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AMD AND MICROSOFT GAME DEVELOPER DAY - June 2 2014, STOCKHOLM
AMD AND MICROSOFT GAME DEVELOPER DAY - June 2 2014, STOCKHOLM
AMD AND MICROSOFT GAME DEVELOPER DAY - June 2 2014, STOCKHOLM
AMD AND MICROSOFT GAME DEVELOPER DAY - June 2 2014, STOCKHOLM
AMD AND MICROSOFT GAME DEVELOPER DAY - June 2 2014, STOCKHOLM
AMD AND MICROSOFT GAME DEVELOPER DAY - June 2 2014, STOCKHOLM
AMD AND MICROSOFT GAME DEVELOPER DAY - June 2 2014, STOCKHOLM
AMD AND MICROSOFT GAME DEVELOPER DAY - June 2 2014, STOCKHOLM
AMD AND MICROSOFT GAME DEVELOPER DAY - June 2 2014, STOCKHOLM
AMD AND MICROSOFT GAME DEVELOPER DAY - June 2 2014, STOCKHOLM
AMD AND MICROSOFT GAME DEVELOPER DAY - June 2 2014, STOCKHOLM
AMD AND MICROSOFT GAME DEVELOPER DAY - June 2 2014, STOCKHOLM
AMD AND MICROSOFT GAME DEVELOPER DAY - June 2 2014, STOCKHOLM
AMD AND MICROSOFT GAME DEVELOPER DAY - June 2 2014, STOCKHOLM
AMD AND MICROSOFT GAME DEVELOPER DAY - June 2 2014, STOCKHOLM
AMD AND MICROSOFT GAME DEVELOPER DAY - June 2 2014, STOCKHOLM
AMD AND MICROSOFT GAME DEVELOPER DAY - June 2 2014, STOCKHOLM
AMD AND MICROSOFT GAME DEVELOPER DAY - June 2 2014, STOCKHOLM
AMD AND MICROSOFT GAME DEVELOPER DAY - June 2 2014, STOCKHOLM
AMD AND MICROSOFT GAME DEVELOPER DAY - June 2 2014, STOCKHOLM
AMD AND MICROSOFT GAME DEVELOPER DAY - June 2 2014, STOCKHOLM
AMD AND MICROSOFT GAME DEVELOPER DAY - June 2 2014, STOCKHOLM
AMD AND MICROSOFT GAME DEVELOPER DAY - June 2 2014, STOCKHOLM
Inside XBOX ONE by Martin Fuller

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Inside XBOX ONE by Martin Fuller

Notes de l'éditeur

  1. Excellent information in Emil’s talk
  2. Consider applying Data Orientated Design where possible