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25 Big Ideas for
Connecting Digital
& Physical
@NICOLA_SMITH22
25 Big Ideas for
Connecting Digital
& Physical
@NICOLA_SMITH22
20 Big Ideas for
Connecting Digital
& Physical
@NICOLA_SMITH22
We build too many walls
and not enough bridges.
                 Isaac Newton
IN-HOME
IN-HOME
IN-HOME




         Computer
           Tablet
           Mobile
       Connected TV
            Print
Connected Products/Appliances
      Gaming Devices
IN-HOME                 IN-STORE




         Computer
           Tablet
           Mobile
       Connected TV
            Print
Connected Products/Appliances
      Gaming Devices
IN-HOME                 IN-STORE




         Computer
           Tablet
           Mobile
       Connected TV
            Print
Connected Products/Appliances
      Gaming Devices
IN-HOME                 IN-STORE




         Computer                  Mobile
           Tablet               Touchscreens
           Mobile                  Kiosks
       Connected TV              Storefronts
            Print               POP Signage
Connected Products/Appliances       Tablet
      Gaming Devices            Mobile Wallet
IN-HOME                 IN-STORE        OUT OF HOME




         Computer                  Mobile
           Tablet               Touchscreens
           Mobile                  Kiosks
       Connected TV              Storefronts
            Print               POP Signage
Connected Products/Appliances       Tablet
      Gaming Devices            Mobile Wallet
IN-HOME                 IN-STORE        OUT OF HOME




         Computer                  Mobile
           Tablet               Touchscreens
           Mobile                  Kiosks
       Connected TV              Storefronts
            Print               POP Signage
Connected Products/Appliances       Tablet
      Gaming Devices            Mobile Wallet
IN-HOME                 IN-STORE        OUT OF HOME




         Computer                  Mobile
                                                      Billboards
           Tablet               Touchscreens
                                                       Mobile
           Mobile                  Kiosks
                                                 Projection Mapping
       Connected TV              Storefronts
                                                       Kiosks
            Print               POP Signage
                                                  DOOH Screens
Connected Products/Appliances       Tablet
                                                         Print
      Gaming Devices            Mobile Wallet
The 3 C’s
The 3 C’s
CONTENT - Brands are now content creators and curators;
different interaction points offer opportunities for different types of
content
The 3 C’s
CONTENT - Brands are now content creators and curators;
different interaction points offer opportunities for different types of
content
CUSTOMIZATION - Personalization of content and messaging
can help to create relevant connections; the more relevant, the more
impactful
The 3 C’s
CONTENT - Brands are now content creators and curators;
different interaction points offer opportunities for different types of
content
CUSTOMIZATION - Personalization of content and messaging
can help to create relevant connections; the more relevant, the more
impactful
CONTEXT - What are the circumstances in which it makes the
most sense for users to interactive with your brand or messaging?
IN-HOME
#1   INTERACTIVE PRINT ADS
#2
 ONLINE VIDEO CAN PROMOTE
          PHYSICAL CONTENT
#3
EXPERIMENT WITH DIGITAL PAPER
#4
 TURN DIGITAL ASPIRATION INTO
      REAL WORLD INSPIRATION
#5
 EXTEND YOUR 30 SECOND SPOT
      INTO THE DIGITAL SPACE
#6
 FROM PHYSICAL CATALOGUE TO
            MOBILE PURCHASE
IN-STORE
#7   THE NEW ROLE OF RETAIL
#8
 POP-UP STORES FOR ECOMMERCE
#9
 AUGMENT THE DRESSING ROOM
                 EXPERIENCE
#10
 DIGITAL “LIKES” = REAL WORLD
                     INFLUENCE
#11
  INSTANT “BUY AND TELL”
haul |hôl| (noun; verb)
a testimonial video, or the act of creating a video
that shows off a new purchase; this can be the
purchase of a product or service, and is generally
shared via social media:

