The Pirate Captain and their teams must capture their opponents flag 3 times to win the rights for control of wealthy gangland territory. Contact us for more information on how you can use this game to drive leadership and teamwork training.
A steam punk airship multiplayer virtual world game designed to drive leadership excellence and team performance
Earn your wings : capture the flag serious game launch beta spring 2014
1. Spring 2014 beta Launch
In the Badlands,
the pirate
captain’s
organized crime
associations battle
for power and
supremacy in a
police free zone
A steam punk airship
multiplayer 3D virtual
world game designed to
drive leadership
excellence and team
performance
2. Organized crime associations battling for power
and supremacy in a police free zone
The Pirate Captain and
their teams must
capture their
opponents flag 3 times
to win the rights for
control of wealthy
gangland territory
Angels one
Cogwheel Buccaneers
When Two forces
collide, there can
only be one
winner
3. Game Pitch
Capture the flag is where two teams each have a flag (or other
marker) and the objective is to capture the other team's flag,
located at the team's "base," and bring it safely back to their own
base.
Enemy players can be "tagged" by players in their home territory;
these players are then, depending on the agreed rules, out of the
game, members of the opposite team, sent back to their own
territory, or "in jail". (the game includes a "jail" area in addition
to the flag on each team's territory.)
4. Key game simulation principle
Red Team 5
Players
Capture the Flag. Each team has a base, and a flag that sits in that
base. Your team's goal is to grab the enemy's flag and return it to
your base without losing your own flag.
Jail
Base
Blue Team 5
Players
You can only "cap" the flag if the enemy isn't carrying yours. Do that,
and you score. Score three times and you win.
5. Capture the flag
ANYWHERE, ANYTIME TRAINING MODEL
Leadership and teamwork training
Player one
Player one
Player two
Player two
Player three
Player three
Player four
Player four
3d Virtual
Arena
Player five
Coach
Player five
Game
Master
Coach
6. Serious Game Integrated Training Matrix
Learning Support Materials
Coaching Support
Participant Environment
Private Social network
Digital Starter Kit
Invite to Learning Journey
Videos/Forum/Profile/
sub-Groups/Chat/magazine
Day 1
(join your team – 2 teams of 5
people- and begin the
competition)
Collaboration Tools
Instant peer consultation
Initial 1:1 Coaching 1hr
Pedagogical method
Team Leader appointed
Personal learning objectives
Self reflection points
Key Learning Themes
FIRST ROUND
GAME (45-60 min)
Setting corporate training goals
Setting personal training goals
Preparation & Planning
Game Induction
Learning Journal
HELP DESK
Skill Development
Team Coaching 1hr
Learning to learn
Group learning
Learning Themes
+Day 15
Team Coaching 45 - 60min
Leadership & teamwork
Collaborative learning
Team Leader appointed
Working with new technology
Leadership scorecard
In-game team debriefing with coaches
1:1 Coaching 20 min
Problem solving
Communication
Risk taking
Learning Journal
Personal learning objectives
Self reflection points
Key Learning Themes
SECOND ROUND
GAME (45-60 min)
+Day 7
Team Coaching 45 - 60min
In-game team debriefing with coaches
1:1 Coaching 20 min
Innovation
Creativity
360 Assessments
Emotional intelligence
Team Leader appointed
Three more game rounds as needed
1.5 months
Transferring game
experience into business
learning and skills
9. KEY AREAS OF
LEADERSHIP FOCUS
• Visioning
• Evaluating
• Teamwork
• Executing
Leadership and
business
management
Behaviors
Virtual
game and tools
development plan
Source: IBM gaming and leadership
white paper
• Developing individuals
• Providing incentives
• Evaluating progress
• Enabling communication,
collaboration & connection
10. LEADERSHIP SCORECARD
1-to-5 rating scale is used to assess the selected Leadership Skills,
where 1 represents the lowest level of maturity and 5 is best in class
1
BUSINESS
STRATEGY & VISION
Compelling image of the future
TEAMWORK
Creating structures, & processes
& other ways to help people
work together
EVALUATING
Gathering , sharing and analysing
information to determine
strategic risks
EXECUTION
Setting , agreeing and
implementing a tactical plan to
achieve desired results
No leadership
alignment
process
Little or no
involvement of
people in team
process
No evaluation of
information &
risks process
No planning
process or results
achieved
Source: adapted from IBM gaming
and leadership white paper
2
Leadership is
somewhat aligned with
setting vision and
strategy
Involvement of people
to some extent in team
processes
3
Leadership is aligned
with setting vision
and strategy
Creating structures, &
processes and other ways
to help people work
together
4
5
Leadership vision and
strategy aligned with
vital few metrics
Leadership vision and
strategy is fully aligned
with vital few metrics
Accomplishing key
activities through team
structures, and
processes
Overcoming obstacles and
accomplishing key
activities through
effective teamwork
To some extent,
gathers, share and
analyses information
Gathering , sharing &
analyzing information to
determine strategic risks
Gathers, validates &
integrates
non --traditional sources
of information
Makes rapid, data-driven
decisions that address
the immediate situation
Some performance
expectations set and
aligned with goals
Sets clear performance
objectives and helps others
understand the importance
of the goal
Sets , gains agreement
and implements a
tactical plan which
achieves desired results
Demonstrates resilience and
emotional stamina when
difficulties occur, taking
responsibility for the
situation
Score
1-5
11. LEADERSHIP RADAR CHART
The scores from the scorecard are transferred to the radar chart and can
include peer and coach scores in different colours. 1-to-5 rating scale is used
to assess the selected Leadership Skills, where 1 represents the lowest level
of maturity and 5 is best in class
5
STRATEGY
4
EVALUATING
3
2
1
EXECUTION
TEAMWORK