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Collaboration Tools to
Create Better Products

     Insight Forum
     April 21, 2009



     Motivated from Within®
About Luke Hohmann
• Founder/CEO of Enthiosys
   – Agile Product Management consulting
   – Customer needs, roadmaps, business model
   – Product management mentoring and training
• Agile product guy
   – VP Bus Dev (Aladdin), VP Eng &Product Dev’t
     (Aurigin), VP Systems Eng (EDS Fleet Services)
   – Board of Agile Alliance
• Author, speaker, blogger
   –   “Innovation Games”
   –   “Beyond Software Architecture”
   –   “Journey of the Software Professional”
   –   agile PM blog at www.Enthiosys.com

                                                      2
Goals

1. Provide two concrete tools that can help you
   collaborate with internal and external
   stakeholders to create better products
2. Either have fun or get done
                                          What
3. Practical advice to
                                          did I
   help you succeed                     forget?




                                     3            3
Agenda

• Requirements  Solutions negotiation
  through design continuums
• Prioritization through Buy a Feature




                                          4
The way it is supposed to work



Business / Prod Mgt                       Dev / Engineering
Responsible for:                          Responsible for:
1. Setting priorities                     1. Estimating size
2. Defining market needs                  2. Keeping metrics
3. Marchitecture                          3. Tarchitecture
4. ROI/Profitability                      4. Quality Built In
                    Shared Responsibilities
                    1. Roadmap
                    2. Releases
                                                           5
The way it often works




                         6
Why the challenge?
• “How do I know what I mean until I see what I
  say?”
      -- Karl Weick

• “On the inevitable intertwining of specification and
  implementation”
     -- Balzer and Swartout

• “Business choices enable and constrain
  technology choices and vice versa”
      -- Hohmann
                                                     7
Design Continuums

• A set of design alternatives
  – Typically goes from minimal to ultimate future state
  – Used to add temporality to a design process
  – Used to clarify and structure bus-dev collaboration
  – An essential part of concurrent engineering
    practices at companies like Toyota Motor
    Company
                        Camera Phones


  16-bit   16-bit    256      Digital   Movie   Optical
  B&W      Color    Color     Zoom      Mode    Zoom
                                                          8
Why Design Continuums?
They Help!
• PMs by letting them start with a solution and
  work back to the goal
• Dev by keeping design options open until the
  “last responsible moment”
• Empowers the team by structuring
  communications



                                                  9
Design Continuum Process

• Start with a business problem
  – May not be well formed
  – May have a suggested implementation
• Create a set of design choices
• Create a set of attributes and criteria to help
  you choose the best set of design choices
• Prepare a trade-off matrix
• Iterate and negotiate on the course of action
                                                    10
Example Trade-off Matrix

              Design     Design         Design
              Option 1   Option 2       Option 3

Criteria 1

Criteria 2

Criteria 3

      Great       Good     Acceptable    Un-acceptable
                                                         11
Example

• You are working on a browser-based hosted
  medical records system
• Registered medical workers (doctors and
  nurses) currently access system through a
  userid and password
• PM wants to provide support for end-user
  access to their personal medical records
• PM thinks the right approach is to create a
  new class of “registered users”
                                                12
Discussion

Possible designs:      What are some ways you
                       could solve this problem?
Attributes & criteria: Create a set of attributes
                       and criteria to help you
                       choose the best set of
                       design choices
Evaluate:              Prepare a trade-off matrix


                                                    13
Trade-off Matrix of Alternatives




     Great   Good     Acceptable   Un-acceptable
                                                   14
Agenda

• Requirements  Solutions negotiation
  through design continuums
• Prioritization through Buy a Feature




                                          15
Prioritization Pitfalls

use case              Common Approach          Problems
bug fix
                      Single expert            Do they have the knowledge and
arch change
                                               trust of the organization to make the
                                               hard choices?
do this
                      Small groups             Tradeoffs are not clear

do that
                      Large groups             Insufficient tools!

the other thing


                                            Where is the
 “infinite” backlog                   “Voice of the Customer?
                                                                                       16
Some Techniques
              Face to Face Interactions         Online Interactions
           • Innovation Games®            • Innovation Games®
Same           Buy a Feature                  Buy a Feature
Time           20/20 Vision                   Prune the Product Tree
               Prune the Product Tree
           • Joint spreadsheet ranking    • Joint spreadsheet ranking
              Shared State (physical)          Shared State (electronic)
          • Innovation Games®             •   Innovation Games®
Different     Prune the Product Tree            Prune the Product Tree
Time      • Project boards                •   Wiki’s
                                          •   Commenting systems
                                          •   email / workflow
                  Same Place                    Different Place
                                                                           17
Innovation Game® Buy a Feature
                     • A list of 12-20 items (features or projects)
                        are described in terms of benefits and cost
                     • 5 to 8 invited stakeholders given
                        limited “budget”, must reach
                        consensus on projects to “buy”
                     • Captures very rich information about
                        customer motivations, trade-
                        offs, objections, actual collective needs
                     In-person
                     • Provides rich opportunity for “new” ideas
                     Online
                     • Captures data for sophisticated analysis of
Goal:
                        preferences
Prioritize
                     • Preliminary trials indicate faster/more
Product Backlogs /
                        accurate results than traditional tools
Project Portfolios
                                                                      18
Buy A Feature Online - Preparing
                              A list of features with
                              prices. This example
                                   is for product
                              concepts for a pair of
                               internet sunglasses




