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CChhaapptteerr 11 
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Key Ideas 
Many failed systems were abandoned because 
analysts tried to build wonderful systems without 
understanding the organization. 
The primarily goal is to create value for the 
organization. 
2
Key Ideas 
The systems analyst is a key person analyzing the 
business, identifying opportunities for 
improvement, and designing information systems 
to implement these ideas. 
It is important to understand and develop 
through practice the skills needed to successfully 
design and implement new information systems. 
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4
Project Phases 
Planning (Why build the system? How should the 
team go about building it?) 
Analysis (Who uses system, what will it do, where 
and when will the system be used?) 
Design (How will the system work?) 
Implementation (System delivery) 
5
Planning 
Identifying business value 
Analyze feasibility 
Develop work plan 
Staff the project 
Control and direct project 
6
Analysis 
Analysis strategy 
Gathering business requirements 
Requirements definition use cases 
Process modeling 
Data modeling 
7
Design 
Design selection 
Architecture design 
Interface design 
Data storage design 
Program design 
8
Implementation 
Construction 
Program building 
Program and system testing 
Installation 
Conversion strategy 
Training plan 
Support plan 
9
Processes and Deliverables 
10 
Process Product 
Planning 
Analysis 
Design 
Implementation 
System Request 
Feasibility Analysis 
Workplan 
System Proposal 
System 
Specification 
New System and 
Maintenance Plan
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12
13 
Pros Cons 
Identifies systems 
requirements long 
before programming 
begins 
Minimizes changes to 
requirements as 
project progresses 
Design must be 
specified on paper 
before programming 
begins 
Long time between 
system proposal and 
delivery of new 
system
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15 
Pros Cons 
Reduces Schedule 
Time 
Less Chance of 
Rework 
Still Uses Paper 
Documents 
Sub-projects May Be 
Difficult to Integrate
16 
Incorporate special techniques and tools: 
CASE tools 
JAD sessions 
Fourth generation/visualization programming 
languages 
Code generators
17 
Phased development 
A series of versions developed sequentially 
Prototyping 
System prototyping 
Throw-away prototyping 
Design prototyping
18 
Insert Figure 1-4 here
19 
Pros Cons 
Users Get a System 
To Use Quickly 
Users Can Identify 
Additional Needs 
For Later Versions 
Users Work with a 
System that is 
Intentionally 
Incomplete
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Pros Cons 
Users Interact with 
Prototype Very Quickly 
Users Can Identify 
Needed Changes 
And Refine Real 
Requirements 
Tendency to do 
Superficial Analysis 
Initial Design 
Decisions May 
Be Poor
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23 
Pros Cons 
Risks are Minimized 
Important Issues are 
Understood Before the 
Real System is Built 
May Take Longer 
Than Prototyping
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Pros Cons 
Fast Delivery of Results 
Works Well in Projects 
With Undefined or 
Changing Requirements 
Requires Discipline 
Works Best in 
Small Projects 
Requires Much 
User Input
Object-Oriented Approach 
26
Criteria for Selecting the Appropriate Methodology 
Clear user requirements 
Familiarity with technology 
Complexity of system 
Reliability of system 
Time schedule 
Schedule visibility 
27
Basic Step to develop an Object Oriented Systems 
Identifying business value 
Analyze feasibility 
Develop workplan 
Staff the project 
Control and direct project 
Requirements determination 
Functional modeling 
Structural modeling 
Behavioral modeling 
Moving on to design 
28
Chapter 2 
29
Key Ideas 
An opportunity to create business value from using 
information technology initiates a project. 
Feasibility analysis helps determine whether or not to 
proceed with the IS project. 
Projects are selected based on business needs and 
project risks. 
30
Key Ideas 
The project sponsor is a key person who identifies 
business value to be gained from using 
information technology. 
The approval committee reviews system requests 
from groups throughout the organization and 
selects projects for the benefit of the business. 
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How Do Projects Begin? 
Business needs should drive projects. 
Project sponsor recognizes business need for new 
system and desires to see it implemented. 
Business needs determine the system’s functionality 
(what it will do). 
The project’s business value should be clear.
System Request 
A document describing business reasons for project 
and system’s expected value. 
Lists project’s key elements 
Project sponsor 
Business need 
Business requirements 
Business value 
Special issues or constraints
System Request Examples 
Project sponsor – VP of Marketing 
Business need – Reach new customers and 
improve service to existing customers 
Business requirements – Provide web-based 
shopping capability 
Business value - $750,000 in new customer sales; 
$1.8M in existing customer sales 
Special issues or constraints – System must be 
operational by holiday shopping season
Preliminary Project 
Acceptance 
System request is reviewed by approval committee 
Based on information provided, project merits are 
assessed. 
Worthy projects are accepted and undergo additional 
investigation – the feasibility analysis.
Feasibility Analysis 
Detailed business case for the project 
Technical feasibility 
Economic feasibility 
Organizational feasibility 
Compiled into a feasibility study 
Feasibility is reassessed throughout the project 
37
Technical Feasibility: Can We Build It? 
Users’ and analysts’ familiarity with the business 
application area 
Familiarity with technology 
Have we used it before? How new is it? 
Project size 
Number of people, time, and features 
Compatibility with existing systems
Economic Feasibility: Should We Build It? 
Identify costs and benefits 
Assign values to costs and benefits 
Determine cash flow 
Assess financial viability 
Net present value (NPV) 
Return on investment (ROI) 
Break even point(BEP)
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Costs Benefits 
Tangible 
Intangible 
*** 
*** 
*** 
***
Assign Cost and Benefit Values 
Difficult, but essential to estimate 
Work with people who are most familiar with the 
area to develop estimates 
Intangibles should also be quantified 
If intangibles cannot be quantified, list and include as 
part of supporting material
Organizational Feasibility: If we build it, will they come? 
