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Architectural Runway

Dmitriy Viktorov
AgileDays’10, St.Petersburg, September 17th 2010



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4   © F-Secure Confidential
5   © F-Secure Confidential
6   © F-Secure Confidential
7            © F-Secure Confidential
    21 September,
Principles of Agile Architecture
1. The teams that code the system design the system
2. Build the simplest architecture that can possibly work
3. When in doubt, code it out
4. They build it, they test it
5. The bigger the system, the longer the runway
6. System architecture is a role collaboration
7. There is no monopoly on innovation
8. Implement architectural flow




8
9
* Source : Scaling Software Agility by Dean Leffingwell
                         Copyright © 2009 Leffingwell, LLC.




10
Architecture is role collaboration




                         Architectural
                            inputs,
                             ideas,
                          constraints

                   Architectural Evolution


11
Building Architecture Runway




Theme 1                  Solution Epics

                  Epic      Epic          Epic        Architecture features, in which the
                   1         2             5          Solution features depends on.
 A
 r
 c
         Epic 3
 h                                                    Solution features without
     E
 i                                                    dependency on arch feature.
     p
 t
     i
 e       Epic 4                                       Architecture features without
     c
 c                                                    dependency from solution features.
     s
 t
 u                                                                                Solution feature
 r       Epic 6
                                                                                    Arch feature
 e
                                                 Note : No time dimension is illustrated in this picture.



12
Building Architecture Runway




                                    3. Update



        1. Determine initial component-based
        architecture that will influence the eventual
        formation of the application teams.
                                                                      Architects /
                                                                      Technical
                                                 iterate              leaders

                               If uncertainty
                               high & risky


                                                           Feedback
                        2. Prototyping (Optional)




13
Extending Architecture Runway




                                    3. Update
                                                           Spikes that
                                                           cannot resolved
                                                                                        “program” spikes
       1. Identify story : design spikes, refactoring      within a team
                                                                                          into iteration
          required, evaluations & dependencies.
       2. Determine what features the system                                                               iterate
          may require in upcoming release plan
          that are not presently supported by
          architecture.
                                                                         Architects /
                                                                         Technical
                                                 iterate                 leaders




14
State Machine for Architectural Epic Kanban Model
                                                                2
     Portfolio            Disruptive                         Backlog
     Roadmap             technology




 Technology
  Roadmap                                criteria met,                             not ready
                                           slot avail.
                                                                                                              further
                                                                        value/effort>X,               3       review
                         1                               rejected          slot avail.
                       Funnel                                                                      Analysis
                                                                Trash

                                                                             rejected


                                                         rejected


                                                               4              business case
                                                                              approved &
                                                         Implementation       resource available
            Solution            Common
            problem            usage model




15
One of the more insidious and persistent myths of agile development
     is that up-front architecture and design are bad; that you should never
     spend time up front making architectural decisions. That instead you
     should evolve your architecture and design from nothing, one test-
     case at a time.

     Pardon me, but that’s Horse Shit.

     (...)

     Don’t feel that TDD is the only way to design. On the other hand,
     don’t let yourself get too vested in your designs. Allow TDD to change
     your plans if it leads you in a different direction.

     Robert C. Martin, ObjectMentor blog, „The Scatalogy of Agile
     Architecture”, 25.04.2009


17
Thank You!
Questions ?




18

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Architectural runway

  • 1. Architectural Runway Dmitriy Viktorov AgileDays’10, St.Petersburg, September 17th 2010 Protecting the irreplaceable | f-secure.com
  • 2. 2
  • 3. 3
  • 4. 4 © F-Secure Confidential
  • 5. 5 © F-Secure Confidential
  • 6. 6 © F-Secure Confidential
  • 7. 7 © F-Secure Confidential 21 September,
  • 8. Principles of Agile Architecture 1. The teams that code the system design the system 2. Build the simplest architecture that can possibly work 3. When in doubt, code it out 4. They build it, they test it 5. The bigger the system, the longer the runway 6. System architecture is a role collaboration 7. There is no monopoly on innovation 8. Implement architectural flow 8
  • 9. 9
  • 10. * Source : Scaling Software Agility by Dean Leffingwell Copyright © 2009 Leffingwell, LLC. 10
  • 11. Architecture is role collaboration Architectural inputs, ideas, constraints Architectural Evolution 11
  • 12. Building Architecture Runway Theme 1 Solution Epics Epic Epic Epic Architecture features, in which the 1 2 5 Solution features depends on. A r c Epic 3 h Solution features without E i dependency on arch feature. p t i e Epic 4 Architecture features without c c dependency from solution features. s t u Solution feature r Epic 6 Arch feature e Note : No time dimension is illustrated in this picture. 12
  • 13. Building Architecture Runway 3. Update 1. Determine initial component-based architecture that will influence the eventual formation of the application teams. Architects / Technical iterate leaders If uncertainty high & risky Feedback 2. Prototyping (Optional) 13
  • 14. Extending Architecture Runway 3. Update Spikes that cannot resolved “program” spikes 1. Identify story : design spikes, refactoring within a team into iteration required, evaluations & dependencies. 2. Determine what features the system iterate may require in upcoming release plan that are not presently supported by architecture. Architects / Technical iterate leaders 14
  • 15. State Machine for Architectural Epic Kanban Model 2 Portfolio Disruptive Backlog Roadmap technology Technology Roadmap criteria met, not ready slot avail. further value/effort>X, 3 review 1 rejected slot avail. Funnel Analysis Trash rejected rejected 4 business case approved & Implementation resource available Solution Common problem usage model 15
  • 16. One of the more insidious and persistent myths of agile development is that up-front architecture and design are bad; that you should never spend time up front making architectural decisions. That instead you should evolve your architecture and design from nothing, one test- case at a time. Pardon me, but that’s Horse Shit. (...) Don’t feel that TDD is the only way to design. On the other hand, don’t let yourself get too vested in your designs. Allow TDD to change your plans if it leads you in a different direction. Robert C. Martin, ObjectMentor blog, „The Scatalogy of Agile Architecture”, 25.04.2009 17