she was so stoked with her fabulous new eye
makeup, she couldn’t wait to haul it.
haul |hôl| (noun; verb)
a testimonial video, or the act of creating a video
that shows off a new purchase; this can be the
purchase of a product or service, and is generally
shared via social media:

she was so stoked with her fabulous new eye
makeup, she couldn’t wait to haul it.
#12   ENABLE SLACKTIVISM
OUT OF
 HOME
#13
  AUGMENT THE REAL WORLD
#14
  CHECK-IN TO REAL WORLD
                 REWARDS
#15
 LOCATION, LOCATION, LOCATION
#16
 VIRTUAL SHOPPING IN PHYSICAL
                       SPACES
#17   REAL WORLD “LIKING”
EMERGING
#18
ONLINE CREATIVITY = REAL WORLD
                      PRODUCTS
#19
 PHYSICAL OBJECTS CONTROL
          DIGITAL CONTENT
#20
 PERSONALIZATION THROUGH 3D
                    PRINTING
Take Aways
Take Aways
• Build bridges
Take Aways
• Build bridges

• One size does NOT fit all
Take Aways
• Build bridges

• One size does NOT fit all

• Context should drive execution
Take Aways
• Build bridges

• One size does NOT fit all

• Context should drive execution

• Tailor execution to user expectation
Take Aways
• Build bridges

• One size does NOT fit all

• Context should drive execution

• Tailor execution to user expectation

• Provide unique utility or experiences
Take Aways
• Build bridges

• One size does NOT fit all

• Context should drive execution

• Tailor execution to user expectation

• Provide unique utility or experiences

• Reserve budget for experimentation and exploration
THANK YOU!

@NICOLA_SMITH22
#21
 CONNECTIVITY DRIVES UTILITY
#22
  TURN PHYSICAL SPACES INTO
        DIGITAL EXPERIENCES
#23
USE DIGITAL TO HELP CUSTOMERS
                   LOOK INSIDE
#24
 THE OTHER “MOBILE” DEVICE
#25
 GAMING CAN SOLVE REAL WORLD
                    PROBLEMS
iStrategy -  25 Big Ideas for Connecting Digital & Physical

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iStrategy - 25 Big Ideas for Connecting Digital & Physical

