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“Architecture is about designing gesture and interaction - and also information
                               exchanges. More and more these things are becoming this one combined thing. The
                               information and physical object are two things working together in real-time.”


Thursday, September 30, 2010
Virgin Mother_ Damien Hirst


How to do it in an Interactive way?
How to engage people?
How could it change according my interest?




  References
Thursday, September 30, 2010
3D Display and Interaction




                               http://www.youtube.com/watch?v=u7Gm0OeKxwU




Thursday, September 30, 2010
Primal Source_ Haque




  Located on the beach near the Pier in an area that had been specifically
  landscaped over the course of several days, and making use of a large-scale
  outdoor waterscreen/mist projection system, the mirage-like installation
  glowed with colours and ebullient patterns created in response to the
  competing and collaborative voices, music and screams of people nearby.

  Responding to sounds emanating from the crowd, the system's modes
  changed every few minutes depending on how active the crowd participation
  was (more quickly when there was more noise). Each mode responded in a
  slightly different way to the individual voices and sounds picked up by 8
  microphones distributed towards the front.




Thursday, September 30, 2010
Kraftwork_ Seeder

                                 Architectural Projection Mapping




                               http://www.youtube.com/watch?v=9rqTMMHcE8Y




Thursday, September 30, 2010
Thursday, September 30, 2010
An Interactive Projection that narrates
  about the structural parts of the
  sculpture and let you interact with
  “IT” as if it was the physical object
  itself.
  Taking in consideration:
   1. Individual Experience
   2. Dark Room
   3. A “window” for people from the outside to see.




 Idea
Thursday, September 30, 2010
1. Complete merge between the physical and digital
   elements.

   2. knowledge of the technical and structural strategies in a
   poetic and immersive way.

   3. Interaction between the user and technology.

   4. Element of surprise as part of the experience




Objective
Thursday, September 30, 2010
1. Motion Detection Interface
   2. Social Interfaces [how computer interface could relate
   and interact with human gestures]
   3. Interactive Surface




Investigation
Thursday, September 30, 2010
1. Would spontaneously create a performance as a result
   2. The technique could be applied to other sculptures and
   even to an interior/exterior facade with the purpose of
   getting to know the museum to the people around the area




Potential
Thursday, September 30, 2010
Roy Block




                               http://interactionthesis.wordpress.com/



  References
Thursday, September 30, 2010
Catch the Light




Thursday, September 30, 2010
Interactive LED flooring




Thursday, September 30, 2010
Thursday, September 30, 2010
An Interactive “workshop” system that could trigger:

   1. communication between the users/participants
   2. A connection between the different sculptures and spaces
   along the museum.
   3. A better understanding of the system and structural
   language of a specific sculpture.

                                  Taking in consideration:
                                  1. Groupal Experience (family/ friends
                                  2. On going experience while you are
                                  in the museum




 Idea
Thursday, September 30, 2010
Join the Workshop

                                       discovery of information

                           Clues as guidance for finding lost pieces

                               collection of the pieces [sculpture parts[

         sharing with other participants for getting missing parts

                                         finish the sculpture

                                          Reward - Souvenir
                                                     Card
                                                Membership ?
System
Thursday, September 30, 2010
1. Creating a new way of experiencing artwork
             2. Having a platform not only for knowing the history of each
             part but also understanding more in depth the importance of
             the techniques
             3. “Sharing” as part of the main experience
             4. Having a performance as a result of the workshop in which
             could cause some curiosity to the expectator




Objective
Thursday, September 30, 2010
Thursday, September 30, 2010
Digital Dawn_




  References
Thursday, September 30, 2010
References
Thursday, September 30, 2010
Hyposurface




  References
Thursday, September 30, 2010
References
Thursday, September 30, 2010
Having a narrative of the individual experience of the visitors
   having an element/installation as a representation of it working as
   part of the museum itself




 Idea
Thursday, September 30, 2010
1. Engage people in knowing more and at the same time give them
  the opportunity of informing others.