Strategic alignment 
How well do the project goals align with business 
objectives? 
Stakeholder analysis 
Project champion(s) 
Organizational management 
System users
Project Selection 
Approval committee works from the system request 
and the feasibility study 
Project portfolio – how does the project fit within the 
entire portfolio of projects? 
Trade-offs must be made to select projects that will 
form a balanced project portfolio 
Viable projects may be rejected or deferred because of 
project portfolio issues.
Chapter 3 
44
Key Definitions 
Project management is the process of planning 
and controlling the development of a system 
within a specified timeframe at a minimum cost 
with the right functionality. 
A project manager has the primary responsibility 
for managing the hundreds of tasks and roles that 
need to be carefully coordinated. 
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Four Key Steps in Managing Projects 
Identifying project size 
Creating and managing the workplan 
Staffing the project 
Coordinating and controlling project activities 
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Project Management involves 
making trade-offs… Project Size 
Project Cost 
Project Time 
Modifying one element 
requires adjusting the others
Project Estimation 
The process of assigning projected values for time 
and effort 
Sources of estimates 
Methodology in use 
Actual previous projects 
Experienced developers 
Estimates begin as a range and become more specific 
as the project progresses 
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50 
Planning Analysis Design Implementation 
Industry 
Standard 
For Web 15% 20% 35% 30% 
Applications 
Time 
Required 4 5.33 9.33 8 
in Person 
Months
Converting Function Points to Lines of Code 
51 
Language LOC ratio 
CC 
OBOL 
JAVA 
C++ 
Turbo Pascal 
Visual Basic 
PowerBuilder 
HTML 
Packages 
(e.g., Access, Excel) 
130 
110 
55 
50 
50 
30 
15 
15 
10-40 
Source: Capers Jones, Software Productivity Research
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Work Plan Information Example 
Name of task Perform economic feasibility 
Start date ` Jan 05, 2003 
Completion date Jan 19, 2003 
Person assigned Mary Smith, sponsor 
Deliverable(s) Cost-benefit analysis 
Completion status Open 
Priority High 
Resources needed Spreadsheet 
Estimated time 16 hours 
Actual time 14.5 hours
Identifying Tasks 
Methodology 
Using standard list of tasks 
Top-down approach 
Identify highest level tasks 
Break them into increasingly smaller units 
Organize into work breakdown structure 
54
Project Workplan 
List of all tasks in the work breakdown structure, plus 
Duration of task 
Current task status 
Task dependencies 
Key milestone dates 
55
Tracking Project Tasks 
Gantt Chart 
Bar chart format 
Useful to monitor project status at any point in time 
PERT Chart 
Flowchart format 
Illustrate task dependencies and critical path 
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Task Week 
Go to Library 
Go to Bookstore 
Select and Purchase Book 
Skim Book 
Write Phase One 
Read Book Carefully 
Write Phase Two 
2 3 4 5 6 7 8 9 10 11 12 13
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Go to Library 
4 weeks 
Select and 
purchase book 
Go to Bookstore 1 week 
4 weeks 
Skim book 
3 weeks 
Write Phase One 
2 weeks 
Read book carefully 
3 weeks 
Write Phase Two 
3 weeks
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Staffing Attributes 
Staffing levels will change over a project’s lifetime 
Adding staff may add more overhead than additional 
labor 
Using teams of 8-10 reporting in a hierarchical 
structure can reduce complexity 
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Planning Analysis Design Implementation 
Upper CASE Lower CASE 
Integrated CASE (I-CASE)
Diagrams Screen 
Procedural Metadata 
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Logic 
Designs 
CASE Repository
Standards 
Examples 
Formal rules for naming files 
Forms indicating goals reached 
Programming guidelines 
65
Documentation 
Project binder 
Table of contents 
Continual updating 
66
Managing Risk 
Risk assessment 
Actions to reduce risk 
Revised assessment 
67
Classic Mistakes 
Overly optimistic schedule 
Failing to monitor schedule 
Failing to update schedule 
Adding people to a late project 
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Chapter 4 
69
Key Definitions 
The As-Is system is the current system and may or 
may not be computerized 
The To-Be system is the new system that is based on 
updated requirements 
The System Proposal is the key deliverable from the 
Analysis Phase 
70
Key Ideas 
The goal of the analysis phase is to truly understand the 
requirements of the new system and develop a system that 
addresses them -- or decide a new system isn’t needed. 
The System Proposal is presented to the approval 
committee via a system walk-through. 
Systems analysis incorporates initial systems design. 
Requirements determination is the single most critical 
step of the entire SDLC. 
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What is a Requirement? 
A statement of what the system must do 
A statement of characteristics the system must have 
Focus is on business user needs during analysis phase 
Requirements will change over time as project moves 
from analysis to design to implementation 
72
Requirement Types 
Functional Requirements 
A process the system hast to perform 
Information the system must contain 
Nonfunctional Requirements 
Behavioral properties the system must have 
Operational 
 Performance 
 Security 
 Cultural and political 
73
Documenting Requirements 
Requirements definition report 
Text document listing requirements in outline form 
Priorities may be included 
Key purpose is to define the project scope: what is 
and is not to be included. 
74
Basic Steps of Determining Requirements 
Understand the “As-Is” system 
Identify improvement opportunities 
Develop the “To-Be” system concept 
Techniques vary in amount of change 
Business Process Automation (BPA) – small change 
Business Process Improvement (BPI) - moderate change 
Business Process Reengineering (BPR) – significant change 
Additional information gathering techniques are needed 
as well 
75
Chapter 5 
76
Key Ideas 
Functional models describe business processes 
and the interaction of an information system with 
its environment. 
