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Innovation in Tech Firms:
  Google, Apple & Pixar


    Kartik Hosanagar
Wharton’s First Free/Open Livecast

• History
• Acknowledgements
  – Yujin Chung
  – Dale McCook
  – Corey Pierson
  – Allan Yang
Instructor Bio

• Professor at The Wharton School at Penn
  – Research focus on Internet Commerce
  – Teach undergraduate, MBA and PhD courses
    on technology strategy, entrepreneurship and
    data-driven decision-making
  – Cofounder of Yodle Inc, a venture-backed firm
    with 250+ employees
  – Consulting/training work with firms from a
    variety of sectors: e.g. Yahoo, Amex, etc
  – Actively work with several Internet startups
Learning Objectives

• Examine some of the most innovative firms of
  the past decade



• Develop a common understanding of the factors
  that led to their innovativeness and success
Being Innovative/Visionary is Hard

• “There is no reason anyone would want a
  computer at home”
  – Founder and CEO of Digital Equipment Corporation
Outline
• Google
  – Discussion


• Apple
  – Discussion


• Pixar

• Summary & Discussion
Google




• Founded by CS PhD students
• Incorporated in Sep 1998 at a friend‟s garage
• Introduced to Bessemer Venture Partners: “How
  can I get out of this house without going
  anywhere near your garage?”
• IPO in Aug 2004
Revenue:    23.65B
EBITDA :      9.84B
Mkt. Cap:   171.18B
: More than Just Search

Developed in-house                   Acquired




      What has helped drive this growth?
Key Factors

               Strategy

                            Managing
 Innovation
                             People
  Culture




  Decision                   Product
  Process                  Development
              Consumer
              Psychology
Strategy: Business Model
Google generates most of its revenues from ads



                                        Sponsored
                                           ads
Business model (contd)
    Google runs auctions to sell ad space

1    Select         2   Submit Ads and      3   Attract
     Keyword            bids on Google          Customers
Empower Your Employees
The “20% time” policy
• Employees spend 20% of time on projects they
  choose
• Not a new concept
  – 3M‟s 15% employee time rule
  – Every division should generate 25% revenues from
    new products developed in past 5 years.
• Follows traditional entrepreneurship: no budget
  and need to convince others
• Strong signal: Google trusts employees and
  expects innovation
Empower Your Employees

• 50% of features released in second
  half of 2005 came from “20% time”
  efforts
 Google News (news aggregator)
    Started by AI expert, news junkie googler



 Orkut (~Facebook) and Lively (~Second Life)
    Started by the same employee (named Orkut)
Iterative Product Development
“Get Early Feedback from the Market”



     “…a few of our favorite ideas that aren't quite ready for prime time”




                       Let the market decide:
 What products should we offer?                  How much to invest in a product?
                      What features take top priority?

Users are forgiving and Google can gather relevant data
Consumer Psychology
“The Halo of Invitations”

• Some products are released “by invitation
  only”
  – It helps balance the server load in the first stages
  – Problems are detected prior to release to general
    public
  – It creates a „halo‟ of exclusivity and privilege
Consumer Psychology

• Pricing
  – Acquired Where2 Technologies and gave
    Google Maps away from free
     • Bottin Cartographes lawsuit for unfair competition
  – Google Docs and Spreadsheet priced at zero
     • Microsoft charges $149.95-$679.95 for MS Office
  – Should Google charge a small price to
    monetize these other products?
A Pricing Experiment

           Hershey’s   Ferrero   Nothing

A (1,26)


B (0,25)
A Pricing Experiment


                            Source:
                       Shampaner & Ariely
Accounting for Transaction Cost


                                                           Source:
                                                      Shampaner & Ariely




Implications: Loss leader like Maps/ Docs might draw enough people to
     Google. Traffic can then be monetized through Google search
Decision Process

“Data are apolitical”

• „Open books‟ culture as a managing style
  – Decisions are based on actual data,
    eliminates politicking and lobbying
  – Empower through shared and common
    information
  – Allows flat organization and horizontal teams
Outline

• Google

• Apple

• Pixar

• Discussion
Apple Inc

• Founded in 1976 by Steve Jobs & S. Wozniak
  – Jobs resigned in 1985 due to differences with CEO
  – Brought back in as CEO in1997
• Product launches: iMac (1998), iPod (2001),
  iTunes store (2003), iPhone (2007), MacBook
  Air (2009)
Steve Jobs’ Shareholder Returns

• $10K invested in 1997 would now be worth $450K
Apple: Collaboration

“Real artists ship”
 No Concept Products
  – GM, Microsoft, others often make
    concept products
  – Last concept model: Knowledge
    Navigator (1987)
Managing an Ecosystem
• iMac, iPod, iPhone part of same ecosystem
  – Success of 1 product aids success of others




