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On	
  Pause	
  and	
  Dura,on,	
  or:	
  
The	
  Design	
  of	
  Heritage	
  Experience	
  




                                 Elisa	
  Giaccardi,	
  PhD	
  
                        Ins%tute	
  of	
  Culture	
  and	
  Technology	
  
                           Universidad	
  Carlos	
  III	
  de	
  Madrid	
  
                                                                            	
  
                                                HCI	
  2011,	
  July	
  6-­‐8
Heritage	
  ‘in	
  prac,ce’	
  
•  Unofficial	
  and	
  lived	
  heritage	
  prac%ces	
  ‘in	
  the	
  wild’	
  
•  Heritage	
  value	
  and	
  social	
  significance	
  	
  
   of	
  everyday	
  ar%facts	
  and	
  places	
  
•  Heritage	
  as	
  cultural	
  process	
  unfolding	
  	
  
   through	
  mul%ple	
  interac%ons	
  and	
  shared	
  
   engagements	
  
   On	
  heritage	
  ma@ers:	
  Elisa	
  Giaccardi	
  (2011)	
  Things	
  we	
  value,	
  Interac(ons,	
  18:1,	
  17-­‐21.	
  




  HCI 2011                                                                                            elisa.giaccardi@uc3m.es
 
                                                        Dura,on	
  as	
  	
  
                                                experien,al	
  construct	
  
•  Historical	
  events	
  and	
  experiences	
  are	
  
   reconstructed	
  and	
  recomposed,	
  mobilized	
  	
  
   in	
  always	
  changing	
  ‘orders	
  of	
  meaning’	
  	
  
  	
  	
  
      See:	
  Gaston	
  Bachelard,	
  Dialec(cs	
  of	
  Dura(on	
  
      See	
  also:	
  Kevin	
  Lynch,	
  Nigel	
  ThriX,	
  Brian	
  Massumi   	
  



 HCI 2011                                                                             elisa.giaccardi@uc3m.es
 
                                                                          Pause	
  as	
  	
  
                                                         point	
  of	
  cumula,on	
  
•  Memories	
  and	
  hopes	
  precipitate	
  	
  
   in	
  the	
  moment,	
  concurring	
  to	
  shape	
  our	
  
   immediate	
  experience	
  of	
  the	
  heritage	
  

   	
  See:	
  McCarthy,	
  J.	
  &	
  Wright,	
  P.C.	
  (2005)	
  Time,	
  place	
  and	
  technology	
  in	
  	
  
   	
  museums:	
  A	
  dialogical	
  approach	
  to	
  the	
  experience.	
  Re-­‐thinking	
  	
  
   	
  Technology	
  in	
  Museums.	
  University	
  of	
  Limerick,	
  29-­‐30	
  June	
  2005.            	
  


  HCI 2011                                                                               elisa.giaccardi@uc3m.es
mobile	
  compu%ng




  social	
  compu%ng




tangible	
  compu%ng




                  Silence	
  of	
  the	
  Lands
pause
Considers	
  a	
  person’s	
  interac%on	
  with	
  the	
  natural	
  
environment	
  at	
  a	
  specific	
  %me	
  and	
  in	
  a	
  specific	
  place	
  
Enhanced	
  listening	
     Field	
  recording
I	
  enjoyed	
  the	
  way	
  it	
  called	
  my	
  a=en(on	
  to	
  sounds	
  I	
  might	
  not	
  have	
  
        a=ended	
  to	
  otherwise.	
  I	
  have	
  enjoyed	
  those	
  trails	
  more	
  when	
  I	
  
                                                     walked	
  them	
  a@er	
  recording	
  there	
  	
  
                                                          (Fogli	
  &	
  Giaccardi,	
  AVI	
  2008)	
  
dura,on
Considers	
  how	
  mul%ple	
  experiences	
  	
  
come	
  together	
  on	
  very	
  different	
  levels	
  to	
  give	
  resonance,	
  
meaning	
  and	
  value	
  to	
  a	
  shared	
  sense	
  of	
  heritage	
  	
  
Affec%ve	
  visualiza%on   Collabora%ve	
  mapping
 I	
  learned	
  from	
  their	
  trials.	
  For	
  example,	
  there	
  are	
  not	
  
           many	
  animal	
  sounds	
  in	
  the	
  heat	
  of	
  the	
  day,	
  I	
  no(ced,	
  	
  
           so	
  I	
  planned	
  to	
  walk	
  later	
  in	
  the	
  day	
  	
  
       (Fogli	
  &	
  Giaccardi,	
  AVI	
  2008)	
  
	
  
For	
  heritage	
  prac,ce…	
  
Designing	
  for	
                                     Designing	
  for	
  
 Meaningful	
                                           Shared	
  
 experiences	
                                          engagements	
  




	
  [Pause]	
  Facilitate	
  designs	
  that	
          	
  [Dura,on]	
  Facilitate	
  designs	
  	
  
    enable	
  people	
  to	
  connect	
  to	
  	
           that	
  enable	
  people	
  to	
  par%cipate	
  
    the	
  heritage	
  on	
  a	
  personal	
  and	
         in	
  the	
  grounding	
  and	
  changing	
  	
  
    in%mate	
  level.	
                                     of	
  heritage	
  value	
  and	
  social	
  
                                                            significance.	
  	
