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UNIVERSIDAD CENTRAL DE VENEZUELA FACULTAD DE HUMANIDADES Y EDUCACIÓN MAESTRÍA EN INGLÉS  COMO LENGUA EXTRANJERA September 22, 2009 Digital Literacy: What a 21st Century EFL Teacher Should Know This presentation is a version of the original presented at VenTesol 2009   Evelyn Izquierdo Escuela de Educación Universidad Central de Venezuela [email_address]
The 21st Century Society Knowledge Learning ICT Digital networks Virtual Communities Knowledge construction Flexibility and versatility Continuous challenges   XXI  Century Society Globalization Intelligence Creativity and interactivity Foreign languages No time or space limit Dynamism Inter-cultural environment/diversity Intelligence tele-distributed Solving-problem skills Social networks Analysis skills Conexiones y relaciones virtuales Brecha digital Virtual relations and connections Group Vs Individual Digital divide A huge amount of information at a high speed Computer Assisted Communication
What is digital literacy? ,[object Object]
Digital Literacy: Competencies ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Information process Writing skills Collaborative work Reading comprehension of oral and written texts Shared knowledge Social networks Web search Discrimination and appropriate selection of information needed Critical thinking Internet and Web tools use Digital Literacy Competencies
What should a 21st century EFL teacher know? ,[object Object],[object Object],[object Object],[object Object]
Web tools What do you know about them?
Web 1.0 Web 1.0 are personal or institutional sites based on ‘http’ (Hyper Text Transfer Protocol) to publish information. They are static Web pages designed with frames and ‘gif’ buttons, and with a reduced need of being updated. These sites are very useful to issue information; however, there is no direct contact between the user and the site owner. That is, the user cannot participate in the creation of the site. There is only a very limited contact with a ‘Webmaster’.
Web 1.0 sample
Web 2.0 Web 2.0 facilitates communication, information exchange and collaboration under a dynamic environment where users participate in the design and production of the site. Web 2.0 sites allow the use of multiple artifacts, being able to generate and share information, organize social networks, exchange videos  photos, wikis, blogs, podcasts, and folksonomies among other advantages . ( Wikipedia , 2009 ).   Image by http://hinchcliffe.org/img/web1vsweb2.png
Web 2.0 tools:
Web 2.0: Blogs A blog is defined as a dynamic Web 2.0 site with dated entries, usually by a single author, often accompanied by links to other blogs that the site’s editor visits on a regular basis. Think of a blog as one person’s public diary or suggestion list.  ( http://www.learningcircuits.org/2002/apr2002/cross.html)
Web 2.0: Blog sample
Web 2.0: Wikis ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Web 2.0: Wiki sample
Web 2.0: Podcasts A podcast is a series of digital media files, usually either digital audio or video, that is made available for download via web syndication. It is generally in mp3 o AAC format. Podcasts, videocasts or vodcasts can be downloaded and retrieved later by the user in a computer or portable audio device. (Wikipedia, 2009)
Web 2.0: Audio and video Audio tools like:  Skype ,  Voicethread  ,  Snapvine , and video tools like:  You Tube  o  Google Video , among others, have also become highly demanded and dynamic teaching resources. They are very friendly and easy to use. They can be embedded in Wikis, Blogs and any other Web 2.0 site.
Web 3.0: Virtual worlds, digital games and M-learning ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Virtual worlds and digital games:  Second Life Second Life ,  OpenSim ,  Sun Microsystems MPK20 ,  World of Warcraft ,  Eve Online ,  Club Penguin ,  WhyVille ,  Gaia ,  WebKinz ,  Neopets ,  HabboHotel ,  There ,  Kaneva ,  Stardoll ,  PixieHollow ,  Virtual MTV ,  BarbieGirls ,  Small worlds ,  Lego ,  Vizwoz ,  Twinity ,  Active Worlds ,  Meez  y  HiPiHi , among others, are the most known virtual worlds lately. The most famous is  Second Life .  Second Life  is an online, totally free, 3D virtual world that  offers its users opportunities to create, interact, having fun and learn through an avatar. It is a net of networks that allows users to organize in groups and communities of practice.
Web 2.0: VLE ,[object Object],[object Object]
Social networks It is a term mainly used for communication and information technology (ICT). In our context a network is a public or private node of Web-based sites that allow individuals to build a community in order to keep members connected, share information or common interests, exchange ideas and thoughts with their peers, and work collaboratively. A network can be run by owners, administrators or co-moderators. Members can join the community by invitation or directly by the Web site. Nowadays, most networks are developed by using a Web 2.0 (Izquierdo, 2008).
Some popular social networks are… ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Communities of Practice (CoPs) A CoP is a group of individuals participating in communal activity, and experiencing/continuously creating their shared identity through engaging in and contributing to the practices of their communities.  Online Cops usually use Web 2.0 tools and social networks to keep connected.