Two types of models are used to describe 
functional models: Activity Diagrams and Usecase 
Diagrams 
Activity diagrams support the logical modeling of 
business processes and workflows. 
Usecase Diagrams are used to describe the basic 
functions of the information system. 
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Elements of an Activity Diagram 
Actions/Activities 
Object Nodes 
Object Flows 
Control Nodes 
Control Flows 
Swimlanes 
78
Activity Diagram 
79
What are Use-Case Descriptions? 
Describe basic functions of the system 
What the user can do 
How the system responds 
Use cases are building blocks for continued design 
activities. 
80
How Are Use-Cases Created? 
Two steps: 
Write text-based case descriptions 
Translate descriptions into diagrams 
Describes one and only one function, but may 
have multiple paths. 
Developed working with users for content. 
81
Types of Use-Cases 
Overview versus detail 
Essential versus real 
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Use Case Name: ID: Importance Level: 
Primary Actor: Use Case Type: 
Stakeholders and Interests: 
Brief Description: 
Trigger: 
Relationships: (Association, Include, Extend, Generalization) 
Normal Flow of Events: 
Subflows: 
Alternate/Exceptional Flows:
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Chapter 6 
86
Key Definitions 
Data model 
A formal way of representing the data that are used and 
created by a business system 
Shows the people, places and things about which data 
is captured and the relationships among them. 
Logical data model 
shows the organization of data without indicating how 
it is stored, created, or manipulated. 
87
Key Definitions 
Physical data model 
shows how the data will actually be stored in databases 
or files. 
Normalization is the process analysts use to validate 
data models. 
Data models should balance with process models 
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What Is an ERD? 
A picture showing the information created, stored, 
and used by a business system. 
Entities generally represent similar kinds of 
information 
Lines drawn between entities show relationships 
among the data 
High level business rules are also shown 
90
Using the ERD to Show Business Rules 
Business rules are constraints that are followed when 
the system is in operation. 
ERD symbols can show when one instance of an 
entity must exist for an instance of another to exist 
A doctor must exist before appointments the doctor 
can be made 
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ERD symbols can show when one instance of an 
entity can be related to only one or many 
instances of another entity 
One doctor can have many patients; each patient may 
have only one primary doctor 
ERD symbols show when the existence of an 
entity instance is optional for a related entity 
instance 
A patient may or may not have insurance coverage 
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Entity 
A person, place, event, or thing about which data 
is collected 
Must be multiple occurrences to be an entity 
Example: If a firm has only one warehouse, the 
warehouse is not an entity. However, if the firm has 
several warehouses, the warehouse could be an entity if 
the firm wants to store data about each warehouse 
instance. 
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Attributes 
Information captured about an entity 
Only those used by the organization should be 
included in the model 
Attribute names are nouns 
Sometimes entity name is added at the beginning of 
the attribute name for clarity 
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Identifiers 
One or more attributes can serve as the entity 
identifier, uniquely identifying each entity 
instance 
Concatenated identifier consists of several 
attributes 
An identifier may be ‘artificial,’ such as creating 
an ID number 
Identifiers may not be developed until the Design 
Phase 
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Relationships 
Associations between entities 
The first entity in the relationship is the parent entity; 
the second entity in the relationship is the child entity 
Relationships should have active verb names 
Relationships go in both directions 
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Cardinality 
refers to the number of times instances in one entity 
can be related to instances in another entity 
One instance in an entity refers to one and only one 
instance in the related entity (1:1) 
One instance in an entity refers to one or more instances 
in the related entity (1:N) 
One or more instances in an entity refer to one or more 
instances in the related entity (M:N)
101 
Modality 
Refers to whether or not an instance of a child entity 
can exist without a related instance in the parent entity 
Not Null means that an instance in the related entity must 
exist for an instance in another entity to be valid 
Null means that no instance in the related entity is 
necessary for an instance in another entity to be valid
102
ERD Basics 
Drawing the ERD is an iterative process of trial and 
revision 
ERDs can become quite complex 
103
Steps in Building ERDs 
Identify the entities 
Add appropriate attributes for each entity 
Draw the relationships that connect associated 
entities 
104
Identify the Entities 
Identify major categories of information 
If available, check the process models for data stores, 
external entities, and data flows 
Check the major inputs and outputs from the use cases 
Verify that there is more than one instance of the 
entity that occurs in the system 
105
Add Appropriate Attributes 
Identify attributes of the entity that are relevant to the 
system under development 
Check the process model repository entries for details on 
data flows and data stores 
Check the data requirements of the requirements definition 
Interview knowledgeable users 
Perform document analysis on existing forms and reports 
Select the entity’s identifier 
106
Draw the Relationships 
Start with an entity and identify all entities with 
which it shares relationships 
Describe the relationship with the appropriate 
verb phrase 
Determine the cardinality and modality by 
discussing the business rules with knowledgeable 
users 
107
ERD Building Tips 
Only include entities with more than one instance 
of information 
Don’t include entities associated with 
implementation of the system (they will be added 
later) 
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Best practices rather than rules 
Entities should have many occurrences 
Avoid unnecessary attributes 
Clearly label all components 
Apply correct cardinality and modality 
Break attributes into lowest level needed 
Labels should reflect common business terms 
Assumptions should be clearly stated
111 
Technique used to validate data 
models 
Series of rules applied to logical data 
model to improve its organization 
Three normalization rules are 
common
112
Chapter 7 
113
Key Ideas 
A structural or conceptual model describes the 
structure of the data that supports the business 
processes in an organization.. 
The structure of data used in the system is 
represented through class diagrams, and object 
diagrams. 
