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the AIM stor y
the AIM stor y
Before today’s 18-24 year-olds used social media or AIM, their             campaign objectives
communication was inherently personal — they either talked
                                                                       •        Increase trial and grow usage of
face-to-face or over the phone. Then, there was that pivotal
                                                                                AIM products by 15%
afternoon when AIM entered their lives, providing them with
a more comfortable, convenient way to communicate. Talking
                                                                       •        Bridge the gap between AIM
online became their preferred way to keep in touch with close
                                                                                Messaging and AIM Social Media
friends and acquaintances.
                                                                       •        Increase AIM brand awareness
As they grew older and their schedules became unpredictable,
social media offered 18-24 year-olds an effortless way to stay
                                                                       •        Enhance business-to-business
connected. They spent more time scrolling through pictures,
                                                                                opportunities with companies
profiles, and blogs, and less time logged onto AIM. The personal,
                                                                                seeking to reach GenUs
real-time communication that 18-24 year-olds once enjoyed was
                                                                                 Virginia Advertising created this fourth
replaced by passive commenting and profile browsing.
                                                                                 objective to achieve the underlying
                                                                                 goal of increasing advertising revenue
While AIM used to be a relatively impersonal way to talk, it is now              through AIM
as personal as online communication gets. In today’s saturated
social media landscape, this is a critical point of differentiation.
AIM is a personal and approachable brand, and it has great
potential to resume an active role in the lives of 18-24 year-olds.        table of contents
                                                                           2          Research
Virginia Advertising developed a campaign that facilitates                 3          Industry
connections through an integrated AIM product. The Now We’re               4          Key Findings
Talking Campaign positions AIM Messaging and Social Media as               5          GenUs
the most personal way to communicate online. This campaign                 6          Strategy
will rekindle the desire to talk online, keep in touch, and maintain       7          Product
personal relationships, bringing 18-24 year-olds back to AIM.              9          ERICA
                                                                           10         Creative
Now we’re talking.                                                         22         Sweepstakes
                                                                           23         PR
                                                                           24         B2B
                                                                           25         Media
                                                                           29         Budget
  Virginia Advertising Presents:                                           30
                                                                           31
                                                                                      Evaluation
                                                                                      Five-Year Plan
 The Now We’re Talking Campaign                                            32         Pitch & Sources




                                                                                                                            1
research
    Virginia Advertising conducted extensive preliminary research to reach a comprehensive understanding of our
    target market and its thoughts on AIM, social media, and communication. We then determined a set of research
    objectives necessary for understanding the behavior of this target.


                       research objectives
                  1.   Analyze AIM’s current position in the social media industry
                  2.   Determine how 18-24 year-olds use social media
                  3.   Explore how the target uses AIM Messaging and Social Media
                  4.   Understand the aspects of communication that 18-24 year-olds value



    primary research methods
            focus groups
            Virginia Advertising conducted 42 focus groups. Each group concentrated on one specific segment of our
            target market: including high school students, college students, graduate students, and 18-24 year-olds
            not pursuing higher education. Four to six respondents participated in each group.

            surveys
            In order to validate the key insights discovered during focus groups, Virginia Advertising created and
            distributed surveys to 1,134 members of the target market across America. The surveys reinforced
            focus group findings on the target market’s social networking use, online habits, and communication
            preferences.

           one-on-one
           Virginia Advertising conducted 30 individual ethnographic studies and 13 one-on-one interviews to gain
           insight into users’ day-to-day routines and their perceptions on communication.



    secondary research methods
            Secondary research methods focused on databases: e.g. comScore Media Metrix, The Nielsen Company,
            Simmons Market Research Bureau, and SRDS Media Solutions, as well as news articles, company websites
            and Census data. These resources provided raw demographic data and an objective view of the target
            market’s habits.




           1,134       survey respondents
             236       focus group participants
              30       personal ethnographies
         +     13      one-on-one interviews

             1,413     total participants




2
what is social media?
                                                                        industr y
  The term “social media” defines a broad category of resources that allow people to share content,
  opinions, and media online. Social media sites can be used as entertainment outlets, communication
  tools, discussion forums, or platforms for personal expression.



The social media industry is dynamic and competitive. New sites are continually emerging with innovative ideas that
change the scope of the industry. Additionally, large companies such as Google, Yahoo!, and MSN have all tried to gain
influential positions in this industry. Through the development of new products as well as the purchasing of existing
sites, these industry leaders continue to increase their share of the overall market.

Like the others, AIM has attempted to penetrate multiple segments of the social media market.


   type                  AIM offerings                     description                           competition
   Messaging             AIM Instant Messenger            Instant, real-time, online            Yahoo! Messenger,
                                                          communication                         Google Talk, Skype
                                                          Websites where entries are
   Blogs                 AIM Comments, AIM                frequently posted, usually            Blogger.com,
                         Polls                            providing commentary on a             thesuperficial.com
                                                          particular subject

   Chat                  AIM Chat, Userplane              Online group chatting                 Campfire, Paltalk


                                                          Online communities of people
   Social Networking     AIM Groups, AIM                  interested in passively exploring     Facebook, MySpace,
                         Profiles, People                  the interests and activities of       LinkedIn
                         Connection                       others
   Media Sharing         Bluestring, AIM Share            Websites where users can              YouTube, Flickr
                                                          upload, view, and share photos,
                                                          videos, music, etc.



implications of social media
As the social media industry continues to generate more applications, newer features, and larger networks, 18-24
year-olds spend more time viewing content than communicating with each other. As a result, social networking sites
encourage passive forms of communication, allowing 18-24 year-olds to keep track of their friends without actually
talking to them. This generation is losing active, personal, online communication.


where does AIM fit in?
AIM has the most recognized and widely used instant messaging platform in the United States, but is struggling to
extend this brand value to its social media products. AIM Social Media lags behind competitors because it has failed to
differentiate itself within the industry. AIM Instant Messenger was the first mover in its field to introduce widespread,
real-time communication online. However, AIM Social Media is a follower, imitating competitors’ platforms that
focus on passive, indirect communication. AIM has unsuccessfully put itself in direct competition with social media
powerhouses such as Google, MySpace, and Facebook. AIM needs to find its niche in this market.




                                                                                                                          3
key findings
    social media usage
    18-24 year-olds are driving the social media industry
    In the last year alone, the target’s usage increased by 14% to just
    under 122 million unique visitors


    18-24 year-olds use social media to look, not to
    communicate personally
    18-24 year-olds spend a third of their online time looking at
    social media

    61.5% of 18-24 year-olds look at other people’s profiles more
    than they care to admit


    18-24 year-olds use multiple social media sites
    67.1% of the target audience visit both Facebook and MySpace

    They don’t use social media sites at the exclusion of others;
    Google is used most for searching, Facebook for photo sharing,
    and AIM for instant messaging

                                                             messaging and social media on AIM
                                                             18-24 year-olds have decreased usage of AIM
                                                             Since joining an online social network, the majority of IM users
                                                             have decreased their time spent instant messaging

                18-24 year-old % usage of                    62% say their AIM usage has decreased since high school
                      AIM products                           The target spends more time checking Away Messages and
                                                             Buddy Info than they do actively talking with their Buddies


                                                             18-24 year-olds are unaware of AIM Social Media
                                                             AIM Profiles, a branch of AIM Social Media, only reaches
                                                             0.3% of 18-24 year-olds online. In contrast, Facebook and
                                                             MySpace currently dominate this portion of the social media
                                                             market, with Facebook reaching 40.9% of 18-24 year-olds and
                                                             MySpace reaching 56.8%

                                                             84.5% of survey respondents use AIM Instant Messenger, but
                                                             only 6.3% use AIM Profiles

                                                             84% of 18-24 year-olds use only the basic instant messaging
                   AIM Instant                               function of AIM and are unaware of other functions. In
                                  AIM Profiles
                   Messenger                                 contrast, 97% of Facebook users are aware of extra features
                                                             such as mini-feeds and photo tagging




4
GenUs
conceptual target market
Dubbed by many as Generation Y, Millennials, or Generation Me, 18-24 year olds are known for their individualistic
and empowered attitudes. Yet, conventional labeling of this target focuses on their individualism and neglects the
importance they place on connecting with each other. Looking beyond this stereotype, Virginia Advertising found
that 18-24 year olds strongly value the relationships they have with their friends. Hence, Virginia Advertising named
them “Generation Us,” or GenUs, incorporating these overlooked values and emphasizing the fact that it takes more
than one person to communicate.


GenUs values
1. contact
   GenUs wants emotional
   closeness and personal
   bonds.                                2. companionship
                                            GenUs needs strong connections
                                            and relationships.
                                                                                  3. community
                                                                                      GenUs desires acceptance and
                                                                                      membership.




     a need to be connected
  Members of GenUs are experiencing many
  significant changes in their lives. From
  graduating high school to starting college or
  getting their first jobs, they are linked together                 the test generation
  by shared experiences. They look to friends
  during these times of change and uncertainty.                    GenUs served as the test generation for
                                                                   online social media, since it was the first
  Primary research, however, shows that GenUs                      generation to grow up with the Internet.
  struggles to maintain close friendships during                   They have embraced and supported social
  these transitions. As members of GenUs grow                      media since its inception.
  and move into new stages of their lives, they
  want to reconnect with friends from their past,                  Nonetheless, the social media industry does
  connect with those around them, and stay                         not currently fulfill this generation’s need
  connected with their friends into the future.                    for personal communication. Focus group
                                                                   participants noted that many “friends” on
                                                                   Facebook and MySpace were nothing more
                                                                   than acquaintances. GenUs desires closer
                                                                   friendships and needs a better outlet for
                                                                   personal communication.




                                                                                                                        5
strategy
    Based on GenUs’ current beliefs about AIM Social Media, Virginia Advertising pinpointed five key insights that prevent
    GenUs from viewing AIM as a cohesive social media platform. The Now We’re Talking Campaign solves these problems
    by developing a strategy that brings personal communication to the forefront of AIM Social Media.


      problems                                                       solutions
        ineffective positioning                                        reposition AIM
      While AIM is the leading instant messenger, all                Highlight AIM’s ability to enable real-time,
      other AIM products are struggling to attract                   personal communication online. Position AIM
      users. Rather than using innovation to garner                  as a complement to, rather than a competitor
      users, AIM products simply imitate industry                    of, industry giants such as Facebook or
      leaders.                                                       MySpace.

        no clear purpose                                               unify products
      AIM Social Media lacks a clear, unified                         Center all products around the purpose
      purpose. Users are not willing to spend the                    of enabling personal communication.
      time to discover the potential benefits of AIM                  Offer features that facilitate meaningful
      products.                                                      connections in the lives of GenUs.

       lack of connectivity                                           integrate and simplify aim.com
      AIM Social Media products are unconnected                      Use aim.com as the hub that connects all of
      and scattered across the web, making them                      AIM’s features into one central, easy-to-use
      difficult to find.                                                website.

        lack of awareness                                              educate GenUs
      The variety of product features is so daunting                 Employ an integrated marketing campaign to
      that the useful aspects of AIM Social Media                    inform GenUs of the features available on
      remain undiscovered by GenUs.                                  aim.com.

        passive communication                                          prioritize real-time communication
      GenUs uses AIM as a force of habit to check                   Capitalize on this generation’s untapped
      away messages or make quick plans with                        desire for personal and active online
      friends. They have stopped actively engaging                  communication.
      in conversations online.




          positioning statement
      In the Now We’re Talking Campaign, Virginia Advertising highlights AIM’s ability to facilitate personal
      communication. The campaign also relocates AIM Social Media products to the newly simplified aim.
      com. By providing GenUs with an outlet for personal communication, AIM will capture an unclaimed
      niche in the social media spectrum.




6
produc t
the new aim.com
The new aim.com combines elements of AIM Profiles, Userplane, People Connection, Chat, Comments, Polls, and
Groups. This cohesive product can be reached from the Buddy List, thereby establishing a connection between AIM’s
popular instant messenger and its new website. User-specific profiles, content, and chat rooms make aim.com a
personalized outlet for communication.

The groups feature on aim.com offers users unprecedented levels of personal interaction. This new product is a
complete departure from AIM Groups as they are now. The new groups feature unifies all the most interactive AIM
features in a purposeful way. In these user-created groups, AIM members can talk in private chat rooms, plan events,
save files, and share opinions. They offer a benefit that cannot be found on other social media — an interconnected
community based on talking rather than looking. These groups present an opportunity for GenUs to connect to old
friends, co-workers, family members, classmates, and more. Target research singled out this feature as the reason
GenUs would use AIM’s new website — it is applicable to diverse groups like student organizations, intimate friends,
and study groups. With this new focus on community and communication, AIM emerges as the social social network.
                                                                     splash page
                                  aim.com                           The simple and clean splash page allows users
                                AIM Instant Messenger                to access their AIM homepage when they are
                                  users can reach their             not on their home computer. Additionally, the
                                  aim.com homepage                  log-in requirement gives a sense of exclusivity
                                 by clicking this button                  and privacy that appeals to GenUs.
                                   on the buddy list,
                                eliminating the need to
                                          log in.




                                                                                  share my screen
                                                                               Share My Screen takes advantage
                                                                                 of remote access technology to
                                                                               allow users to treat their individual
                                                                               monitors (screens) as one space to
                                                                               share photos, documents and any
                                                                                         other content.