• MacBook Air leverages interface design and the
  miniaturization of the iPod, iMac and iPhone.
Apple: Collaboration and Control
Control believed to be centralized: Steve Jobs
  – iMac: “And they [engineers] said, 'Well, why?' And I said,
    'Because I'm the CEO, and I think it can be done.'”
  – Ultimate source of Apple‟s vision, drives innovation
      • Risks associated with strategy
Outline

• Google

• Apple

• Pixar

• Discussion
• Movie industry background
  – Predicting what will be a hit is really hard!
      • “Raiders of Lost Ark” rejected by ~all studios (not Paramount)
      • Universal rejected “Star Wars”
   – “Nobody knows anything …Not one person in the
     entire motion picture field knows for a certainty
     what‟s going to work. Every time out it‟s a guess” –
     William Goldman (Adventures in Screen Trade)
   – Studios deal with uncertainty through a portfolio
      • Assumption: several movies will fail
Box Office Success
                                            Worldwide
Release Date   Movie Name                                      Budget
                                                Gross
11/22/1995     Toy Story                $361,996,233       $30,000,000
11/20/1998     A Bug's Life             $363,398,565       $45,000,000
11/19/1999     Toy Story 2              $485,752,179       $90,000,000
11/2/2001      Monsters, Inc.           $528,970,172      $115,000,000
5/30/2003      Finding Nemo             $866,592,978       $94,000,000
11/5/2004      The Incredibles          $635,564,642       $92,000,000
6/9/2006       Cars                     $461,982,881       $70,000,000
6/29/2007      Ratatouille              $624,445,654     $150,000,000
6/27/2008      WALL-E                   $532,936,655     $180,000,000
5/29/2009      Up                       $472,690,456     $175,000,000
                              Totals   $5,334,330,415   $1,041,000,000
                           Averages     $533,433,042     $104,100,000
Pixar’s Success

• All projects have become blockbusters
  – Never bought scripts
• Success more impressive than Google or
  Apple
• Two main ingredients for Pixar‟s success:
  – Processes
  – People and Culture
Processes
Brain trust
  – Consultative body with senior directors, if
    needed

Dailies
  – Show work to whole crew & gather comments
  – Tool for project communication

Postmortems
  – Reviewing what went right/wrong at the end
People and Culture

• Free communication
  – Person from any department can approach
    anyone without going through “proper
    channels”


• Safe to provide new ideas
  – People encouraged to share work and
    feedback
  – Ideas grow
Outline

• Google

• Apple

• Pixar

• Discussion
Key Takeaways
• An organization is defined by its
  employees, customers, products, partners
  and processes.
  – Employees: How do we empower them?
  – Customers: Get early feedback from them
    and foster communication among customers
  – Products: Explore synergies and develop
    ecosystems
  – Partners: Align their incentives with yours
  – Processes: that make problem-solving easy
Livecast Lecture Final