114
Purpose of Structural Models 
Reduce the “semantic gap” between the real 
world and the world of software 
Create a vocabulary for analysts and users 
Represent things, ideas, and concepts of 
importance in the application domain 
115
Classes 
Templates for creating instances or objects 
Concrete 
Abstract 
Typical examples: 
Application domain, user interface, data 
structure, file structure, operating 
environment, document, and multimedia 
classes 
116
Attributes 
Units of information relevant to the description of the 
class 
Only attributes important to the task should be 
included 
117
Operations 
Action that instances/objects can take 
Focus on relevant problem-specific operations (at this 
point) 
118
Relationships 
Generalization 
Enables inheritance of attributes and operations 
Aggregation 
Relates parts to wholes 
Association 
Miscellaneous relationships between classes 
119
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Class Diagram Syntax 
122 
A CLASS 
AN ATTRIBUTE 
AN OPERATION 
AN ASSOCIATION 
Class 1 
-attribute 
+operation () 
Attribute name/ 
derived attribute name 
operation name () 
1..* 0..1 
______verb phrase____
More on Attributes 
Derived attributes 
/age, for example can be calculated from birth date and 
current date 
Visibility 
Public 
Protected 
Private 
123
More on Operations 
Constructor 
Creates object 
Query 
Makes information about state available 
Update 
Changes values of some or all attributes 
124
More on Relationships 
Class can be related to itself (role) 
Multiplicity 
Exactly one, zero or more, one or more, zero or one, 
specified range, multiple disjoint ranges 
Association class 
125
Simplifying Class Diagrams 
The view mechanism shows a subset of information 
Packages show aggregations of classes (or any 
elements in UML) 
126
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Object Identification 
Textual analysis of use-case information 
Nouns suggest classes 
Verbs suggest operations 
Creates a rough first cut 
Common object list 
Incidents 
Roles 
128
Patterns 
Useful groupings of classes that recur in various 
situations 
Transactions 
Transaction class 
Transaction line item class 
Item class 
Location class 
Participant class 
129
Chapter 8 
130
Key Ideas 
Behavioral models describe the internal dynamic 
aspects of an information system that supports 
business processes in an organization 
Key UML behavioral models are: sequence 
diagrams, collaboration diagrams, and statechart 
diagrams 
131
Purpose of Behavioral Models 
To depict the internal view of business processes 
To show the effects of varied processes on the system 
132
Interaction Diagram Components 
Objects 
Operations 
Messages 
133
Sequence Diagrams 
Illustrate the objects that participate in a use-case 
Show the messages that pass between objects for a 
particular use-case 
134
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136 
AN ACTOR 
AN OBJECT 
A LIFELINE 
A FOCUS OF CONTROL 
A MESSAGE 
OBJECT DESTRUCTION 
anObject:aClass 
aMessage() 
x
137 
Determine the context of the sequence diagram 
Identify the participating objects 
Set the lifeline for each object 
Add messages 
Place the focus of control on each object’s lifeline 
Validate the sequence diagram
138 
Essentially an object diagram that shows message 
passing relationships instead of aggregation or 
generalization associations. 
Emphasize the flow of messages among objects, 
rather than timing and ordering of messages
139
Chapter 9 
140
Key Definitions 
The navigation mechanism provides the way for users to 
tell the system what to do 
The input mechanism defines the way the system captures 
information 
The output mechanism defines the way the system 
provides information to users or other systems 
141
Key Definitions 
The graphical user interface (GUI) is the most 
common type of interfaces most students are likely to 
use personally and for developing systems. 
142
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Basic Principles 
Assume users 
Have not read the manual 
Have not attended training 
Do not have external help readily at hand 
All controls should be clear and understandable 
and placed in an intuitive location on the screen. 
144
Basic Principles 
Prevent mistakes 
Limit choices 
Never display commands that can’t be used (or “gray 
them out”) 
Confirm actions that are difficult or impossible to undo 
Simplify recover from mistakes 
Use consistent grammar order 
145
Types of Navigation Control 
Languages 
Command language 
Natural language 
Menus 
Generally aim at broad shallow menu 
Consider using “hot keys” 
Direct Manipulation 
Used with icons to start programs 
Used to shape and size objects 
May not be intuitive for all commands 
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Types of Menus 
Menu bar 
Drop-down menu 
Pop-up menu 
Tab menu 
Toolbar 
Image map 
When 
Would You 
Use Each of 
These Menu 
Types?
Message Tips 
Should be clear, concise, and complete 
Should be grammatically correct and free of jargon 
and abbreviations (unless they are the users) 
Avoid negatives and humor 
151
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Types of Messages 
Error message 
Confirmation message 
Acknowledgment message 
Delay message 
Help message 
When 
Would You 
Use Each of 
These 
Message 
Types?
153
154
Basic Principles 
The goal is to simply and easily capture accurate 
information for the system 
Reflect the nature of the inputs 
Find ways to simplify their collection 
155
Online versus Batch Processing 
Online processing immediately records the transaction in 
the appropriate database 
Batch processing collects inputs over time and enters 
them into the system at one time in a batch 
Batch processing simplifies data communications and 
other processes, but means that inventory and other 
reports are not accurate in real time 
156
Capture Data at the Source 
Reduces duplicate work 
Reduces processing time 
Decreases cost 
Decreases probability of error 
157
Source Data Automation 
Can be obtained by using the following technologies: 
bar code readers 
optical character recognition 
magnetic stripe readers 
smart cards 
How can internet be used for source data 
automation? 