                                                                                                                       7
produc t
    a look inside the new aim.com
                                                  time warner
  today                                          The site leverages Time Warner                        polls
   Provides users with                        Media by allowing users to select, view,                    Based on group
  personalized updates                               and share programming                                interests, users
   on group events and
                                                                                                      generate relevant polls
 relevant content. Users
                                                                                                        to spark discussion
  tailor what news they
          receive




                                                                                                                filebox
                                                                                                                  Bluestring
                                                                                                                 technology
  my groups                                                                                                         allows
   A forum for                                                                                                 individuals and
groups to actively                                                                                             groups to store
  communicate                                                                                                  photos, videos
      online                                                                                                   and documents




city spotlight
   A reflection
   of AOL City
    Guide that                                                                                                  mobile
 connects online                                                                                                   Users can
   networks to                                                                                                 send and receive
  events in their                                                                                                text message
       city                                                                                                       alerts about
                                                                                                                 group events
                                                                                                                  and updates




           my events
                                                                       advertisements
         CircaVie technology provides an active                        Space for advertising borders the
          timeline of personal or group events                          website, providing an improved

8
                                                                              advertising layout
ERICA
         ERICA (Eye-gaze Response Interface Computer Aid)
         is patented visual software technology that tracks a
         participant’s eye as it scans a website and records the                                                                AREA
         length of time an individual spends on each section of                                                                  A
         that site. Virginia Advertising used this software to test
         AIM’s current site and the proposed homepage. To test
         information retention and preference, a questionnaire
         was then given to each participant. Virginia Advertising
         concluded the following:

         current aim.com
         Sporadic trackings across the current site showed that
         there was no particular viewing pattern and that focus
         was not given to any relevant section. The main area of
         focus was the University of Phoenix advertisement (Area
         A) as opposed to aim.com’s foremost features.

         An overload of content caused many participants to
         overlook entire areas of the site. The questionnaire
         confirmed this assertion when participants mentioned
         that the current website was too cluttered and difficult to
         navigate.



                                                                      new aim.com
                                                                      The cluster of trackers within each feature showed
                                                                      that the new site was easier for participants to
                                                                      navigate and read through. With the Today section
                                                                      serving as the center, participants followed a circular
AREA B




                                                                      pattern around the website, viewing every section
                                                                      and the content within it (Areas B and C) .

                                                                      The new layout also allowed participants to easily
                                                                      distinguish between the different areas of the site.
                                                                      As a result, participants recalled more of the specific
                                              AREA C
                                                                      features from the new site when asked.


                                                                                           graphical viewing data
                                                                                          The 3-D bar graph to the left
                                                                                          T
                                                                                          indicates how long each subject
                                                                                          in
                                                                                          fixated on particular areas as
                                                                                          well as the percentage of total
                                                                                          w
                                                                                          viewing time spent there. The
                                                                                          v
                                                                                          results indicate that the time
                                                                                          r
                                                                                          spent on each section of the
                                                                                          s
                                                                                          page was proportional to the
                                                                                          p
                                                                                          amount of space allocated to
                                                                                          a
                                                                                          each section, confirming the
                                                                                          e
                                                                                          strategic layout of the site.
                                                                                          s




                                                                                                                                9
creative over view          creative objective
                          Convince GenUs that AIM is the online social medium that most
                          effectively emulates personal, real-life communication.


 creative research
 To best understand the preferences and trends present among GenUs, Virginia Advertising conducted various creative
 focus groups, interviews, surveys, and secondary research. This extensive degree of preparatory work provides a
 strong foundation for every decision made with respect to the Now We’re Talking Campaign.


 strategic goal
 Throughout our campaign, every creative idea tailors specifically to the concept of personal communication. From the
 intriguing Not Talking Teaser advertisements to the fully integrated Now We’re Talking Campaign, each advertisement
 strengthens AIM’s image as an expert in connecting and communicating.

 Through traditional social media, peer-to-peer communication has become passive and strikingly impersonal.
 Both the Teaser and the Now We’re Talking Campaign focus on emphasizing the importance of communication and
 the practical ease with which AIM delivers the ability to connect, reconnect, and stay connected with others. The
 advertisements present this message through media relevant to the everyday lives of GenUs. Additionally, the Teaser
 and the Now We’re Talking Campaign both focus on viral marketing to break through the clutter, spread buzz, and
 allow AIM to establish a niche in the social media spectrum.



 the year-long campaign is split into two sections:
 1. the Not Talking Teaser                                   2.   the Now We’re Talking Campaign
     The Not Talking Teaser is a seven week long,                 After seven weeks, the Not Talking Teaser
     unbranded teaser campaign that will generate                 completely transforms into the Now We’re Talking
     interest and create buzz for the new, redesigned             Campaign. In contrast to the Teaser’s empty
     aim.com. With a thought-provoking approach                   atmosphere, the Now We’re Talking Campaign will
     that focuses on what the world would be                      proactively offers a new and interesting look at the
     like without simple communication, the Not                   art of communication. Additionally, the campaign
     Talking Teaser highlights the need for real-time             emphasizes features on the new AIM website, as
     connections — a need that later is fulfilled by               well as AIM’s already-established Instant Messenger
     the many features of AIM’s new customizable                  program.
     website.
     creative components of Not Talking :                         creative components of Now We’re Talking:
                                                                                              non-traditional
                                                                                             Talking Billboards
                                                                                             Online Banner Ads
                                                                                             Chalk Ads
                             non-traditional                                                 Kiosks
                                                                       traditional
                                                                                             Mission Video
                            Not Talking Billboards                    Commercial 1
                                                                                             Photo Ops
        traditional         Online Banner Ads                         Commercial 2
       Commercial                                                                            Coffee Sleeves
                            Chalk Ads                                 Commercial 3
       Print                                                                                 Coasters
                            Website                                   Print 1
                                                                                             Cinema Ads
                            Flash Mob                                 Print 2
                                                                                             Online TV Spots
                            Kiosks                                    Print 3
                                                                                             Episode Ads
                            Scaffolding Posters
                                                                                             Branded Trains
                                                                                             Station Domination
                                                                                             College Halftime Polls

10                                                                                           Bubble Blimp
strategic purpose
                                                                      the teaser
The absence of a brand on the mysterious Not Talking advertisements invites investigation, driving GenUs to the
Teaser website. Focusing on out-of-home advertising gives the entire Teaser an omnipresence that makes it more
realistic and grounded. Also, the unique nature of the non-traditional and viral advertising will generate buzz and PR,
which can then be leveraged on NotTalking.com. Additionally, each advertisement links directly to NotTalking.com.
With its unique approach, iconic elements, and wide reach, the Not Talking Teaser is poised to get people talking.


the mood of the Not Talking Teaser
The mood of the Not Talking advertisements is mildly gloomy with an accompanying air of levity. The Teaser is not
designed to scare consumers, but rather to present them with a skewed representation of the world they live in.
The bleakness of the situations presented conveys a sense of urgency to GenUs, encouraging them to communicate
more effectively.


                      Not Talking advertisements
                        demonstrate the emptiness of a world without personal communication
                        intrigue GenUs, pique their interest, and produce excitement about the Teaser
                        highlight the need for personal expression and communication
                        promise an impending solution to the problems presented in the Teaser


symbols of the Not Talking Teaser
Despite the lack of an AIM logo on the Not Talking advertisements, the target will still perceive the advertisements as
part of a unified campaign due to a series of symbols present in each one.


the static speech bubble                     slogan                                                  countdown


                                             The interactive slogan underscores all of the           The counter, which counts down from
                                             visuals of the Teaser. “Not Talking?” is a rhetorical   the beginning to the end of the Not
                                             question directed specifically at the target, and        Talking Teaser, will create buzz and
                                             an invitation to GenUs to consider the state of         excitement around the teaser message
This speech bubble filled with static         communication today. Additionally, the slogan           and advertisements. Thematically, the
symbolizes the Teaser’s fixation on a world   is also the Teaser web address, so there is an          countdown sparks desire and expectation
without communication. It serves as the      explicit link between every advertisement and           within consumers for a redemptive solution
visual indicator of the Teaser.              NotTalking.com.                                         to the problems presented by the Teaser.




                                                        website
                                                        All traditional and non-traditional Teaser advertisements will
                                                        direct consumers to NotTalking.com, which will serve as the
                                                        viral hub of the Teaser. It prominently features web versions of
                                                        the traditional advertisements, as well as all other viral content.
                                                        The bottom of the site contains the official Teaser countdown in
                                                        real-time, as well as a link to information about the Not Talking
                                                        Sweepstakes. Additionally, Virginia Advertising purchased the
                                                        NotTalking.com domain name.



                                                                                                                                                  11
teaser traditional
 print advertisement




 The Teaser traditional advertisements convey the same sense of emptiness present in the rest of the Not Talking
 Teaser. By keeping the same mood, symbols, and cast in both the television commercials and print advertisements,
 the Teaser maintains a consistent style and feel. Additionally, the above print advertisement is a two-page spread,
 completely capturing the viewer’s attention.

 The café is an iconic meeting place and a familiar gathering spot for GenUs. The traditional Teaser advertisements
 examine the effects of removing conversation from these societal forums of communication. The overbearing absence
 of dialogue conveys a sense of empty discontentment, evident in the characters’ lackluster facial expressions and
 mindless activities. Heightened sound effects in the television advertisement highlight this sense of absence. This
 lack of communication intrigues viewers and the presence of the website address directs them to NotTalking.com.

 :30 spot
 A café that should be lively feels empty and bleak because people are not talking.




    The commercial starts with           The protagonist looks at others,     He is met by blank stares.   Everyone in the café is ignoring
 television static and zooms out to       trying to make conversation.                                              each other.
            show a café.




     Sound effects are heightened to       A close-up on the protagonist       A wide shot of everyone        The website address prompts
     highlight the absence of talking.    shows that he is dismayed and     emphasizes the empty mood of       viewers to find out more.


12
                                                   unfulfilled.                        the café.
teaser non -traditional
 online banner ads
 The banner ads will be featured on websites popular among GenUs.
 Since the graphics are unbranded, the ads will stand out from others
 on the page. The abrupt image of the static speech bubble piques their
 interest and stresses the guerilla component of the Not Talking Teaser.
 Relying on consumer curiosity and the convenience of a one-click
                                                                                                    not talking?
 link, the banner advertisements will be effective for leading users to
 NotTalking.com.


                                                  flash mob
                                                  The “flash mob” is a revolutionary marketing concept in which a large group of
                                                  people assemble quickly in a public place to perform a synchronized, unusual
                                                  action for a period of time. They then quickly disperse, inspiring curiosity among
                                                  bystanders. Videos of flash mobs currently posted on the Internet have gotten
                                                  as many as 9 million views. In the Not Talking flash mobs, participants freeze in
                                                  the middle of conversation in busy public places. Videos of these flash mobs are
                                                  posted on NotTalking.com to generate conversation.



 billboards
 These sets of digital billboards give the Not Talking Teaser a presence
 in major cities. The positioning of the static speech bubble gives the
 impression that the people pictured are failing to communicate with
 each other. The sporadic appearance of the NotTalking.com web
 address engages the target, while the counter builds suspense for the
 imminent launch of the website.


                                                     kiosks
                                                     In the Teaser, these kiosks act as sidewalk distractions designed to build buzz.
                                                     The countdown again builds suspense and intrigue for the end of the Teaser.
                                                     Additionally, to avoid public safety concerns, the kiosks will be labeled with
                                                     the NotTalking.com web address, and their installation will be cleared with city
                                                     officials before the Teaser launches.




 scaffolding posters
 To make these street-level posters more interactive, the static in the
 speech bubble will be replaced with a quick response (QR) code. This new
 technology allows passersby to photograph this barcode on their camera
 phone, text it to the number provided, and receive a text message
 containing information about the Teaser, including a live countdown.




                                                 chalkings
                                                 Environmentally-safe and city-approved chalk advertisements creatively promote
                                                 the Not Talking Teaser. Graffiti methods such as stenciling and chalking bring the
                                                 Teaser to the street in an engaging way.




                                                                                                                                        13
now we’re talking
 The Not Talking advertisements spark a desire in GenUs for talking, sharing, and expression. Consequently, at the start
 of the Now We’re Talking Campaign, AIM can capitalize on those desires by appealing directly to the communication
 needs of GenUs. The Teaser is timed to end the exact minute that the new website launches, and at the same moment,
 the Now We’re Talking Campaign begins.

 In contrast to the Not Talking Teaser, the atmosphere of the Now We’re Talking Campaign is optimistic and bright. The
 campaign informs users of the new product attributes of aim.com through surreal imagery designed to highlight AIM’s
 new social media features. The colors are brighter, the tone is lighter, and the problems posed by the Teaser are now
 solved in the Now We’re Talking Campaign.

 Most importantly, the Now We’re Talking Campaign respects the intelligence and maturity of GenUs. The Now We’re
 Talking Campaign does more than just amuse or inform the target – it establishes AIM as a relevant and useful product,
 allowing users to connect, reconnect, and stay connected with each other. The advertisements establish aim.com’s
 new benefits as revelatory and practical. The site’s features are explained in an authentic and straightforward voice.

 Creative executions of the Now We’re Talking print advertisements and television commercials are divided into three
 phases, each focusing on a major reason that GenUs uses online communication.

            Phase 1: Reconnect – To rediscover lost friendships from the past
            Phase 2 : Connect – To foster relationships with those around them
            Phase 3 : Stay Connected – To effectively keep in touch with friends into the future
 Virginia Advertising designed this phased approach to maximize the effectiveness of the Now We’re Talking Campaign
 and reflect the multi-faceted nature of AIM’s new website. Each phase emotionally appeals to a different way that
 GenUs communicates online. In the first phase of creative executions, AIM prompts GenUs to rediscover friendships
 lost over time. The second phase focuses on AIM’s ability to connect 18-24 year-olds with the people around them.
 Finally, the third phase highlights the need to keep in touch with friends as time passes. The bottom copy of each print
 advertisement emphasizes the specific product attributes of the new aim.com that help GenUs achieve the goals set
 forth in each phase.

 the anatomy of the slogan

                                      now we’re talking

     instant                                   community                                     communication
     “Now” represents the immediate           “We’re” signifies the                           “Talking” is the word that
     communication offered by AIM.             interconnected network of                      GenUs uses to describe
                                              users AIM offers.                               what they do on AIM. They
                                                                                             don’t “chat.” They don’t
                                                                                             “IM.” They “talk.”

 Finally, this slogan defines AIM’s new strategy — from this point on, it will focus solely on personal communication.
 Additionally, the phrase Now We’re Talking is commonly used to signify a breakthrough; it represents a “eureka
 moment.” Using it as AIM’s slogan shows that the Now We’re Talking Campaign is not only a solution to the problems
 posed by the Teaser, but to the state of online communication as a whole.


