1. Unit 78: Artistic Styles used in
Video Games Presentation
By Jason Finch
2. Photorealism
• Photorealism is the genre of painting based on using cameras
and photographs to gather visual information and then from
this creating a painting that appears to be photographic. The
term is primarily applied to paintings from the United States
art movement that began in the late 1960s and early 1970s.
3. Cell Shading
• Cell shading is a type of non-photorealistic rendering designed to make
computer graphics appear to be hand-drawn. Cell-shading is often used to
mimic the style of a comic book or cartoon. It is somewhat recent,
appearing from around the beginning of the twenty-first century. In
addition to computer graphics, it most commonly turns up in video
games. However, the result of cell-shading has a very simplistic feel like
that of hand-drawn animation.
4. Abstraction
• Abstraction is a process by which higher concepts are derived from the usage and
classification of literal ("real" or "concrete") concepts, first principles, or other
methods. "An abstraction" is the product of this process – a concept that acts as a
super-categorical noun for all subordinate concepts, and connects any related
concepts as a group, field, or category. Abstractions may be formed by reducing
the information content of a concept or an observable phenomenon, typically to
retain only information which is relevant for a particular purpose. For example,
abstracting a leather soccer ball to the more general idea of a ball retains only the
information on general ball attributes and behaviour, eliminating the other
characteristics of that particular ball.
5. Exaggeration
• Exaggeration is a representation of something in an excessive
manner. The exaggerator has been a familiar figure in
Western culture since at least Aristotle's discussion of the
alazon: 'the boaster is regarded as one who pretends to have
distinguished qualities which he possesses either not at all or
to a lesser degree than he pretends...exaggerating'