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Livecast Lecture Final

  • 1. Innovation in Tech Firms: Google, Apple & Pixar Kartik Hosanagar
  • 2. Wharton’s First Free/Open Livecast • History • Acknowledgements – Yujin Chung – Dale McCook – Corey Pierson – Allan Yang
  • 3. Instructor Bio • Professor at The Wharton School at Penn – Research focus on Internet Commerce – Teach undergraduate, MBA and PhD courses on technology strategy, entrepreneurship and data-driven decision-making – Cofounder of Yodle Inc, a venture-backed firm with 250+ employees – Consulting/training work with firms from a variety of sectors: e.g. Yahoo, Amex, etc – Actively work with several Internet startups
  • 4. Learning Objectives • Examine some of the most innovative firms of the past decade • Develop a common understanding of the factors that led to their innovativeness and success
  • 5. Being Innovative/Visionary is Hard • “There is no reason anyone would want a computer at home” – Founder and CEO of Digital Equipment Corporation
  • 6. Outline • Google – Discussion • Apple – Discussion • Pixar • Summary & Discussion
  • 7. Google • Founded by CS PhD students • Incorporated in Sep 1998 at a friend‟s garage • Introduced to Bessemer Venture Partners: “How can I get out of this house without going anywhere near your garage?” • IPO in Aug 2004
  • 8.
  • 9. Revenue: 23.65B EBITDA : 9.84B Mkt. Cap: 171.18B
  • 10. : More than Just Search Developed in-house Acquired What has helped drive this growth?
  • 11. Key Factors Strategy Managing Innovation People Culture Decision Product Process Development Consumer Psychology
  • 12. Strategy: Business Model Google generates most of its revenues from ads Sponsored ads
  • 13. Business model (contd) Google runs auctions to sell ad space 1 Select 2 Submit Ads and 3 Attract Keyword bids on Google Customers
  • 14.
  • 15. Empower Your Employees The “20% time” policy • Employees spend 20% of time on projects they choose • Not a new concept – 3M‟s 15% employee time rule – Every division should generate 25% revenues from new products developed in past 5 years. • Follows traditional entrepreneurship: no budget and need to convince others • Strong signal: Google trusts employees and expects innovation
  • 16. Empower Your Employees • 50% of features released in second half of 2005 came from “20% time” efforts Google News (news aggregator) Started by AI expert, news junkie googler Orkut (~Facebook) and Lively (~Second Life) Started by the same employee (named Orkut)
  • 17. Iterative Product Development “Get Early Feedback from the Market” “…a few of our favorite ideas that aren't quite ready for prime time” Let the market decide: What products should we offer? How much to invest in a product? What features take top priority? Users are forgiving and Google can gather relevant data
  • 18. Consumer Psychology “The Halo of Invitations” • Some products are released “by invitation only” – It helps balance the server load in the first stages – Problems are detected prior to release to general public – It creates a „halo‟ of exclusivity and privilege
  • 19. Consumer Psychology • Pricing – Acquired Where2 Technologies and gave Google Maps away from free • Bottin Cartographes lawsuit for unfair competition – Google Docs and Spreadsheet priced at zero • Microsoft charges $149.95-$679.95 for MS Office – Should Google charge a small price to monetize these other products?
  • 20. A Pricing Experiment Hershey’s Ferrero Nothing A (1,26) B (0,25)
  • 21. A Pricing Experiment Source: Shampaner & Ariely
  • 22. Accounting for Transaction Cost Source: Shampaner & Ariely Implications: Loss leader like Maps/ Docs might draw enough people to Google. Traffic can then be monetized through Google search
  • 23. Decision Process “Data are apolitical” • „Open books‟ culture as a managing style – Decisions are based on actual data, eliminates politicking and lobbying – Empower through shared and common information – Allows flat organization and horizontal teams
  • 24. Outline • Google • Apple • Pixar • Discussion
  • 25. Apple Inc • Founded in 1976 by Steve Jobs & S. Wozniak – Jobs resigned in 1985 due to differences with CEO – Brought back in as CEO in1997 • Product launches: iMac (1998), iPod (2001), iTunes store (2003), iPhone (2007), MacBook Air (2009)
  • 26. Steve Jobs’ Shareholder Returns • $10K invested in 1997 would now be worth $450K
  • 27. Apple: Collaboration “Real artists ship” No Concept Products – GM, Microsoft, others often make concept products – Last concept model: Knowledge Navigator (1987)
  • 28. Managing an Ecosystem • iMac, iPod, iPhone part of same ecosystem – Success of 1 product aids success of others • MacBook Air leverages interface design and the miniaturization of the iPod, iMac and iPhone.
  • 29. Apple: Collaboration and Control Control believed to be centralized: Steve Jobs – iMac: “And they [engineers] said, 'Well, why?' And I said, 'Because I'm the CEO, and I think it can be done.'” – Ultimate source of Apple‟s vision, drives innovation • Risks associated with strategy
  • 30. Outline • Google • Apple • Pixar • Discussion
  • 31. • Movie industry background – Predicting what will be a hit is really hard! • “Raiders of Lost Ark” rejected by ~all studios (not Paramount) • Universal rejected “Star Wars” – “Nobody knows anything …Not one person in the entire motion picture field knows for a certainty what‟s going to work. Every time out it‟s a guess” – William Goldman (Adventures in Screen Trade) – Studios deal with uncertainty through a portfolio • Assumption: several movies will fail
  • 32. Box Office Success Worldwide Release Date Movie Name Budget Gross 11/22/1995 Toy Story $361,996,233 $30,000,000 11/20/1998 A Bug's Life $363,398,565 $45,000,000 11/19/1999 Toy Story 2 $485,752,179 $90,000,000 11/2/2001 Monsters, Inc. $528,970,172 $115,000,000 5/30/2003 Finding Nemo $866,592,978 $94,000,000 11/5/2004 The Incredibles $635,564,642 $92,000,000 6/9/2006 Cars $461,982,881 $70,000,000 6/29/2007 Ratatouille $624,445,654 $150,000,000 6/27/2008 WALL-E $532,936,655 $180,000,000 5/29/2009 Up $472,690,456 $175,000,000 Totals $5,334,330,415 $1,041,000,000 Averages $533,433,042 $104,100,000
  • 33. Pixar’s Success • All projects have become blockbusters – Never bought scripts • Success more impressive than Google or Apple • Two main ingredients for Pixar‟s success: – Processes – People and Culture
  • 34. Processes Brain trust – Consultative body with senior directors, if needed Dailies – Show work to whole crew & gather comments – Tool for project communication Postmortems – Reviewing what went right/wrong at the end
  • 35. People and Culture • Free communication – Person from any department can approach anyone without going through “proper channels” • Safe to provide new ideas – People encouraged to share work and feedback – Ideas grow
  • 36. Outline • Google • Apple • Pixar • Discussion
  • 37. Key Takeaways • An organization is defined by its employees, customers, products, partners and processes. – Employees: How do we empower them? – Customers: Get early feedback from them and foster communication among customers – Products: Explore synergies and develop ecosystems – Partners: Align their incentives with yours – Processes: that make problem-solving easy