 Games can be
played multiple
  times to get
  preferences
among different
     groups



                                                  19
Buy A Feature Game Play
            Highly desired items
                                                Participants.
               are purchased.




                                                Participant bids.


                                   An integrated chat facility
                                   enables you to understand
                                   participant motivations.
                                   Here, we learn that
                                   participants dislike learning a
                                   rental car’s navigation
                                   system.



                                                                     20
Buy A Feature Online - Results




Results of many
     games
 played, sorted
 by number of
     times
  purchased.



                                 21
Parties, Galas, and
 Tournaments
            What is it?     Who plays?      Facilitated?   Number   Number of
                                                              of     players?
                                                           Items?

           A “dinner
Party                     You select and    Yes            12..20   5..8
           party”.        control
                          participants

           An “open
Gala                      Random            No             12..20   9+
           seating        participants
           event”         based on a
                          shared URL
Tournament A              You control and   Yes            20+      Based on
           combination    select                                    number of
           of parties!    participants                              items and
                                                                    number of
                                                                    tournaments
                                                                              22
Tournament Structure

           15           7

           1
                                     14           7

                                          4
  45       15           7                                        14             7

                                                                  5
            2



           15           7

            3
 List of
projects
                       Each dark square               Each light square represents
                14                            7
                                                         the “winning” projects
                     represents one game



                                                                                    23
Case Study:
VeriSign Global Customer Support
Context      46 projects ranging from small to very large.
Problem      The VeriSign leadership needed to quickly identify the high-
             priority, most globally supported projects.
Engagement   VeriSign project managers prepared the portfolio for the
             games. Enthiosys structured the process into three
Profile
             tournaments involving 60% of the global customer care
             organization and facilitated the games.
             • Very clear separation of the “winning” projects – the
Results
               original list of 46 was prioritized to the top 5 projects
             • High degrees of collaboration – even when collaboration
               was not required to purchase an project!
             • Participant chat logs provided detailed explanations
               behind the bidding – the meaning behind the choice.
             • Participants considered the process fun.
                                                                            24
http://buyafeature.com/game_view
/lobby/JNX335LGW24J




                                   25
Thank You !!!
I’d love to hear from you! Contact me at:

            Luke Hohmann
            Founder & CEO
            Enthiosys, Inc.
            cell: (408) 529-0319
            www.enthiosys.com
            lhohmann@enthiosys.com



     Innovation Through Understanding®
                                            26

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Collaboration Tools to Create Better Products

