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Sound “Automata”
                           Installation
                        E=MC2 (Energy Equals Music Crank squared)


                                    Group Members: Dante Nocera, Evin Lachance,

                               Natalie Schabowicz, Navdeep Sahota, & Robin Nicholls 




Monday, March 4, 2013
Research Question

                           We wish to explore musical
                        outputs based on potential energy
                        converting into kinetic movement.




Monday, March 4, 2013
Reading Reports
                    • Dante ~ Materials and Sound Art Theories
                    • Evin ~ Notion of Sound Art and
                        Unconventional Spaces

                    • Navdeep ~ Philosophy of Sound and Image
                    • Natalie ~ Kinetic vs. Interactive Art
                    • Robin ~ Affordances

Monday, March 4, 2013
Monday, March 4, 2013
Monday, March 4, 2013
Monday, March 4, 2013
Monday, March 4, 2013
Brief Description
               Users turning a crank in a circular
               motion will initiate a series of
               reciprocating movements. Through the
               process of “Automata,” the mechanism
               will begin to pluck a series of piano
               strings, generating a sequence of musical
               notes. Users will have the ability to
               interchange different pre-determined
               musical compilations.

Monday, March 4, 2013
Visual Research



Monday, March 4, 2013
http://www.youtube.com/watch?v=yoGR3lvTrWw&list=PL047E9FAE748D16A5




Monday, March 4, 2013
How do people use the IPod Classic? What are its affordances? How can we
                        scale these affordances into something more physical?




Monday, March 4, 2013
Other Research



Monday, March 4, 2013
“AEOUT” Method
       • Activities
             - Users interaction (Turning the crank)
             - Changing the pre-determined music
             compilations
             - Actively listening and watching
       • Environments
             - A private controlled space
             - Acoustically sound space
Monday, March 4, 2013
“AEOUT” Continued


       • Object
             - Mechanism (crank, gear system)
             - Interchangeable sound compilations (strings, frame,
             tuner)
       • User
             - Users who want to experience art
             - Ability to crank the piece
             - Users who enjoy music


Monday, March 4, 2013
“AEOUT” Continued


      • Time
            - The sound ends once the user decides to leave
            - The piece exist in the space on it own as a physical
            object
            - No set amount of time




Monday, March 4, 2013
Research #2




Monday, March 4, 2013
Research #2 Continued



       • Create a basic Automata prototype.
       (Test technical ability)
       • Have user feedback: Have user interact
       with the prototype. (Test Affordability)
       • Assess technical and usability flaws
       and therefore make changes
       accordingly.
       • sense of aesthetic outcome
       • cost effective

Monday, March 4, 2013
Research #3




Monday, March 4, 2013
Research #3 Continued




               Sound 1         Sound 2           Sound 3
               Melody          Common            Random




                    What would you rather hear in
             a gallery space? Just one type of sequence or
                            maybe all three?

Monday, March 4, 2013
Research #2 Continued




       • Generalized preference to type of
       sounds heard within a space
       • Allows for team to know what people
       want and thus compose sequence
       accordingly
       • sense of aesthetic outcome



Monday, March 4, 2013
Further Research




       • Material Research
       • Musical Research
       • Artistic Research




Monday, March 4, 2013
E=MC2 (Energy
                         Equals Music
                        Crank squared)

                           Group Members:

                            Dante Nocera

                            Evin Lachance

                          Natalie Schabowicz

                           Navdeep Sahota

                            Robin Nicholls 




Monday, March 4, 2013

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E=mc2

  • 1. Sound “Automata” Installation E=MC2 (Energy Equals Music Crank squared) Group Members: Dante Nocera, Evin Lachance, Natalie Schabowicz, Navdeep Sahota, & Robin Nicholls  Monday, March 4, 2013
  • 2. Research Question We wish to explore musical outputs based on potential energy converting into kinetic movement. Monday, March 4, 2013
  • 3. Reading Reports • Dante ~ Materials and Sound Art Theories • Evin ~ Notion of Sound Art and Unconventional Spaces • Navdeep ~ Philosophy of Sound and Image • Natalie ~ Kinetic vs. Interactive Art • Robin ~ Affordances Monday, March 4, 2013
  • 8. Brief Description Users turning a crank in a circular motion will initiate a series of reciprocating movements. Through the process of “Automata,” the mechanism will begin to pluck a series of piano strings, generating a sequence of musical notes. Users will have the ability to interchange different pre-determined musical compilations. Monday, March 4, 2013
  • 11. How do people use the IPod Classic? What are its affordances? How can we scale these affordances into something more physical? Monday, March 4, 2013
  • 13. “AEOUT” Method • Activities - Users interaction (Turning the crank) - Changing the pre-determined music compilations - Actively listening and watching • Environments - A private controlled space - Acoustically sound space Monday, March 4, 2013
  • 14. “AEOUT” Continued • Object - Mechanism (crank, gear system) - Interchangeable sound compilations (strings, frame, tuner) • User - Users who want to experience art - Ability to crank the piece - Users who enjoy music Monday, March 4, 2013
  • 15. “AEOUT” Continued • Time - The sound ends once the user decides to leave - The piece exist in the space on it own as a physical object - No set amount of time Monday, March 4, 2013
  • 17. Research #2 Continued • Create a basic Automata prototype. (Test technical ability) • Have user feedback: Have user interact with the prototype. (Test Affordability) • Assess technical and usability flaws and therefore make changes accordingly. • sense of aesthetic outcome • cost effective Monday, March 4, 2013
  • 19. Research #3 Continued Sound 1 Sound 2 Sound 3 Melody Common Random What would you rather hear in a gallery space? Just one type of sequence or maybe all three? Monday, March 4, 2013
  • 20. Research #2 Continued • Generalized preference to type of sounds heard within a space • Allows for team to know what people want and thus compose sequence accordingly • sense of aesthetic outcome Monday, March 4, 2013
  • 21. Further Research • Material Research • Musical Research • Artistic Research Monday, March 4, 2013
  • 22. E=MC2 (Energy Equals Music Crank squared) Group Members: Dante Nocera Evin Lachance Natalie Schabowicz Navdeep Sahota Robin Nicholls  Monday, March 4, 2013