158
Minimize Keystrokes 
Never ask for information that can be obtained in 
another way 
List selection is more efficient than entering 
information 
Use default values where possible 
159
Types of Inputs 
Data items linked to fields 
Text 
Numbers 
Selection boxes 
160
161
162 
Types of Boxes 
Check box 
Radio button 
On-screen list box 
Drop-down list box 
Combo box 
Slider 
When 
Would You 
Use Each of 
These 
Box 
Types?
163 
Types of Validation 
Completeness check 
Format check 
Range check 
Check digit check 
Consistency check 
Database checks 
When 
Would You 
Use Each of 
These 
Validation 
Methods?
164
Basic Principles 
Understand report usage 
Reference or cover-to-cover? 
Frequency? 
Real-time or batch reports? 
Manage information load 
All needed information, no more 
Minimize bias 
165
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Types of Reports 
Detail reports 
Summary report 
Turnaround document 
Graphs 
When 
Would You 
Use Each of 
These 
Report 
Types?
167 
Electronic 
Versus Paper

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Tendances (20)

CIS 2303 LO1: Introduction to System Analysis and Design
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En vedette

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En vedette (12)

Analisa dan Perancangan Sistem Informasi
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APSI - Analisa Perancangan Sistem Informasi

  • 2. Key Ideas Many failed systems were abandoned because analysts tried to build wonderful systems without understanding the organization. The primarily goal is to create value for the organization. 2
  • 3. Key Ideas The systems analyst is a key person analyzing the business, identifying opportunities for improvement, and designing information systems to implement these ideas. It is important to understand and develop through practice the skills needed to successfully design and implement new information systems. 3
  • 4. 4
  • 5. Project Phases Planning (Why build the system? How should the team go about building it?) Analysis (Who uses system, what will it do, where and when will the system be used?) Design (How will the system work?) Implementation (System delivery) 5
  • 6. Planning Identifying business value Analyze feasibility Develop work plan Staff the project Control and direct project 6
  • 7. Analysis Analysis strategy Gathering business requirements Requirements definition use cases Process modeling Data modeling 7
  • 8. Design Design selection Architecture design Interface design Data storage design Program design 8
  • 9. Implementation Construction Program building Program and system testing Installation Conversion strategy Training plan Support plan 9
  • 10. Processes and Deliverables 10 Process Product Planning Analysis Design Implementation System Request Feasibility Analysis Workplan System Proposal System Specification New System and Maintenance Plan
  • 11. 11
  • 12. 12
  • 13. 13 Pros Cons Identifies systems requirements long before programming begins Minimizes changes to requirements as project progresses Design must be specified on paper before programming begins Long time between system proposal and delivery of new system
  • 14. 14
  • 15. 15 Pros Cons Reduces Schedule Time Less Chance of Rework Still Uses Paper Documents Sub-projects May Be Difficult to Integrate
  • 16. 16 Incorporate special techniques and tools: CASE tools JAD sessions Fourth generation/visualization programming languages Code generators
  • 17. 17 Phased development A series of versions developed sequentially Prototyping System prototyping Throw-away prototyping Design prototyping
  • 18. 18 Insert Figure 1-4 here
  • 19. 19 Pros Cons Users Get a System To Use Quickly Users Can Identify Additional Needs For Later Versions Users Work with a System that is Intentionally Incomplete
  • 20. 20
  • 21. 21 Pros Cons Users Interact with Prototype Very Quickly Users Can Identify Needed Changes And Refine Real Requirements Tendency to do Superficial Analysis Initial Design Decisions May Be Poor
  • 22. 22
  • 23. 23 Pros Cons Risks are Minimized Important Issues are Understood Before the Real System is Built May Take Longer Than Prototyping
  • 24. 24
  • 25. 25 Pros Cons Fast Delivery of Results Works Well in Projects With Undefined or Changing Requirements Requires Discipline Works Best in Small Projects Requires Much User Input
  • 27. Criteria for Selecting the Appropriate Methodology Clear user requirements Familiarity with technology Complexity of system Reliability of system Time schedule Schedule visibility 27
  • 28. Basic Step to develop an Object Oriented Systems Identifying business value Analyze feasibility Develop workplan Staff the project Control and direct project Requirements determination Functional modeling Structural modeling Behavioral modeling Moving on to design 28
  • 30. Key Ideas An opportunity to create business value from using information technology initiates a project. Feasibility analysis helps determine whether or not to proceed with the IS project. Projects are selected based on business needs and project risks. 30
  • 31. Key Ideas The project sponsor is a key person who identifies business value to be gained from using information technology. The approval committee reviews system requests from groups throughout the organization and selects projects for the benefit of the business. 31
  • 32. 32 IIDDEENNTTIIFFYYIINNGG PPRROOJJEECCTTSS WWIITTHH BBUUSSIINNEESSSS VVAALLUUEE
  • 33. How Do Projects Begin? Business needs should drive projects. Project sponsor recognizes business need for new system and desires to see it implemented. Business needs determine the system’s functionality (what it will do). The project’s business value should be clear.
  • 34. System Request A document describing business reasons for project and system’s expected value. Lists project’s key elements Project sponsor Business need Business requirements Business value Special issues or constraints
  • 35. System Request Examples Project sponsor – VP of Marketing Business need – Reach new customers and improve service to existing customers Business requirements – Provide web-based shopping capability Business value - $750,000 in new customer sales; $1.8M in existing customer sales Special issues or constraints – System must be operational by holiday shopping season
  • 36. Preliminary Project Acceptance System request is reviewed by approval committee Based on information provided, project merits are assessed. Worthy projects are accepted and undergo additional investigation – the feasibility analysis.