14
now we’re talking
            Now We’re Talking advertisements
       motivate the target to think about the importance of personal communication
       demonstrate the uniqueness and practicality of aim.com’s new integrated features
       expand the target’s perception of AIM from an Instant Messaging client to a fully integrated and
                 forward-thinking communication tool
       enable GenUs to connect, reconnect, and stay connected with their friends


The idea is to simply take AIM’s message off-line and into places where GenUs congregates and communicates.
By focusing the non-traditional advertising in cafés, subways, college restaurants, and other high-traffic GenUs
establishments, the Now We’re Talking Campaign associates itself with socialization and communication. By the
time the Now We’re Talking Campaign ends, aim.com will not only be associated with the concept of effective
communication, it will define it.

When the Now We’re Talking Campaign commences, all of the static speech bubbles reclaim their recognizable red
AIM filling. The bubble conversion provides a visual link from the Teaser to the Now We’re Talking Campaign, clearly
presenting a cohesive story for consumers to follow. Though familiar, the AIM bubble is currently dismissible in
consumers’ minds; however, re-introducing it as the symbolic replacement for static establishes AIM’s image as the
refreshing and logical resolution of the Not Talking Teaser.




            not talking?

When the Now We’re Talking Campaign begins, the Teaser website redirects users to the new aim.com. There they
see a video describing AIM’s new mission.


communications mission
The goals and reasons for the Now We’re Talking Campaign
are described straight to the target in this dynamic and
thought-provoking video. The urgent tone of the video
establishes the need for GenUs to start communicating and
connecting on AIM. Word-of-mouth is the most common
reason for GenUs to visit a website, and this video’s unique
and memorable execution will generate talk about AIM
among GenUs.




                                                                                                                      15
phase 1
 reconnect
 The “reconnect” traditional
 advertisements emphasize the
 features of AIM that allow users
 to rediscover old friendships.
 The yearbook is a classic icon of
 nostalgia with which GenUs can
 identify. Yearbooks preserve
 memories of old friendships that
 have faded over time, and prompt
 the question, "What are my friends
 doing now?” By showing the people
 in the pictures magically leaning out
 of their frames to communicate and
 share media with each other, the
 advertisements demonstrate AIM’s
 unique ability to revitalize personal
 relationships.




 :30 spot
 Pictures in a yearbook come to life, symbolizing AIM’s ability to reconnect old friends.




                                                                                                                          4
     The commercial opens on an        A few pictures over, her friend calls     They begin to happily        The other pictures also become
     unmoving picture of a girl in a    her name and she comes to life.        reminisce about their past.    animated and share stories and
             yearbook.                                                                                         information with each other.




      A wide shot shows all of the      The shot zooms out to reveal that      Voiceover explains the new       The AIM logo and Now We’re
      yearbook pictures magically        this is all happening on a laptop.     features of AIM that apply        Talking slogan appear.


16
          interacting at once.                                                 specifically to reconnecting.
phase 2
                                                                                                  connect
                                                                                                  The “connect” traditional
                                                                                                  advertisements depict AIM as an
                                                                                                  effective means for mobilization,
                                                                                                  socialization, and communication.
                                                                                                  The employee of the month board
                                                                                                  represents aim.com’s ability to
                                                                                                  provide groups of GenUs with a
                                                                                                  private environment for personal
                                                                                                  interaction. The employees
                                                                                                  pictured are planning a birthday
                                                                                                  party for their co-worker,
                                                                                                  emphasizing the features of AIM
                                                                                                  that allow users to effectively
                                                                                                  coordinate with their groups. The
                                                                                                  magical interaction present in
                                                                                                  these advertisements provides a
                                                                                                  visual link to the other phases in
                                                                                                  the Now We’re Talking Campaign.




:30 spot
Pictures of co-workers come to life to plan a party, representing AIM’s ability to connect members of groups.




  The commercial opens on a café   The pictures begin to move as one     One employee walks through the      Two other co-workers light
   employee of the month board.      employee blows up a balloon.        frames, helping another put out     candles on a cake together,
                                                                                   streamers.            leaning out of their picture frames.




    A wide shot shows all of the   The shot zooms out to reveal that        Voiceover explains the new         The AIM logo and Now We’re
    employee pictures magically    this is all happening on a laptop..       features of AIM that apply          Talking slogan appear.


                                                                                                                                                17
        interacting at once.                                               specifically to connecting with
                                                                                       others.
phase 3
 stay connected
 The “stay connected” traditional
 advertisements illustrate AIM’s
 capacity to connect friends across
 distances. In keeping with the
 theme of magical interaction,
 three friends talk face-to-face
 from three different cities, sharing
 media and staying updated with
 each others’ lives. The visual style
 of the advertisements focuses on
 the features of aim.com that allow
 GenUs to easily keep in touch.




 :30 spot
     A girl in a café magically talks with her faraway friends, showcasing AIM’s ability to help friends stay connected over time.




                                                         2                                   3                                   4
     The commercial opens on a girl in a   A close-up of the pictures shows      Suddenly, the New York street       On the San Francisco street, her
     New York café, wistfully looking at   that she is looking at her friends.     magically transforms into        friend appears and leans through
                 pictures.                                                        a San Francisco boulevard.            the window to talk to her.




                    5                                    6                                    7                                   8
         The other window becomes          The shot zooms out to reveal that       Voiceover explains the new         The AIM logo and Now We’re
       Washington D.C., and the second      this is all happening on a laptop.      features of AIM that apply          Talking slogan appear.
          friend magically leans in.                                             specifically to staying connected


18
                                                                                            with others
transitionals
                            non-traditional
When the Now We’re Talking Campaign begins, several elements of the Teaser physically transform from their
previous Not Talking appearance to a new Now We’re Talking counterpart. These transitional advertisements provide
a conceptual link between the two stages of the campaign and offer solutions that directly resolve the dissonance
created by the Teaser.

online banner ads
Motion-based banner advertisements capture users’ attention as the Teaser’s static speech bubble morphs into a
colorful, branded link to the new AIM website. Since 87% of GenUs continually visits the same websites, repeated
exposure to AIM via banner ads on these websites will generate a positive feeling towards the product.




                   not talking?



kiosks
When the Teaser countdown reaches zero, the sidewalk distractions morph into usable AIM computer kiosks.
The transition physically represents a shift to the integrated website and practical message of Now We’re Talking.
Pedestrians are given a unique opportunity to not only try the new aim.com, but to also interact via video chat with
AIM computer kiosks in other cities.




talking billboards
Talking billboards interact with each other and consumers, putting a non-traditional spin on a traditional medium.
Two billboards, placed in close proximity to each other, digitally converse in AIM speech bubbles. The pre-
programmed conversation corresponds with the phases of the Now We’re Talking Campaign. Placed in cities with
high concentrations of 18-24 year-olds, the advertisements will reach a large number of GenUs.



                                                           I haven’t seen                               Yeah, how’ve
                                                           you since high                               you been?
                                                           school




                                                                                                                       19
non-traditional
 out-of-home
 GenUs is highly mobile — they are always on the go. The Now We’re Talking out-of-home advertisements are uniquely
 designed to break through the clutter and capture 18-24 year-olds’ attention despite their busy schedules.



 chalk
 Now We’re Talking chalk advertisements depict surreal imagery concurrent with the theme
 of the campaign. Executed in a compelling and artistic style, the chalking will expand
 GenUs’ vision of AIM as a relevant and revolutionary communication experience.




                                                  photo opportunity
                                                  The interactive AIM Photo Op structure provides pedestrians the chance
                                                  to uniquely share their thoughts with their friends through AIM. Photo Op
                                                  participants type their message into a keyboard console, and it is displayed on
                                                  a digital speech bubble with which they can pose. The digital text in the bubble
                                                  visually displays the fulfillment of talking, while the resulting photo conveys the
                                                  personal nature of the message.




 branded trains
 Subway cars in select cities are fitted with AIM speech bubble wall-clings. The
 bubbles contain different statements simulating conversations and are placed
 to create the illusion that they are actually being spoken by subway passengers.
 50 different branded trains in each chosen city will inundate GenUs with the AIM
 brand.




                                                  station domination
                                                  AIM will brand five subway stations heavily frequented by GenUs in major
                                                  cities. Most of the advertisements expand upon the traditional print campaign,
                                                  featuring large wall posters of the same characters engaged in dynamic
                                                  interactions with each other. The rest of the station advertisements allow users
                                                  to interact with the campaign. Passengers walking idly through the station are
                                                  invited to communicate their thoughts by writing on a wall in a giant AIM speech
                                                  bubble.




 online word-of-mouth
 Word-of-mouth advertising strongly influences the opinions of GenUs.
 Online videos are often shared and passed through networks of friends.

 episode ads
 To pique user interest, longer versions of the commercials will be
 posted online to viral sites such as YouTube.com. These extended
 versions allow consumers to engage with the commercials beyond
 their television sets and give them an opportunity to interact with
 AIM by creating imitation versions.




20
college campuses
                                  non-traditional
College campuses are concentrated areas where almost half of 18-24 year-olds live and interact. They are highly
effective areas for intensive marketing because they are target-specific and target-relevant. College is a place where
viral content is culturally relevant and spreads quickly.

coffee sleeves
Coffee and café beverages are a cultural staple for GenUs. In 2007, 18-24 year-olds were
responsible for a majority of the increase in coffee and café beverage consumption in the
United States . Branded coffee sleeves contain the Now We’re Talking slogan along with the
aim.com web address. As the cup is lifted to the target’s mouth, the sleeve design creates
the illusion that the AIM speech bubble is being spoken by the drinker.


                                                 coasters
                                                 Bars and clubs are popular destinations for 18-24 year-olds on a typical night out.
                                                 Branded drink coasters will be distributed to bars in top college towns, and feature
                                                 artwork consistent with the traditional advertisements. The coasters present AIM as
                                                 a communication enabler and relate AIM to real-life socialization.




bubble blimp
This radio-controlled AIM blimp travels through college basketball arenas.
Branded with the logo, colors, and slogan of the Now We’re Talking
Campaign, it serves as a conversation starter.


                                                 college halftime polls
                                                 Millions of college students either attend athletic events or watch collegiate
                                                 sports on television, and basketball arenas are a great space for high-frequency
                                                 advertising. AIM advertisements are shown throughout college arenas, and an
                                                 interactive poll promotes the Polls feature by allowing GenUs to text in their
                                                 opinions during games.




multimedia
Members of GenUs grew up in a digital world, and thus, their attitudes and behaviors have been shaped by technology to an
extent far greater than previous generations. The Now We’re Talking Campaign appeals to GenUs specifically by speaking to
them through familiar multimedia platforms.

cinema ads                                                                   online TV spots
The following spot runs during movies anticipated to be                      The following spot will also appear during online TV
popular among GenUs. Due to the captive audience in movie                    shows popular with GenUs. Consumers who watch TV
theaters, these advertisements will capture the target’s                     online are 47% more engaged than those who watch
attention.                                                                   programs on TV sets.

          the “Come Together” spot
          premise: Groups of people congregate and socialize, symbolizing AIM’s ability to connect people.




    Diverse groups of people walk       They meet and begin to socialize   A bird’s eye view shot shows that   The AIM logo and Now We’re


                                                                                                                                            21
  determinedly to a central location.      excitedly with each other.       the people are standing in the       Talking slogan appear.
                                                                           shape of the AIM speech bubble.
sweepstakes
 the Not Talking Sweepstakes
 For the duration of the Teaser, AIM will run the Not Talking
 Sweepstakes. This contest prompts NotTalking.com visitors to
 create and submit their own commercial depicting other scenarios
 where conversation is visibly absent. AIM will screen and post
 acceptable submissions on the website, where users will vote for
 their favorite videos. When NotTalking.com transforms into the
 new aim.com, the video with the most votes will win the grand
 prize.

 Capitalizing on AOL’s relationship with Time Warner Media, the
 winner and friends will be flown to a Time Warner studio to spend
 a day on the set of a popular series, such as HBO’s Entourage. An
 online video of their experience will be posted on aim.com, where
 users can view and comment on it.

                                         the Not Talking sweepstakes
                                               engages GenUs in the Teaser
                                               prompts user-generated content
                                               encourages users to share experiences

 the Now We’re Talking Road Trip
                                                    Branching off of the themes of the Now We’re Talking Campaign,
                                                    AIM will hold a Now We’re Talking Road Trip which will encourage
                                                    GenUs to reconnect, connect, and stay connected to their friends.
                                                    Participation in the sweepstakes will increase usage of Groups,
                                                    Events, and Polls on the new aim.com.

                                                    In November 2008, AIM will run television commercials to raise
                                                    awareness for the sweepstakes. The Road Trip bus will visit 10
                                                    selected college campuses where representatives will encourage
                                                    students to sign up through free promotional materials.

 AIM will provide a state-of-the-art tour bus for a week-long road trip across the United States, driving the winning
 group from New York City to Los Angeles. The winning team will update their group’s page on aim.com with videos
 and blogs of their adventures, allowing users to stay involved in the sweepstakes as AOL’s Mapquest tracks the bus
 across the nation.

 what?                 how?                                           why?
 Upload content         Teams of 5 share photos, videos,             To allow GenUs to reconnect, connect, and stay
                        and stories about their friendships          connected with friends through personal interaction

                        Teams encourage other users to vote          To drive users to My Groups and Polls
                        via the Polls application; the team with     throughout the sweepstakes, increasing traffic
 Get votes              most the votes by the end of February        on aim.com.
                        2009 wins

                                                                     To leverage AOL’s Mapquest, allowing users
                        The trip will be documented in March on      to track the team’s progress and maintain
 Watch the trip         aim.com using Mapquest                       users’ interests in the promotion




22
public relations
PR initiatives
As a part of Virginia Advertising’s integrated marketing plan, public relations initiatives foster a positive perception of
the AIM brand in the minds of GenUs. This PR reinforces the main message behind the Now We’re Talking Campaign:
AIM is the instant, personal communication tool that connects users to one another through the revamped
aim.com. These PR efforts generate significant media coverage, both local and national, and engage GenUs with the
sweepstakes and the new aim.com.

