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Spring 2014 beta Launch

In the Badlands,
the pirate
captain’s
organized crime
associations battle
for power and
supremacy in a
police free zone

A steam punk airship
multiplayer 3D virtual
world game designed to
drive leadership
excellence and team
performance
Organized crime associations battling for power
and supremacy in a police free zone

The Pirate Captain and
their teams must
capture their
opponents flag 3 times
to win the rights for
control of wealthy
gangland territory

Angels one
Cogwheel Buccaneers
When Two forces
collide, there can
only be one
winner
Game Pitch
Capture the flag is where two teams each have a flag (or other
marker) and the objective is to capture the other team's flag,
located at the team's "base," and bring it safely back to their own
base.

Enemy players can be "tagged" by players in their home territory;
these players are then, depending on the agreed rules, out of the
game, members of the opposite team, sent back to their own
territory, or "in jail". (the game includes a "jail" area in addition
to the flag on each team's territory.)
Key game simulation principle
Red Team 5
Players

Capture the Flag. Each team has a base, and a flag that sits in that
base. Your team's goal is to grab the enemy's flag and return it to
your base without losing your own flag.

Jail

Base
Blue Team 5
Players
You can only "cap" the flag if the enemy isn't carrying yours. Do that,
and you score. Score three times and you win.
Capture the flag
ANYWHERE, ANYTIME TRAINING MODEL
Leadership and teamwork training
Player one

Player one

Player two

Player two

Player three

Player three

Player four

Player four

3d Virtual
Arena

Player five

Coach

Player five
Game
Master

Coach
Serious Game Integrated Training Matrix
Learning Support Materials

Coaching Support

Participant Environment

Private Social network

Digital Starter Kit
Invite to Learning Journey

Videos/Forum/Profile/
sub-Groups/Chat/magazine

Day 1

(join your team – 2 teams of 5
people- and begin the
competition)

Collaboration Tools
Instant peer consultation

Initial 1:1 Coaching 1hr
Pedagogical method

Team Leader appointed

Personal learning objectives
Self reflection points
Key Learning Themes

FIRST ROUND
GAME (45-60 min)

Setting corporate training goals
Setting personal training goals

Preparation & Planning
Game Induction
Learning Journal

HELP DESK

Skill Development

Team Coaching 1hr

Learning to learn
Group learning
Learning Themes

+Day 15

Team Coaching 45 - 60min

Leadership & teamwork
Collaborative learning

Team Leader appointed

Working with new technology

Leadership scorecard

In-game team debriefing with coaches

1:1 Coaching 20 min

Problem solving

Communication
Risk taking

Learning Journal
Personal learning objectives
Self reflection points
Key Learning Themes

SECOND ROUND
GAME (45-60 min)

+Day 7
Team Coaching 45 - 60min

In-game team debriefing with coaches

1:1 Coaching 20 min

Innovation
Creativity
360 Assessments

Emotional intelligence

Team Leader appointed
Three more game rounds as needed
1.5 months

Transferring game
experience into business
learning and skills
Team Cloud Communication Tools
Team Collaborative Planning, Video
Feedback Tools

Social Network Group
KEY AREAS OF
LEADERSHIP FOCUS

• Visioning
• Evaluating
• Teamwork
• Executing

Leadership and
business
management
Behaviors

Virtual
game and tools

development plan

Source: IBM gaming and leadership
white paper

• Developing individuals
• Providing incentives
• Evaluating progress
• Enabling communication,
collaboration & connection
LEADERSHIP SCORECARD

1-to-5 rating scale is used to assess the selected Leadership Skills,
where 1 represents the lowest level of maturity and 5 is best in class

1
BUSINESS
STRATEGY & VISION
Compelling image of the future

TEAMWORK
Creating structures, & processes
& other ways to help people
work together

EVALUATING
Gathering , sharing and analysing
information to determine
strategic risks

EXECUTION
Setting , agreeing and
implementing a tactical plan to
achieve desired results

No leadership
alignment
process
Little or no
involvement of
people in team
process