  2. Making a collaborative installation that could talk about the
  museum and the people in a playfull way.

  3. Having a customization of the experience.




Objective
Thursday, September 30, 2010

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Architecture is about designing gesture

  • 1. “Architecture is about designing gesture and interaction - and also information exchanges. More and more these things are becoming this one combined thing. The information and physical object are two things working together in real-time.” Thursday, September 30, 2010
  • 2. Virgin Mother_ Damien Hirst How to do it in an Interactive way? How to engage people? How could it change according my interest? References Thursday, September 30, 2010
  • 3. 3D Display and Interaction http://www.youtube.com/watch?v=u7Gm0OeKxwU Thursday, September 30, 2010
  • 4. Primal Source_ Haque Located on the beach near the Pier in an area that had been specifically landscaped over the course of several days, and making use of a large-scale outdoor waterscreen/mist projection system, the mirage-like installation glowed with colours and ebullient patterns created in response to the competing and collaborative voices, music and screams of people nearby. Responding to sounds emanating from the crowd, the system's modes changed every few minutes depending on how active the crowd participation was (more quickly when there was more noise). Each mode responded in a slightly different way to the individual voices and sounds picked up by 8 microphones distributed towards the front. Thursday, September 30, 2010
  • 5. Kraftwork_ Seeder Architectural Projection Mapping http://www.youtube.com/watch?v=9rqTMMHcE8Y Thursday, September 30, 2010
  • 7. An Interactive Projection that narrates about the structural parts of the sculpture and let you interact with “IT” as if it was the physical object itself. Taking in consideration: 1. Individual Experience 2. Dark Room 3. A “window” for people from the outside to see. Idea Thursday, September 30, 2010
  • 8. 1. Complete merge between the physical and digital elements. 2. knowledge of the technical and structural strategies in a poetic and immersive way. 3. Interaction between the user and technology. 4. Element of surprise as part of the experience Objective Thursday, September 30, 2010
  • 9. 1. Motion Detection Interface 2. Social Interfaces [how computer interface could relate and interact with human gestures] 3. Interactive Surface Investigation Thursday, September 30, 2010
  • 10. 1. Would spontaneously create a performance as a result 2. The technique could be applied to other sculptures and even to an interior/exterior facade with the purpose of getting to know the museum to the people around the area Potential Thursday, September 30, 2010
  • 11. Roy Block http://interactionthesis.wordpress.com/ References Thursday, September 30, 2010
  • 12. Catch the Light Thursday, September 30, 2010
  • 15. An Interactive “workshop” system that could trigger: 1. communication between the users/participants 2. A connection between the different sculptures and spaces along the museum. 3. A better understanding of the system and structural language of a specific sculpture. Taking in consideration: 1. Groupal Experience (family/ friends 2. On going experience while you are in the museum Idea Thursday, September 30, 2010
  • 16. Join the Workshop discovery of information Clues as guidance for finding lost pieces collection of the pieces [sculpture parts[ sharing with other participants for getting missing parts finish the sculpture Reward - Souvenir Card Membership ? System Thursday, September 30, 2010
  • 17. 1. Creating a new way of experiencing artwork 2. Having a platform not only for knowing the history of each part but also understanding more in depth the importance of the techniques 3. “Sharing” as part of the main experience 4. Having a performance as a result of the workshop in which could cause some curiosity to the expectator Objective Thursday, September 30, 2010
  • 19. Digital Dawn_ References Thursday, September 30, 2010
  • 21. Hyposurface References Thursday, September 30, 2010
  • 23. Having a narrative of the individual experience of the visitors having an element/installation as a representation of it working as part of the museum itself Idea Thursday, September 30, 2010
  • 24. 1. Engage people in knowing more and at the same time give them the opportunity of informing others. 2. Making a collaborative installation that could talk about the museum and the people in a playfull way. 3. Having a customization of the experience. Objective Thursday, September 30, 2010