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Mobilize Learning

{

Eric Sheninger
Principal – New Milford HS (NJ)
ericsheninger.com
Society is becoming more and
more reliant on mobile
technology
Why BYOD?
Take a few minutes and generate reasons for a BYOD initiative
Pew Internet Project: In
2011, 77% of 12 to 17 year olds
have cell phones or other
electronic devices, up 45% from
2004.
Common Core Standards and
call for students to develop
digital media and technology
skills
Workforce demands students
that are technologically literate
and savvy
Funding has been cut.
It is much harder to engage
students
Solution = BYOD


Cell phones - The simplest of them
all but still fairly powerful. They
can be used for group discussions
via text messaging and for
photography-based projects.
Students can also record
themselves reading stories aloud
for writers’ workshops or
practicing speeches.

Types of devices


Smartphones - The older the
students, the more likely they are to
be wielding one of these. Like
tablets, smartphones have many
computer-like functions. They can
run apps and software, record
audio and video, send and receive
email and texts —functionalities
that can easily be channeled into
classroom inquiry.

Types of devices


E-Book Readers - Their
fundamental function is for reading
books and storing entire libraries.
They also provide easy access to
dictionaries. Many students also
use their e-book readers as a
replacement for the daily
paper, since they can read various
editions and magazines on it.

Types of devices


iPods - Free lectures and short
videos are available for
downloading via the iTunes U
app, or on the Internet Apps can
also be downloaded onto the
devices and many are equipped
with cameras students can use to
shoot and to post to a website.

Types of devices


Tablets - Apple’s iPad, the Kindle
Fire, and the Galaxy are just a few
models of tablets, and they can do
anything e-book readers can do and
then some. Downloadable apps, many
educational, make these machines
nearly comparable to computers; you
can surf the Web, play games, watch
(and even make) movies, as well as
take photographs

Types of devices
What are/should be the
outcomes of a BYOD
initiative?
Engagement
 Projects
 Assessment
 Productivity
 Leverage available technology
 Research tool
 Teach digital
responsibility/citizenship
 Multiple platforms


Pros
What are the
issues/concerns that have
to be overcome?
Distraction in school
 Off task behavior
 Equity in devices (haves/have
not’s; smartphones vs. regular
cell phones)
 WiFi Access (computing devices)
 FEAR


Cons
What support structures
have to be put into place?
What are you trying to achieve?
 Survey students about what devices
they have
 Encourage students to make
suggestions
 Establish guidelines to ensure
equity
 Align school policies and practices


How to begin
Policy Development
Integrating cell phones as
mobile learning devices
Why mobile learning?
Anticipatory set/do-now
 Checking for understanding
 Assessment
 Closure
 Homework reminders to
students


A natural pedagogical fit












Digital projects (shooting video and taking
pictures)
Backchanneling
Text message rewrites - Translating old stories
into contemporary vernacular nurtures a
greater understanding of the major themes,
characters, and plotlines
Field research
Create audio tours
Create ringtones with use of other Web 2.0
apps
Record field trips
Develop mini-documentaries

Use as a learning tool










QR Code scavenger hunts
Access podcasts, video lectures, animations
Storyboarding - Have students draw or shoot
photos of sequential images and challenge
them to draw up their own stories or
storyboards involving both text and visuals.
Calculator
Notebook
Research on the Internet
Read news articles and current events
Data collection (i.e. stopwatch)

Use as a Learning Tool














Google Apps
Poll Everywhere
Celly
Remind 101
Socrative
Evernote
Edmodo
Dropbox
Nearpod
Voki
TodaysMeet
Classpage

Tools and resources


GAFE – Mail/Chat, Drive
(Docs, Spreadsheets, Presentations, Forms), Site
s, Groups, Calendar



Other Google Apps –
Search/Books/Scholar, Google
+, YouTube, Maps, Blogger, Translate, Moderat
or, Earth

Google Apps Work on
Any Device






Create free polls in seconds
Can be multiple choice of open-ended response
Free for up to 40 people (clear poll results after
each class)
Access at http://www.polleverywhere.com/

Poll Everywhere
platform of tools that enhances school
communication
 communicate freely with Celly
whilekeeping phone numbers private
 create cells, instant mobile networks that
connect your school
 members can join a cell by texting or
logging in to the web
 Group messages can be moderated by one
or more curators to keep conversations
on-topic and friendly