Benefits of joining a CoP ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Some communities of practice to join are: ,[object Object],[object Object],[object Object],[object Object],[object Object]
Communities of practice: Webheads in Action  (WIA) ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Communities of practice: Learning with Computers ,[object Object]
Communities of practice: VENELT ,[object Object]
Communities of practice: ELTnet ,[object Object]
Communities of practice: AVEALMEC: Venezuelan CALL Association ,[object Object],[object Object]
Conclusions: ,[object Object],[object Object],[object Object]
Conclusions: ,[object Object],[object Object],[object Object]
A final question… ,[object Object]
References ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
References ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Thank you very much for your attention! Evelyn Izquierdo Escuela de Educación Universidad Central de Venezuela [email_address]

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Digital Literacy

  • 1. UNIVERSIDAD CENTRAL DE VENEZUELA FACULTAD DE HUMANIDADES Y EDUCACIÓN MAESTRÍA EN INGLÉS COMO LENGUA EXTRANJERA September 22, 2009 Digital Literacy: What a 21st Century EFL Teacher Should Know This presentation is a version of the original presented at VenTesol 2009   Evelyn Izquierdo Escuela de Educación Universidad Central de Venezuela [email_address]
  • 2. The 21st Century Society Knowledge Learning ICT Digital networks Virtual Communities Knowledge construction Flexibility and versatility Continuous challenges XXI Century Society Globalization Intelligence Creativity and interactivity Foreign languages No time or space limit Dynamism Inter-cultural environment/diversity Intelligence tele-distributed Solving-problem skills Social networks Analysis skills Conexiones y relaciones virtuales Brecha digital Virtual relations and connections Group Vs Individual Digital divide A huge amount of information at a high speed Computer Assisted Communication
  • 3.
  • 4.
  • 5. Information process Writing skills Collaborative work Reading comprehension of oral and written texts Shared knowledge Social networks Web search Discrimination and appropriate selection of information needed Critical thinking Internet and Web tools use Digital Literacy Competencies
  • 6.
  • 7. Web tools What do you know about them?
  • 8. Web 1.0 Web 1.0 are personal or institutional sites based on ‘http’ (Hyper Text Transfer Protocol) to publish information. They are static Web pages designed with frames and ‘gif’ buttons, and with a reduced need of being updated. These sites are very useful to issue information; however, there is no direct contact between the user and the site owner. That is, the user cannot participate in the creation of the site. There is only a very limited contact with a ‘Webmaster’.
  • 10. Web 2.0 Web 2.0 facilitates communication, information exchange and collaboration under a dynamic environment where users participate in the design and production of the site. Web 2.0 sites allow the use of multiple artifacts, being able to generate and share information, organize social networks, exchange videos photos, wikis, blogs, podcasts, and folksonomies among other advantages . ( Wikipedia , 2009 ). Image by http://hinchcliffe.org/img/web1vsweb2.png
  • 12. Web 2.0: Blogs A blog is defined as a dynamic Web 2.0 site with dated entries, usually by a single author, often accompanied by links to other blogs that the site’s editor visits on a regular basis. Think of a blog as one person’s public diary or suggestion list. ( http://www.learningcircuits.org/2002/apr2002/cross.html)
  • 13. Web 2.0: Blog sample
  • 14.
  • 15. Web 2.0: Wiki sample
  • 16. Web 2.0: Podcasts A podcast is a series of digital media files, usually either digital audio or video, that is made available for download via web syndication. It is generally in mp3 o AAC format. Podcasts, videocasts or vodcasts can be downloaded and retrieved later by the user in a computer or portable audio device. (Wikipedia, 2009)
  • 17. Web 2.0: Audio and video Audio tools like: Skype , Voicethread , Snapvine , and video tools like: You Tube o Google Video , among others, have also become highly demanded and dynamic teaching resources. They are very friendly and easy to use. They can be embedded in Wikis, Blogs and any other Web 2.0 site.
  • 18.
  • 19. Virtual worlds and digital games: Second Life Second Life , OpenSim , Sun Microsystems MPK20 , World of Warcraft , Eve Online , Club Penguin , WhyVille , Gaia , WebKinz , Neopets , HabboHotel , There , Kaneva , Stardoll , PixieHollow , Virtual MTV , BarbieGirls , Small worlds , Lego , Vizwoz , Twinity , Active Worlds , Meez y HiPiHi , among others, are the most known virtual worlds lately. The most famous is Second Life . Second Life is an online, totally free, 3D virtual world that offers its users opportunities to create, interact, having fun and learn through an avatar. It is a net of networks that allows users to organize in groups and communities of practice.
  • 20.
  • 21. Social networks It is a term mainly used for communication and information technology (ICT). In our context a network is a public or private node of Web-based sites that allow individuals to build a community in order to keep members connected, share information or common interests, exchange ideas and thoughts with their peers, and work collaboratively. A network can be run by owners, administrators or co-moderators. Members can join the community by invitation or directly by the Web site. Nowadays, most networks are developed by using a Web 2.0 (Izquierdo, 2008).
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  • 23. Communities of Practice (CoPs) A CoP is a group of individuals participating in communal activity, and experiencing/continuously creating their shared identity through engaging in and contributing to the practices of their communities. Online Cops usually use Web 2.0 tools and social networks to keep connected.
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  • 36. Thank you very much for your attention! Evelyn Izquierdo Escuela de Educación Universidad Central de Venezuela [email_address]