  
                                                        	
  

HCI 2011                                                                      elisa.giaccardi@uc3m.es
Challenges	
  for	
  HCI	
  
Situated	
  and	
  extended	
                                         Dislocated	
  and	
  mul,ple	
  
 temporality	
                                                         temporali,es	
  	
  




	
  Understanding	
  how	
  personal	
                                 	
  Understanding	
  how	
  the	
  
    experience	
  develops	
  over	
  %me.	
                               significance	
  of	
  experience	
  
 	
                                                                        grounds	
  and	
  changes	
  across	
  	
  
	
  See:	
  Friedman	
  &	
  Nathan	
  CHI	
  2010;	
                      a	
  mul%tude	
  of	
  personal	
  
 Karapanos	
  et	
  al.	
  CHI	
  2009;	
  Khalid	
  &	
  Dix	
            engagements.	
  
 PUC	
  2010;	
  Halloran	
  et	
  al.	
  2006;	
  Iversen	
  et	
  
 al.	
  2010;	
  McCarthy	
  &	
  Wright	
  2005)	
  



HCI 2011                                                                                     elisa.giaccardi@uc3m.es
Thank	
  you	
  for	
  listening.	
  
             email:	
  elisa.giaccardi@uc3m.es	
  
                          twiger:	
  elisa	
  giaccardi	
  

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On Pause and Duration, or: The Design of Heritage Experience

  • 1. On  Pause  and  Dura,on,  or:   The  Design  of  Heritage  Experience   Elisa  Giaccardi,  PhD   Ins%tute  of  Culture  and  Technology   Universidad  Carlos  III  de  Madrid     HCI  2011,  July  6-­‐8
  • 2. Heritage  ‘in  prac,ce’   •  Unofficial  and  lived  heritage  prac%ces  ‘in  the  wild’   •  Heritage  value  and  social  significance     of  everyday  ar%facts  and  places   •  Heritage  as  cultural  process  unfolding     through  mul%ple  interac%ons  and  shared   engagements   On  heritage  ma@ers:  Elisa  Giaccardi  (2011)  Things  we  value,  Interac(ons,  18:1,  17-­‐21.   HCI 2011 elisa.giaccardi@uc3m.es
  • 3.   Dura,on  as     experien,al  construct   •  Historical  events  and  experiences  are   reconstructed  and  recomposed,  mobilized     in  always  changing  ‘orders  of  meaning’         See:  Gaston  Bachelard,  Dialec(cs  of  Dura(on   See  also:  Kevin  Lynch,  Nigel  ThriX,  Brian  Massumi   HCI 2011 elisa.giaccardi@uc3m.es
  • 4.   Pause  as     point  of  cumula,on   •  Memories  and  hopes  precipitate     in  the  moment,  concurring  to  shape  our   immediate  experience  of  the  heritage    See:  McCarthy,  J.  &  Wright,  P.C.  (2005)  Time,  place  and  technology  in      museums:  A  dialogical  approach  to  the  experience.  Re-­‐thinking      Technology  in  Museums.  University  of  Limerick,  29-­‐30  June  2005.   HCI 2011 elisa.giaccardi@uc3m.es
  • 5. mobile  compu%ng social  compu%ng tangible  compu%ng Silence  of  the  Lands
  • 7. Considers  a  person’s  interac%on  with  the  natural   environment  at  a  specific  %me  and  in  a  specific  place  
  • 8. Enhanced  listening   Field  recording
  • 9. I  enjoyed  the  way  it  called  my  a=en(on  to  sounds  I  might  not  have   a=ended  to  otherwise.  I  have  enjoyed  those  trails  more  when  I   walked  them  a@er  recording  there     (Fogli  &  Giaccardi,  AVI  2008)  
  • 11. Considers  how  mul%ple  experiences     come  together  on  very  different  levels  to  give  resonance,   meaning  and  value  to  a  shared  sense  of  heritage    
  • 12. Affec%ve  visualiza%on Collabora%ve  mapping
  • 13.  I  learned  from  their  trials.  For  example,  there  are  not   many  animal  sounds  in  the  heat  of  the  day,  I  no(ced,     so  I  planned  to  walk  later  in  the  day     (Fogli  &  Giaccardi,  AVI  2008)    
  • 15. Designing  for   Designing  for   Meaningful   Shared   experiences   engagements    [Pause]  Facilitate  designs  that    [Dura,on]  Facilitate  designs     enable  people  to  connect  to     that  enable  people  to  par%cipate   the  heritage  on  a  personal  and   in  the  grounding  and  changing     in%mate  level.   of  heritage  value  and  social   significance.       HCI 2011 elisa.giaccardi@uc3m.es
  • 17. Situated  and  extended   Dislocated  and  mul,ple   temporality   temporali,es      Understanding  how  personal    Understanding  how  the   experience  develops  over  %me.   significance  of  experience     grounds  and  changes  across      See:  Friedman  &  Nathan  CHI  2010;   a  mul%tude  of  personal   Karapanos  et  al.  CHI  2009;  Khalid  &  Dix   engagements.   PUC  2010;  Halloran  et  al.  2006;  Iversen  et   al.  2010;  McCarthy  &  Wright  2005)   HCI 2011 elisa.giaccardi@uc3m.es
  • 18. Thank  you  for  listening.   email:  elisa.giaccardi@uc3m.es   twiger:  elisa  giaccardi