  • 37. Feasibility Analysis Detailed business case for the project Technical feasibility Economic feasibility Organizational feasibility Compiled into a feasibility study Feasibility is reassessed throughout the project 37
  • 38. Technical Feasibility: Can We Build It? Users’ and analysts’ familiarity with the business application area Familiarity with technology Have we used it before? How new is it? Project size Number of people, time, and features Compatibility with existing systems
  • 39. Economic Feasibility: Should We Build It? Identify costs and benefits Assign values to costs and benefits Determine cash flow Assess financial viability Net present value (NPV) Return on investment (ROI) Break even point(BEP)
  • 40. 40 Costs Benefits Tangible Intangible *** *** *** ***
  • 41. Assign Cost and Benefit Values Difficult, but essential to estimate Work with people who are most familiar with the area to develop estimates Intangibles should also be quantified If intangibles cannot be quantified, list and include as part of supporting material
  • 42. Organizational Feasibility: If we build it, will they come? Strategic alignment How well do the project goals align with business objectives? Stakeholder analysis Project champion(s) Organizational management System users
  • 43. Project Selection Approval committee works from the system request and the feasibility study Project portfolio – how does the project fit within the entire portfolio of projects? Trade-offs must be made to select projects that will form a balanced project portfolio Viable projects may be rejected or deferred because of project portfolio issues.
  • 45. Key Definitions Project management is the process of planning and controlling the development of a system within a specified timeframe at a minimum cost with the right functionality. A project manager has the primary responsibility for managing the hundreds of tasks and roles that need to be carefully coordinated. 45
  • 46. Four Key Steps in Managing Projects Identifying project size Creating and managing the workplan Staffing the project Coordinating and controlling project activities 46
  • 47. 47
  • 48. 48 Project Management involves making trade-offs… Project Size Project Cost Project Time Modifying one element requires adjusting the others
  • 49. Project Estimation The process of assigning projected values for time and effort Sources of estimates Methodology in use Actual previous projects Experienced developers Estimates begin as a range and become more specific as the project progresses 49
  • 50. 50 Planning Analysis Design Implementation Industry Standard For Web 15% 20% 35% 30% Applications Time Required 4 5.33 9.33 8 in Person Months
  • 51. Converting Function Points to Lines of Code 51 Language LOC ratio CC OBOL JAVA C++ Turbo Pascal Visual Basic PowerBuilder HTML Packages (e.g., Access, Excel) 130 110 55 50 50 30 15 15 10-40 Source: Capers Jones, Software Productivity Research
  • 52. 52
  • 53. 53 Work Plan Information Example Name of task Perform economic feasibility Start date ` Jan 05, 2003 Completion date Jan 19, 2003 Person assigned Mary Smith, sponsor Deliverable(s) Cost-benefit analysis Completion status Open Priority High Resources needed Spreadsheet Estimated time 16 hours Actual time 14.5 hours
  • 54. Identifying Tasks Methodology Using standard list of tasks Top-down approach Identify highest level tasks Break them into increasingly smaller units Organize into work breakdown structure 54
  • 55. Project Workplan List of all tasks in the work breakdown structure, plus Duration of task Current task status Task dependencies Key milestone dates 55
  • 56. Tracking Project Tasks Gantt Chart Bar chart format Useful to monitor project status at any point in time PERT Chart Flowchart format Illustrate task dependencies and critical path 56
  • 57. 57 Task Week Go to Library Go to Bookstore Select and Purchase Book Skim Book Write Phase One Read Book Carefully Write Phase Two 2 3 4 5 6 7 8 9 10 11 12 13
  • 58. 58 Go to Library 4 weeks Select and purchase book Go to Bookstore 1 week 4 weeks Skim book 3 weeks Write Phase One 2 weeks Read book carefully 3 weeks Write Phase Two 3 weeks
  • 59. 59
  • 60. Staffing Attributes Staffing levels will change over a project’s lifetime Adding staff may add more overhead than additional labor Using teams of 8-10 reporting in a hierarchical structure can reduce complexity 60
  • 61. 61
  • 62. 62
  • 63. 63 Planning Analysis Design Implementation Upper CASE Lower CASE Integrated CASE (I-CASE)
  • 64. Diagrams Screen Procedural Metadata 64 Logic Designs CASE Repository
  • 65. Standards Examples Formal rules for naming files Forms indicating goals reached Programming guidelines 65
  • 66. Documentation Project binder Table of contents Continual updating 66
  • 67. Managing Risk Risk assessment Actions to reduce risk Revised assessment 67
  • 68. Classic Mistakes Overly optimistic schedule Failing to monitor schedule Failing to update schedule Adding people to a late project 68
  • 70. Key Definitions The As-Is system is the current system and may or may not be computerized The To-Be system is the new system that is based on updated requirements The System Proposal is the key deliverable from the Analysis Phase 70
  • 71. Key Ideas The goal of the analysis phase is to truly understand the requirements of the new system and develop a system that addresses them -- or decide a new system isn’t needed. The System Proposal is presented to the approval committee via a system walk-through. Systems analysis incorporates initial systems design. Requirements determination is the single most critical step of the entire SDLC. 71
  • 72. What is a Requirement? A statement of what the system must do A statement of characteristics the system must have Focus is on business user needs during analysis phase Requirements will change over time as project moves from analysis to design to implementation 72
  • 73. Requirement Types Functional Requirements A process the system hast to perform Information the system must contain Nonfunctional Requirements Behavioral properties the system must have Operational  Performance  Security  Cultural and political 73
  • 74. Documenting Requirements Requirements definition report Text document listing requirements in outline form Priorities may be included Key purpose is to define the project scope: what is and is not to be included. 74
  • 75. Basic Steps of Determining Requirements Understand the “As-Is” system Identify improvement opportunities Develop the “To-Be” system concept Techniques vary in amount of change Business Process Automation (BPA) – small change Business Process Improvement (BPI) - moderate change Business Process Reengineering (BPR) – significant change Additional information gathering techniques are needed as well 75