  • 1. 25 Big Ideas for Connecting Digital & Physical @NICOLA_SMITH22
  • 2. 25 Big Ideas for Connecting Digital & Physical @NICOLA_SMITH22
  • 3. 20 Big Ideas for Connecting Digital & Physical @NICOLA_SMITH22
  • 4. We build too many walls and not enough bridges. Isaac Newton
  • 5.
  • 6.
  • 7.
  • 8.
  • 9.
  • 10.
  • 11.
  • 12.
  • 13.
  • 14.
  • 17. IN-HOME Computer Tablet Mobile Connected TV Print Connected Products/Appliances Gaming Devices
  • 18. IN-HOME IN-STORE Computer Tablet Mobile Connected TV Print Connected Products/Appliances Gaming Devices
  • 19. IN-HOME IN-STORE Computer Tablet Mobile Connected TV Print Connected Products/Appliances Gaming Devices
  • 20. IN-HOME IN-STORE Computer Mobile Tablet Touchscreens Mobile Kiosks Connected TV Storefronts Print POP Signage Connected Products/Appliances Tablet Gaming Devices Mobile Wallet
  • 21. IN-HOME IN-STORE OUT OF HOME Computer Mobile Tablet Touchscreens Mobile Kiosks Connected TV Storefronts Print POP Signage Connected Products/Appliances Tablet Gaming Devices Mobile Wallet
  • 22. IN-HOME IN-STORE OUT OF HOME Computer Mobile Tablet Touchscreens Mobile Kiosks Connected TV Storefronts Print POP Signage Connected Products/Appliances Tablet Gaming Devices Mobile Wallet
  • 23. IN-HOME IN-STORE OUT OF HOME Computer Mobile Billboards Tablet Touchscreens Mobile Mobile Kiosks Projection Mapping Connected TV Storefronts Kiosks Print POP Signage DOOH Screens Connected Products/Appliances Tablet Print Gaming Devices Mobile Wallet
  • 25. The 3 C’s CONTENT - Brands are now content creators and curators; different interaction points offer opportunities for different types of content
  • 26. The 3 C’s CONTENT - Brands are now content creators and curators; different interaction points offer opportunities for different types of content CUSTOMIZATION - Personalization of content and messaging can help to create relevant connections; the more relevant, the more impactful
  • 27. The 3 C’s CONTENT - Brands are now content creators and curators; different interaction points offer opportunities for different types of content CUSTOMIZATION - Personalization of content and messaging can help to create relevant connections; the more relevant, the more impactful CONTEXT - What are the circumstances in which it makes the most sense for users to interactive with your brand or messaging?
  • 29. #1 INTERACTIVE PRINT ADS
  • 30.
  • 31.
  • 32. #2 ONLINE VIDEO CAN PROMOTE PHYSICAL CONTENT
  • 33.
  • 34.
  • 36.
  • 37. #4 TURN DIGITAL ASPIRATION INTO REAL WORLD INSPIRATION
  • 38.
  • 39.
  • 40. #5 EXTEND YOUR 30 SECOND SPOT INTO THE DIGITAL SPACE
  • 41.
  • 42.
  • 43. #6 FROM PHYSICAL CATALOGUE TO MOBILE PURCHASE
  • 44.
  • 46. #7 THE NEW ROLE OF RETAIL
  • 47.
  • 48.
  • 49. #8 POP-UP STORES FOR ECOMMERCE
  • 50.
  • 51. #9 AUGMENT THE DRESSING ROOM EXPERIENCE
  • 52.
  • 53.
  • 54. #10 DIGITAL “LIKES” = REAL WORLD INFLUENCE
  • 55.
  • 56.
  • 57. #11 INSTANT “BUY AND TELL”
  • 58. haul |hôl| (noun; verb) a testimonial video, or the act of creating a video that shows off a new purchase; this can be the purchase of a product or service, and is generally shared via social media: she was so stoked with her fabulous new eye makeup, she couldn’t wait to haul it.
  • 59. haul |hôl| (noun; verb) a testimonial video, or the act of creating a video that shows off a new purchase; this can be the purchase of a product or service, and is generally shared via social media: she was so stoked with her fabulous new eye makeup, she couldn’t wait to haul it.
  • 60. #12 ENABLE SLACKTIVISM
  • 61.
  • 63. #13 AUGMENT THE REAL WORLD
  • 64.
  • 65.
  • 66. #14 CHECK-IN TO REAL WORLD REWARDS
  • 67.
  • 69.
  • 70. #16 VIRTUAL SHOPPING IN PHYSICAL SPACES
  • 71.
  • 72. #17 REAL WORLD “LIKING”
  • 73.
  • 74.
  • 76. #18 ONLINE CREATIVITY = REAL WORLD PRODUCTS
  • 77.
  • 78. #19 PHYSICAL OBJECTS CONTROL DIGITAL CONTENT
  • 79.
  • 80.
  • 82.
  • 83.
  • 84.
  • 85.
  • 86.
  • 87.
  • 88.
  • 89.
  • 90.
  • 93. Take Aways • Build bridges • One size does NOT fit all
  • 94. Take Aways • Build bridges • One size does NOT fit all • Context should drive execution
  • 95. Take Aways • Build bridges • One size does NOT fit all • Context should drive execution • Tailor execution to user expectation
  • 96. Take Aways • Build bridges • One size does NOT fit all • Context should drive execution • Tailor execution to user expectation • Provide unique utility or experiences
  • 97. Take Aways • Build bridges • One size does NOT fit all • Context should drive execution • Tailor execution to user expectation • Provide unique utility or experiences • Reserve budget for experimentation and exploration
  • 100.
  • 101. #22 TURN PHYSICAL SPACES INTO DIGITAL EXPERIENCES
  • 102.
  • 103.
  • 104. #23 USE DIGITAL TO HELP CUSTOMERS LOOK INSIDE
  • 105.
  • 106.
  • 107. #24 THE OTHER “MOBILE” DEVICE
  • 108.
  • 109. #25 GAMING CAN SOLVE REAL WORLD PROBLEMS