No evaluation of
information &
risks process

No planning
process or results
achieved

Source: adapted from IBM gaming
and leadership white paper

2
Leadership is
somewhat aligned with
setting vision and
strategy
Involvement of people
to some extent in team
processes

3
Leadership is aligned
with setting vision
and strategy

Creating structures, &
processes and other ways
to help people work
together

4

5

Leadership vision and
strategy aligned with
vital few metrics

Leadership vision and
strategy is fully aligned
with vital few metrics

Accomplishing key
activities through team
structures, and
processes

Overcoming obstacles and
accomplishing key
activities through
effective teamwork

To some extent,
gathers, share and
analyses information

Gathering , sharing &
analyzing information to
determine strategic risks

Gathers, validates &
integrates
non --traditional sources
of information

Makes rapid, data-driven
decisions that address
the immediate situation

Some performance
expectations set and
aligned with goals

Sets clear performance
objectives and helps others
understand the importance
of the goal

Sets , gains agreement
and implements a
tactical plan which
achieves desired results

Demonstrates resilience and
emotional stamina when
difficulties occur, taking
responsibility for the
situation

Score
1-5
LEADERSHIP RADAR CHART

The scores from the scorecard are transferred to the radar chart and can
include peer and coach scores in different colours. 1-to-5 rating scale is used
to assess the selected Leadership Skills, where 1 represents the lowest level
of maturity and 5 is best in class

5

STRATEGY

4

EVALUATING

3
2
1

EXECUTION

TEAMWORK
Team game map
Game arena

Base

Jail
Base

Jail
Team game loading page

Base

Jail

Draft copy,
images under
construction
Character creation page

Base

Jail

Draft copy,
images under
construction
Team Characters

Draft copy,
images under
construction
Team in-game coach characters

Draft copy,
images under
construction
User interface

GPS map
Base

Jail
Multiple chat
channels

Action bar

Draft copy,
images under
construction
Team briefing and planning room for
use before and after game

Base

Jail

Draft copy,
images under
construction
Team briefing and planning room for
use before and after game

Base

Jail

Draft copy,
images under
construction
Team portal to transport from
briefing room to arena team base

Base

Jail

Draft copy,
images under
construction
Red Base ground floor

Base

Jail

Draft copy,
images under
construction
Red Base ramp

Base

Jail

Draft copy,
images under
construction
Red Base stairs

Base

Jail

Draft copy,
images under
construction
Middle of arena

Base

Jail

Draft copy,
images under
construction
Red Base

Base

Jail

Draft copy,
images under
construction
Red Base Jail / resurrection point

Base

Jail

Draft copy,
images under
construction
Street view

Base

Jail

Draft copy,
images under
construction
Street view

Base

Jail

Draft copy,
images under
construction

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Earn your wings : capture the flag serious game launch beta spring 2014