  • 77. Key Ideas Functional models describe business processes and the interaction of an information system with its environment. Two types of models are used to describe functional models: Activity Diagrams and Usecase Diagrams Activity diagrams support the logical modeling of business processes and workflows. Usecase Diagrams are used to describe the basic functions of the information system. 77
  • 78. Elements of an Activity Diagram Actions/Activities Object Nodes Object Flows Control Nodes Control Flows Swimlanes 78
  • 80. What are Use-Case Descriptions? Describe basic functions of the system What the user can do How the system responds Use cases are building blocks for continued design activities. 80
  • 81. How Are Use-Cases Created? Two steps: Write text-based case descriptions Translate descriptions into diagrams Describes one and only one function, but may have multiple paths. Developed working with users for content. 81
  • 82. Types of Use-Cases Overview versus detail Essential versus real 82
  • 83. 83 Use Case Name: ID: Importance Level: Primary Actor: Use Case Type: Stakeholders and Interests: Brief Description: Trigger: Relationships: (Association, Include, Extend, Generalization) Normal Flow of Events: Subflows: Alternate/Exceptional Flows:
  • 84. 84
  • 85. 85
  • 87. Key Definitions Data model A formal way of representing the data that are used and created by a business system Shows the people, places and things about which data is captured and the relationships among them. Logical data model shows the organization of data without indicating how it is stored, created, or manipulated. 87
  • 88. Key Definitions Physical data model shows how the data will actually be stored in databases or files. Normalization is the process analysts use to validate data models. Data models should balance with process models 88
  • 89. 89
  • 90. What Is an ERD? A picture showing the information created, stored, and used by a business system. Entities generally represent similar kinds of information Lines drawn between entities show relationships among the data High level business rules are also shown 90
  • 91. Using the ERD to Show Business Rules Business rules are constraints that are followed when the system is in operation. ERD symbols can show when one instance of an entity must exist for an instance of another to exist A doctor must exist before appointments the doctor can be made 91
  • 92. ERD symbols can show when one instance of an entity can be related to only one or many instances of another entity One doctor can have many patients; each patient may have only one primary doctor ERD symbols show when the existence of an entity instance is optional for a related entity instance A patient may or may not have insurance coverage 92
  • 93. 93
  • 94. Entity A person, place, event, or thing about which data is collected Must be multiple occurrences to be an entity Example: If a firm has only one warehouse, the warehouse is not an entity. However, if the firm has several warehouses, the warehouse could be an entity if the firm wants to store data about each warehouse instance. 94
  • 95. 95
  • 96. Attributes Information captured about an entity Only those used by the organization should be included in the model Attribute names are nouns Sometimes entity name is added at the beginning of the attribute name for clarity 96
  • 97. Identifiers One or more attributes can serve as the entity identifier, uniquely identifying each entity instance Concatenated identifier consists of several attributes An identifier may be ‘artificial,’ such as creating an ID number Identifiers may not be developed until the Design Phase 97
  • 98. 98
  • 99. Relationships Associations between entities The first entity in the relationship is the parent entity; the second entity in the relationship is the child entity Relationships should have active verb names Relationships go in both directions 99
  • 100. 100 Cardinality refers to the number of times instances in one entity can be related to instances in another entity One instance in an entity refers to one and only one instance in the related entity (1:1) One instance in an entity refers to one or more instances in the related entity (1:N) One or more instances in an entity refer to one or more instances in the related entity (M:N)
  • 101. 101 Modality Refers to whether or not an instance of a child entity can exist without a related instance in the parent entity Not Null means that an instance in the related entity must exist for an instance in another entity to be valid Null means that no instance in the related entity is necessary for an instance in another entity to be valid
  • 102. 102
  • 103. ERD Basics Drawing the ERD is an iterative process of trial and revision ERDs can become quite complex 103
  • 104. Steps in Building ERDs Identify the entities Add appropriate attributes for each entity Draw the relationships that connect associated entities 104
  • 105. Identify the Entities Identify major categories of information If available, check the process models for data stores, external entities, and data flows Check the major inputs and outputs from the use cases Verify that there is more than one instance of the entity that occurs in the system 105
  • 106. Add Appropriate Attributes Identify attributes of the entity that are relevant to the system under development Check the process model repository entries for details on data flows and data stores Check the data requirements of the requirements definition Interview knowledgeable users Perform document analysis on existing forms and reports Select the entity’s identifier 106
  • 107. Draw the Relationships Start with an entity and identify all entities with which it shares relationships Describe the relationship with the appropriate verb phrase Determine the cardinality and modality by discussing the business rules with knowledgeable users 107
  • 108. ERD Building Tips Only include entities with more than one instance of information Don’t include entities associated with implementation of the system (they will be added later) 108
  • 109. 109
  • 110. 110 Best practices rather than rules Entities should have many occurrences Avoid unnecessary attributes Clearly label all components Apply correct cardinality and modality Break attributes into lowest level needed Labels should reflect common business terms Assumptions should be clearly stated
  • 111. 111 Technique used to validate data models Series of rules applied to logical data model to improve its organization Three normalization rules are common
  • 112. 112
  • 114. Key Ideas A structural or conceptual model describes the structure of the data that supports the business processes in an organization.. The structure of data used in the system is represented through class diagrams, and object diagrams. 114