Notes de l'éditeur

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  20. \n
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  22. \n
  23. \n
  24. \n
  25. \n
  26. \n
  27. http://www.digitalbuzzblog.com/o-boticario-interactive-print-ad-makeup-tutorial/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+DigitalBuzzBlog+%28Digital+Buzz+Blog%29 \n
  28. \n
  29. http://www.youtube.com/watch?v=47_8OopgUlo\n
  30. \n
  31. http://mediadecoder.blogs.nytimes.com/2012/09/23/using-twitter-to-promote-the-fall-tv-season/\n\n
  32. \n
  33. http://www.youtube.com/watch?v=UVCoM4ao2Tw\n\n
  34. \n
  35. http://www.youtube.com/watch?v=8vWVtpCfLX8\n
  36. \n
  37. Kooaba helped develop an interactive catalog for SportScheck, a German sportswear company using image recognition, and API integration with the company’s existing app. Users browse the catalog and take photos of their favorite images using their smartphone. Once the photo is taken, the user is taken to a mobile shopping portal where they complete the purchase process.\nThe idea is to link traditional channels of merchandising to online points of purchase.\n
  38. \n
  39. \n
  40. http://www.youtube.com/watch?feature=player_embedded&v=GDdPN6mVLPM \n\n
  41. \n
  42. Retail giant Wal-Mart opened temporary pop-up shops for the upcoming holiday season. The goal is to drive shoppers to the company website by showing a curated selection of display-only toys and electronics.Shoppers can browse the items and order them online, within the pop-up store, integrating the online and offline shopping experience. Customers can choose between home delivery or schedule a pickup at a Wal-Mart location.\n
  43. \n
  44. http://www.youtube.com/watch?feature=player_embedded&v=uSn7c1uw1_A \n\n\n
  45. \n
  46. http://mobile.theverge.com/2012/5/6/3002270/fashion-like-facebook-brazil-cea-clothes?utm_source=dlvr.it&utm_medium=twitter\n\n
  47. \n
  48. \n
  49. \n
  50. http://bbbsystems.blogspot.com/2011/11/chilis-runs-successful-qr-code-campaign.html\nhttp://www.mobilecommercedaily.com/2011/11/14/chili%E2%80%99s-cause-marketing-effort-results-in-291000-qr-code-scans\n\nhttp://bethgsanders.com/5-things-to-learn-from-chilis-mobile-marketing/\n
  51. \n
  52. \n
  53. http://www.youtube.com/watch?v=D0ojxzS1fCw\n
  54. \n
  55. http://adsoftheworld.com/media/outdoor/granatapet_snack_check\n
  56. \n
  57. Gap’s recent location-based ad campaign tied physical ads to virtual ones, combining traditional transit ads with geo-fencing technology. From 2/20 to 3/6, bus stops and other public transportation in New York, San Francisco, and Chicago were equipped with standard poster ads and geo-fences around the ads, which activated ads within Words with Friends which served up coupons within the game.\n
  58. \n
  59. \n\n
  60. \n
  61. http://www.youtube.com/watch?v=LqwDqN7LNsc\n
  62. \n
  63. http://www.gamefront.com/virtual-sims-2-designer-produces-real-world-hm-fashion/\n
  64. \n
  65. http://www.gamefront.com/virtual-sims-2-designer-produces-real-world-hm-fashion/\n
  66. http://www.youtube.com/watch?v=rfQqh7iCcOU\n
  67. http://www.gamefront.com/virtual-sims-2-designer-produces-real-world-hm-fashion/\n
  68. \n
  69. \n
  70. \n
  71. \n
  72. \n
  73. http://www.youtube.com/watch?v=aXV-yaFmQNk\n
  74. \n
  75. \n
  76. \n
  77. \n
  78. \n
  79. \n
  80. \n
  81. \n
  82. \n
