From Scarcity to Abundance (and from Mass Production to Hyper-personalization...
Architecture is about designing gesture
1. “Architecture is about designing gesture and interaction - and also information
exchanges. More and more these things are becoming this one combined thing. The
information and physical object are two things working together in real-time.”
Thursday, September 30, 2010
2. Virgin Mother_ Damien Hirst
How to do it in an Interactive way?
How to engage people?
How could it change according my interest?
References
Thursday, September 30, 2010
3. 3D Display and Interaction
http://www.youtube.com/watch?v=u7Gm0OeKxwU
Thursday, September 30, 2010
4. Primal Source_ Haque
Located on the beach near the Pier in an area that had been specifically
landscaped over the course of several days, and making use of a large-scale
outdoor waterscreen/mist projection system, the mirage-like installation
glowed with colours and ebullient patterns created in response to the
competing and collaborative voices, music and screams of people nearby.
Responding to sounds emanating from the crowd, the system's modes
changed every few minutes depending on how active the crowd participation
was (more quickly when there was more noise). Each mode responded in a
slightly different way to the individual voices and sounds picked up by 8
microphones distributed towards the front.
Thursday, September 30, 2010
7. An Interactive Projection that narrates
about the structural parts of the
sculpture and let you interact with
“IT” as if it was the physical object
itself.
Taking in consideration:
1. Individual Experience
2. Dark Room
3. A “window” for people from the outside to see.
Idea
Thursday, September 30, 2010
8. 1. Complete merge between the physical and digital
elements.
2. knowledge of the technical and structural strategies in a
poetic and immersive way.
3. Interaction between the user and technology.
4. Element of surprise as part of the experience
Objective
Thursday, September 30, 2010
9. 1. Motion Detection Interface
2. Social Interfaces [how computer interface could relate
and interact with human gestures]
3. Interactive Surface
Investigation
Thursday, September 30, 2010
10. 1. Would spontaneously create a performance as a result
2. The technique could be applied to other sculptures and
even to an interior/exterior facade with the purpose of
getting to know the museum to the people around the area
Potential
Thursday, September 30, 2010
11. Roy Block
http://interactionthesis.wordpress.com/
References
Thursday, September 30, 2010
15. An Interactive “workshop” system that could trigger:
1. communication between the users/participants
2. A connection between the different sculptures and spaces
along the museum.
3. A better understanding of the system and structural
language of a specific sculpture.
Taking in consideration:
1. Groupal Experience (family/ friends
2. On going experience while you are
in the museum
Idea
Thursday, September 30, 2010
16. Join the Workshop
discovery of information
Clues as guidance for finding lost pieces
collection of the pieces [sculpture parts[
sharing with other participants for getting missing parts
finish the sculpture
Reward - Souvenir
Card
Membership ?
System
Thursday, September 30, 2010
17. 1. Creating a new way of experiencing artwork
2. Having a platform not only for knowing the history of each
part but also understanding more in depth the importance of
the techniques
3. “Sharing” as part of the main experience
4. Having a performance as a result of the workshop in which
could cause some curiosity to the expectator
Objective
Thursday, September 30, 2010
23. Having a narrative of the individual experience of the visitors
having an element/installation as a representation of it working as
part of the museum itself
Idea
Thursday, September 30, 2010
24. 1. Engage people in knowing more and at the same time give them
the opportunity of informing others.
2. Making a collaborative installation that could talk about the
museum and the people in a playfull way.
3. Having a customization of the experience.
Objective
Thursday, September 30, 2010