  • 1. Spring 2014 beta Launch In the Badlands, the pirate captain’s organized crime associations battle for power and supremacy in a police free zone A steam punk airship multiplayer 3D virtual world game designed to drive leadership excellence and team performance
  • 2. Organized crime associations battling for power and supremacy in a police free zone The Pirate Captain and their teams must capture their opponents flag 3 times to win the rights for control of wealthy gangland territory Angels one Cogwheel Buccaneers When Two forces collide, there can only be one winner
  • 3. Game Pitch Capture the flag is where two teams each have a flag (or other marker) and the objective is to capture the other team's flag, located at the team's "base," and bring it safely back to their own base. Enemy players can be "tagged" by players in their home territory; these players are then, depending on the agreed rules, out of the game, members of the opposite team, sent back to their own territory, or "in jail". (the game includes a "jail" area in addition to the flag on each team's territory.)
  • 4. Key game simulation principle Red Team 5 Players Capture the Flag. Each team has a base, and a flag that sits in that base. Your team's goal is to grab the enemy's flag and return it to your base without losing your own flag. Jail Base Blue Team 5 Players You can only "cap" the flag if the enemy isn't carrying yours. Do that, and you score. Score three times and you win.
  • 5. Capture the flag ANYWHERE, ANYTIME TRAINING MODEL Leadership and teamwork training Player one Player one Player two Player two Player three Player three Player four Player four 3d Virtual Arena Player five Coach Player five Game Master Coach
  • 6. Serious Game Integrated Training Matrix Learning Support Materials Coaching Support Participant Environment Private Social network Digital Starter Kit Invite to Learning Journey Videos/Forum/Profile/ sub-Groups/Chat/magazine Day 1 (join your team – 2 teams of 5 people- and begin the competition) Collaboration Tools Instant peer consultation Initial 1:1 Coaching 1hr Pedagogical method Team Leader appointed Personal learning objectives Self reflection points Key Learning Themes FIRST ROUND GAME (45-60 min) Setting corporate training goals Setting personal training goals Preparation & Planning Game Induction Learning Journal HELP DESK Skill Development Team Coaching 1hr Learning to learn Group learning Learning Themes +Day 15 Team Coaching 45 - 60min Leadership & teamwork Collaborative learning Team Leader appointed Working with new technology Leadership scorecard In-game team debriefing with coaches 1:1 Coaching 20 min Problem solving Communication Risk taking Learning Journal Personal learning objectives Self reflection points Key Learning Themes SECOND ROUND GAME (45-60 min) +Day 7 Team Coaching 45 - 60min In-game team debriefing with coaches 1:1 Coaching 20 min Innovation Creativity 360 Assessments Emotional intelligence Team Leader appointed Three more game rounds as needed 1.5 months Transferring game experience into business learning and skills
  • 8. Team Collaborative Planning, Video Feedback Tools Social Network Group
  • 9. KEY AREAS OF LEADERSHIP FOCUS • Visioning • Evaluating • Teamwork • Executing Leadership and business management Behaviors Virtual game and tools development plan Source: IBM gaming and leadership white paper • Developing individuals • Providing incentives • Evaluating progress • Enabling communication, collaboration & connection
  • 10. LEADERSHIP SCORECARD 1-to-5 rating scale is used to assess the selected Leadership Skills, where 1 represents the lowest level of maturity and 5 is best in class 1 BUSINESS STRATEGY & VISION Compelling image of the future TEAMWORK Creating structures, & processes & other ways to help people work together EVALUATING Gathering , sharing and analysing information to determine strategic risks EXECUTION Setting , agreeing and implementing a tactical plan to achieve desired results No leadership alignment process Little or no involvement of people in team process No evaluation of information & risks process No planning process or results achieved Source: adapted from IBM gaming and leadership white paper 2 Leadership is somewhat aligned with setting vision and strategy Involvement of people to some extent in team processes 3 Leadership is aligned with setting vision and strategy Creating structures, & processes and other ways to help people work together 4 5 Leadership vision and strategy aligned with vital few metrics Leadership vision and strategy is fully aligned with vital few metrics Accomplishing key activities through team structures, and processes Overcoming obstacles and accomplishing key activities through effective teamwork To some extent, gathers, share and analyses information Gathering , sharing & analyzing information to determine strategic risks Gathers, validates & integrates non --traditional sources of information Makes rapid, data-driven decisions that address the immediate situation Some performance expectations set and aligned with goals Sets clear performance objectives and helps others understand the importance of the goal Sets , gains agreement and implements a tactical plan which achieves desired results Demonstrates resilience and emotional stamina when difficulties occur, taking responsibility for the situation Score 1-5
  • 11. LEADERSHIP RADAR CHART The scores from the scorecard are transferred to the radar chart and can include peer and coach scores in different colours. 1-to-5 rating scale is used to assess the selected Leadership Skills, where 1 represents the lowest level of maturity and 5 is best in class 5 STRATEGY 4 EVALUATING 3 2 1 EXECUTION TEAMWORK
  • 12. Team game map Game arena Base Jail Base Jail
  • 13. Team game loading page Base Jail Draft copy, images under construction
  • 14. Character creation page Base Jail Draft copy, images under construction
  • 16. Team in-game coach characters Draft copy, images under construction
  • 17. User interface GPS map Base Jail Multiple chat channels Action bar Draft copy, images under construction
  • 18. Team briefing and planning room for use before and after game Base Jail Draft copy, images under construction
  • 19. Team briefing and planning room for use before and after game Base Jail Draft copy, images under construction
  • 20. Team portal to transport from briefing room to arena team base Base Jail Draft copy, images under construction
  • 21. Red Base ground floor Base Jail Draft copy, images under construction
  • 22. Red Base ramp Base Jail Draft copy, images under construction
  • 23. Red Base stairs Base Jail Draft copy, images under construction
  • 24. Middle of arena Base Jail Draft copy, images under construction
  • 26. Red Base Jail / resurrection point Base Jail Draft copy, images under construction