  83. smart refrigerator w/ app component\nthesalt/2012/05/03/151968878/the-smart-fridge-finds-the-lost-lettuce-for-a-price\nhttp://ces.cnet.com/8301-33373_1-57355380/lg-smart-refrigerator-grows-a-brain/\nhttp://www.lgnewsroom.com/ces2012/view.php?product_code=95&product_type=95&post_index=1828\nThe LG Smart Refrigerator has French doors and an LCD panel that gives you access to online shopping, a grocery list, calendars, and photos. You can scan your groceries into the system to track them as they get old and moldy.\n\nAll of this fun stuff hooks up with your smartphone so you can get menu suggestions, check expiration dates, and see if you're running low on Cheez Whiz.\n\n
  84. \n
  85. http://vimeo.com/46857169\n
  86. \n
  87. \nhttp://www.youtube.com/watch?v=RQuetsRNYHw\n\n
  88. \n
  89. http://www.heraldsun.com.au/technology/smart-phone-to-avoid-queues-in-supermarkets/story-fn7celvh-1226410624726 General Motors has filed for a patent where highway billboards are designed to show ads that are relevant to the driver using data collected from their OnStar in-vehicle system. GM and OnStar has specified that the billboards would only collect information regarding the destination inputted by the driver. The data is anonymous and is immediately deleted after from the ad server. Supermarkets without checkout queues were heralded by the head of Coles in a move that would radically change the shopping landscape in Australia. Radio tags on grocery items would be read as you leave the shop and the bill paid via smartphone from your credit card. “The smart phone is going to be so much more important to people going forward,” Coles managing director Ian McLeod said at a retail forum in Sydney. “I can envisage stores where people have all their credit details in their phone and are able to pay without physically having to go to checkout counters.”\nWhile such an idea would be unprecedented domestically, it comes with a global precedent. German shopping outlet Metro recently adopted a system where a radio frequency identification tag was printed on to items and was able to transmit information about a trolley’s contents. Using credit cards synched to mobile devices, the transaction would then immediately be charged to the linked account.“All the information we need would be on the phone data base and we could recognise you as you walk in,” Mr McLeod said. RFID tags are already used widely in passports, library books and gadgets that let cars drive through tollbooths without cash. Fat Prophets senior analyst Greg Fraser said if Coles decided to go down this path, it would be “hugely significant”. “It would be significant because both Woolworths and Coles have successfully trialled self-check out and the acceptance of that technology is growing,” Mr Fraser said. “Anything that helps customer service is a winner and if it makes the time spent in a grocery store less, it would be a quantum step forward.” The plan comes as a leading retail survey found Australians are increasingly using technology to help them shop, with nearly 40 per cent having used a smart phone or an iPad to shop.\nThe Australian National Retailers Association survey of 1000 people showed 38 per cent used a phone or iPad to compare prices in the past six months, compared with 27 per cent late last year.\nBig W director Julie Coates said yesterday the department store had released an app last week for its toy department so customers could layby as well as purchase items.\n“No other retailer in the world has an app where you can purchase and layby,” she told a Sydney business lunch yesterday.\n“In our businesses we are doing innovative things but we don’t talk about it enough.”\nShe said it was likely that in the future department stores could be more like showrooms, where customers could inspect products before buying online.\n\n
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  91. http://techland.time.com/2011/09/19/foldit-gamers-solve-aids-puzzle-that-baffled-scientists-for-decade/ \n