  • 1. Collaboration Tools to Create Better Products Insight Forum April 21, 2009 Motivated from Within®
  • 2. About Luke Hohmann • Founder/CEO of Enthiosys – Agile Product Management consulting – Customer needs, roadmaps, business model – Product management mentoring and training • Agile product guy – VP Bus Dev (Aladdin), VP Eng &Product Dev’t (Aurigin), VP Systems Eng (EDS Fleet Services) – Board of Agile Alliance • Author, speaker, blogger – “Innovation Games” – “Beyond Software Architecture” – “Journey of the Software Professional” – agile PM blog at www.Enthiosys.com 2
  • 3. Goals 1. Provide two concrete tools that can help you collaborate with internal and external stakeholders to create better products 2. Either have fun or get done What 3. Practical advice to did I help you succeed forget? 3 3
  • 4. Agenda • Requirements  Solutions negotiation through design continuums • Prioritization through Buy a Feature 4
  • 5. The way it is supposed to work Business / Prod Mgt Dev / Engineering Responsible for: Responsible for: 1. Setting priorities 1. Estimating size 2. Defining market needs 2. Keeping metrics 3. Marchitecture 3. Tarchitecture 4. ROI/Profitability 4. Quality Built In Shared Responsibilities 1. Roadmap 2. Releases 5
  • 6. The way it often works 6
  • 7. Why the challenge? • “How do I know what I mean until I see what I say?” -- Karl Weick • “On the inevitable intertwining of specification and implementation” -- Balzer and Swartout • “Business choices enable and constrain technology choices and vice versa” -- Hohmann 7
  • 8. Design Continuums • A set of design alternatives – Typically goes from minimal to ultimate future state – Used to add temporality to a design process – Used to clarify and structure bus-dev collaboration – An essential part of concurrent engineering practices at companies like Toyota Motor Company Camera Phones 16-bit 16-bit 256 Digital Movie Optical B&W Color Color Zoom Mode Zoom 8
  • 9. Why Design Continuums? They Help! • PMs by letting them start with a solution and work back to the goal • Dev by keeping design options open until the “last responsible moment” • Empowers the team by structuring communications 9
  • 10. Design Continuum Process • Start with a business problem – May not be well formed – May have a suggested implementation • Create a set of design choices • Create a set of attributes and criteria to help you choose the best set of design choices • Prepare a trade-off matrix • Iterate and negotiate on the course of action 10
  • 11. Example Trade-off Matrix Design Design Design Option 1 Option 2 Option 3 Criteria 1 Criteria 2 Criteria 3 Great Good Acceptable Un-acceptable 11
  • 12. Example • You are working on a browser-based hosted medical records system • Registered medical workers (doctors and nurses) currently access system through a userid and password • PM wants to provide support for end-user access to their personal medical records • PM thinks the right approach is to create a new class of “registered users” 12
  • 13. Discussion Possible designs: What are some ways you could solve this problem? Attributes & criteria: Create a set of attributes and criteria to help you choose the best set of design choices Evaluate: Prepare a trade-off matrix 13
  • 14. Trade-off Matrix of Alternatives Great Good Acceptable Un-acceptable 14
  • 15. Agenda • Requirements  Solutions negotiation through design continuums • Prioritization through Buy a Feature 15
  • 16. Prioritization Pitfalls use case Common Approach Problems bug fix Single expert Do they have the knowledge and arch change trust of the organization to make the hard choices? do this Small groups Tradeoffs are not clear do that Large groups Insufficient tools! the other thing Where is the “infinite” backlog “Voice of the Customer? 16
  • 17. Some Techniques Face to Face Interactions Online Interactions • Innovation Games® • Innovation Games® Same Buy a Feature Buy a Feature Time 20/20 Vision Prune the Product Tree Prune the Product Tree • Joint spreadsheet ranking • Joint spreadsheet ranking Shared State (physical) Shared State (electronic) • Innovation Games® • Innovation Games® Different Prune the Product Tree Prune the Product Tree Time • Project boards • Wiki’s • Commenting systems • email / workflow Same Place Different Place 17
  • 18. Innovation Game® Buy a Feature • A list of 12-20 items (features or projects) are described in terms of benefits and cost • 5 to 8 invited stakeholders given limited “budget”, must reach consensus on projects to “buy” • Captures very rich information about customer motivations, trade- offs, objections, actual collective needs In-person • Provides rich opportunity for “new” ideas Online • Captures data for sophisticated analysis of Goal: preferences Prioritize • Preliminary trials indicate faster/more Product Backlogs / accurate results than traditional tools Project Portfolios 18
  • 19. Buy A Feature Online - Preparing A list of features with prices. This example is for product concepts for a pair of internet sunglasses Games can be played multiple times to get preferences among different groups 19
  • 20. Buy A Feature Game Play Highly desired items Participants. are purchased. Participant bids. An integrated chat facility enables you to understand participant motivations. Here, we learn that participants dislike learning a rental car’s navigation system. 20
  • 21. Buy A Feature Online - Results Results of many games played, sorted by number of times purchased. 21
  • 22. Parties, Galas, and Tournaments What is it? Who plays? Facilitated? Number Number of of players? Items? A “dinner Party You select and Yes 12..20 5..8 party”. control participants An “open Gala Random No 12..20 9+ seating participants event” based on a shared URL Tournament A You control and Yes 20+ Based on combination select number of of parties! participants items and number of tournaments 22
  • 23. Tournament Structure 15 7 1 14 7 4 45 15 7 14 7 5 2 15 7 3 List of projects Each dark square Each light square represents 14 7 the “winning” projects represents one game 23
  • 24. Case Study: VeriSign Global Customer Support Context 46 projects ranging from small to very large. Problem The VeriSign leadership needed to quickly identify the high- priority, most globally supported projects. Engagement VeriSign project managers prepared the portfolio for the games. Enthiosys structured the process into three Profile tournaments involving 60% of the global customer care organization and facilitated the games. • Very clear separation of the “winning” projects – the Results original list of 46 was prioritized to the top 5 projects • High degrees of collaboration – even when collaboration was not required to purchase an project! • Participant chat logs provided detailed explanations behind the bidding – the meaning behind the choice. • Participants considered the process fun. 24
  • 26. Thank You !!! I’d love to hear from you! Contact me at: Luke Hohmann Founder & CEO Enthiosys, Inc. cell: (408) 529-0319 www.enthiosys.com lhohmann@enthiosys.com Innovation Through Understanding® 26