Buzz-worthy non-traditional advertising will attract positive media attention. AIM will also provide media outlets,
such as television networks and magazine publishers, with media kits. These media kits include AIM promotional
items and press releases on each piece of non-traditional media. Meanwhile, the sweepstakes promotes national
awareness of the Now We’re Talking Campaign and the new aim.com.

philanthropic efforts
GenUs values social responsibility at home and abroad. AIM can capitalize on these values by creating a positive
brand image through philanthropic efforts.

                            “One-fifth of humankind is not enjoying
                            the fruits of the revolution in science and technology.”
                                        — Ambassador Mbanefo, in a speech to UNESCO

The lack of Internet capability significantly limits the informational, educational, and economic growth and success
of these countries. With Internet access and proper education, people can utilize resources to reap the benefits of
digital trade, online libraries, online education, telemedicine, and global communication.

where does AIM come in?
As a part of the Now We’re Talking Campaign, AIM will work with the Global Alliance to Bridge the Global Digital
Divide, to leverage its core competency of communication and provide a vital resource to those in need. With
the Alliance, AIM will provide citizens of developing countries with computers, Internet access, and technology
education so they can share in the benefits of the Internet. GenUs is concerned with social responsibility, and AIM’s
participation in this effort will positively influence the perception of the AIM brand.


                         the global digital divide


                                                                                                 63% of GenUs
                                                                                                feel personally
                                                                                                responsible for
                                                                                               making a difference
                                                                                                  in the world.




                               Computers per 100 people
                                   0-4.54                25.36-49.74
                                   4.54-12.56            49.74-89
                                   12.56-25.36            No Data

                                                                                                                              23
b2b
 business-to-business advertising

 The newly developed AIM website opens doors for a dramatic increase in advertising revenue for AOL.
 Businesses have the opportunity to cater their marketing efforts to a highly motivated, highly engaged,
 and highly targeted audience.

 Virginia Advertising established one final objective to the Now We’re Talking Campaign: Enhance business-
 to-business opportunities with companies seeking to reach GenUs. Experts on interactive media and
 marketing industries project that spending on social media websites will escalate to $1.9 billion in 2010.




 The campaign uses a
 3-pronged approach to
 achieve this objective:


 1 Place print advertisements
 in industry publications such as
 Advertising Age. The advertisements
 highlight the projected 80% of 18-24
 year-olds targeted by the Now We’re
 Talking Campaign.




 2 Distribute press releases
 to industry publications to promote
 the innovative marketing approach
 of the Now We’re Talking Campaign.




 3 Improve aim.com layout to
 more effectively draw attention to
 advertisements.




24
media
    media objectives
    integrate advertising into media channels to which GenUs is frequently exposed
    concentrate specific advertising efforts to geographic areas that reach the highest number of
                     GenUs for each media outlet
    reach 80% of the target market during the campaign through the use of multiple, diverse vehicles
    provide repeated opportunities for target market to experience advertising
    maintain a budget of no more than $25 million, allowing 13% for production and a 5% contingency
                for miscellaneous costs




media plan
Creative executions of the Now We’re Talking Campaign appear in the twelve cities with the highest concentration
of GenUs — eight of those cities are also top IM usage cities. Additionally, to reach out to college students, the
Now We’re Talking Campaign appears in the ten largest college campuses and the five largest college basketball
arenas in the nation. Virginia Advertising recommends that AIM focus a majority of its media dollars on those
areas to leave a deep impression on consumers. This plan is more cost-effective than focusing on the entire U.S.—
it reaches the greatest number of GenUs at the lowest cost. The exceptions to this media focus are TV, print, and
online initiatives, which appear nationwide.


media strategy
Virginia Advertising uses both traditional and non-traditional media, placing a heavier emphasis on non-
traditional advertising. In fact, 60% of all projected contacts will be achieved through non-traditional media.
Advertisements are placed where GenUs often socializes and communicates. By directing advertising dollars
into an array of coordinated media choices, Virginia Advertising ensures that the Now We’re Talking Campaign
delivers its message.



media tactics: TV
cable television
                 30-second ads during primetime hours of 8-11 p.m. and late fringe/night 11 p.m. – 1 a.m.
Rationale:       Cable television allows AIM to speak to GenUs on a national scope.
Selections:      National spots on the six cable networks with the highest reach of 18-24 year-olds
                 (MTV, Comedy Central, TBS, VH1, MTV2, Cartoon Network — Adult Swim)
Reach:           12,800,000



   Network                   Frequency         Reach of GenUs Cost per Unit               Total Cost
  MTV                            256              12,196,000     $6,500                  $1,664,000
  Comedy Central                 192              11,007,000     $3,000                    $576,000
  TBS                            128               9,136,000     $2,500                    $320,000
  VH1                            192               8,797,000     $4,000                    $768,000
  MTV2                           256               5,914,000     $1,300                    $332,800
  CN- Adult Swim                 256               5,177,000     $2,500                    $640,000
  Total                         1280              12,800,000    $19,800                  $4,300,800



                                                                                                                     25
media
  media tactics: print
  traditional magazines
                  Four-color, two-page spreads for Teaser
                  Four-color, one-page ads for campaign
  Rationale:      GenUs is more likely to be engaged while reading magazines targeted to their interests. 58%
                  of GenUS agrees that magazines help them learn about what is “in” and 72%
                  prefer reading magazines over finding the same information online.
  Selections:     Us Weekly, Cosmopolitan, GamePro, Rolling Stone, Cosmopolitan en Español
  Reach:          14,458,000


                  Publication Frequency            Reach of GenUs          Cost per Unit       Total Cost
                Us Weekly           12                  3,444,000             $168,180          $1,816,344
                Cosmpolitan          8                  5,343,000             $205,600          $1,480,320
                GamePro              8                  2,090,000               $30,000           $216,000
                Rolling Stone        8                  3,581,000              $157,880         $1,136,736
                Cosmopolitan         4                     43,520               $25,800          $103,200
                en Español
                Total               40                   14,501,520            $587,460         $4,752,600




 hispanic advertising
 In order to capture the fastest growing ethnic
 segment of the U.S. population, Virginia
 Advertising created print advertisements to
 specifically target the Hispanic market—relaying
 the Now We’re Talking message in Spanish. By
 placing the advertisements in Cosmopolitan en
 Español, the campaign targets Hispanic women
 aged 18-24. Cosmopolitan en Español is an
 ideal selection as, on average, readers spend
 1.5 hours with the magazine, read it 4.8 times,
 and 61% save all or some of each issue they
 read. A recent study by BIGresearch shows that
 Hispanics’ purchases are influenced by magazine
 advertising more than any other ethnic group,
 verifying print as an effective medium to reach
 Hispanics.




26
media
media tactics: non-traditional
    online advertising
                Banner advertising for all campaign promotions and advertisements during online TV shows
  Rationale:    Banner advertisements are effective for reaching GenUs at the point of purchase.
  Selections:   Facebook, MTV.com
  Reach:        15,860,362



    online word-of-mouth
                Various free online methods for all campaign promotions
  Rationale:    Free online promotional methods are viral, create buzz, and allow GenUs to exchange
                excitement about AIM.
  Selections:   Facebook, MySpace, Heyspread.com, YouTube, Blogs, Flash Mobs
  Reach:        8,000,000


    cinema ads
                Cinema Ads shown in theaters in the top 12 Designated Market Areas (DMAs), June 24-July 24,
                2009
  Rationale:    Cinema advertising has an average recall rate of 58%.
  Selections:   Movies released in July 2009, including the expected blockbuster Transformers 2
  Reach:        2,118,306



    branded trains and station domination
                50 completely covered subway trains and 5 subway stations
  Rationale:    As many as 60% of GenUs use public transportation in large cities.
  Selections:   The top 5 DMAs for public transportation used by GenUs (NY, LA, Chicago,
                Philadelphia, San Francisco) during the month of June—prime time for summer
                traveling and internships
  Reach:        2,182,879

    kiosks
                Two computer kiosks in each of the 5 DMAs
  Rationale:    Test kiosks featuring the new AIM offer a unique way for users to interact
                with the product out-of-home, and also create brand awareness.
  Selections:   Two kiosks placed in each of the top 5 DMAs with the highest GenUs
                population (NY, LA, Chicago, Philadelphia, Dallas/Fort Worth)
  Reach:        1,735,200


    guerrilla advertising
                Spray chalking, sidewalk distractions, QR-coded scaffolding posters in cities
  Rationale:    Guerrilla efforts are an inexpensive way to create buzz and brand awareness for both
                the Teaser and the new product launch.
  Selection:    Guerrilla advertising in 12 DMAs with the highest population of GenUs
  Reach:        5,717,700




                                                                                                              27
mediatalking billboards
               Digital billboards placed in top DMAs
 Rationale:    Interactive billboards engage 18-24 year-olds in an innovative way.
 Selections:   The billboards are located in the 5 DMAs with the highest population of GenUs
               (NY, LA, Chicago, Philadelphia, Dallas/Fort Worth)
 Reach:        2,313,600


     college outreach
               Coasters, coffee cup sleeves
 Rationale:    66% of GenUs are full-time students. Additionally, buzz travels quickly in colleges due to tight
               social networks.
 Selection:    10 colleges with highest enrollment (Ohio State, University of Florida, Arizona State,
               University of Minnesota, University of Texas at Austin, University of Central Florida,
               Texas A&M, Michigan State, Penn State, University of Wisconsin)
 Reach:        462,579


     college basketball
               Digital advertisements around arena, bubble blimp, interactive polls
 Rationale:    Basketball arenas are a more intimate setting than football stadiums, facilitating more
               interaction and higher recall.
 Selection:    5 largest college basketball arenas (Syracuse, Tennessee, Kentucky, UNC, Georgetown)
 Reach:        24,692/game


     sweepstakes
               Not Talking Sweepstakes and Now We’re Talking Road Trip
 Rationale:    Sweepstakes engage AIM users with the campaign and drive traffic to the
               NotTalking.com and aim.com websites.
 Reach:        4,500,000

     PR initiatives & philanthropy
               Media kits, talk show appearances, partnerships, and philanthropic efforts
 Rationale:    Media kits will help promote the new AIM and sweepstakes while
               partnerships play on the fact that GenUs is generally more trusting of third party opinions.
               Additionally, philanthropy efforts create a positive image for the AIM brand.
 Selection:    Media kits sent to targeted cable networks, consumer magazines, and popular talk
               shows as well as the 6 largest and most connected college campuses visited by the AIM
               bus to promote the Now We’re Talking Road Trip
 Reach:        25 kits sent to our selected cable networks, consumer magazine publishers and
               universities


     B2B
               Four color, 1 page print ads in Advertising Age
 Rationale:    Advertising Age is a publication that is read by many agencies. Media planners will see
               the advertisement and realize that they can advertise on AIM through group pages.
 Selection:    Advertisements run 8 times during the year in Advertising Age
 Reach:        8,071 Media Planners and Buyers




28
campaign budget
                                                                                                     budget
                                             Average Cost                 Total Cost
                                 Units        (per unit in $)                (in $)
Traditional Media
Cable TV (:30s)                    1280       see TV chart             $4,300,800
Print                                40 see Magazine chart             $4,752,600
Total Traditional Media                                                $9,053,400

Non-Traditional Media
Online
Banner Ads                     2 months      $        253,275 $            506,550
Online TV Spots (:15s)        10,000,000     $25/1000 visitors $           250,000
Online Word-of-Mouth                 N/A                   N/A $            -
Total Online                                                   $           756,550

Out-of-Home
Cinema Ads                          144      $             2,871      $ 413,424
Branded Trains                        50     $            44,000      $ 2,200,000
Station Domination                     5     $           600,000      $ 3,000,000
Kiosks                                10     $             5,000      $    50,000
Talking Billboards                    40     $             5,000      $ 200,000
QR Codes                         285,000     $                 1      $ 285,000
Guerrilla Posters                   N/A                     N/A       $ -
Photo Opportunity                     12     $             2,500      $    30,000
Spray Chalk Ads                     N/A                     N/A       $ -
Total Out-of-Home                                                     $ 6,178,424

College
Coasters                         526,316     $           0.19         $     100,000
Coffee Sleeves                  3,333,333     $           0.03         $     100,000
College Basketball              5 schools    $150,000/season          $     750,000
Total College                                                         $     950,000

PR
Not Talking Sweepstakes              N/A                     N/A      $       5,000
Now We’re Talking Road Trip          N/A                     N/A      $     500,000
Media Kits                            25     $              10.67     $         267
Philanthropy                         N/A                     N/A      $     250,000
Total PR                                                              $     755,267

B2B
Print                                  12    $             30,600     $     367,200
Total B2B                                                             $     367,200

Total Non-Traditional Media                                           $ 9,007,441

Total Media Budget                                                    $18,060,841
Production Costs (15%)                                                $ 3,750,000
Contingency (5%)                                                      $ 1,250,000
Permissions & Royalties                                               $ 500,000
Total                                                                 $23,560,841
                                                                                                              campaign timeline
                                                                          Sept 08 Oct 08 Nov 08 Dec 08 Jan 09 Feb 09 Mar 09 Apr 09 May 09 Jun 09 Jul 09 Aug 09
                                Cable TV (:30s)
                                Weekly Print and B2B Print
                                Monthly Print
                                Banner Ads
                                Online TV Spots (:15s)
                                Online Word-of-Mouth
                                Cinema Ads
                                Brand Trains and Station Domination
                                AIM Kiosks
                                Talking Billboards
                                QR Codes
                                Guerrilla Posters
                                Sidewalk Distraction
                                Spray Chalk Ads
                                Coasters
                                C0ffee Sleeves
                                College Basketball
                                Not Talking Sweepstakes
                                Now We’re Talking Road Trip
                                PR Initiatives
                                Philanthropy
                                                                                                                                                                 29
evaluation
 Virginia Advertising’s Not Talking Teaser and Now We’re Talking Campaign will reach 80% of GenUs. The
 following chart details how the Teaser and the campaign meet the objectives Virginia Advertising set out to
 accomplish.



     objective                tactic                                  evaluation
     Increase trial and     The Not Talking Teaser highlights         Measure the success of these three
     grow usage of AIM      the need for talking among GenUs,         important benchmarks:
     products by 15%        while the Now We’re Talking
                            Campaign shows that AIM is the            Increase trial of new users by 760,000 via
                            best product to meet this need.           piquing their interest in AIM
                            Virginia Advertising establishes
                            AIM as a cohesive, purposeful social      Increase usage of active users by 49.9
                            media tool that facilitates personal      minutes per month via educating them on
                            communication and adds value to           the benefits of the new aim.com
                            the lives of GenUs                        Get inactive users to start logging into AIM
                                                                      again by reminding 95,000 former AIM users
                                                                      of the value of talking



     Bridge the gap          The new aim.com website combines         Measure the number of hits and minutes
     between AIM             all of AIM Social Media into a           spent per month on aim.com. Conduct a
     Messaging and AIM       cohesive product while linking it to     benchmark study at the beginning of the
     Social Media            the Buddy List                           Teaser and the end of the campaign



     Increase AIM brand      The Now We’re Talking Campaign           Measure awareness through focus groups,
     awareness               educates GenUs about the features        surveys, AIM keyword searches, traffic to
                             of aim.com, and reinforces the fact      aim.com, and bookmarking
                             that AIM stands for active, instant,
                             personal communication


     Enhance business-       Virginia Advertising uses print          Measure the increase in advertising revenue
     to-business             advertisements and press releases        from AIM Instant Messenger and aim.com
     opportunities with      to promote the Now We’re Talking
     companies seeking       Campaign, as well as to improve
     to reach GenUs          aim.com’s advertising layout




30
five-year plan
     After the conclusion of the Now We’re Talking Campaign, AIM must maintain its positioning as the place to go for
     personal communication. To assist them in this regard, Virginia Advertising developed a five-year plan to build on the
     momentum generated by the initial 12-month campaign period.



