a copy of the presentation or questions, email davidchiu@gamestop.com For more talks & data visit developers.kongregate.com For web games contact us at apps@kongregate.com If you’re interested in mobile publishing it’s mobile@kongregate.com Follow us on Twitter: @EmilyG & @KongregateDevs