  • 115. Purpose of Structural Models Reduce the “semantic gap” between the real world and the world of software Create a vocabulary for analysts and users Represent things, ideas, and concepts of importance in the application domain 115
  • 116. Classes Templates for creating instances or objects Concrete Abstract Typical examples: Application domain, user interface, data structure, file structure, operating environment, document, and multimedia classes 116
  • 117. Attributes Units of information relevant to the description of the class Only attributes important to the task should be included 117
  • 118. Operations Action that instances/objects can take Focus on relevant problem-specific operations (at this point) 118
  • 119. Relationships Generalization Enables inheritance of attributes and operations Aggregation Relates parts to wholes Association Miscellaneous relationships between classes 119
  • 120. 120
  • 121. 121
  • 122. Class Diagram Syntax 122 A CLASS AN ATTRIBUTE AN OPERATION AN ASSOCIATION Class 1 -attribute +operation () Attribute name/ derived attribute name operation name () 1..* 0..1 ______verb phrase____
  • 123. More on Attributes Derived attributes /age, for example can be calculated from birth date and current date Visibility Public Protected Private 123
  • 124. More on Operations Constructor Creates object Query Makes information about state available Update Changes values of some or all attributes 124
  • 125. More on Relationships Class can be related to itself (role) Multiplicity Exactly one, zero or more, one or more, zero or one, specified range, multiple disjoint ranges Association class 125
  • 126. Simplifying Class Diagrams The view mechanism shows a subset of information Packages show aggregations of classes (or any elements in UML) 126
  • 127. 127
  • 128. Object Identification Textual analysis of use-case information Nouns suggest classes Verbs suggest operations Creates a rough first cut Common object list Incidents Roles 128
  • 129. Patterns Useful groupings of classes that recur in various situations Transactions Transaction class Transaction line item class Item class Location class Participant class 129
  • 131. Key Ideas Behavioral models describe the internal dynamic aspects of an information system that supports business processes in an organization Key UML behavioral models are: sequence diagrams, collaboration diagrams, and statechart diagrams 131
  • 132. Purpose of Behavioral Models To depict the internal view of business processes To show the effects of varied processes on the system 132
  • 133. Interaction Diagram Components Objects Operations Messages 133
  • 134. Sequence Diagrams Illustrate the objects that participate in a use-case Show the messages that pass between objects for a particular use-case 134
  • 135. 135
  • 136. 136 AN ACTOR AN OBJECT A LIFELINE A FOCUS OF CONTROL A MESSAGE OBJECT DESTRUCTION anObject:aClass aMessage() x
  • 137. 137 Determine the context of the sequence diagram Identify the participating objects Set the lifeline for each object Add messages Place the focus of control on each object’s lifeline Validate the sequence diagram
  • 138. 138 Essentially an object diagram that shows message passing relationships instead of aggregation or generalization associations. Emphasize the flow of messages among objects, rather than timing and ordering of messages
  • 139. 139
  • 141. Key Definitions The navigation mechanism provides the way for users to tell the system what to do The input mechanism defines the way the system captures information The output mechanism defines the way the system provides information to users or other systems 141
  • 142. Key Definitions The graphical user interface (GUI) is the most common type of interfaces most students are likely to use personally and for developing systems. 142
  • 143. 143
  • 144. Basic Principles Assume users Have not read the manual Have not attended training Do not have external help readily at hand All controls should be clear and understandable and placed in an intuitive location on the screen. 144
  • 145. Basic Principles Prevent mistakes Limit choices Never display commands that can’t be used (or “gray them out”) Confirm actions that are difficult or impossible to undo Simplify recover from mistakes Use consistent grammar order 145
  • 146. Types of Navigation Control Languages Command language Natural language Menus Generally aim at broad shallow menu Consider using “hot keys” Direct Manipulation Used with icons to start programs Used to shape and size objects May not be intuitive for all commands 146
  • 147. 147
  • 148. 148
  • 149. 149
  • 150. 150 Types of Menus Menu bar Drop-down menu Pop-up menu Tab menu Toolbar Image map When Would You Use Each of These Menu Types?
  • 151. Message Tips Should be clear, concise, and complete Should be grammatically correct and free of jargon and abbreviations (unless they are the users) Avoid negatives and humor 151
  • 152. 152 Types of Messages Error message Confirmation message Acknowledgment message Delay message Help message When Would You Use Each of These Message Types?
  • 153. 153
  • 154. 154
  • 155. Basic Principles The goal is to simply and easily capture accurate information for the system Reflect the nature of the inputs Find ways to simplify their collection 155
  • 156. Online versus Batch Processing Online processing immediately records the transaction in the appropriate database Batch processing collects inputs over time and enters them into the system at one time in a batch Batch processing simplifies data communications and other processes, but means that inventory and other reports are not accurate in real time 156
  • 157. Capture Data at the Source Reduces duplicate work Reduces processing time Decreases cost Decreases probability of error 157
  • 158. Source Data Automation Can be obtained by using the following technologies: bar code readers optical character recognition magnetic stripe readers smart cards How can internet be used for source data automation? 158
  • 159. Minimize Keystrokes Never ask for information that can be obtained in another way List selection is more efficient than entering information Use default values where possible 159
  • 160. Types of Inputs Data items linked to fields Text Numbers Selection boxes 160
  • 161. 161
  • 162. 162 Types of Boxes Check box Radio button On-screen list box Drop-down list box Combo box Slider When Would You Use Each of These Box Types?
  • 163. 163 Types of Validation Completeness check Format check Range check Check digit check Consistency check Database checks When Would You Use Each of These Validation Methods?
  • 164. 164
  • 165. Basic Principles Understand report usage Reference or cover-to-cover? Frequency? Real-time or batch reports? Manage information load All needed information, no more Minimize bias 165
  • 166. 166 Types of Reports Detail reports Summary report Turnaround document Graphs When Would You Use Each of These Report Types?