               Now We’re Talking Campaign: future goals
          As the Now We’re Talking Campaign comes to a close in August 2009, the following goals provide a map
          for AIM to follow in order to keep increasing its user base.




   mobile          Smartphones, mobile phones with PC-like capabilities, are expecting double-digit growth over the
                   next five years. To remain relevant, AIM needs to establish itself in the mobile realm. GenUs will be
                   able to stay in contact with their friends even when they are not at their computer, through text and
                   instant messages, uploading content to their group pages, and receiving personalized content on their
                   phones.

 alliances/        implications of the Bebo acquisition:
acquisitions       AOL’s acquisition of the social networking site Bebo is primarily intended to boost AOL’s presence
                   abroad and draw in revenue through engagement advertising. Cannibalization of aim.com should not
                   be a concern. Although Bebo offers groups, aim.com will be viewed as the expert in groups, giving
                   it a niche appeal. One advantage of AOL’s purchase of Bebo is its ties to cellular carriers. Cost is one
                   roadblock to widespread usage of mobile services. However, ad-supported cellular would drive down
                   costs, thus encouraging users to take greater advantage of AIM’s new mobile capabilities.

                   implications of the strategic alliance with Google:
                   There are two primary benefits from AOL’s strengthened alliance with Google. The first benefit is in
                   search capabilities. Now, AOL content can be found through Google search, the leading search engine
                   for GenUs. This ability to find relevant AIM content, will drive new traffic to aim.com. The second
                   benefit comes from the alliance with GChat. As an up and coming IM platform, this partnership reduces
                   the competition that would exist between the two.


 market           The Now We’re Talking Campaign seeks to add a hook for 12-17 year olds. One of AIM’s strong points
                  is the fact that people continue to use it out of habit. Therefore, AIM needs to foster these ties when
expansion
                  users are young. Moreover, this group is coming of age at a time when mobile capabilities are at the
                  forefront of technology, making 12-17 year-olds digital and mobile natives. This makes the integration
                  of mobile in the next five years a natural and intuitive step.


   staying         As social networking sites continue to develop their own instant messaging platforms, AIM needs to
differentiated      continue to establish itself as the place to go for personal communication. AIM should not replace
                   other social networks, but rather serve as one component of a user’s social experience.



 open AIM         The newly released Open AIM 2.0 embraces the industry trend of a more open Internet. AIM needs to
                  continue to open its platform to other instant messaging providers, as is executed effectively in AOL’s
    2.0
                  current relationship with Google. The ability to talk to other friends regardless of their IM provider
                  incentivizes people to sign back on to AIM.