Celly
Celly


A safe way for teachers to text message
students and stay in touch with parents
for free

Remind 101
Remind 101
Teachers create enriched multimedia
presentations w/ interactive features
 In classroom teachers share content with
students and control the activity w/ Nearpod
App
 Students receive content and submit responses
on mobile devices using the app
 Teachers monitor classroom activity and
measure student results on an individual and
aggregate basis


Nearpod
Nearpod


Socrative

Smart student response system that
empowers teachers to engage their
classrooms through a series of
educational exercises and games via
smartphones, laptops, and tablets
Socrative
Capture notes, save research, collaborate
on projects, snap photos of
whitebaords/notes, record audio
 Automatically syncs to all computes
 Access anywhere
 Visit http://evernote.com/schools/


Evernote
Free service that lets you bring your
photos, docs, and videos anywhere and
share them easily.
 Everything is stores in the cloud (all file
types)
 Never email yourself a file again


Dropbox
Safe and easy way for your class to
connect and collaborate, share
content, and access homework, grades
and school notices
 Ssecure place to connect and
collaborate, share content and educational
applications, and access
homework, grades, class discussions and
notifications


Edmodo
Create and use digital avatars
 Enable students to call into with a code
on their phones and use their voice for
the avatar.
 Use for storytelling, public speaking
practice
 Visit http://www.voki.com/learn.php


Voki


TodaysMeet helps you embrace the
backchannel and connect with your audience in
realtime.



Encourage the room to use the live stream to
make comments, ask questions, and use that
feedback to tailor your presentation, sharpen
your points, and address audience needs.
Run classroom-wide polls using text
messages
 Give personalized feedback to
individuals or groups.
 Broadcast updates and info to parents
and students
 Visit https://www.classpager.com/


ClassPager
Time to play! Create some
free accounts
A School-Wide Solution
Flipped Classroom and
Mobile Learning
Other Flipped Classroom
Tools
Devices need to support learning, not drive instruction
http://tinyurl.com/mobile-learn14