                                                                                                                              31
AIM Now Were Talking

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AIM Now Were Talking

  • 2. the AIM stor y Before today’s 18-24 year-olds used social media or AIM, their campaign objectives communication was inherently personal — they either talked • Increase trial and grow usage of face-to-face or over the phone. Then, there was that pivotal AIM products by 15% afternoon when AIM entered their lives, providing them with a more comfortable, convenient way to communicate. Talking • Bridge the gap between AIM online became their preferred way to keep in touch with close Messaging and AIM Social Media friends and acquaintances. • Increase AIM brand awareness As they grew older and their schedules became unpredictable, social media offered 18-24 year-olds an effortless way to stay • Enhance business-to-business connected. They spent more time scrolling through pictures, opportunities with companies profiles, and blogs, and less time logged onto AIM. The personal, seeking to reach GenUs real-time communication that 18-24 year-olds once enjoyed was Virginia Advertising created this fourth replaced by passive commenting and profile browsing. objective to achieve the underlying goal of increasing advertising revenue While AIM used to be a relatively impersonal way to talk, it is now through AIM as personal as online communication gets. In today’s saturated social media landscape, this is a critical point of differentiation. AIM is a personal and approachable brand, and it has great potential to resume an active role in the lives of 18-24 year-olds. table of contents 2 Research Virginia Advertising developed a campaign that facilitates 3 Industry connections through an integrated AIM product. The Now We’re 4 Key Findings Talking Campaign positions AIM Messaging and Social Media as 5 GenUs the most personal way to communicate online. This campaign 6 Strategy will rekindle the desire to talk online, keep in touch, and maintain 7 Product personal relationships, bringing 18-24 year-olds back to AIM. 9 ERICA 10 Creative Now we’re talking. 22 Sweepstakes 23 PR 24 B2B 25 Media 29 Budget Virginia Advertising Presents: 30 31 Evaluation Five-Year Plan The Now We’re Talking Campaign 32 Pitch & Sources 1
  • 3. research Virginia Advertising conducted extensive preliminary research to reach a comprehensive understanding of our target market and its thoughts on AIM, social media, and communication. We then determined a set of research objectives necessary for understanding the behavior of this target. research objectives 1. Analyze AIM’s current position in the social media industry 2. Determine how 18-24 year-olds use social media 3. Explore how the target uses AIM Messaging and Social Media 4. Understand the aspects of communication that 18-24 year-olds value primary research methods focus groups Virginia Advertising conducted 42 focus groups. Each group concentrated on one specific segment of our target market: including high school students, college students, graduate students, and 18-24 year-olds not pursuing higher education. Four to six respondents participated in each group. surveys In order to validate the key insights discovered during focus groups, Virginia Advertising created and distributed surveys to 1,134 members of the target market across America. The surveys reinforced focus group findings on the target market’s social networking use, online habits, and communication preferences. one-on-one Virginia Advertising conducted 30 individual ethnographic studies and 13 one-on-one interviews to gain insight into users’ day-to-day routines and their perceptions on communication. secondary research methods Secondary research methods focused on databases: e.g. comScore Media Metrix, The Nielsen Company, Simmons Market Research Bureau, and SRDS Media Solutions, as well as news articles, company websites and Census data. These resources provided raw demographic data and an objective view of the target market’s habits. 1,134 survey respondents 236 focus group participants 30 personal ethnographies + 13 one-on-one interviews 1,413 total participants 2
  • 4. what is social media? industr y The term “social media” defines a broad category of resources that allow people to share content, opinions, and media online. Social media sites can be used as entertainment outlets, communication tools, discussion forums, or platforms for personal expression. The social media industry is dynamic and competitive. New sites are continually emerging with innovative ideas that change the scope of the industry. Additionally, large companies such as Google, Yahoo!, and MSN have all tried to gain influential positions in this industry. Through the development of new products as well as the purchasing of existing sites, these industry leaders continue to increase their share of the overall market. Like the others, AIM has attempted to penetrate multiple segments of the social media market. type AIM offerings description competition Messaging AIM Instant Messenger Instant, real-time, online Yahoo! Messenger, communication Google Talk, Skype Websites where entries are Blogs AIM Comments, AIM frequently posted, usually Blogger.com, Polls providing commentary on a thesuperficial.com particular subject Chat AIM Chat, Userplane Online group chatting Campfire, Paltalk Online communities of people Social Networking AIM Groups, AIM interested in passively exploring Facebook, MySpace, Profiles, People the interests and activities of LinkedIn Connection others Media Sharing Bluestring, AIM Share Websites where users can YouTube, Flickr upload, view, and share photos, videos, music, etc. implications of social media As the social media industry continues to generate more applications, newer features, and larger networks, 18-24 year-olds spend more time viewing content than communicating with each other. As a result, social networking sites encourage passive forms of communication, allowing 18-24 year-olds to keep track of their friends without actually talking to them. This generation is losing active, personal, online communication. where does AIM fit in? AIM has the most recognized and widely used instant messaging platform in the United States, but is struggling to extend this brand value to its social media products. AIM Social Media lags behind competitors because it has failed to differentiate itself within the industry. AIM Instant Messenger was the first mover in its field to introduce widespread, real-time communication online. However, AIM Social Media is a follower, imitating competitors’ platforms that focus on passive, indirect communication. AIM has unsuccessfully put itself in direct competition with social media powerhouses such as Google, MySpace, and Facebook. AIM needs to find its niche in this market. 3
  • 5. key findings social media usage 18-24 year-olds are driving the social media industry In the last year alone, the target’s usage increased by 14% to just under 122 million unique visitors 18-24 year-olds use social media to look, not to communicate personally 18-24 year-olds spend a third of their online time looking at social media 61.5% of 18-24 year-olds look at other people’s profiles more than they care to admit 18-24 year-olds use multiple social media sites 67.1% of the target audience visit both Facebook and MySpace They don’t use social media sites at the exclusion of others; Google is used most for searching, Facebook for photo sharing, and AIM for instant messaging messaging and social media on AIM 18-24 year-olds have decreased usage of AIM Since joining an online social network, the majority of IM users have decreased their time spent instant messaging 18-24 year-old % usage of 62% say their AIM usage has decreased since high school AIM products The target spends more time checking Away Messages and Buddy Info than they do actively talking with their Buddies 18-24 year-olds are unaware of AIM Social Media AIM Profiles, a branch of AIM Social Media, only reaches 0.3% of 18-24 year-olds online. In contrast, Facebook and MySpace currently dominate this portion of the social media market, with Facebook reaching 40.9% of 18-24 year-olds and MySpace reaching 56.8% 84.5% of survey respondents use AIM Instant Messenger, but only 6.3% use AIM Profiles 84% of 18-24 year-olds use only the basic instant messaging AIM Instant function of AIM and are unaware of other functions. In AIM Profiles Messenger contrast, 97% of Facebook users are aware of extra features such as mini-feeds and photo tagging 4
  • 6. GenUs conceptual target market Dubbed by many as Generation Y, Millennials, or Generation Me, 18-24 year olds are known for their individualistic and empowered attitudes. Yet, conventional labeling of this target focuses on their individualism and neglects the importance they place on connecting with each other. Looking beyond this stereotype, Virginia Advertising found that 18-24 year olds strongly value the relationships they have with their friends. Hence, Virginia Advertising named them “Generation Us,” or GenUs, incorporating these overlooked values and emphasizing the fact that it takes more than one person to communicate. GenUs values 1. contact GenUs wants emotional closeness and personal bonds. 2. companionship GenUs needs strong connections and relationships. 3. community GenUs desires acceptance and membership. a need to be connected Members of GenUs are experiencing many significant changes in their lives. From graduating high school to starting college or getting their first jobs, they are linked together the test generation by shared experiences. They look to friends during these times of change and uncertainty. GenUs served as the test generation for online social media, since it was the first Primary research, however, shows that GenUs generation to grow up with the Internet. struggles to maintain close friendships during They have embraced and supported social these transitions. As members of GenUs grow media since its inception. and move into new stages of their lives, they want to reconnect with friends from their past, Nonetheless, the social media industry does connect with those around them, and stay not currently fulfill this generation’s need connected with their friends into the future. for personal communication. Focus group participants noted that many “friends” on Facebook and MySpace were nothing more than acquaintances. GenUs desires closer friendships and needs a better outlet for personal communication. 5
  • 7. strategy Based on GenUs’ current beliefs about AIM Social Media, Virginia Advertising pinpointed five key insights that prevent GenUs from viewing AIM as a cohesive social media platform. The Now We’re Talking Campaign solves these problems by developing a strategy that brings personal communication to the forefront of AIM Social Media. problems solutions ineffective positioning reposition AIM While AIM is the leading instant messenger, all Highlight AIM’s ability to enable real-time, other AIM products are struggling to attract personal communication online. Position AIM users. Rather than using innovation to garner as a complement to, rather than a competitor users, AIM products simply imitate industry of, industry giants such as Facebook or leaders. MySpace. no clear purpose unify products AIM Social Media lacks a clear, unified Center all products around the purpose purpose. Users are not willing to spend the of enabling personal communication. time to discover the potential benefits of AIM Offer features that facilitate meaningful products. connections in the lives of GenUs. lack of connectivity integrate and simplify aim.com AIM Social Media products are unconnected Use aim.com as the hub that connects all of and scattered across the web, making them AIM’s features into one central, easy-to-use difficult to find. website. lack of awareness educate GenUs The variety of product features is so daunting Employ an integrated marketing campaign to that the useful aspects of AIM Social Media inform GenUs of the features available on remain undiscovered by GenUs. aim.com. passive communication prioritize real-time communication GenUs uses AIM as a force of habit to check Capitalize on this generation’s untapped away messages or make quick plans with desire for personal and active online friends. They have stopped actively engaging communication. in conversations online. positioning statement In the Now We’re Talking Campaign, Virginia Advertising highlights AIM’s ability to facilitate personal communication. The campaign also relocates AIM Social Media products to the newly simplified aim. com. By providing GenUs with an outlet for personal communication, AIM will capture an unclaimed niche in the social media spectrum. 6
  • 8. produc t the new aim.com The new aim.com combines elements of AIM Profiles, Userplane, People Connection, Chat, Comments, Polls, and Groups. This cohesive product can be reached from the Buddy List, thereby establishing a connection between AIM’s popular instant messenger and its new website. User-specific profiles, content, and chat rooms make aim.com a personalized outlet for communication. The groups feature on aim.com offers users unprecedented levels of personal interaction. This new product is a complete departure from AIM Groups as they are now. The new groups feature unifies all the most interactive AIM features in a purposeful way. In these user-created groups, AIM members can talk in private chat rooms, plan events, save files, and share opinions. They offer a benefit that cannot be found on other social media — an interconnected community based on talking rather than looking. These groups present an opportunity for GenUs to connect to old friends, co-workers, family members, classmates, and more. Target research singled out this feature as the reason GenUs would use AIM’s new website — it is applicable to diverse groups like student organizations, intimate friends, and study groups. With this new focus on community and communication, AIM emerges as the social social network. splash page aim.com The simple and clean splash page allows users AIM Instant Messenger to access their AIM homepage when they are users can reach their not on their home computer. Additionally, the aim.com homepage log-in requirement gives a sense of exclusivity by clicking this button and privacy that appeals to GenUs. on the buddy list, eliminating the need to log in. share my screen Share My Screen takes advantage of remote access technology to allow users to treat their individual monitors (screens) as one space to share photos, documents and any other content. 7
  • 9. produc t a look inside the new aim.com time warner today The site leverages Time Warner polls Provides users with Media by allowing users to select, view, Based on group personalized updates and share programming interests, users on group events and generate relevant polls relevant content. Users to spark discussion tailor what news they receive filebox Bluestring technology my groups allows A forum for individuals and groups to actively groups to store communicate photos, videos online and documents city spotlight A reflection of AOL City Guide that mobile connects online Users can networks to send and receive events in their text message city alerts about group events and updates my events advertisements CircaVie technology provides an active Space for advertising borders the timeline of personal or group events website, providing an improved 8 advertising layout
  • 10. ERICA ERICA (Eye-gaze Response Interface Computer Aid) is patented visual software technology that tracks a participant’s eye as it scans a website and records the AREA length of time an individual spends on each section of A that site. Virginia Advertising used this software to test AIM’s current site and the proposed homepage. To test information retention and preference, a questionnaire was then given to each participant. Virginia Advertising concluded the following: current aim.com Sporadic trackings across the current site showed that there was no particular viewing pattern and that focus was not given to any relevant section. The main area of focus was the University of Phoenix advertisement (Area A) as opposed to aim.com’s foremost features. An overload of content caused many participants to overlook entire areas of the site. The questionnaire confirmed this assertion when participants mentioned that the current website was too cluttered and difficult to navigate. new aim.com The cluster of trackers within each feature showed that the new site was easier for participants to navigate and read through. With the Today section serving as the center, participants followed a circular AREA B pattern around the website, viewing every section and the content within it (Areas B and C) . The new layout also allowed participants to easily distinguish between the different areas of the site. As a result, participants recalled more of the specific AREA C features from the new site when asked. graphical viewing data The 3-D bar graph to the left T indicates how long each subject in fixated on particular areas as well as the percentage of total w viewing time spent there. The v results indicate that the time r spent on each section of the s page was proportional to the p amount of space allocated to a each section, confirming the e strategic layout of the site. s 9
  • 11. creative over view creative objective Convince GenUs that AIM is the online social medium that most effectively emulates personal, real-life communication. creative research To best understand the preferences and trends present among GenUs, Virginia Advertising conducted various creative focus groups, interviews, surveys, and secondary research. This extensive degree of preparatory work provides a strong foundation for every decision made with respect to the Now We’re Talking Campaign. strategic goal Throughout our campaign, every creative idea tailors specifically to the concept of personal communication. From the intriguing Not Talking Teaser advertisements to the fully integrated Now We’re Talking Campaign, each advertisement strengthens AIM’s image as an expert in connecting and communicating. Through traditional social media, peer-to-peer communication has become passive and strikingly impersonal. Both the Teaser and the Now We’re Talking Campaign focus on emphasizing the importance of communication and the practical ease with which AIM delivers the ability to connect, reconnect, and stay connected with others. The advertisements present this message through media relevant to the everyday lives of GenUs. Additionally, the Teaser and the Now We’re Talking Campaign both focus on viral marketing to break through the clutter, spread buzz, and allow AIM to establish a niche in the social media spectrum. the year-long campaign is split into two sections: 1. the Not Talking Teaser 2. the Now We’re Talking Campaign The Not Talking Teaser is a seven week long, After seven weeks, the Not Talking Teaser unbranded teaser campaign that will generate completely transforms into the Now We’re Talking interest and create buzz for the new, redesigned Campaign. In contrast to the Teaser’s empty aim.com. With a thought-provoking approach atmosphere, the Now We’re Talking Campaign will that focuses on what the world would be proactively offers a new and interesting look at the like without simple communication, the Not art of communication. Additionally, the campaign Talking Teaser highlights the need for real-time emphasizes features on the new AIM website, as connections — a need that later is fulfilled by well as AIM’s already-established Instant Messenger the many features of AIM’s new customizable program. website. creative components of Not Talking : creative components of Now We’re Talking: non-traditional Talking Billboards Online Banner Ads Chalk Ads non-traditional Kiosks traditional Mission Video Not Talking Billboards Commercial 1 Photo Ops traditional Online Banner Ads Commercial 2 Commercial Coffee Sleeves Chalk Ads Commercial 3 Print Coasters Website Print 1 Cinema Ads Flash Mob Print 2 Online TV Spots Kiosks Print 3 Episode Ads Scaffolding Posters Branded Trains Station Domination College Halftime Polls 10 Bubble Blimp
  • 12. strategic purpose the teaser The absence of a brand on the mysterious Not Talking advertisements invites investigation, driving GenUs to the Teaser website. Focusing on out-of-home advertising gives the entire Teaser an omnipresence that makes it more realistic and grounded. Also, the unique nature of the non-traditional and viral advertising will generate buzz and PR, which can then be leveraged on NotTalking.com. Additionally, each advertisement links directly to NotTalking.com. With its unique approach, iconic elements, and wide reach, the Not Talking Teaser is poised to get people talking. the mood of the Not Talking Teaser The mood of the Not Talking advertisements is mildly gloomy with an accompanying air of levity. The Teaser is not designed to scare consumers, but rather to present them with a skewed representation of the world they live in. The bleakness of the situations presented conveys a sense of urgency to GenUs, encouraging them to communicate more effectively. Not Talking advertisements demonstrate the emptiness of a world without personal communication intrigue GenUs, pique their interest, and produce excitement about the Teaser highlight the need for personal expression and communication promise an impending solution to the problems presented in the Teaser symbols of the Not Talking Teaser Despite the lack of an AIM logo on the Not Talking advertisements, the target will still perceive the advertisements as part of a unified campaign due to a series of symbols present in each one. the static speech bubble slogan countdown The interactive slogan underscores all of the The counter, which counts down from visuals of the Teaser. “Not Talking?” is a rhetorical the beginning to the end of the Not question directed specifically at the target, and Talking Teaser, will create buzz and an invitation to GenUs to consider the state of excitement around the teaser message This speech bubble filled with static communication today. Additionally, the slogan and advertisements. Thematically, the symbolizes the Teaser’s fixation on a world is also the Teaser web address, so there is an countdown sparks desire and expectation without communication. It serves as the explicit link between every advertisement and within consumers for a redemptive solution visual indicator of the Teaser. NotTalking.com. to the problems presented by the Teaser. website All traditional and non-traditional Teaser advertisements will direct consumers to NotTalking.com, which will serve as the viral hub of the Teaser. It prominently features web versions of the traditional advertisements, as well as all other viral content. The bottom of the site contains the official Teaser countdown in real-time, as well as a link to information about the Not Talking Sweepstakes. Additionally, Virginia Advertising purchased the NotTalking.com domain name. 11
  • 13. teaser traditional print advertisement The Teaser traditional advertisements convey the same sense of emptiness present in the rest of the Not Talking Teaser. By keeping the same mood, symbols, and cast in both the television commercials and print advertisements, the Teaser maintains a consistent style and feel. Additionally, the above print advertisement is a two-page spread, completely capturing the viewer’s attention. The café is an iconic meeting place and a familiar gathering spot for GenUs. The traditional Teaser advertisements examine the effects of removing conversation from these societal forums of communication. The overbearing absence of dialogue conveys a sense of empty discontentment, evident in the characters’ lackluster facial expressions and mindless activities. Heightened sound effects in the television advertisement highlight this sense of absence. This lack of communication intrigues viewers and the presence of the website address directs them to NotTalking.com. :30 spot A café that should be lively feels empty and bleak because people are not talking. The commercial starts with The protagonist looks at others, He is met by blank stares. Everyone in the café is ignoring television static and zooms out to trying to make conversation. each other. show a café. Sound effects are heightened to A close-up on the protagonist A wide shot of everyone The website address prompts highlight the absence of talking. shows that he is dismayed and emphasizes the empty mood of viewers to find out more. 12 unfulfilled. the café.
  • 14. teaser non -traditional online banner ads The banner ads will be featured on websites popular among GenUs. Since the graphics are unbranded, the ads will stand out from others on the page. The abrupt image of the static speech bubble piques their interest and stresses the guerilla component of the Not Talking Teaser. Relying on consumer curiosity and the convenience of a one-click not talking? link, the banner advertisements will be effective for leading users to NotTalking.com. flash mob The “flash mob” is a revolutionary marketing concept in which a large group of people assemble quickly in a public place to perform a synchronized, unusual action for a period of time. They then quickly disperse, inspiring curiosity among bystanders. Videos of flash mobs currently posted on the Internet have gotten as many as 9 million views. In the Not Talking flash mobs, participants freeze in the middle of conversation in busy public places. Videos of these flash mobs are posted on NotTalking.com to generate conversation. billboards These sets of digital billboards give the Not Talking Teaser a presence in major cities. The positioning of the static speech bubble gives the impression that the people pictured are failing to communicate with each other. The sporadic appearance of the NotTalking.com web address engages the target, while the counter builds suspense for the imminent launch of the website. kiosks In the Teaser, these kiosks act as sidewalk distractions designed to build buzz. The countdown again builds suspense and intrigue for the end of the Teaser. Additionally, to avoid public safety concerns, the kiosks will be labeled with the NotTalking.com web address, and their installation will be cleared with city officials before the Teaser launches. scaffolding posters To make these street-level posters more interactive, the static in the speech bubble will be replaced with a quick response (QR) code. This new technology allows passersby to photograph this barcode on their camera phone, text it to the number provided, and receive a text message containing information about the Teaser, including a live countdown. chalkings Environmentally-safe and city-approved chalk advertisements creatively promote the Not Talking Teaser. Graffiti methods such as stenciling and chalking bring the Teaser to the street in an engaging way. 13
  • 15. now we’re talking The Not Talking advertisements spark a desire in GenUs for talking, sharing, and expression. Consequently, at the start of the Now We’re Talking Campaign, AIM can capitalize on those desires by appealing directly to the communication needs of GenUs. The Teaser is timed to end the exact minute that the new website launches, and at the same moment, the Now We’re Talking Campaign begins. In contrast to the Not Talking Teaser, the atmosphere of the Now We’re Talking Campaign is optimistic and bright. The campaign informs users of the new product attributes of aim.com through surreal imagery designed to highlight AIM’s new social media features. The colors are brighter, the tone is lighter, and the problems posed by the Teaser are now solved in the Now We’re Talking Campaign. Most importantly, the Now We’re Talking Campaign respects the intelligence and maturity of GenUs. The Now We’re Talking Campaign does more than just amuse or inform the target – it establishes AIM as a relevant and useful product, allowing users to connect, reconnect, and stay connected with each other. The advertisements establish aim.com’s new benefits as revelatory and practical. The site’s features are explained in an authentic and straightforward voice. Creative executions of the Now We’re Talking print advertisements and television commercials are divided into three phases, each focusing on a major reason that GenUs uses online communication. Phase 1: Reconnect – To rediscover lost friendships from the past Phase 2 : Connect – To foster relationships with those around them Phase 3 : Stay Connected – To effectively keep in touch with friends into the future Virginia Advertising designed this phased approach to maximize the effectiveness of the Now We’re Talking Campaign and reflect the multi-faceted nature of AIM’s new website. Each phase emotionally appeals to a different way that GenUs communicates online. In the first phase of creative executions, AIM prompts GenUs to rediscover friendships lost over time. The second phase focuses on AIM’s ability to connect 18-24 year-olds with the people around them. Finally, the third phase highlights the need to keep in touch with friends as time passes. The bottom copy of each print advertisement emphasizes the specific product attributes of the new aim.com that help GenUs achieve the goals set forth in each phase. the anatomy of the slogan now we’re talking instant community communication “Now” represents the immediate “We’re” signifies the “Talking” is the word that communication offered by AIM. interconnected network of GenUs uses to describe users AIM offers. what they do on AIM. They don’t “chat.” They don’t “IM.” They “talk.” Finally, this slogan defines AIM’s new strategy — from this point on, it will focus solely on personal communication. Additionally, the phrase Now We’re Talking is commonly used to signify a breakthrough; it represents a “eureka moment.” Using it as AIM’s slogan shows that the Now We’re Talking Campaign is not only a solution to the problems posed by the Teaser, but to the state of online communication as a whole. 14
  • 16. now we’re talking Now We’re Talking advertisements motivate the target to think about the importance of personal communication demonstrate the uniqueness and practicality of aim.com’s new integrated features expand the target’s perception of AIM from an Instant Messaging client to a fully integrated and forward-thinking communication tool enable GenUs to connect, reconnect, and stay connected with their friends The idea is to simply take AIM’s message off-line and into places where GenUs congregates and communicates. By focusing the non-traditional advertising in cafés, subways, college restaurants, and other high-traffic GenUs establishments, the Now We’re Talking Campaign associates itself with socialization and communication. By the time the Now We’re Talking Campaign ends, aim.com will not only be associated with the concept of effective communication, it will define it. When the Now We’re Talking Campaign commences, all of the static speech bubbles reclaim their recognizable red AIM filling. The bubble conversion provides a visual link from the Teaser to the Now We’re Talking Campaign, clearly presenting a cohesive story for consumers to follow. Though familiar, the AIM bubble is currently dismissible in consumers’ minds; however, re-introducing it as the symbolic replacement for static establishes AIM’s image as the refreshing and logical resolution of the Not Talking Teaser. not talking? When the Now We’re Talking Campaign begins, the Teaser website redirects users to the new aim.com. There they see a video describing AIM’s new mission. communications mission The goals and reasons for the Now We’re Talking Campaign are described straight to the target in this dynamic and thought-provoking video. The urgent tone of the video establishes the need for GenUs to start communicating and connecting on AIM. Word-of-mouth is the most common reason for GenUs to visit a website, and this video’s unique and memorable execution will generate talk about AIM among GenUs. 15
  • 17. phase 1 reconnect The “reconnect” traditional advertisements emphasize the features of AIM that allow users to rediscover old friendships. The yearbook is a classic icon of nostalgia with which GenUs can identify. Yearbooks preserve memories of old friendships that have faded over time, and prompt the question, "What are my friends doing now?” By showing the people in the pictures magically leaning out of their frames to communicate and share media with each other, the advertisements demonstrate AIM’s unique ability to revitalize personal relationships. :30 spot Pictures in a yearbook come to life, symbolizing AIM’s ability to reconnect old friends. 4 The commercial opens on an A few pictures over, her friend calls They begin to happily The other pictures also become unmoving picture of a girl in a her name and she comes to life. reminisce about their past. animated and share stories and yearbook. information with each other. A wide shot shows all of the The shot zooms out to reveal that Voiceover explains the new The AIM logo and Now We’re yearbook pictures magically this is all happening on a laptop. features of AIM that apply Talking slogan appear. 16 interacting at once. specifically to reconnecting.
  • 18. phase 2 connect The “connect” traditional advertisements depict AIM as an effective means for mobilization, socialization, and communication. The employee of the month board represents aim.com’s ability to provide groups of GenUs with a private environment for personal interaction. The employees pictured are planning a birthday party for their co-worker, emphasizing the features of AIM that allow users to effectively coordinate with their groups. The magical interaction present in these advertisements provides a visual link to the other phases in the Now We’re Talking Campaign. :30 spot Pictures of co-workers come to life to plan a party, representing AIM’s ability to connect members of groups. The commercial opens on a café The pictures begin to move as one One employee walks through the Two other co-workers light employee of the month board. employee blows up a balloon. frames, helping another put out candles on a cake together, streamers. leaning out of their picture frames. A wide shot shows all of the The shot zooms out to reveal that Voiceover explains the new The AIM logo and Now We’re employee pictures magically this is all happening on a laptop.. features of AIM that apply Talking slogan appear. 17 interacting at once. specifically to connecting with others.
  • 19. phase 3 stay connected The “stay connected” traditional advertisements illustrate AIM’s capacity to connect friends across distances. In keeping with the theme of magical interaction, three friends talk face-to-face from three different cities, sharing media and staying updated with each others’ lives. The visual style of the advertisements focuses on the features of aim.com that allow GenUs to easily keep in touch. :30 spot A girl in a café magically talks with her faraway friends, showcasing AIM’s ability to help friends stay connected over time. 2 3 4 The commercial opens on a girl in a A close-up of the pictures shows Suddenly, the New York street On the San Francisco street, her New York café, wistfully looking at that she is looking at her friends. magically transforms into friend appears and leans through pictures. a San Francisco boulevard. the window to talk to her. 5 6 7 8 The other window becomes The shot zooms out to reveal that Voiceover explains the new The AIM logo and Now We’re Washington D.C., and the second this is all happening on a laptop. features of AIM that apply Talking slogan appear. friend magically leans in. specifically to staying connected 18 with others
  • 20. transitionals non-traditional When the Now We’re Talking Campaign begins, several elements of the Teaser physically transform from their previous Not Talking appearance to a new Now We’re Talking counterpart. These transitional advertisements provide a conceptual link between the two stages of the campaign and offer solutions that directly resolve the dissonance created by the Teaser. online banner ads Motion-based banner advertisements capture users’ attention as the Teaser’s static speech bubble morphs into a colorful, branded link to the new AIM website. Since 87% of GenUs continually visits the same websites, repeated exposure to AIM via banner ads on these websites will generate a positive feeling towards the product. not talking? kiosks When the Teaser countdown reaches zero, the sidewalk distractions morph into usable AIM computer kiosks. The transition physically represents a shift to the integrated website and practical message of Now We’re Talking. Pedestrians are given a unique opportunity to not only try the new aim.com, but to also interact via video chat with AIM computer kiosks in other cities. talking billboards Talking billboards interact with each other and consumers, putting a non-traditional spin on a traditional medium. Two billboards, placed in close proximity to each other, digitally converse in AIM speech bubbles. The pre- programmed conversation corresponds with the phases of the Now We’re Talking Campaign. Placed in cities with high concentrations of 18-24 year-olds, the advertisements will reach a large number of GenUs. I haven’t seen Yeah, how’ve you since high you been? school 19
  • 21. non-traditional out-of-home GenUs is highly mobile — they are always on the go. The Now We’re Talking out-of-home advertisements are uniquely designed to break through the clutter and capture 18-24 year-olds’ attention despite their busy schedules. chalk Now We’re Talking chalk advertisements depict surreal imagery concurrent with the theme of the campaign. Executed in a compelling and artistic style, the chalking will expand GenUs’ vision of AIM as a relevant and revolutionary communication experience. photo opportunity The interactive AIM Photo Op structure provides pedestrians the chance to uniquely share their thoughts with their friends through AIM. Photo Op participants type their message into a keyboard console, and it is displayed on a digital speech bubble with which they can pose. The digital text in the bubble visually displays the fulfillment of talking, while the resulting photo conveys the personal nature of the message. branded trains Subway cars in select cities are fitted with AIM speech bubble wall-clings. The bubbles contain different statements simulating conversations and are placed to create the illusion that they are actually being spoken by subway passengers. 50 different branded trains in each chosen city will inundate GenUs with the AIM brand. station domination AIM will brand five subway stations heavily frequented by GenUs in major cities. Most of the advertisements expand upon the traditional print campaign, featuring large wall posters of the same characters engaged in dynamic interactions with each other. The rest of the station advertisements allow users to interact with the campaign. Passengers walking idly through the station are invited to communicate their thoughts by writing on a wall in a giant AIM speech bubble. online word-of-mouth Word-of-mouth advertising strongly influences the opinions of GenUs. Online videos are often shared and passed through networks of friends. episode ads To pique user interest, longer versions of the commercials will be posted online to viral sites such as YouTube.com. These extended versions allow consumers to engage with the commercials beyond their television sets and give them an opportunity to interact with AIM by creating imitation versions. 20
  • 22. college campuses non-traditional College campuses are concentrated areas where almost half of 18-24 year-olds live and interact. They are highly effective areas for intensive marketing because they are target-specific and target-relevant. College is a place where viral content is culturally relevant and spreads quickly. coffee sleeves Coffee and café beverages are a cultural staple for GenUs. In 2007, 18-24 year-olds were responsible for a majority of the increase in coffee and café beverage consumption in the United States . Branded coffee sleeves contain the Now We’re Talking slogan along with the aim.com web address. As the cup is lifted to the target’s mouth, the sleeve design creates the illusion that the AIM speech bubble is being spoken by the drinker. coasters Bars and clubs are popular destinations for 18-24 year-olds on a typical night out. Branded drink coasters will be distributed to bars in top college towns, and feature artwork consistent with the traditional advertisements. The coasters present AIM as a communication enabler and relate AIM to real-life socialization. bubble blimp This radio-controlled AIM blimp travels through college basketball arenas. Branded with the logo, colors, and slogan of the Now We’re Talking Campaign, it serves as a conversation starter. college halftime polls Millions of college students either attend athletic events or watch collegiate sports on television, and basketball arenas are a great space for high-frequency advertising. AIM advertisements are shown throughout college arenas, and an interactive poll promotes the Polls feature by allowing GenUs to text in their opinions during games. multimedia Members of GenUs grew up in a digital world, and thus, their attitudes and behaviors have been shaped by technology to an extent far greater than previous generations. The Now We’re Talking Campaign appeals to GenUs specifically by speaking to them through familiar multimedia platforms. cinema ads online TV spots The following spot runs during movies anticipated to be The following spot will also appear during online TV popular among GenUs. Due to the captive audience in movie shows popular with GenUs. Consumers who watch TV theaters, these advertisements will capture the target’s online are 47% more engaged than those who watch attention. programs on TV sets. the “Come Together” spot premise: Groups of people congregate and socialize, symbolizing AIM’s ability to connect people. Diverse groups of people walk They meet and begin to socialize A bird’s eye view shot shows that The AIM logo and Now We’re 21 determinedly to a central location. excitedly with each other. the people are standing in the Talking slogan appear. shape of the AIM speech bubble.