Handout
Develop learning
activities to demo and
share at the end of the day

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Mobilize Learning

  • 1. Mobilize Learning { Eric Sheninger Principal – New Milford HS (NJ) ericsheninger.com
  • 2. Society is becoming more and more reliant on mobile technology
  • 3. Why BYOD? Take a few minutes and generate reasons for a BYOD initiative
  • 4. Pew Internet Project: In 2011, 77% of 12 to 17 year olds have cell phones or other electronic devices, up 45% from 2004.
  • 5. Common Core Standards and call for students to develop digital media and technology skills
  • 6. Workforce demands students that are technologically literate and savvy
  • 8. It is much harder to engage students
  • 10.
  • 11.  Cell phones - The simplest of them all but still fairly powerful. They can be used for group discussions via text messaging and for photography-based projects. Students can also record themselves reading stories aloud for writers’ workshops or practicing speeches. Types of devices
  • 12.  Smartphones - The older the students, the more likely they are to be wielding one of these. Like tablets, smartphones have many computer-like functions. They can run apps and software, record audio and video, send and receive email and texts —functionalities that can easily be channeled into classroom inquiry. Types of devices
  • 13.  E-Book Readers - Their fundamental function is for reading books and storing entire libraries. They also provide easy access to dictionaries. Many students also use their e-book readers as a replacement for the daily paper, since they can read various editions and magazines on it. Types of devices
  • 14.  iPods - Free lectures and short videos are available for downloading via the iTunes U app, or on the Internet Apps can also be downloaded onto the devices and many are equipped with cameras students can use to shoot and to post to a website. Types of devices
  • 15.  Tablets - Apple’s iPad, the Kindle Fire, and the Galaxy are just a few models of tablets, and they can do anything e-book readers can do and then some. Downloadable apps, many educational, make these machines nearly comparable to computers; you can surf the Web, play games, watch (and even make) movies, as well as take photographs Types of devices
  • 16. What are/should be the outcomes of a BYOD initiative?
  • 17. Engagement  Projects  Assessment  Productivity  Leverage available technology  Research tool  Teach digital responsibility/citizenship  Multiple platforms  Pros
  • 18. What are the issues/concerns that have to be overcome?
  • 19. Distraction in school  Off task behavior  Equity in devices (haves/have not’s; smartphones vs. regular cell phones)  WiFi Access (computing devices)  FEAR  Cons
  • 20.
  • 21. What support structures have to be put into place?
  • 22.
  • 23. What are you trying to achieve?  Survey students about what devices they have  Encourage students to make suggestions  Establish guidelines to ensure equity  Align school policies and practices  How to begin
  • 25.
  • 26. Integrating cell phones as mobile learning devices
  • 28. Anticipatory set/do-now  Checking for understanding  Assessment  Closure  Homework reminders to students  A natural pedagogical fit
  • 29.
  • 30.
  • 31.
  • 32.         Digital projects (shooting video and taking pictures) Backchanneling Text message rewrites - Translating old stories into contemporary vernacular nurtures a greater understanding of the major themes, characters, and plotlines Field research Create audio tours Create ringtones with use of other Web 2.0 apps Record field trips Develop mini-documentaries Use as a learning tool
  • 33.         QR Code scavenger hunts Access podcasts, video lectures, animations Storyboarding - Have students draw or shoot photos of sequential images and challenge them to draw up their own stories or storyboards involving both text and visuals. Calculator Notebook Research on the Internet Read news articles and current events Data collection (i.e. stopwatch) Use as a Learning Tool
  • 34.             Google Apps Poll Everywhere Celly Remind 101 Socrative Evernote Edmodo Dropbox Nearpod Voki TodaysMeet Classpage Tools and resources
  • 35.
  • 36.  GAFE – Mail/Chat, Drive (Docs, Spreadsheets, Presentations, Forms), Site s, Groups, Calendar  Other Google Apps – Search/Books/Scholar, Google +, YouTube, Maps, Blogger, Translate, Moderat or, Earth Google Apps Work on Any Device
  • 37.     Create free polls in seconds Can be multiple choice of open-ended response Free for up to 40 people (clear poll results after each class) Access at http://www.polleverywhere.com/ Poll Everywhere
  • 38. platform of tools that enhances school communication  communicate freely with Celly whilekeeping phone numbers private  create cells, instant mobile networks that connect your school  members can join a cell by texting or logging in to the web  Group messages can be moderated by one or more curators to keep conversations on-topic and friendly  Celly
  • 39. Celly
  • 40.  A safe way for teachers to text message students and stay in touch with parents for free Remind 101
  • 42. Teachers create enriched multimedia presentations w/ interactive features  In classroom teachers share content with students and control the activity w/ Nearpod App  Students receive content and submit responses on mobile devices using the app  Teachers monitor classroom activity and measure student results on an individual and aggregate basis  Nearpod
  • 44.  Socrative Smart student response system that empowers teachers to engage their classrooms through a series of educational exercises and games via smartphones, laptops, and tablets
  • 46. Capture notes, save research, collaborate on projects, snap photos of whitebaords/notes, record audio  Automatically syncs to all computes  Access anywhere  Visit http://evernote.com/schools/  Evernote
  • 47. Free service that lets you bring your photos, docs, and videos anywhere and share them easily.  Everything is stores in the cloud (all file types)  Never email yourself a file again  Dropbox
  • 48. Safe and easy way for your class to connect and collaborate, share content, and access homework, grades and school notices  Ssecure place to connect and collaborate, share content and educational applications, and access homework, grades, class discussions and notifications  Edmodo
  • 49. Create and use digital avatars  Enable students to call into with a code on their phones and use their voice for the avatar.  Use for storytelling, public speaking practice  Visit http://www.voki.com/learn.php  Voki
  • 50.  TodaysMeet helps you embrace the backchannel and connect with your audience in realtime.  Encourage the room to use the live stream to make comments, ask questions, and use that feedback to tailor your presentation, sharpen your points, and address audience needs.
  • 51. Run classroom-wide polls using text messages  Give personalized feedback to individuals or groups.  Broadcast updates and info to parents and students  Visit https://www.classpager.com/  ClassPager
  • 52. Time to play! Create some free accounts
  • 54.
  • 55.
  • 57.
  • 59. Devices need to support learning, not drive instruction
  • 61.
  • 62.
  • 63. Develop learning activities to demo and share at the end of the day