  • 23. sweepstakes the Not Talking Sweepstakes For the duration of the Teaser, AIM will run the Not Talking Sweepstakes. This contest prompts NotTalking.com visitors to create and submit their own commercial depicting other scenarios where conversation is visibly absent. AIM will screen and post acceptable submissions on the website, where users will vote for their favorite videos. When NotTalking.com transforms into the new aim.com, the video with the most votes will win the grand prize. Capitalizing on AOL’s relationship with Time Warner Media, the winner and friends will be flown to a Time Warner studio to spend a day on the set of a popular series, such as HBO’s Entourage. An online video of their experience will be posted on aim.com, where users can view and comment on it. the Not Talking sweepstakes engages GenUs in the Teaser prompts user-generated content encourages users to share experiences the Now We’re Talking Road Trip Branching off of the themes of the Now We’re Talking Campaign, AIM will hold a Now We’re Talking Road Trip which will encourage GenUs to reconnect, connect, and stay connected to their friends. Participation in the sweepstakes will increase usage of Groups, Events, and Polls on the new aim.com. In November 2008, AIM will run television commercials to raise awareness for the sweepstakes. The Road Trip bus will visit 10 selected college campuses where representatives will encourage students to sign up through free promotional materials. AIM will provide a state-of-the-art tour bus for a week-long road trip across the United States, driving the winning group from New York City to Los Angeles. The winning team will update their group’s page on aim.com with videos and blogs of their adventures, allowing users to stay involved in the sweepstakes as AOL’s Mapquest tracks the bus across the nation. what? how? why? Upload content Teams of 5 share photos, videos, To allow GenUs to reconnect, connect, and stay and stories about their friendships connected with friends through personal interaction Teams encourage other users to vote To drive users to My Groups and Polls via the Polls application; the team with throughout the sweepstakes, increasing traffic Get votes most the votes by the end of February on aim.com. 2009 wins To leverage AOL’s Mapquest, allowing users The trip will be documented in March on to track the team’s progress and maintain Watch the trip aim.com using Mapquest users’ interests in the promotion 22
  • 24. public relations PR initiatives As a part of Virginia Advertising’s integrated marketing plan, public relations initiatives foster a positive perception of the AIM brand in the minds of GenUs. This PR reinforces the main message behind the Now We’re Talking Campaign: AIM is the instant, personal communication tool that connects users to one another through the revamped aim.com. These PR efforts generate significant media coverage, both local and national, and engage GenUs with the sweepstakes and the new aim.com. Buzz-worthy non-traditional advertising will attract positive media attention. AIM will also provide media outlets, such as television networks and magazine publishers, with media kits. These media kits include AIM promotional items and press releases on each piece of non-traditional media. Meanwhile, the sweepstakes promotes national awareness of the Now We’re Talking Campaign and the new aim.com. philanthropic efforts GenUs values social responsibility at home and abroad. AIM can capitalize on these values by creating a positive brand image through philanthropic efforts. “One-fifth of humankind is not enjoying the fruits of the revolution in science and technology.” — Ambassador Mbanefo, in a speech to UNESCO The lack of Internet capability significantly limits the informational, educational, and economic growth and success of these countries. With Internet access and proper education, people can utilize resources to reap the benefits of digital trade, online libraries, online education, telemedicine, and global communication. where does AIM come in? As a part of the Now We’re Talking Campaign, AIM will work with the Global Alliance to Bridge the Global Digital Divide, to leverage its core competency of communication and provide a vital resource to those in need. With the Alliance, AIM will provide citizens of developing countries with computers, Internet access, and technology education so they can share in the benefits of the Internet. GenUs is concerned with social responsibility, and AIM’s participation in this effort will positively influence the perception of the AIM brand. the global digital divide 63% of GenUs feel personally responsible for making a difference in the world. Computers per 100 people 0-4.54 25.36-49.74 4.54-12.56 49.74-89 12.56-25.36 No Data 23
  • 25. b2b business-to-business advertising The newly developed AIM website opens doors for a dramatic increase in advertising revenue for AOL. Businesses have the opportunity to cater their marketing efforts to a highly motivated, highly engaged, and highly targeted audience. Virginia Advertising established one final objective to the Now We’re Talking Campaign: Enhance business- to-business opportunities with companies seeking to reach GenUs. Experts on interactive media and marketing industries project that spending on social media websites will escalate to $1.9 billion in 2010. The campaign uses a 3-pronged approach to achieve this objective: 1 Place print advertisements in industry publications such as Advertising Age. The advertisements highlight the projected 80% of 18-24 year-olds targeted by the Now We’re Talking Campaign. 2 Distribute press releases to industry publications to promote the innovative marketing approach of the Now We’re Talking Campaign. 3 Improve aim.com layout to more effectively draw attention to advertisements. 24
  • 26. media media objectives integrate advertising into media channels to which GenUs is frequently exposed concentrate specific advertising efforts to geographic areas that reach the highest number of GenUs for each media outlet reach 80% of the target market during the campaign through the use of multiple, diverse vehicles provide repeated opportunities for target market to experience advertising maintain a budget of no more than $25 million, allowing 13% for production and a 5% contingency for miscellaneous costs media plan Creative executions of the Now We’re Talking Campaign appear in the twelve cities with the highest concentration of GenUs — eight of those cities are also top IM usage cities. Additionally, to reach out to college students, the Now We’re Talking Campaign appears in the ten largest college campuses and the five largest college basketball arenas in the nation. Virginia Advertising recommends that AIM focus a majority of its media dollars on those areas to leave a deep impression on consumers. This plan is more cost-effective than focusing on the entire U.S.— it reaches the greatest number of GenUs at the lowest cost. The exceptions to this media focus are TV, print, and online initiatives, which appear nationwide. media strategy Virginia Advertising uses both traditional and non-traditional media, placing a heavier emphasis on non- traditional advertising. In fact, 60% of all projected contacts will be achieved through non-traditional media. Advertisements are placed where GenUs often socializes and communicates. By directing advertising dollars into an array of coordinated media choices, Virginia Advertising ensures that the Now We’re Talking Campaign delivers its message. media tactics: TV cable television 30-second ads during primetime hours of 8-11 p.m. and late fringe/night 11 p.m. – 1 a.m. Rationale: Cable television allows AIM to speak to GenUs on a national scope. Selections: National spots on the six cable networks with the highest reach of 18-24 year-olds (MTV, Comedy Central, TBS, VH1, MTV2, Cartoon Network — Adult Swim) Reach: 12,800,000 Network Frequency Reach of GenUs Cost per Unit Total Cost MTV 256 12,196,000 $6,500 $1,664,000 Comedy Central 192 11,007,000 $3,000 $576,000 TBS 128 9,136,000 $2,500 $320,000 VH1 192 8,797,000 $4,000 $768,000 MTV2 256 5,914,000 $1,300 $332,800 CN- Adult Swim 256 5,177,000 $2,500 $640,000 Total 1280 12,800,000 $19,800 $4,300,800 25
  • 27. media media tactics: print traditional magazines Four-color, two-page spreads for Teaser Four-color, one-page ads for campaign Rationale: GenUs is more likely to be engaged while reading magazines targeted to their interests. 58% of GenUS agrees that magazines help them learn about what is “in” and 72% prefer reading magazines over finding the same information online. Selections: Us Weekly, Cosmopolitan, GamePro, Rolling Stone, Cosmopolitan en Español Reach: 14,458,000 Publication Frequency Reach of GenUs Cost per Unit Total Cost Us Weekly 12 3,444,000 $168,180 $1,816,344 Cosmpolitan 8 5,343,000 $205,600 $1,480,320 GamePro 8 2,090,000 $30,000 $216,000 Rolling Stone 8 3,581,000 $157,880 $1,136,736 Cosmopolitan 4 43,520 $25,800 $103,200 en Español Total 40 14,501,520 $587,460 $4,752,600 hispanic advertising In order to capture the fastest growing ethnic segment of the U.S. population, Virginia Advertising created print advertisements to specifically target the Hispanic market—relaying the Now We’re Talking message in Spanish. By placing the advertisements in Cosmopolitan en Español, the campaign targets Hispanic women aged 18-24. Cosmopolitan en Español is an ideal selection as, on average, readers spend 1.5 hours with the magazine, read it 4.8 times, and 61% save all or some of each issue they read. A recent study by BIGresearch shows that Hispanics’ purchases are influenced by magazine advertising more than any other ethnic group, verifying print as an effective medium to reach Hispanics. 26
  • 28. media media tactics: non-traditional online advertising Banner advertising for all campaign promotions and advertisements during online TV shows Rationale: Banner advertisements are effective for reaching GenUs at the point of purchase. Selections: Facebook, MTV.com Reach: 15,860,362 online word-of-mouth Various free online methods for all campaign promotions Rationale: Free online promotional methods are viral, create buzz, and allow GenUs to exchange excitement about AIM. Selections: Facebook, MySpace, Heyspread.com, YouTube, Blogs, Flash Mobs Reach: 8,000,000 cinema ads Cinema Ads shown in theaters in the top 12 Designated Market Areas (DMAs), June 24-July 24, 2009 Rationale: Cinema advertising has an average recall rate of 58%. Selections: Movies released in July 2009, including the expected blockbuster Transformers 2 Reach: 2,118,306 branded trains and station domination 50 completely covered subway trains and 5 subway stations Rationale: As many as 60% of GenUs use public transportation in large cities. Selections: The top 5 DMAs for public transportation used by GenUs (NY, LA, Chicago, Philadelphia, San Francisco) during the month of June—prime time for summer traveling and internships Reach: 2,182,879 kiosks Two computer kiosks in each of the 5 DMAs Rationale: Test kiosks featuring the new AIM offer a unique way for users to interact with the product out-of-home, and also create brand awareness. Selections: Two kiosks placed in each of the top 5 DMAs with the highest GenUs population (NY, LA, Chicago, Philadelphia, Dallas/Fort Worth) Reach: 1,735,200 guerrilla advertising Spray chalking, sidewalk distractions, QR-coded scaffolding posters in cities Rationale: Guerrilla efforts are an inexpensive way to create buzz and brand awareness for both the Teaser and the new product launch. Selection: Guerrilla advertising in 12 DMAs with the highest population of GenUs Reach: 5,717,700 27
  • 29. mediatalking billboards Digital billboards placed in top DMAs Rationale: Interactive billboards engage 18-24 year-olds in an innovative way. Selections: The billboards are located in the 5 DMAs with the highest population of GenUs (NY, LA, Chicago, Philadelphia, Dallas/Fort Worth) Reach: 2,313,600 college outreach Coasters, coffee cup sleeves Rationale: 66% of GenUs are full-time students. Additionally, buzz travels quickly in colleges due to tight social networks. Selection: 10 colleges with highest enrollment (Ohio State, University of Florida, Arizona State, University of Minnesota, University of Texas at Austin, University of Central Florida, Texas A&M, Michigan State, Penn State, University of Wisconsin) Reach: 462,579 college basketball Digital advertisements around arena, bubble blimp, interactive polls Rationale: Basketball arenas are a more intimate setting than football stadiums, facilitating more interaction and higher recall. Selection: 5 largest college basketball arenas (Syracuse, Tennessee, Kentucky, UNC, Georgetown) Reach: 24,692/game sweepstakes Not Talking Sweepstakes and Now We’re Talking Road Trip Rationale: Sweepstakes engage AIM users with the campaign and drive traffic to the NotTalking.com and aim.com websites. Reach: 4,500,000 PR initiatives & philanthropy Media kits, talk show appearances, partnerships, and philanthropic efforts Rationale: Media kits will help promote the new AIM and sweepstakes while partnerships play on the fact that GenUs is generally more trusting of third party opinions. Additionally, philanthropy efforts create a positive image for the AIM brand. Selection: Media kits sent to targeted cable networks, consumer magazines, and popular talk shows as well as the 6 largest and most connected college campuses visited by the AIM bus to promote the Now We’re Talking Road Trip Reach: 25 kits sent to our selected cable networks, consumer magazine publishers and universities B2B Four color, 1 page print ads in Advertising Age Rationale: Advertising Age is a publication that is read by many agencies. Media planners will see the advertisement and realize that they can advertise on AIM through group pages. Selection: Advertisements run 8 times during the year in Advertising Age Reach: 8,071 Media Planners and Buyers 28
  • 30. campaign budget budget Average Cost Total Cost Units (per unit in $) (in $) Traditional Media Cable TV (:30s) 1280 see TV chart $4,300,800 Print 40 see Magazine chart $4,752,600 Total Traditional Media $9,053,400 Non-Traditional Media Online Banner Ads 2 months $ 253,275 $ 506,550 Online TV Spots (:15s) 10,000,000 $25/1000 visitors $ 250,000 Online Word-of-Mouth N/A N/A $ - Total Online $ 756,550 Out-of-Home Cinema Ads 144 $ 2,871 $ 413,424 Branded Trains 50 $ 44,000 $ 2,200,000 Station Domination 5 $ 600,000 $ 3,000,000 Kiosks 10 $ 5,000 $ 50,000 Talking Billboards 40 $ 5,000 $ 200,000 QR Codes 285,000 $ 1 $ 285,000 Guerrilla Posters N/A N/A $ - Photo Opportunity 12 $ 2,500 $ 30,000 Spray Chalk Ads N/A N/A $ - Total Out-of-Home $ 6,178,424 College Coasters 526,316 $ 0.19 $ 100,000 Coffee Sleeves 3,333,333 $ 0.03 $ 100,000 College Basketball 5 schools $150,000/season $ 750,000 Total College $ 950,000 PR Not Talking Sweepstakes N/A N/A $ 5,000 Now We’re Talking Road Trip N/A N/A $ 500,000 Media Kits 25 $ 10.67 $ 267 Philanthropy N/A N/A $ 250,000 Total PR $ 755,267 B2B Print 12 $ 30,600 $ 367,200 Total B2B $ 367,200 Total Non-Traditional Media $ 9,007,441 Total Media Budget $18,060,841 Production Costs (15%) $ 3,750,000 Contingency (5%) $ 1,250,000 Permissions & Royalties $ 500,000 Total $23,560,841 campaign timeline Sept 08 Oct 08 Nov 08 Dec 08 Jan 09 Feb 09 Mar 09 Apr 09 May 09 Jun 09 Jul 09 Aug 09 Cable TV (:30s) Weekly Print and B2B Print Monthly Print Banner Ads Online TV Spots (:15s) Online Word-of-Mouth Cinema Ads Brand Trains and Station Domination AIM Kiosks Talking Billboards QR Codes Guerrilla Posters Sidewalk Distraction Spray Chalk Ads Coasters C0ffee Sleeves College Basketball Not Talking Sweepstakes Now We’re Talking Road Trip PR Initiatives Philanthropy 29
  • 31. evaluation Virginia Advertising’s Not Talking Teaser and Now We’re Talking Campaign will reach 80% of GenUs. The following chart details how the Teaser and the campaign meet the objectives Virginia Advertising set out to accomplish. objective tactic evaluation Increase trial and The Not Talking Teaser highlights Measure the success of these three grow usage of AIM the need for talking among GenUs, important benchmarks: products by 15% while the Now We’re Talking Campaign shows that AIM is the Increase trial of new users by 760,000 via best product to meet this need. piquing their interest in AIM Virginia Advertising establishes AIM as a cohesive, purposeful social Increase usage of active users by 49.9 media tool that facilitates personal minutes per month via educating them on communication and adds value to the benefits of the new aim.com the lives of GenUs Get inactive users to start logging into AIM again by reminding 95,000 former AIM users of the value of talking Bridge the gap The new aim.com website combines Measure the number of hits and minutes between AIM all of AIM Social Media into a spent per month on aim.com. Conduct a Messaging and AIM cohesive product while linking it to benchmark study at the beginning of the Social Media the Buddy List Teaser and the end of the campaign Increase AIM brand The Now We’re Talking Campaign Measure awareness through focus groups, awareness educates GenUs about the features surveys, AIM keyword searches, traffic to of aim.com, and reinforces the fact aim.com, and bookmarking that AIM stands for active, instant, personal communication Enhance business- Virginia Advertising uses print Measure the increase in advertising revenue to-business advertisements and press releases from AIM Instant Messenger and aim.com opportunities with to promote the Now We’re Talking companies seeking Campaign, as well as to improve to reach GenUs aim.com’s advertising layout 30
  • 32. five-year plan After the conclusion of the Now We’re Talking Campaign, AIM must maintain its positioning as the place to go for personal communication. To assist them in this regard, Virginia Advertising developed a five-year plan to build on the momentum generated by the initial 12-month campaign period. Now We’re Talking Campaign: future goals As the Now We’re Talking Campaign comes to a close in August 2009, the following goals provide a map for AIM to follow in order to keep increasing its user base. mobile Smartphones, mobile phones with PC-like capabilities, are expecting double-digit growth over the next five years. To remain relevant, AIM needs to establish itself in the mobile realm. GenUs will be able to stay in contact with their friends even when they are not at their computer, through text and instant messages, uploading content to their group pages, and receiving personalized content on their phones. alliances/ implications of the Bebo acquisition: acquisitions AOL’s acquisition of the social networking site Bebo is primarily intended to boost AOL’s presence abroad and draw in revenue through engagement advertising. Cannibalization of aim.com should not be a concern. Although Bebo offers groups, aim.com will be viewed as the expert in groups, giving it a niche appeal. One advantage of AOL’s purchase of Bebo is its ties to cellular carriers. Cost is one roadblock to widespread usage of mobile services. However, ad-supported cellular would drive down costs, thus encouraging users to take greater advantage of AIM’s new mobile capabilities. implications of the strategic alliance with Google: There are two primary benefits from AOL’s strengthened alliance with Google. The first benefit is in search capabilities. Now, AOL content can be found through Google search, the leading search engine for GenUs. This ability to find relevant AIM content, will drive new traffic to aim.com. The second benefit comes from the alliance with GChat. As an up and coming IM platform, this partnership reduces the competition that would exist between the two. market The Now We’re Talking Campaign seeks to add a hook for 12-17 year olds. One of AIM’s strong points is the fact that people continue to use it out of habit. Therefore, AIM needs to foster these ties when expansion users are young. Moreover, this group is coming of age at a time when mobile capabilities are at the forefront of technology, making 12-17 year-olds digital and mobile natives. This makes the integration of mobile in the next five years a natural and intuitive step. staying As social networking sites continue to develop their own instant messaging platforms, AIM needs to differentiated continue to establish itself as the place to go for personal communication. AIM should not replace other social networks, but rather serve as one component of a user’s social experience. open AIM The newly released Open AIM 2.0 embraces the industry trend of a more open Internet. AIM needs to continue to open its platform to other instant messaging providers, as is executed effectively in AOL’s 2.0 current relationship with Google. The ability to talk to other friends regardless of their IM provider incentivizes people to sign back on to AIM. 31